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f8746207e6
| Author | SHA1 | Date | |
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| f8746207e6 | |||
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e42966e618 | ||
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e4976e51fa | ||
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65070688ec | ||
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e54c870f05 | ||
| f5aabafcc5 | |||
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de4b7bca6a | ||
| c6adb00219 |
2
.env
2
.env
@@ -57,7 +57,7 @@ MERCURE_URL=http://mercure/.well-known/mercure
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# Public hub URL used by browsers
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MERCURE_PUBLIC_URL=http://localhost:8090/.well-known/mercure
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# Shared secret for signing JWTs (dev only). In prod, set via real env/secrets.
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MERCURE_JWT_SECRET=!ChangeThisMercureJWT!
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MERCURE_JWT_SECRET=!ChangeThisMercureJWTSignedBySymfonySecretKey!
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# Base URL for Mercure topics. Use .dev in development; override to .com in prod via .env.prod or real env.
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MERCURE_TOPIC_BASE=https://escapepage.dev
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###< mercure ###
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@@ -4,7 +4,7 @@ import './styles/game1.css';
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let sequenceFinished = false;
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let stillPlayingSound = true;
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function subscribeToMercure(mercurePublicUrl, topic) {
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function subscribeToMercure(mercurePublicUrl, topic, myScreen) {
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try {
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const url = mercurePublicUrl + '?topic=' + encodeURIComponent(topic);
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const es = new EventSource(url);
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@@ -16,6 +16,13 @@ function subscribeToMercure(mercurePublicUrl, topic) {
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// data is [sendTo, message]
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if (Array.isArray(data) && data.length >= 2) {
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const sendTo = parseInt(data[0]);
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// Filter: 0 means everyone, otherwise must match myScreen
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if (sendTo !== 0 && sendTo !== parseInt(myScreen)) {
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console.log('[Mercure][game1] Message not for this player, skipping.');
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return;
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}
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const messageContainer = document.getElementById('message-container');
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if (messageContainer) {
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const msgEl = document.createElement('div');
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@@ -24,6 +31,7 @@ function subscribeToMercure(mercurePublicUrl, topic) {
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msgEl.style.color = '#0F0'; // Green for incoming messages
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msgEl.style.marginBottom = '10px';
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messageContainer.appendChild(msgEl);
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window.scrollTo(0, document.body.scrollHeight);
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if(stillPlayingSound)
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playSound();
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console.log('[Mercure][game1] sequenceFinished status:', sequenceFinished);
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@@ -120,11 +128,12 @@ document.addEventListener('DOMContentLoaded', async () => {
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const mercurePublicUrl = cfgEl.dataset.mercurePublicUrl;
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const topic = cfgEl.dataset.topic;
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const screen = cfgEl.dataset.screen;
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const apiPingUrl = cfgEl.dataset.apiPingUrl;
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const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
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if (mercurePublicUrl && topic) {
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subscribeToMercure(mercurePublicUrl, topic);
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subscribeToMercure(mercurePublicUrl, topic, screen);
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} else {
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console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
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}
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@@ -181,6 +190,7 @@ document.addEventListener('DOMContentLoaded', async () => {
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msgEl.textContent = msg[0];
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msgEl.style.marginBottom = '10px';
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messageContainer.appendChild(msgEl);
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window.scrollTo(0, document.body.scrollHeight);
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playSound();
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@@ -203,6 +213,13 @@ document.addEventListener('DOMContentLoaded', async () => {
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stillPlayingSound = false;
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sequenceFinished = false;
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const message = inputField.value.trim();
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const msgEl = document.createElement('div');
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msgEl.className = 'message';
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msgEl.textContent = message;
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msgEl.style.marginBottom = '10px';
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messageContainer.appendChild(msgEl);
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if (message && apiEchoUrl) {
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inputField.value = '';
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try {
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@@ -211,6 +228,16 @@ document.addEventListener('DOMContentLoaded', async () => {
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body: { message, ts: new Date().toISOString() },
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});
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console.log('[API][game1] message sent →', response);
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if (response && response.result && Array.isArray(response.result.result)) {
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response.result.result.forEach(text => {
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const msgEl = document.createElement('div');
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msgEl.className = 'message';
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msgEl.textContent = text;
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msgEl.style.marginBottom = '10px';
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messageContainer.appendChild(msgEl);
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});
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window.scrollTo(0, document.body.scrollHeight);
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}
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} catch (err) {
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console.error('[API][game1] Failed to send message:', err);
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}
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@@ -29,8 +29,11 @@ body {
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div#game-timer {
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position: fixed;
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top: 20px;
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left: 20px;
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top: 0;
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left: 0;
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width: 100%;
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padding: 20px;
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background-color: #000;
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color: #F00;
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font-size: 28px;
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z-index: 100;
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@@ -38,7 +41,7 @@ div#game-timer {
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div#message-container {
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padding: 20px;
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padding-top: 60px; /* Space for fixed timer */
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padding-top: 80px; /* Space for fixed timer */
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display: flex;
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flex-direction: column;
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justify-content: flex-end;
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@@ -49,6 +52,7 @@ div#message-container {
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div.message {
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color: #C0C0C0;
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white-space: pre-wrap;
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}
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div#input {
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@@ -7,11 +7,11 @@ services:
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environment:
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# Uncomment the following line to disable HTTPS,
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#SERVER_NAME: ':80'
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MERCURE_PUBLISHER_JWT_KEY: '!ChangeThisMercureHubJWTSecretKey!'
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MERCURE_SUBSCRIBER_JWT_KEY: '!ChangeThisMercureHubJWTSecretKey!'
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MERCURE_PUBLISHER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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MERCURE_SUBSCRIBER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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# Set the URL of your Symfony project (without trailing slash!) as value of the cors_origins directive
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MERCURE_EXTRA_DIRECTIVES: |
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cors_origins http://127.0.0.1:8000
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cors_origins http://localhost:8080
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# Comment the following line to disable the development mode
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command: /usr/bin/caddy run --config /etc/caddy/dev.Caddyfile
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healthcheck:
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@@ -3,4 +3,6 @@ mercure:
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default:
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url: '%env(MERCURE_URL)%'
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public_url: '%env(MERCURE_PUBLIC_URL)%'
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jwt: '%env(MERCURE_JWT_SECRET)%'
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jwt:
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secret: '%env(MERCURE_JWT_SECRET)%'
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publish: ['*']
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@@ -63,8 +63,8 @@ services:
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container_name: escapepage-mercure
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environment:
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SERVER_NAME: ":80"
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MERCURE_PUBLISHER_JWT_KEY: ${MERCURE_JWT_SECRET:-!ChangeThisMercureJWT!}
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MERCURE_SUBSCRIBER_JWT_KEY: ${MERCURE_JWT_SECRET:-!ChangeThisMercureJWT!}
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MERCURE_PUBLISHER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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MERCURE_SUBSCRIBER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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MERCURE_CORS_ALLOWED_ORIGINS: http://localhost:8080
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MERCURE_PUBLISH_ALLOWED_ORIGINS: http://localhost:8080
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MERCURE_EXTRA_DIRECTIVES: |
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@@ -39,6 +39,13 @@ final class GameController extends AbstractController
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$this->addFlash('success', 'New session created!');
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}
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}
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} elseif ($request->request->has('join_session')) {
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$inviteCode = $request->request->get('invite_code');
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if ($dashboardService->joinSession($inviteCode, $user)) {
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$this->addFlash('success', 'Joined session successfully!');
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} else {
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$this->addFlash('error', 'Invalid invite code or session full.');
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}
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} elseif ($request->request->has('create_invite')) {
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$sessionId = $request->request->get('session_id');
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$session = $sessionRepository->find($sessionId);
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@@ -52,6 +59,17 @@ final class GameController extends AbstractController
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if ($inviteCode) {
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$this->addFlash('success', 'Invite link created: ' . $inviteCode);
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}
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} elseif ($request->request->has('leave_session')) {
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$sessionId = $request->request->get('session_id');
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$session = $sessionRepository->find($sessionId);
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if ($session) {
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if ($dashboardService->leaveSession($session, $user)) {
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$this->addFlash('success', 'Left session successfully.');
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} else {
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$this->addFlash('error', 'Could not leave session (game might have started).');
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}
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}
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}
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return $this->redirectToRoute('game_dashboard');
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@@ -67,8 +85,18 @@ final class GameController extends AbstractController
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#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
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#[IsGranted('SESSION_VIEW', subject: 'session')]
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public function index(
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Session $session): Response
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Session $session,
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Security $security,
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\App\Game\Repository\PlayerRepository $playerRepository
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): Response
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{
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return $this->render('game/index.html.twig', ['session' => $session]);
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$user = $security->getUser();
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$player = $playerRepository->findOneBy(['session' => $session, 'user' => $user]);
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$screen = $player ? $player->getScreen() : 0;
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return $this->render('game/index.html.twig', [
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'session' => $session,
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'screen' => $screen,
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]);
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}
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}
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@@ -12,4 +12,14 @@ enum SessionSettingType: string
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case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3';
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case INVITE_CODE = 'InviteCode';
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case SET_OF_DELETED_FILES = 'SetOfDeletedFiles';
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case CHAT_TRACKING_FOR_PLAYER1 = 'ChatTrackingForPlayer1';
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case CHAT_TRACKING_FOR_PLAYER2 = 'ChatTrackingForPlayer2';
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case CHAT_TRACKING_FOR_PLAYER3 = 'ChatTrackingForPlayer3';
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case VERIFY_CODES_FOR_PLAYER1 = 'VerifyCodesForPlayer1';
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case VERIFY_CODES_FOR_PLAYER2 = 'VerifyCodesForPlayer2';
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case VERIFY_CODES_FOR_PLAYER3 = 'VerifyCodesForPlayer3';
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case VERIFICATION_PROGRESS_FOR_PLAYER1 = 'VerificationProgressForPlayer1';
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case VERIFICATION_PROGRESS_FOR_PLAYER2 = 'VerificationProgressForPlayer2';
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case VERIFICATION_PROGRESS_FOR_PLAYER3 = 'VerificationProgressForPlayer3';
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case EVERYONE_VERIFIED = 'EveryoneVerified';
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}
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@@ -71,11 +71,193 @@ final class GameDashboardService
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$this->entityManager->persist($session);
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$this->entityManager->persist($player);
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$this->initializePlayerSettings($player);
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$this->entityManager->flush();
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return $session;
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}
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public function joinSession(string $inviteCode, UserInterface $user): bool
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{
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if (!$user instanceof User) {
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return false;
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}
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$setting = $this->entityManager->getRepository(SessionSetting::class)->findOneBy([
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'name' => SessionSettingType::INVITE_CODE,
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'value' => $inviteCode,
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]);
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if (!$setting) {
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return false;
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}
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$session = $setting->getSession();
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// Check if user is already in this session
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foreach ($session->getPlayers() as $player) {
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if ($player->getUser() === $user) {
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return true; // Already joined
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}
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}
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$playerCount = count($session->getPlayers());
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if ($playerCount >= 3) {
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return false; // Session full
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}
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$player = new Player();
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$player->setUser($user);
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$player->setSession($session);
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$player->setScreen($playerCount + 1);
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$this->entityManager->persist($player);
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$this->initializePlayerSettings($player);
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$this->entityManager->flush();
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return true;
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}
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public function leaveSession(Session $session, UserInterface $user): bool
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{
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if (!$user instanceof User) {
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return false;
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}
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if ($session->getStatus() !== SessionStatus::CREATED || $session->getTimer() > 0) {
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return false;
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||||
}
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||||
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||||
$playerToDelete = null;
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||||
foreach ($session->getPlayers() as $player) {
|
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if ($player->getUser() === $user) {
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$playerToDelete = $player;
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||||
break;
|
||||
}
|
||||
}
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||||
|
||||
if (!$playerToDelete) {
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return false;
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||||
}
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||||
|
||||
// Remove player specific settings (like rights)
|
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foreach ($session->getSettings() as $setting) {
|
||||
if ($setting->getPlayer() === $playerToDelete) {
|
||||
$session->removeSetting($setting);
|
||||
$this->entityManager->remove($setting);
|
||||
}
|
||||
}
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||||
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||||
$session->removePlayer($playerToDelete);
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$this->entityManager->remove($playerToDelete);
|
||||
|
||||
// If no players left, we might want to delete the session and its remaining settings
|
||||
if ($session->getPlayers()->isEmpty()) {
|
||||
foreach ($session->getSettings() as $setting) {
|
||||
$this->entityManager->remove($setting);
|
||||
}
|
||||
$this->entityManager->remove($session);
|
||||
}
|
||||
|
||||
$this->entityManager->flush();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private function initializePlayerSettings(Player $player): void
|
||||
{
|
||||
$screen = $player->getScreen();
|
||||
$rightsSettingName = match ($screen) {
|
||||
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
|
||||
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
|
||||
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if ($rightsSettingName) {
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($player->getSession());
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($rightsSettingName);
|
||||
$setting->setValue(json_encode(['chat', 'help', 'ls', 'pwd']));
|
||||
$this->entityManager->persist($setting);
|
||||
}
|
||||
|
||||
$pwdSettingName = match ($screen) {
|
||||
1 => SessionSettingType::PWD_FOR_PLAYER1,
|
||||
2 => SessionSettingType::PWD_FOR_PLAYER2,
|
||||
3 => SessionSettingType::PWD_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if ($pwdSettingName) {
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($player->getSession());
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($pwdSettingName);
|
||||
$setting->setValue('home/' . $player->getUser()->getUserIdentifier());
|
||||
$this->entityManager->persist($setting);
|
||||
}
|
||||
|
||||
$chatTrackingSettingName = match ($screen) {
|
||||
1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
|
||||
2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
|
||||
3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if ($chatTrackingSettingName) {
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($player->getSession());
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($chatTrackingSettingName);
|
||||
$setting->setValue(json_encode([]));
|
||||
$this->entityManager->persist($setting);
|
||||
}
|
||||
|
||||
$verifyCodesSettingName = match ($screen) {
|
||||
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
|
||||
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
|
||||
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if ($verifyCodesSettingName) {
|
||||
$codes = [];
|
||||
for ($i = 1; $i <= 3; $i++) {
|
||||
if ($i !== $screen) {
|
||||
$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
|
||||
}
|
||||
}
|
||||
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($player->getSession());
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($verifyCodesSettingName);
|
||||
$setting->setValue(json_encode($codes));
|
||||
$this->entityManager->persist($setting);
|
||||
}
|
||||
|
||||
$verificationProgressSettingName = match ($screen) {
|
||||
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
|
||||
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
|
||||
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if ($verificationProgressSettingName) {
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($player->getSession());
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($verificationProgressSettingName);
|
||||
$setting->setValue(json_encode([]));
|
||||
$this->entityManager->persist($setting);
|
||||
}
|
||||
}
|
||||
|
||||
public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
|
||||
{
|
||||
// Security check: is user part of this session?
|
||||
|
||||
@@ -5,8 +5,10 @@ namespace App\Game\Service;
|
||||
use App\Game\Enum\DecodeMessage;
|
||||
use App\Game\Enum\SessionSettingType;
|
||||
use App\Game\Entity\Player;
|
||||
use App\Game\Entity\SessionSetting;
|
||||
use App\Game\Repository\SessionSettingRepository;
|
||||
use App\Tech\Entity\User;
|
||||
use Doctrine\ORM\EntityManagerInterface;
|
||||
use Symfony\Bundle\SecurityBundle\Security;
|
||||
use Symfony\Component\Mercure\HubInterface;
|
||||
use Symfony\Component\Mercure\Update;
|
||||
@@ -18,6 +20,7 @@ class GameResponseService
|
||||
private PlayerService $playerService,
|
||||
private SessionSettingRepository $sessionSettingRepository,
|
||||
private HubInterface $hub,
|
||||
private EntityManagerInterface $entityManager,
|
||||
) {
|
||||
}
|
||||
|
||||
@@ -101,7 +104,7 @@ class GameResponseService
|
||||
if(!in_array('verify', $rechten))
|
||||
return ['result' => ['Unknown command']];
|
||||
|
||||
$result = $this->handleVerifyMessage($message);
|
||||
$result = $this->handleVerifyMessage($message, $player);
|
||||
return ['result' => [$result]];
|
||||
default:
|
||||
return ['result' => ['Unknown command']];
|
||||
@@ -186,6 +189,7 @@ class GameResponseService
|
||||
$messages[] = ' If you want to send a message specifically to one other agent, use the id of the agent after /chat, like /chat 6 {message}';
|
||||
$messages[] = ' This will send the message only to agent with id 6.';
|
||||
$messages[] = ' USAGE: /chat {message}';
|
||||
$messages[] = ' USAGE: /chat 6 {message}';
|
||||
$messages[] = '';
|
||||
break;
|
||||
case 'help':
|
||||
@@ -275,9 +279,10 @@ class GameResponseService
|
||||
|
||||
if ($toSingle) {
|
||||
$sendTo = array_shift($messageParts);
|
||||
$chatMessage = array_shift($messageParts);
|
||||
}
|
||||
|
||||
$message = $player->getUser()->getUsername() . ': ' . $chatMessage;
|
||||
$message = $player->getUser()->getUsername() . ': ' . $chatMessage . ' ';
|
||||
foreach($messageParts as $messagePart) {
|
||||
$message .= $messagePart . ' ';
|
||||
}
|
||||
@@ -292,9 +297,146 @@ class GameResponseService
|
||||
$topic = $_ENV['MERCURE_TOPIC_BASE'] . '/game/hub-' . $activeGame;
|
||||
$this->hub->publish(new Update($topic, json_encode([$sendTo, $message])));
|
||||
|
||||
$this->updateChatTracking($player, (int)$sendTo);
|
||||
|
||||
$this->checkAndRegenerateVerifyCodes($player, $chatMessage . ' ' . implode(' ', $messageParts));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private function checkAndRegenerateVerifyCodes(Player $player, string $messageContent): void
|
||||
{
|
||||
$screen = $player->getScreen();
|
||||
$session = $player->getSession();
|
||||
|
||||
$verifyCodesSettingName = match ($screen) {
|
||||
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
|
||||
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
|
||||
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if (!$verifyCodesSettingName) {
|
||||
return;
|
||||
}
|
||||
|
||||
$setting = $this->sessionSettingRepository->getSetting($session, $verifyCodesSettingName, $player);
|
||||
if (!$setting) {
|
||||
return;
|
||||
}
|
||||
|
||||
$codes = json_decode($setting->getValue() ?? '[]', true) ?? [];
|
||||
$regenerated = false;
|
||||
|
||||
foreach ($codes as $targetPlayerScreen => $code) {
|
||||
if (str_contains($messageContent, (string)$code)) {
|
||||
$codes[$targetPlayerScreen] = bin2hex(random_bytes(3));
|
||||
$regenerated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ($regenerated) {
|
||||
$setting->setValue(json_encode($codes));
|
||||
$this->entityManager->persist($setting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
// Notify the player that their codes have changed
|
||||
$topic = $_ENV['MERCURE_TOPIC_BASE'] . '/game/hub-' . $session->getId();
|
||||
$notification = "Security Alert: One of your verify codes was shared and has been regenerated.";
|
||||
// We send it only to this player (screen)
|
||||
$this->hub->publish(new Update($topic, json_encode([$screen, $notification])));
|
||||
}
|
||||
}
|
||||
|
||||
private function updateChatTracking(Player $player, int $sendTo): void
|
||||
{
|
||||
$rights = $this->getRechten($player);
|
||||
if(in_array('verify', $rights))
|
||||
return;
|
||||
|
||||
$trackingSettingName = match ($player->getScreen()) {
|
||||
1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
|
||||
2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
|
||||
3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if (!$trackingSettingName) {
|
||||
return;
|
||||
}
|
||||
|
||||
$setting = $this->sessionSettingRepository->getSetting($player->getSession(), $trackingSettingName, $player);
|
||||
if (!$setting) {
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($player->getSession());
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($trackingSettingName);
|
||||
$setting->setValue(json_encode([]));
|
||||
}
|
||||
|
||||
$tracking = json_decode($setting->getValue() ?? '[]', true) ?? [];
|
||||
if (!in_array($sendTo, $tracking)) {
|
||||
$tracking[] = $sendTo;
|
||||
$setting->setValue(json_encode($tracking));
|
||||
$this->entityManager->persist($setting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
$this->checkAndGrantVerifyRight($player, $tracking);
|
||||
}
|
||||
}
|
||||
|
||||
private function checkAndGrantVerifyRight(Player $player, array $tracking): void
|
||||
{
|
||||
$screen = $player->getScreen();
|
||||
$requiredTargets = [0]; // Everyone
|
||||
for ($i = 1; $i <= 3; $i++) {
|
||||
if ($i !== $screen) {
|
||||
$requiredTargets[] = $i;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if all required targets are in tracking
|
||||
foreach ($requiredTargets as $target) {
|
||||
if (!in_array($target, $tracking)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Grant verify right
|
||||
$rightsSettingName = match ($screen) {
|
||||
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
|
||||
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
|
||||
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if (!$rightsSettingName) {
|
||||
return;
|
||||
}
|
||||
|
||||
$setting = $this->sessionSettingRepository->getSetting($player->getSession(), $rightsSettingName, $player);
|
||||
if (!$setting) {
|
||||
return; // Should have been initialized
|
||||
}
|
||||
|
||||
$rights = json_decode($setting->getValue() ?? '[]', true) ?? [];
|
||||
$newRights = ['verify', 'cat'];
|
||||
|
||||
$updated = false;
|
||||
foreach ($newRights as $newRight) {
|
||||
if (!in_array($newRight, $rights)) {
|
||||
$rights[] = $newRight;
|
||||
$updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ($updated) {
|
||||
$setting->setValue(json_encode($rights));
|
||||
$this->entityManager->persist($setting);
|
||||
$this->entityManager->flush();
|
||||
}
|
||||
}
|
||||
|
||||
private function handleDecodeMessage(string $message, Player $player)
|
||||
{
|
||||
$userNumber = $player->getScreen();
|
||||
@@ -327,9 +469,169 @@ class GameResponseService
|
||||
return $randomString;
|
||||
}
|
||||
|
||||
private function handleVerifyMessage(string $message) : string
|
||||
private function handleVerifyMessage(string $message, Player $player) : string
|
||||
{
|
||||
return '';
|
||||
$messageParts = explode(' ', $message);
|
||||
if (count($messageParts) < 2) {
|
||||
return 'Usage: /verify {code}';
|
||||
}
|
||||
|
||||
$code = $messageParts[1];
|
||||
$screen = $player->getScreen();
|
||||
$session = $player->getSession();
|
||||
|
||||
$progressSettingName = match ($screen) {
|
||||
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
|
||||
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
|
||||
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if (!$progressSettingName) {
|
||||
return 'Error: Invalid player screen.';
|
||||
}
|
||||
|
||||
$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $player);
|
||||
if (!$progressSetting) {
|
||||
return 'Error: Verification progress setting not found.';
|
||||
}
|
||||
|
||||
$progress = json_decode($progressSetting->getValue() ?? '[]', true) ?? [];
|
||||
|
||||
$verifiedBy = null;
|
||||
foreach ($session->getPlayers() as $otherPlayer) {
|
||||
if ($otherPlayer->getId() === $player->getId()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$otherScreen = $otherPlayer->getScreen();
|
||||
$codesSettingName = match ($otherScreen) {
|
||||
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
|
||||
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
|
||||
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if (!$codesSettingName) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$codesSetting = $this->sessionSettingRepository->getSetting($session, $codesSettingName, $otherPlayer);
|
||||
if (!$codesSetting) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$codes = json_decode($codesSetting->getValue() ?? '[]', true) ?? [];
|
||||
if (isset($codes[$screen]) && $codes[$screen] === $code) {
|
||||
$verifiedBy = $otherScreen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ($verifiedBy !== null) {
|
||||
if (!in_array($verifiedBy, $progress)) {
|
||||
$progress[] = $verifiedBy;
|
||||
$progressSetting->setValue(json_encode($progress));
|
||||
$this->entityManager->persist($progressSetting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
$response = 'You have been successfully verified by Agent ' . $verifiedBy . '.';
|
||||
|
||||
if (count($progress) >= 2) {
|
||||
$this->grantVerificationRights($player);
|
||||
$response .= ' You have received additional rights!';
|
||||
}
|
||||
|
||||
return $response;
|
||||
} else {
|
||||
return 'You were already verified by Agent ' . $verifiedBy . '.';
|
||||
}
|
||||
}
|
||||
|
||||
return 'Invalid verification code.';
|
||||
}
|
||||
|
||||
private function grantVerificationRights(Player $player): void
|
||||
{
|
||||
$screen = $player->getScreen();
|
||||
$rightsSettingName = match ($screen) {
|
||||
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
|
||||
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
|
||||
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
if (!$rightsSettingName) {
|
||||
return;
|
||||
}
|
||||
|
||||
$setting = $this->sessionSettingRepository->getSetting($player->getSession(), $rightsSettingName, $player);
|
||||
if (!$setting) {
|
||||
return;
|
||||
}
|
||||
|
||||
$rights = json_decode($setting->getValue() ?? '[]', true) ?? [];
|
||||
$newRights = ['cd', 'decode'];
|
||||
|
||||
$updated = false;
|
||||
foreach ($newRights as $newRight) {
|
||||
if (!in_array($newRight, $rights)) {
|
||||
$rights[] = $newRight;
|
||||
$updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ($updated) {
|
||||
$setting->setValue(json_encode($rights));
|
||||
$this->entityManager->persist($setting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
$this->checkIfAllPlayersVerified($player);
|
||||
}
|
||||
}
|
||||
|
||||
private function checkIfAllPlayersVerified(Player $player): void
|
||||
{
|
||||
$session = $player->getSession();
|
||||
$everyoneVerifiedSetting = $this->sessionSettingRepository->getSetting($session, SessionSettingType::EVERYONE_VERIFIED, $player);
|
||||
|
||||
if ($everyoneVerifiedSetting && $everyoneVerifiedSetting->getValue() === 'true') {
|
||||
return;
|
||||
}
|
||||
|
||||
$allVerified = true;
|
||||
foreach ([1, 2, 3] as $screen) {
|
||||
$progressSettingName = match ($screen) {
|
||||
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
|
||||
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
|
||||
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
|
||||
default => null,
|
||||
};
|
||||
|
||||
$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $player);
|
||||
$progress = json_decode($progressSetting?->getValue() ?? '[]', true) ?? [];
|
||||
|
||||
if (count($progress) < 2) {
|
||||
$allVerified = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ($allVerified) {
|
||||
if (!$everyoneVerifiedSetting) {
|
||||
$everyoneVerifiedSetting = new SessionSetting();
|
||||
$everyoneVerifiedSetting->setSession($session);
|
||||
$everyoneVerifiedSetting->setPlayer($player);
|
||||
$everyoneVerifiedSetting->setName(SessionSettingType::EVERYONE_VERIFIED);
|
||||
}
|
||||
$everyoneVerifiedSetting->setValue('true');
|
||||
$this->entityManager->persist($everyoneVerifiedSetting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
$topic = $_ENV['MERCURE_TOPIC_BASE'] . '/game/hub-' . $session->getId();
|
||||
$message = "Mainframe Help Modus: Agents Doyle, Vega and Lennox rapports have been updated with coded messages.";
|
||||
$this->hub->publish(new Update($topic, json_encode([0, $message])));
|
||||
}
|
||||
}
|
||||
|
||||
private function goToNewDir(string $pwd, string $newPwd, Player $player) : string|bool
|
||||
@@ -412,7 +714,7 @@ class GameResponseService
|
||||
|
||||
private function isAllowedToRemove(string $file, Player $player, bool $sudo) : bool
|
||||
{
|
||||
if(!$this->fileExists($file))
|
||||
if(!$this->fileExists($file, $player))
|
||||
return false;
|
||||
|
||||
if(str_starts_with($file, '/var/rapports/'))
|
||||
@@ -432,9 +734,9 @@ class GameResponseService
|
||||
return !in_array($file, $sudoFiles);
|
||||
}
|
||||
|
||||
private function fileExists(string $file)
|
||||
private function fileExists(string $file, Player $player) : bool
|
||||
{
|
||||
$files = $this->getAllPossibleFiles();
|
||||
$files = $this->getAllPossibleFiles($player);
|
||||
|
||||
if(in_array($file, $files))
|
||||
return true;
|
||||
@@ -442,7 +744,7 @@ class GameResponseService
|
||||
return false;
|
||||
}
|
||||
|
||||
private function getAllPossibleFiles()
|
||||
private function getAllPossibleFiles(Player $player = null) : array
|
||||
{
|
||||
$files = [];
|
||||
|
||||
@@ -472,6 +774,12 @@ class GameResponseService
|
||||
$files[] = '/var/rapports/001_145-93.txt';
|
||||
$files[] = '/var/rapports/index.txt';
|
||||
|
||||
$players = $player->getSession()->getPlayers();
|
||||
|
||||
foreach($players as $player) {
|
||||
$files[] = '/var/home/' . $player->getUser()->getUsername() . '/verifyCodes.txt';
|
||||
}
|
||||
|
||||
return $files;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,12 @@
|
||||
<p>No games available to start.</p>
|
||||
{% endif %}
|
||||
|
||||
<h2>Join Session</h2>
|
||||
<form method="post">
|
||||
<input type="text" name="invite_code" placeholder="Enter Invite Code" required>
|
||||
<button type="submit" name="join_session">Join Session</button>
|
||||
</form>
|
||||
|
||||
<h2>Your Sessions</h2>
|
||||
{% if sessions is not empty %}
|
||||
<table>
|
||||
@@ -63,6 +69,12 @@
|
||||
</td>
|
||||
<td>
|
||||
<a href="{{ path('game', {session: session.id}) }}">Enter Game</a>
|
||||
{% if session.status.value == 'created' and session.timer == 0 %}
|
||||
<form method="post" style="display:inline;">
|
||||
<input type="hidden" name="session_id" value="{{ session.id }}">
|
||||
<button type="submit" name="leave_session" onclick="return confirm('Are you sure you want to leave this session?')">Leave Session</button>
|
||||
</form>
|
||||
{% endif %}
|
||||
</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
|
||||
data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}"
|
||||
data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
|
||||
data-screen="{{ screen|e('html_attr') }}"
|
||||
style="display:none">
|
||||
</div>
|
||||
|
||||
|
||||
135
tests/Game/GameDashboardServiceTest.php
Normal file
135
tests/Game/GameDashboardServiceTest.php
Normal file
@@ -0,0 +1,135 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace App\Tests\Game;
|
||||
|
||||
use App\Game\Entity\Game;
|
||||
use App\Game\Entity\Player;
|
||||
use App\Game\Entity\Session;
|
||||
use App\Game\Entity\SessionSetting;
|
||||
use App\Game\Enum\GameStatus;
|
||||
use App\Game\Enum\SessionSettingType;
|
||||
use App\Game\Service\GameDashboardService;
|
||||
use App\Tech\Entity\User;
|
||||
use Doctrine\ORM\EntityManagerInterface;
|
||||
use App\Game\Repository\GameRepository;
|
||||
use App\Game\Repository\SessionRepository;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
|
||||
class GameDashboardServiceTest extends TestCase
|
||||
{
|
||||
private $entityManager;
|
||||
private $gameRepository;
|
||||
private $sessionRepository;
|
||||
private $service;
|
||||
|
||||
protected function setUp(): void
|
||||
{
|
||||
$this->entityManager = $this->createMock(EntityManagerInterface::class);
|
||||
$this->gameRepository = $this->createMock(GameRepository::class);
|
||||
$this->sessionRepository = $this->createMock(SessionRepository::class);
|
||||
|
||||
$this->service = new GameDashboardService(
|
||||
$this->gameRepository,
|
||||
$this->sessionRepository,
|
||||
$this->entityManager
|
||||
);
|
||||
}
|
||||
|
||||
public function testCreateSessionInitializesRightsAndPwd(): void
|
||||
{
|
||||
$game = new Game();
|
||||
$game->setStatus(GameStatus::OPEN);
|
||||
|
||||
$user = new User();
|
||||
$user->setUsername('testuser');
|
||||
|
||||
$this->entityManager->expects($this->exactly(7))
|
||||
->method('persist');
|
||||
// 1. Session, 2. Player, 3. SessionSetting (rights), 4. SessionSetting (pwd), 5. SessionSetting (chat tracking), 6. SessionSetting (verify codes), 7. SessionSetting (verification progress)
|
||||
|
||||
$session = $this->service->createSession($game, $user, false);
|
||||
|
||||
$this->assertInstanceOf(Session::class, $session);
|
||||
}
|
||||
|
||||
public function testJoinSessionInitializesRightsAndPwd(): void
|
||||
{
|
||||
$user = new User();
|
||||
$user->setUsername('testuser');
|
||||
$session = new Session();
|
||||
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($session);
|
||||
$setting->setName(SessionSettingType::INVITE_CODE);
|
||||
$setting->setValue('abc-123');
|
||||
|
||||
$repo = $this->createMock(\Doctrine\ORM\EntityRepository::class);
|
||||
$this->entityManager->method('getRepository')
|
||||
->willReturn($repo);
|
||||
|
||||
$repo->method('findOneBy')
|
||||
->willReturn($setting);
|
||||
|
||||
$this->entityManager->expects($this->exactly(6))
|
||||
->method('persist');
|
||||
// 1. Player, 2. SessionSetting (rights), 3. SessionSetting (pwd), 4. SessionSetting (chat tracking), 5. SessionSetting (verify codes), 6. SessionSetting (verification progress)
|
||||
|
||||
$result = $this->service->joinSession('abc-123', $user);
|
||||
|
||||
$this->assertTrue($result);
|
||||
}
|
||||
|
||||
public function testLeaveSession(): void
|
||||
{
|
||||
$user = new User();
|
||||
$session = new Session();
|
||||
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
|
||||
$session->setTimer(0);
|
||||
|
||||
$player1 = new Player();
|
||||
$player1->setUser($user);
|
||||
$player1->setSession($session);
|
||||
$session->addPlayer($player1);
|
||||
|
||||
$player2 = new Player();
|
||||
$player2->setUser(new User());
|
||||
$player2->setSession($session);
|
||||
$session->addPlayer($player2);
|
||||
|
||||
$setting = new SessionSetting();
|
||||
$setting->setPlayer($player1);
|
||||
$setting->setSession($session);
|
||||
$session->addSetting($setting);
|
||||
|
||||
$this->entityManager->expects($this->exactly(2))
|
||||
->method('remove');
|
||||
// 1. SessionSetting, 2. Player
|
||||
|
||||
$result = $this->service->leaveSession($session, $user);
|
||||
|
||||
$this->assertTrue($result);
|
||||
$this->assertCount(1, $session->getPlayers());
|
||||
}
|
||||
|
||||
public function testLeaveSessionDeletesSessionIfLastPlayer(): void
|
||||
{
|
||||
$user = new User();
|
||||
$session = new Session();
|
||||
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
|
||||
$session->setTimer(0);
|
||||
|
||||
$player = new Player();
|
||||
$player->setUser($user);
|
||||
$player->setSession($session);
|
||||
$session->addPlayer($player);
|
||||
|
||||
$this->entityManager->expects($this->exactly(2))
|
||||
->method('remove');
|
||||
// 1. Player, 2. Session
|
||||
|
||||
$result = $this->service->leaveSession($session, $user);
|
||||
|
||||
$this->assertTrue($result);
|
||||
}
|
||||
}
|
||||
101
tests/Game/GameResponseServiceChatVerifyCodeTest.php
Normal file
101
tests/Game/GameResponseServiceChatVerifyCodeTest.php
Normal file
@@ -0,0 +1,101 @@
|
||||
<?php
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace App\Tests\Game;
|
||||
|
||||
use App\Game\Entity\Player;
|
||||
use App\Game\Entity\Session;
|
||||
use App\Game\Entity\SessionSetting;
|
||||
use App\Game\Enum\SessionSettingType;
|
||||
use App\Game\Repository\SessionSettingRepository;
|
||||
use App\Game\Service\GameResponseService;
|
||||
use App\Game\Service\PlayerService;
|
||||
use App\Tech\Entity\User;
|
||||
use Doctrine\ORM\EntityManagerInterface;
|
||||
use PHPUnit\Framework\TestCase;
|
||||
use Symfony\Bundle\SecurityBundle\Security;
|
||||
use Symfony\Component\Mercure\HubInterface;
|
||||
use Symfony\Component\Mercure\Update;
|
||||
|
||||
class GameResponseServiceChatVerifyCodeTest extends TestCase
|
||||
{
|
||||
private $security;
|
||||
private $playerService;
|
||||
private $sessionSettingRepository;
|
||||
private $hub;
|
||||
private $entityManager;
|
||||
private $service;
|
||||
|
||||
protected function setUp(): void
|
||||
{
|
||||
$this->security = $this->createMock(Security::class);
|
||||
$this->playerService = $this->createMock(PlayerService::class);
|
||||
$this->sessionSettingRepository = $this->createMock(SessionSettingRepository::class);
|
||||
$this->hub = $this->createMock(HubInterface::class);
|
||||
$this->entityManager = $this->createMock(EntityManagerInterface::class);
|
||||
|
||||
$this->service = new GameResponseService(
|
||||
$this->security,
|
||||
$this->playerService,
|
||||
$this->sessionSettingRepository,
|
||||
$this->hub,
|
||||
$this->entityManager
|
||||
);
|
||||
|
||||
$_ENV['MERCURE_TOPIC_BASE'] = 'http://test';
|
||||
}
|
||||
|
||||
public function testChatRegeneratesVerifyCodesIfShared(): void
|
||||
{
|
||||
$user = new User();
|
||||
$user->setUsername('testuser');
|
||||
|
||||
$session = $this->createMock(Session::class);
|
||||
$session->method('getId')->willReturn(123);
|
||||
|
||||
$player = $this->createMock(Player::class);
|
||||
$player->method('getUser')->willReturn($user);
|
||||
$player->method('getScreen')->willReturn(1);
|
||||
$player->method('getSession')->willReturn($session);
|
||||
|
||||
$this->security->method('getUser')->willReturn($user);
|
||||
$this->playerService->method('GetCurrentlyActiveAsPlayer')->willReturn($player);
|
||||
|
||||
// Mock rights
|
||||
$rightsSetting = new SessionSetting();
|
||||
$rightsSetting->setValue(json_encode(['chat']));
|
||||
$this->sessionSettingRepository->method('getSetting')
|
||||
->willReturnMap([
|
||||
[$session, SessionSettingType::RIGHTS_FOR_PLAYER1, $player, $rightsSetting],
|
||||
]);
|
||||
|
||||
// Mock verify codes
|
||||
$verifyCodesSetting = new SessionSetting();
|
||||
$initialCodes = ['2' => 'secret123', '3' => 'secret456'];
|
||||
$verifyCodesSetting->setValue(json_encode($initialCodes));
|
||||
|
||||
// Setting repository map for multiple calls
|
||||
$this->sessionSettingRepository->method('getSetting')
|
||||
->willReturnCallback(function($s, $t, $p = null) use ($rightsSetting, $verifyCodesSetting) {
|
||||
if ($t === SessionSettingType::RIGHTS_FOR_PLAYER1) return $rightsSetting;
|
||||
if ($t === SessionSettingType::VERIFY_CODES_FOR_PLAYER1) return $verifyCodesSetting;
|
||||
return null;
|
||||
});
|
||||
|
||||
// Expect Mercure updates: 1 for chat, 1 for notification
|
||||
$this->hub->expects($this->exactly(2))
|
||||
->method('publish');
|
||||
|
||||
$this->entityManager->expects($this->once())
|
||||
->method('flush');
|
||||
|
||||
$raw = json_encode(['message' => '/chat Hello look at my code secret123', 'ts' => '123']);
|
||||
$result = $this->service->getGameResponse($raw);
|
||||
|
||||
$this->assertEquals(['result' => ['succesfully send']], $result);
|
||||
|
||||
$newCodes = json_decode($verifyCodesSetting->getValue(), true);
|
||||
$this->assertNotEquals('secret123', $newCodes['2']);
|
||||
$this->assertEquals('secret456', $newCodes['3']);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user