Replaces the Characters placeholder with a real 5e character sheet feature, following the same read-only-detail/edit-split/game-notes pattern as NPCs and Enemies: - Character entity: identity, combat vitals, six ability scores, saving throw and skill proficiencies (computed modifiers, not stored), a small attacks table, and the sheet's freeform boxes (features, equipment, personality, appearance, backstory, allies, treasure). - Detail page shows the portrait uncropped, then the sheet - genuine <table>s for ability scores, skills and attacks, since that's the one part of a character sheet that actually is a table; everything else reuses the prose helpers from the enemy stat block. Game notes are the only editable field here, same as Enemy/NPC. - Edit page covers every field via CharacterType; the attack rows are six plain inputs handled by hand (not a Symfony collection field), since it's a short fixed-shape table, not a dynamic list. - Portraits follow the NPC convention: assets/image/characters/<NameNo Spaces>.png, computed path, not a DB column. - Imported the example sheet from assets/characters/ (Darragh Oakwanderer, halfling ranger) directly into the database. Tests: entity math (ability/save/skill modifiers, passive perception, portrait path), template rendering for show/edit/index (catches broken Twig/macro/path()/asset() calls), and the login-gate redirect. 21/21 passing; schema validate clean. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
75 lines
2.4 KiB
PHP
75 lines
2.4 KiB
PHP
<?php
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namespace App\Tests\Entity;
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use App\Entity\Character;
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use PHPUnit\Framework\TestCase;
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class CharacterTest extends TestCase
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{
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private function darragh(): Character
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{
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return (new Character())
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->setName('Darragh Oakwanderer')
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->setCharacterClass('Ranger')
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->setLevel(2)
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->setRace('Halfling, stout')
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->setProficiencyBonus(2)
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->setStrength(12)
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->setDexterity(17)
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->setWisdom(13)
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->setSavingThrowProficiencies(['Strength', 'Dexterity'])
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->setSkillProficiencies(['Sleight of Hand', 'Stealth']);
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}
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public function testAbilityModifierRoundsDown(): void
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{
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$c = new Character();
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self::assertSame(-1, $c->abilityModifier(8));
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self::assertSame(0, $c->abilityModifier(10));
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self::assertSame(0, $c->abilityModifier(11));
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self::assertSame(3, $c->abilityModifier(17));
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}
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public function testSkillModifierAddsProficiencyOnlyWhenProficient(): void
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{
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$c = $this->darragh();
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// Dex 17 -> +3, proficient (+2 prof) -> +5
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self::assertSame(5, $c->skillModifier('Stealth'));
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// Wis 13 -> +1, not proficient in Perception
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self::assertSame(1, $c->skillModifier('Perception'));
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}
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public function testSaveModifierAddsProficiencyOnlyWhenProficient(): void
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{
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$c = $this->darragh();
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self::assertSame(3, $c->saveModifier('Strength')); // Str +1, proficient +2 => +3
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self::assertSame(5, $c->saveModifier('Dexterity')); // Dex +3, proficient +2 => +5
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self::assertSame(1, $c->saveModifier('Wisdom')); // Wis +1, not proficient
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}
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public function testPassivePerceptionIsTenPlusPerceptionModifier(): void
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{
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$c = $this->darragh(); // Wis +1, not proficient in Perception
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self::assertSame(11, $c->passivePerception());
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}
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public function testPortraitPathStripsSpacesFromName(): void
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{
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$c = (new Character())->setName('Darragh Oakwanderer');
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self::assertSame('image/characters/DarraghOakwanderer.png', $c->getPortraitPath());
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}
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public function testMetaLineCombinesRaceClassAndLevel(): void
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{
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self::assertSame('Halfling, stout Ranger 2', $this->darragh()->getMetaLine());
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self::assertSame('', (new Character())->getMetaLine());
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self::assertSame('Halfling', (new Character())->setRace('Halfling')->getMetaLine());
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}
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}
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