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534175efb3 |
@@ -0,0 +1,63 @@
|
||||
# In all environments, the following files are loaded if they exist,
|
||||
# the latter taking precedence over the former:
|
||||
#
|
||||
# * .env contains default values for the environment variables needed by the app
|
||||
# * .env.local uncommitted file with local overrides
|
||||
# * .env.$APP_ENV committed environment-specific defaults
|
||||
# * .env.$APP_ENV.local uncommitted environment-specific overrides
|
||||
#
|
||||
# Real environment variables win over .env files.
|
||||
#
|
||||
# DO NOT DEFINE PRODUCTION SECRETS IN THIS FILE NOR IN ANY OTHER COMMITTED FILES.
|
||||
# https://symfony.com/doc/current/configuration/secrets.html
|
||||
#
|
||||
# Run "composer dump-env prod" to compile .env files for production use (requires symfony/flex >=1.2).
|
||||
# https://symfony.com/doc/current/best_practices.html#use-environment-variables-for-infrastructure-configuration
|
||||
|
||||
###> symfony/framework-bundle ###
|
||||
APP_ENV=dev
|
||||
APP_SECRET=
|
||||
###< symfony/framework-bundle ###
|
||||
|
||||
###> doctrine/doctrine-bundle ###
|
||||
# Format described at https://www.doctrine-project.org/projects/doctrine-dbal/en/latest/reference/configuration.html#connecting-using-a-url
|
||||
# IMPORTANT: You MUST configure your server version, either here or in config/packages/doctrine.yaml
|
||||
#
|
||||
# DATABASE_URL="sqlite:///%kernel.project_dir%/var/data_%kernel.environment%.db"
|
||||
# DATABASE_URL="mysql://app:!ChangeMe!@127.0.0.1:3306/app?serverVersion=8.0.32&charset=utf8mb4"
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||||
DATABASE_URL="mysql://escapepage:b.0nqrxJ%%2FD%%2ALuf9N@localhost:3306/escapepage?serverVersion=8.0.32&charset=utf8mb4"
|
||||
###< doctrine/doctrine-bundle ###
|
||||
|
||||
###> symfony/messenger ###
|
||||
# Choose one of the transports below
|
||||
# MESSENGER_TRANSPORT_DSN=amqp://guest:guest@localhost:5672/%2f/messages
|
||||
# MESSENGER_TRANSPORT_DSN=redis://localhost:6379/messages
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||||
MESSENGER_TRANSPORT_DSN=doctrine://default?auto_setup=0
|
||||
###< symfony/messenger ###
|
||||
|
||||
###> symfony/mailer ###
|
||||
# Development: use Mailpit (docker compose override provides service `mailer` on port 1025)
|
||||
MAILER_DSN=smtp://mailer:1025
|
||||
# Production/Stage (uncomment and set SENDGRID_API_KEY in real env or secrets):
|
||||
# MAILER_DSN=sendgrid+api://%env(SENDGRID_API_KEY)%
|
||||
# Alternatively, via SMTP (no extra package needed):
|
||||
# MAILER_DSN="smtp://apikey:%env(SENDGRID_API_KEY)%@smtp.sendgrid.net:587?encryption=tls"
|
||||
# Optional default sender (used by test command if --from not passed):
|
||||
# MAILER_FROM=no-reply@your-domain.tld
|
||||
# SENDGRID_API_KEY=your_real_key_goes_here # Do NOT commit this; set in .env.local or deployment env
|
||||
###< symfony/mailer ###
|
||||
|
||||
###> symfony/sendgrid-mailer ###
|
||||
# MAILER_DSN=sendgrid://KEY@default
|
||||
###< symfony/sendgrid-mailer ###
|
||||
|
||||
###> mercure ###
|
||||
# Internal hub URL used by the PHP app (reachable from the php container)
|
||||
MERCURE_URL=http://mercure/.well-known/mercure
|
||||
# Public hub URL used by browsers
|
||||
MERCURE_PUBLIC_URL=http://localhost:8090/.well-known/mercure
|
||||
# Shared secret for signing JWTs (dev only). In prod, set via real env/secrets.
|
||||
MERCURE_JWT_SECRET=!ChangeThisMercureJWTSignedBySymfonySecretKey!
|
||||
# Base URL for Mercure topics. Use .dev in development; override to .com in prod via .env.prod or real env.
|
||||
MERCURE_TOPIC_BASE=https://escapepage.dev
|
||||
###< mercure ###
|
||||
@@ -0,0 +1,4 @@
|
||||
|
||||
###> symfony/framework-bundle ###
|
||||
APP_SECRET=620e9ce5f88a714b636179eb39d5be4f
|
||||
###< symfony/framework-bundle ###
|
||||
@@ -0,0 +1,9 @@
|
||||
### Compiled or real environment variables should be used in production.
|
||||
### Configure MAILER_DSN to use SendGrid API transport.
|
||||
### Prefer storing SENDGRID_API_KEY using Symfony Secrets or real env vars.
|
||||
|
||||
###> symfony/mailer ###
|
||||
# Example using SendGrid API key (replace with real secret via vault/secrets):
|
||||
# SENDGRID_API_KEY=SG.xxxxx
|
||||
MAILER_DSN=sendgrid+api://%env(resolve:SENDGRID_API_KEY)%@default
|
||||
###< symfony/mailer ###
|
||||
@@ -0,0 +1,3 @@
|
||||
# define your env variables for the test env here
|
||||
KERNEL_CLASS='App\Kernel'
|
||||
APP_SECRET='$ecretf0rt3st'
|
||||
@@ -3,9 +3,6 @@
|
||||
/.env.local
|
||||
/.env.local.php
|
||||
/.env.*.local
|
||||
/.env.dev
|
||||
/.env.prod
|
||||
/.env.test
|
||||
/config/secrets/prod/prod.decrypt.private.php
|
||||
/public/bundles/
|
||||
/var/
|
||||
|
||||
@@ -131,8 +131,6 @@ document.addEventListener('DOMContentLoaded', async () => {
|
||||
const screen = cfgEl.dataset.screen;
|
||||
const apiPingUrl = cfgEl.dataset.apiPingUrl;
|
||||
const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
|
||||
const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
|
||||
const lostUrl = cfgEl.dataset.lostUrl;
|
||||
|
||||
if (mercurePublicUrl && topic) {
|
||||
subscribeToMercure(mercurePublicUrl, topic, screen);
|
||||
@@ -140,52 +138,6 @@ document.addEventListener('DOMContentLoaded', async () => {
|
||||
console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
|
||||
}
|
||||
|
||||
// Timer logic
|
||||
const timerEl = document.getElementById('game-timer');
|
||||
if (timerEl && timerEl.dataset.endTime) {
|
||||
const endTime = parseInt(timerEl.dataset.endTime) * 1000;
|
||||
|
||||
const updateTimer = async () => {
|
||||
const now = Date.now();
|
||||
const diff = endTime - now;
|
||||
|
||||
if (diff <= 0) {
|
||||
timerEl.textContent = '00:00:00';
|
||||
|
||||
// Timer reached zero, check with server
|
||||
if (apiCheckFinishedUrl && lostUrl) {
|
||||
try {
|
||||
const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
|
||||
if (response && response.finished) {
|
||||
window.location.href = lostUrl;
|
||||
return; // Stop the timer loop
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('[API][game1] Failed to check finished status:', e);
|
||||
}
|
||||
}
|
||||
|
||||
// Even if check failed or not finished, stop the loop if diff <= 0
|
||||
// (though technically if the server says not finished, we might want to keep checking,
|
||||
// but 00:00:00 usually means it's over).
|
||||
return;
|
||||
}
|
||||
|
||||
const hours = Math.floor(diff / (1000 * 60 * 60));
|
||||
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
|
||||
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
|
||||
|
||||
const hDisplay = hours.toString().padStart(2, '0');
|
||||
const mDisplay = minutes.toString().padStart(2, '0');
|
||||
const sDisplay = seconds.toString().padStart(2, '0');
|
||||
|
||||
timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
|
||||
setTimeout(updateTimer, 1000);
|
||||
};
|
||||
|
||||
updateTimer();
|
||||
}
|
||||
|
||||
// Demo API calls
|
||||
try {
|
||||
if (apiPingUrl) {
|
||||
|
||||
@@ -3,10 +3,7 @@ declare(strict_types=1);
|
||||
|
||||
namespace App\Game\Controller;
|
||||
|
||||
use App\Game\Entity\Session;
|
||||
use App\Game\Enum\SessionStatus;
|
||||
use App\Game\Service\GameResponseService;
|
||||
use Doctrine\ORM\EntityManagerInterface;
|
||||
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
|
||||
use Symfony\Component\HttpFoundation\JsonResponse;
|
||||
use Symfony\Component\HttpFoundation\Request;
|
||||
@@ -18,9 +15,7 @@ final class GameApiController extends AbstractController
|
||||
{
|
||||
|
||||
public function __construct(
|
||||
protected GameResponseService $gameResponseService,
|
||||
private EntityManagerInterface $entityManager
|
||||
) {
|
||||
protected GameResponseService $gameResponseService) {
|
||||
|
||||
}
|
||||
|
||||
@@ -34,30 +29,6 @@ final class GameApiController extends AbstractController
|
||||
]);
|
||||
}
|
||||
|
||||
#[Route('/check-finished/{session}', name: 'check_finished', methods: ['POST'])]
|
||||
public function checkFinished(Session $session): JsonResponse
|
||||
{
|
||||
$now = (new \DateTime())->getTimestamp();
|
||||
$isFinished = false;
|
||||
|
||||
if ($session->getStatus() === SessionStatus::PLAYING) {
|
||||
if ($session->getTimer() !== null && $now >= $session->getTimer()) {
|
||||
$session->setStatus(SessionStatus::LOST);
|
||||
$this->entityManager->persist($session);
|
||||
$this->entityManager->flush();
|
||||
$isFinished = true;
|
||||
}
|
||||
} elseif ($session->getStatus() === SessionStatus::LOST || $session->getStatus() === SessionStatus::WON) {
|
||||
$isFinished = true;
|
||||
}
|
||||
|
||||
return $this->json([
|
||||
'ok' => true,
|
||||
'finished' => $isFinished,
|
||||
'status' => $session->getStatus()->value,
|
||||
]);
|
||||
}
|
||||
|
||||
#[Route('/message', name: 'message', methods: ['POST'])]
|
||||
public function message(Request $request): JsonResponse
|
||||
{
|
||||
|
||||
@@ -3,7 +3,6 @@ declare(strict_types=1);
|
||||
|
||||
namespace App\Game\Controller;
|
||||
|
||||
use App\Game\Entity\Player;
|
||||
use App\Game\Entity\Session;
|
||||
use App\Game\Entity\SessionSetting;
|
||||
use App\Game\Enum\SessionSettingType;
|
||||
@@ -13,7 +12,6 @@ use App\Game\Repository\PlayerRepository;
|
||||
use App\Game\Repository\SessionRepository;
|
||||
use App\Game\Service\GameDashboardService;
|
||||
use App\Tech\Entity\User;
|
||||
use App\Game\Service\PlayerService;
|
||||
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
|
||||
use Symfony\Bundle\SecurityBundle\Security;
|
||||
use Symfony\Component\HttpFoundation\Request;
|
||||
@@ -27,8 +25,7 @@ final class GameController extends AbstractController
|
||||
{
|
||||
public function __construct(
|
||||
#[Autowire('%env(MERCURE_PUBLIC_URL)%')]
|
||||
private string $mercurePublicUrl,
|
||||
private \Doctrine\ORM\EntityManagerInterface $entityManager
|
||||
private string $mercurePublicUrl
|
||||
) {
|
||||
}
|
||||
|
||||
@@ -156,76 +153,10 @@ final class GameController extends AbstractController
|
||||
}
|
||||
|
||||
$screen = $player ? $player->getScreen() : 0;
|
||||
$session_id = $session->getId();
|
||||
|
||||
return $this->render('game/index.html.twig', [
|
||||
'session' => $session,
|
||||
'screen' => $screen,
|
||||
'session_id' => $session_id,
|
||||
]);
|
||||
}
|
||||
|
||||
#[Route(path: '/lost/{session}', name: 'game_lost', methods: ['GET', 'POST'])]
|
||||
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
|
||||
#[IsGranted('SESSION_VIEW', subject: 'session')]
|
||||
public function lost(
|
||||
Session $session,
|
||||
Request $request,
|
||||
Security $security,
|
||||
PlayerService $playerService,
|
||||
GameDashboardService $dashboardService
|
||||
): Response {
|
||||
/** @var User $user */
|
||||
$user = $security->getUser();
|
||||
$player = $playerService->GetCurrentlyActiveAsPlayer($user);
|
||||
|
||||
if ($request->isMethod('POST')) {
|
||||
$difficulty = $request->request->get('difficulty');
|
||||
$entertaining = $request->request->get('entertaining');
|
||||
$theme = $request->request->get('theme');
|
||||
$feedback = $request->request->get('feedback');
|
||||
|
||||
// Save feedback
|
||||
if ($player) {
|
||||
$this->saveFeedback($session, $player, $difficulty, $entertaining, $theme, $feedback);
|
||||
$this->addFlash('success', 'Thank you for your feedback!');
|
||||
return $this->redirectToRoute('game_dashboard');
|
||||
}
|
||||
}
|
||||
|
||||
return $this->render('game/lost.html.twig', [
|
||||
'session' => $session,
|
||||
]);
|
||||
}
|
||||
|
||||
private function saveFeedback(Session $session, Player $player, $difficulty, $entertaining, $theme, $feedback): void
|
||||
{
|
||||
$settings = [
|
||||
SessionSettingType::FEEDBACK_DIFFICULTY,
|
||||
SessionSettingType::FEEDBACK_ENTERTAINING,
|
||||
SessionSettingType::FEEDBACK_THEME,
|
||||
SessionSettingType::FEEDBACK_TEXT,
|
||||
];
|
||||
|
||||
$values = [
|
||||
$difficulty,
|
||||
$entertaining,
|
||||
$theme,
|
||||
$feedback,
|
||||
];
|
||||
|
||||
foreach ($settings as $index => $type) {
|
||||
$value = $values[$index];
|
||||
if ($value === null || $value === '') continue;
|
||||
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($session);
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($type);
|
||||
$setting->setValue((string)$value);
|
||||
$this->entityManager->persist($setting);
|
||||
}
|
||||
|
||||
$this->entityManager->flush();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,8 +70,4 @@ enum SessionSettingType: string
|
||||
case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8';
|
||||
case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9';
|
||||
case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10';
|
||||
case FEEDBACK_DIFFICULTY = 'FeedbackDifficulty';
|
||||
case FEEDBACK_ENTERTAINING = 'FeedbackEntertaining';
|
||||
case FEEDBACK_THEME = 'FeedbackTheme';
|
||||
case FEEDBACK_TEXT = 'FeedbackText';
|
||||
}
|
||||
|
||||
@@ -391,16 +391,6 @@ final class GameDashboardService
|
||||
|
||||
if ($readyPlayersCount === $numPlayers) {
|
||||
$session->setStatus(SessionStatus::PLAYING);
|
||||
|
||||
// Set the end timer
|
||||
$game = $session->getGame();
|
||||
/** @var \App\Game\Repository\GameSettingRepository $gameSettingRepo */
|
||||
$gameSettingRepo = $this->entityManager->getRepository(\App\Game\Entity\GameSetting::class);
|
||||
$totalTimeSetting = $gameSettingRepo->getSetting($game, \App\Game\Enum\GameSettingType::TOTAL_TIME);
|
||||
$totalTime = $totalTimeSetting ? (int)$totalTimeSetting->getValue() : 3600; // Default to 60 minutes if not set
|
||||
|
||||
$session->setTimer((new \DateTime())->getTimestamp() + $totalTime);
|
||||
|
||||
$this->entityManager->persist($session);
|
||||
|
||||
// Clean up ready settings
|
||||
|
||||
@@ -18,14 +18,12 @@
|
||||
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
|
||||
data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}"
|
||||
data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
|
||||
data-api-check-finished-url="{{ path('game_api_check_finished', {session: session.id})|e('html_attr') }}"
|
||||
data-lost-url="{{ path('game_lost', {session: session.id})|e('html_attr') }}"
|
||||
data-screen="{{ screen|e('html_attr') }}"
|
||||
style="display:none">
|
||||
</div>
|
||||
|
||||
<div id="game-timer" data-end-time="{{ session.timer }}">
|
||||
--:--:--
|
||||
<div id="game-timer">
|
||||
00:30:00
|
||||
</div>
|
||||
<div id="message-container">
|
||||
|
||||
|
||||
@@ -1,127 +0,0 @@
|
||||
{% extends 'base.html.twig' %}
|
||||
|
||||
{% block title %}Game Lost - {{ session.game.name }}{% endblock %}
|
||||
|
||||
{% block stylesheets %}
|
||||
{{ parent() }}
|
||||
<style>
|
||||
body {
|
||||
background-color: #1a1a1a;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
.card {
|
||||
background-color: #2d2d2d;
|
||||
border-color: #444;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
.form-label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.story-container {
|
||||
font-style: italic;
|
||||
border-left: 4px solid #dc3545;
|
||||
padding-left: 20px;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
.donation-section {
|
||||
background-color: #333;
|
||||
padding: 20px;
|
||||
border-radius: 8px;
|
||||
margin-bottom: 30px;
|
||||
text-align: center;
|
||||
}
|
||||
.form-range::-webkit-slider-runnable-track {
|
||||
background-color: #444;
|
||||
}
|
||||
.form-range::-moz-range-track {
|
||||
background-color: #444;
|
||||
}
|
||||
.form-range::-webkit-slider-thumb {
|
||||
background-color: #dc3545;
|
||||
}
|
||||
.form-range::-moz-range-thumb {
|
||||
background-color: #dc3545;
|
||||
}
|
||||
</style>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div class="container mt-5 mb-5">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-md-8">
|
||||
<div class="card shadow-lg">
|
||||
<div class="card-header bg-danger text-white">
|
||||
<h3 class="card-title mb-0">Game Over - Time's Up!</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<h4>{{ session.game.name }}</h4>
|
||||
<hr>
|
||||
|
||||
<div class="story-container">
|
||||
<p>
|
||||
The screens flickered one last time before going completely dark. The hum of the servers ceased, replaced by an eerie silence.
|
||||
The server seems to have shut itself down before the AI virus could complete its task in decoding the undercover agents.
|
||||
</p>
|
||||
<p>
|
||||
In the days after some people are arrested for sabotaging the agency, but in the end nobody is convicted for the actions.
|
||||
Lets hope the agents which were undercover are safe and the information needed is still saved to put the other criminals behind bars.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="donation-section">
|
||||
<h5>Support the Developer</h5>
|
||||
<p>If you enjoyed the experience (even if you lost!), please consider a small donation to help me create more games.</p>
|
||||
<a href="https://www.paypal.com/donate?hosted_button_id=X9X8KB6R6GMRU" target="_blank" class="btn btn-primary">
|
||||
<i class="bi bi-paypal"></i> Donate via PayPal
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<div class="feedback-form mt-4">
|
||||
<h5>Feedback</h5>
|
||||
<form method="post">
|
||||
<div class="mb-3">
|
||||
<label for="difficulty" class="form-label">How would you rate the difficulty? (<span id="difficulty-val">5</span>/10)</label>
|
||||
<input type="range" class="form-range" min="1" max="10" step="1" id="difficulty" name="difficulty" value="5" oninput="document.getElementById('difficulty-val').innerText = this.value">
|
||||
<div class="d-flex justify-content-between mt-1">
|
||||
<small class="text-muted">Absolutely not</small>
|
||||
-
|
||||
<small class="text-muted">Absolutely</small>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="entertaining" class="form-label">How entertaining was it? (<span id="entertaining-val">5</span>/10)</label>
|
||||
<input type="range" class="form-range" min="1" max="10" step="1" id="entertaining" name="entertaining" value="5" oninput="document.getElementById('entertaining-val').innerText = this.value">
|
||||
<div class="d-flex justify-content-between mt-1">
|
||||
<small class="text-muted">Absolutely not</small>
|
||||
-
|
||||
<small class="text-muted">Absolutely</small>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="theme" class="form-label">How was the theme? (<span id="theme-val">5</span>/10)</label>
|
||||
<input type="range" class="form-range" min="1" max="10" step="1" id="theme" name="theme" value="5" oninput="document.getElementById('theme-val').innerText = this.value">
|
||||
<div class="d-flex justify-content-between mt-1">
|
||||
<small class="text-muted">Absolutely not</small>
|
||||
-
|
||||
<small class="text-muted">Absolutely</small>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="feedback" class="form-label">Additional Feedback</label>
|
||||
<textarea class="form-control" id="feedback" name="feedback" rows="4" placeholder="Tell us more about your experience..."></textarea>
|
||||
</div>
|
||||
|
||||
<div class="d-grid gap-2">
|
||||
<button type="submit" class="btn btn-success">Submit Feedback & Return to Dashboard</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
Reference in New Issue
Block a user