Enemies: add the SRD Boar to app:enemy:seed
CR 1/4 beast with Charge and Relentless, taken from the SRD 5.1 entry. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -171,6 +171,16 @@ class SeedEnemiesCommand extends Command
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'actions' => "Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
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'source' => 'SRD 5.1',
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],
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[
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'name' => 'Boar', 'size' => 'Medium', 'type' => 'Beast', 'alignment' => 'unaligned',
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'armorClass' => 11, 'armorClassNote' => 'natural armor', 'hitPoints' => 11, 'hitDice' => '2d8 + 2', 'speed' => '40 ft.',
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'strength' => 13, 'dexterity' => 11, 'constitution' => 12, 'intelligence' => 2, 'wisdom' => 9, 'charisma' => 5,
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'challengeRating' => '1/4', 'experiencePoints' => 50, 'proficiencyBonus' => 2,
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'senses' => 'passive Perception 9',
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'traits' => "Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.\nRelentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.",
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'actions' => "Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
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'source' => 'SRD 5.1',
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],
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[
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'name' => 'Zombie', 'size' => 'Medium', 'type' => 'Undead', 'alignment' => 'neutral evil',
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'armorClass' => 8, 'hitPoints' => 22, 'hitDice' => '3d8 + 9', 'speed' => '20 ft.',
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