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6 Commits
1fddcda12f
...
game-pages
| Author | SHA1 | Date | |
|---|---|---|---|
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56590a901f | ||
| 49045bc696 | |||
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28ee969c29 | ||
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7230520551 | ||
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59c1d97d84 | ||
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3de1e907f2 |
@@ -5,7 +5,7 @@ services:
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php:
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build:
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context: ..
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dockerfile: php/Dockerfile
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dockerfile: docker/php/Dockerfile
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container_name: escapepage-php
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volumes:
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- ../:/var/www/html:delegated
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@@ -18,6 +18,23 @@ services:
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- backend
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restart: unless-stopped
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php-worker:
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build:
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context: ..
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dockerfile: docker/php/Dockerfile
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container_name: escapepage-php-worker
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volumes:
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- ../:/var/www/html:delegated
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environment:
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APP_ENV: dev
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depends_on:
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- database
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- mercure
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command: ["php", "bin/console", "messenger:consume", "async", "-vv"]
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networks:
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- backend
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restart: unless-stopped
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nginx:
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image: nginx:1.29.4-alpine
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container_name: escapepage-nginx
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@@ -1,11 +1,20 @@
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FROM php:8.5.1-fpm-alpine3.23
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FROM php:8.3-fpm-alpine
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# Install system deps
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RUN apk add --no-cache bash git icu-dev libzip-dev oniguruma-dev
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RUN apk add --no-cache \
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bash \
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git \
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icu-dev \
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libzip-dev \
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oniguruma-dev \
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g++ \
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make \
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nodejs \
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npm
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# Install PHP extensions
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RUN docker-php-ext-configure intl \
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&& docker-php-ext-install -j$(nproc) intl pdo pdo_mysql opcache
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&& docker-php-ext-install -j$(nproc) intl pdo pdo_mysql opcache zip
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# Install composer
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ENV COMPOSER_ALLOW_SUPERUSER=1 \
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@@ -13,7 +22,7 @@ ENV COMPOSER_ALLOW_SUPERUSER=1 \
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COPY --from=composer:2 /usr/bin/composer /usr/bin/composer
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# Configure PHP
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COPY php.ini $PHP_INI_DIR/conf.d/zz-custom.ini
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COPY docker/php/php.ini $PHP_INI_DIR/conf.d/zz-custom.ini
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WORKDIR /var/www/html
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@@ -66,12 +66,15 @@ dc up "${BUILD_ARGS[@]}"
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# Helper to run commands in php container
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pexec() { dc exec -T php "$@"; }
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# Wait for database to be healthy (mariadb)
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# Wait for database to be healthy (mariadb/mysql)
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printf "Waiting for database to be healthy..."
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# Use docker inspect health status
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DB_HEALTH=""
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for i in {1..60}; do
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DB_HEALTH=$(docker inspect -f '{{.State.Health.Status}}' "$(docker ps --filter name=_database_ --format '{{.ID}}' | head -n1)" 2>/dev/null || true)
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DB_ID=$(dc ps -q database 2>/dev/null || true)
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if [ -n "$DB_ID" ]; then
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DB_HEALTH=$(docker inspect -f '{{.State.Health.Status}}' "$DB_ID" 2>/dev/null || true)
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fi
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if [ "$DB_HEALTH" = "healthy" ]; then
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echo " OK"
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break
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@@ -79,7 +82,7 @@ for i in {1..60}; do
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printf "."
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sleep 2
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if [ "$i" -eq 60 ]; then
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echo "\nWarning: database health check not healthy yet, continuing anyway."
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echo -e "\nWarning: database health check not healthy yet, continuing anyway."
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fi
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done
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@@ -100,11 +103,23 @@ if grep -q '^APP_SECRET=$' "$ROOT_DIR/.env" 2>/dev/null; then
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fi
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# Prepare DB
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pexec php bin/console doctrine:database:create --if-not-exists || true
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pexec php bin/console doctrine:migrations:migrate -n || true
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echo "Creating database if it doesn't exist..."
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pexec php bin/console doctrine:database:create --if-not-exists
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echo "Running migrations..."
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pexec php bin/console doctrine:migrations:migrate -n
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# Import JS deps (Importmap/Asset Mapper)
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pexec php bin/console importmap:install || true
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if [ -f "$ROOT_DIR/importmap.php" ]; then
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pexec php bin/console importmap:install || true
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fi
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# Build assets if using Webpack Encore
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if [ -f "$ROOT_DIR/package.json" ]; then
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echo "Installing npm dependencies..."
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pexec npm install
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echo "Building assets..."
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pexec npm run build
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fi
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APP_URL=http://localhost:8080
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MAILPIT_URL=http://localhost:8025
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@@ -117,10 +132,12 @@ Open the app: $APP_URL
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Mailpit (dev): $MAILPIT_URL
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Common commands:
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(cd docker && $DOCKER_COMPOSE logs -f nginx)
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(cd docker && $DOCKER_COMPOSE logs -f php)
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(cd docker && $DOCKER_COMPOSE exec php bash)
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(cd docker && $DOCKER_COMPOSE down)
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(cd "$DOCKER_DIR" && $DOCKER_COMPOSE logs -f nginx)
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(cd "$DOCKER_DIR" && $DOCKER_COMPOSE logs -f php)
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(cd "$DOCKER_DIR" && $DOCKER_COMPOSE logs -f php-worker)
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(cd "$DOCKER_DIR" && $DOCKER_COMPOSE exec php bash)
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(cd "$DOCKER_DIR" && $DOCKER_COMPOSE exec php npm run watch)
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(cd "$DOCKER_DIR" && $DOCKER_COMPOSE down)
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You can re-run this script any time. Use --no-build to skip rebuilding images.
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EOT
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@@ -3,17 +3,72 @@ declare(strict_types=1);
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namespace App\Game\Controller;
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use App\Game\Entity\Session;
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use App\Game\Repository\GameRepository;
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use App\Game\Repository\SessionRepository;
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use App\Game\Service\GameDashboardService;
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use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
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use Symfony\Bundle\SecurityBundle\Security;
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use Symfony\Component\HttpFoundation\Request;
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use Symfony\Component\HttpFoundation\Response;
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use Symfony\Component\Routing\Annotation\Route;
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use Symfony\Component\Security\Http\Attribute\IsGranted;
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use Symfony\Component\ExpressionLanguage\Expression;
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final class GameController extends AbstractController
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{
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#[Route(path: '', name: 'game')]
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public function index(): Response
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{
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return $this->render('game/index.html.twig', [
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'user_id' => $this->getUser()?->getId(),
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#[Route(path: '', name: 'game_dashboard', methods: ['GET', 'POST'])]
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#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
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public function dashboard(
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Request $request,
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GameRepository $gameRepository,
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SessionRepository $sessionRepository,
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GameDashboardService $dashboardService,
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Security $security
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): Response {
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$user = $security->getUser();
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$isAdmin = $this->isGranted('ROLE_ADMIN');
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if ($request->isMethod('POST')) {
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if ($request->request->has('create_session')) {
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$gameId = $request->request->get('game_id');
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$game = $gameRepository->find($gameId);
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if ($game) {
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if ($dashboardService->createSession($game, $user, $isAdmin)) {
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$this->addFlash('success', 'New session created!');
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}
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}
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} elseif ($request->request->has('create_invite')) {
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$sessionId = $request->request->get('session_id');
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$session = $sessionRepository->find($sessionId);
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if (!$session) {
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$this->addFlash('error', 'Session not found.');
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return $this->redirectToRoute('game_dashboard');
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}
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$inviteCode = $dashboardService->generateInviteCode($session, $user, $isAdmin);
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if ($inviteCode) {
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$this->addFlash('success', 'Invite link created: ' . $inviteCode);
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}
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}
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return $this->redirectToRoute('game_dashboard');
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}
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return $this->render('game/dashboard.html.twig', [
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'sessions' => $dashboardService->getSessionsForUser($user),
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'availableGames' => $dashboardService->getAvailableGames($isAdmin),
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]);
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}
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#[Route(path: '/{session}', name: 'game')]
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#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
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#[IsGranted('SESSION_VIEW', subject: 'session')]
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public function index(
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Session $session): Response
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{
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return $this->render('game/index.html.twig', ['session' => $session]);
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}
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}
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@@ -10,4 +10,5 @@ enum SessionSettingType: string
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case RIGHTS_FOR_PLAYER1 = 'RightsForPlayer1';
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case RIGHTS_FOR_PLAYER2 = 'RightsForPlayer2';
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case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3';
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case INVITE_CODE = 'InviteCode';
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}
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48
src/Game/Security/Voter/SessionVoter.php
Normal file
48
src/Game/Security/Voter/SessionVoter.php
Normal file
@@ -0,0 +1,48 @@
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<?php
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namespace App\Game\Security\Voter;
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use App\Game\Entity\Session;
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use App\Tech\Entity\User;
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use Symfony\Bundle\SecurityBundle\Security;
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use Symfony\Component\Security\Core\Authentication\Token\TokenInterface;
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use Symfony\Component\Security\Core\Authorization\Voter\Voter;
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class SessionVoter extends Voter
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{
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public const VIEW = 'SESSION_VIEW';
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public function __construct(
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private readonly Security $security,
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) {
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}
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protected function supports(string $attribute, mixed $subject): bool
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{
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return $attribute === self::VIEW && $subject instanceof Session;
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}
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protected function voteOnAttribute(string $attribute, mixed $subject, TokenInterface $token): bool
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{
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$user = $token->getUser();
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if (!$user instanceof User) {
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return false;
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}
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if ($this->security->isGranted('ROLE_ADMIN')) {
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return true;
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}
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/** @var Session $session */
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$session = $subject;
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foreach ($session->getPlayers() as $player) {
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if ($player->getUser() === $user) {
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return true;
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}
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}
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return false;
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}
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}
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116
src/Game/Service/GameDashboardService.php
Normal file
116
src/Game/Service/GameDashboardService.php
Normal file
@@ -0,0 +1,116 @@
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<?php
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declare(strict_types=1);
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|
||||
namespace App\Game\Service;
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use App\Game\Entity\Game;
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use App\Game\Entity\Player;
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use App\Game\Entity\Session;
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use App\Game\Entity\SessionSetting;
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||||
use App\Game\Enum\GameStatus;
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use App\Game\Enum\SessionSettingType;
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use App\Game\Enum\SessionStatus;
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use App\Game\Repository\GameRepository;
|
||||
use App\Game\Repository\SessionRepository;
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||||
use App\Tech\Entity\User;
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use Doctrine\ORM\EntityManagerInterface;
|
||||
use Symfony\Component\Security\Core\User\UserInterface;
|
||||
|
||||
final class GameDashboardService
|
||||
{
|
||||
public function __construct(
|
||||
private readonly GameRepository $gameRepository,
|
||||
private readonly SessionRepository $sessionRepository,
|
||||
private readonly EntityManagerInterface $entityManager,
|
||||
) {
|
||||
}
|
||||
|
||||
/**
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||||
* @return Session[]
|
||||
*/
|
||||
public function getSessionsForUser(UserInterface $user): array
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||||
{
|
||||
return $this->sessionRepository->createQueryBuilder('s')
|
||||
->innerJoin('s.players', 'p')
|
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->where('p.user = :user')
|
||||
->setParameter('user', $user)
|
||||
->getQuery()
|
||||
->getResult();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Game[]
|
||||
*/
|
||||
public function getAvailableGames(bool $isAdmin): array
|
||||
{
|
||||
if ($isAdmin) {
|
||||
return $this->gameRepository->findAll();
|
||||
}
|
||||
|
||||
return $this->gameRepository->findBy(['status' => GameStatus::OPEN]);
|
||||
}
|
||||
|
||||
public function createSession(Game $game, UserInterface $user, bool $isAdmin): ?Session
|
||||
{
|
||||
if ($game->getStatus() !== GameStatus::OPEN && !$isAdmin) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!$user instanceof User)
|
||||
return null;
|
||||
|
||||
$session = new Session();
|
||||
$session->setGame($game);
|
||||
$session->setStatus(SessionStatus::CREATED);
|
||||
$session->setTimer(0);
|
||||
|
||||
$player = new Player();
|
||||
$player->setUser($user);
|
||||
$player->setSession($session);
|
||||
$player->setScreen(1);
|
||||
|
||||
$this->entityManager->persist($session);
|
||||
$this->entityManager->persist($player);
|
||||
$this->entityManager->flush();
|
||||
|
||||
return $session;
|
||||
}
|
||||
|
||||
public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
|
||||
{
|
||||
// Security check: is user part of this session?
|
||||
$isPlayer = false;
|
||||
foreach ($session->getPlayers() as $player) {
|
||||
if ($player->getUser() === $user) {
|
||||
$isPlayer = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!$isPlayer && !$isAdmin) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$inviteCode = bin2hex(random_bytes(4));
|
||||
|
||||
$setting = null;
|
||||
foreach ($session->getSettings() as $s) {
|
||||
if ($s->getName() === SessionSettingType::INVITE_CODE) {
|
||||
$setting = $s;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!$setting) {
|
||||
$setting = new SessionSetting();
|
||||
$setting->setSession($session);
|
||||
$setting->setName(SessionSettingType::INVITE_CODE);
|
||||
}
|
||||
|
||||
$setting->setValue($inviteCode);
|
||||
$this->entityManager->persist($setting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
return $inviteCode;
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,8 @@ class RegistrationController extends AbstractController
|
||||
)
|
||||
);
|
||||
|
||||
$user->setRoles(['ROLE_USER', 'ROLE_PLAYER']);
|
||||
|
||||
$entityManager->persist($user);
|
||||
$entityManager->flush();
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<nav>
|
||||
{% set pathinfo = app.request.pathinfo %}
|
||||
<a href="/">{{ 'nav.home'|trans }}</a> |
|
||||
<a href="/game">{{ 'nav.game'|trans }}</a> |
|
||||
<a href="{{ path('game_dashboard') }}">{{ 'nav.game'|trans }}</a> |
|
||||
{% if app.user %}
|
||||
<a href="{{ path('app_logout') }}">Logout</a>
|
||||
{% else %}
|
||||
|
||||
74
templates/game/dashboard.html.twig
Normal file
74
templates/game/dashboard.html.twig
Normal file
@@ -0,0 +1,74 @@
|
||||
{% extends 'base.html.twig' %}
|
||||
|
||||
{% block title %}Game Dashboard{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<h1>Game Dashboard</h1>
|
||||
|
||||
<h2>Create New Session</h2>
|
||||
{% if availableGames is not empty %}
|
||||
<form method="post">
|
||||
<select name="game_id">
|
||||
{% for game in availableGames %}
|
||||
<option value="{{ game.id }}">
|
||||
{{ game.name }} ({{ game.numberOfPlayers }} players)
|
||||
{% if is_granted('ROLE_ADMIN') %}
|
||||
[{{ game.status.value }}]
|
||||
{% endif %}
|
||||
</option>
|
||||
{% endfor %}
|
||||
</select>
|
||||
<button type="submit" name="create_session">Create Session</button>
|
||||
</form>
|
||||
{% else %}
|
||||
<p>No games available to start.</p>
|
||||
{% endif %}
|
||||
|
||||
<h2>Your Sessions</h2>
|
||||
{% if sessions is not empty %}
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>ID</th>
|
||||
<th>Game</th>
|
||||
<th>Status</th>
|
||||
<th>Created At</th>
|
||||
<th>Invite Code</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{% for session in sessions %}
|
||||
<tr>
|
||||
<td>{{ session.id }}</td>
|
||||
<td>{{ session.game.name }}</td>
|
||||
<td>{{ session.status.value }}</td>
|
||||
<td>{{ session.created|date('Y-m-d H:i') }}</td>
|
||||
<td>
|
||||
{% set inviteCode = '' %}
|
||||
{% for setting in session.settings %}
|
||||
{% if setting.name.value == 'InviteCode' %}
|
||||
{% set inviteCode = setting.value %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
|
||||
{% if inviteCode %}
|
||||
<code>{{ inviteCode }}</code>
|
||||
{% else %}
|
||||
<form method="post" style="display:inline;">
|
||||
<input type="hidden" name="session_id" value="{{ session.id }}">
|
||||
<button type="submit" name="create_invite">Generate Invite</button>
|
||||
</form>
|
||||
{% endif %}
|
||||
</td>
|
||||
<td>
|
||||
<a href="{{ path('game', {session: session.id}) }}">Enter Game</a>
|
||||
</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
</table>
|
||||
{% else %}
|
||||
<p>You are not part of any sessions.</p>
|
||||
{% endif %}
|
||||
{% endblock %}
|
||||
@@ -5,5 +5,5 @@
|
||||
{% block body %}
|
||||
<h1>{{ 'home.h1'|trans({'%site%': ('site.name'|trans)}) }}</h1>
|
||||
<p>{{ 'home.description'|trans }}</p>
|
||||
<p><a href="{{ path('game') }}">{{ 'link.enter_game'|trans }}</a></p>
|
||||
<p><a href="{{ path('game_dashboard') }}">{{ 'link.enter_game'|trans }}</a></p>
|
||||
{% endblock %}
|
||||
|
||||
Reference in New Issue
Block a user