Stop auto-scrolling the game terminal when a new message arrives
Every message append (mainframe broadcasts, lock reveals, the boot sequence, and responses to your own commands) forced the page to jump to the bottom. Removed all four window.scrollTo calls so the view stays put. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -40,7 +40,6 @@ function subscribeToMercure(mercurePublicUrl, topic, myScreen, wonUrl, lostUrl)
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const messageContainer = document.getElementById('message-container');
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if (messageContainer) {
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appendResultMessage(messageContainer, data[1], data[2] || 'mainframe');
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window.scrollTo(0, document.body.scrollHeight);
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if(stillPlayingSound)
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playSound();
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console.log('[Mercure][game1] sequenceFinished status:', sequenceFinished);
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@@ -144,7 +143,6 @@ async function fetchLockReveal(apiEchoUrl, messageContainer) {
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const result = response && response.result;
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if (result && Array.isArray(result.result)) {
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result.result.forEach(text => appendResultMessage(messageContainer, text, result.messageType));
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window.scrollTo(0, document.body.scrollHeight);
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}
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if (result && result.locked === false) {
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clearLock();
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@@ -401,7 +399,6 @@ document.addEventListener('DOMContentLoaded', async () => {
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msgEl.className = 'message ' + extraClass;
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msgEl.textContent = msg[0];
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messageContainer.appendChild(msgEl);
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window.scrollTo(0, document.body.scrollHeight);
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playSound();
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@@ -452,7 +449,6 @@ document.addEventListener('DOMContentLoaded', async () => {
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console.log('[API][game1] message sent →', response);
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if (response && response.result && Array.isArray(response.result.result)) {
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response.result.result.forEach(text => appendResultMessage(messageContainer, text, response.result.messageType));
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window.scrollTo(0, document.body.scrollHeight);
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}
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if (response && response.result) {
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if (response.result.gameWon === true && wonUrl) {
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