Replaces the Characters placeholder with a real 5e character sheet
feature, following the same read-only-detail/edit-split/game-notes
pattern as NPCs and Enemies:
- Character entity: identity, combat vitals, six ability scores, saving
throw and skill proficiencies (computed modifiers, not stored), a
small attacks table, and the sheet's freeform boxes (features,
equipment, personality, appearance, backstory, allies, treasure).
- Detail page shows the portrait uncropped, then the sheet - genuine
<table>s for ability scores, skills and attacks, since that's the one
part of a character sheet that actually is a table; everything else
reuses the prose helpers from the enemy stat block. Game notes are
the only editable field here, same as Enemy/NPC.
- Edit page covers every field via CharacterType; the attack rows are
six plain inputs handled by hand (not a Symfony collection field),
since it's a short fixed-shape table, not a dynamic list.
- Portraits follow the NPC convention: assets/image/characters/<NameNo
Spaces>.png, computed path, not a DB column.
- Imported the example sheet from assets/characters/ (Darragh
Oakwanderer, halfling ranger) directly into the database.
Tests: entity math (ability/save/skill modifiers, passive perception,
portrait path), template rendering for show/edit/index (catches broken
Twig/macro/path()/asset() calls), and the login-gate redirect. 21/21
passing; schema validate clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CSRF-protected POST to /enemies/{id}/delete with a confirm. Any
combatants referencing the enemy keep their snapshotted stats (the FK
sets enemy_id null), so deleting a monster type won't disturb a fight.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- extract the 5e stat-block markup into enemy/_statblock.html.twig
(sb.block(enemy) macro); the enemy detail page now uses it too
- each tracker combatant gets a "stat block" toggle that expands the
block in place (Bootstrap collapse), so you don't have to leave the
encounter to check AC / attacks
- open blocks are remembered in localStorage and re-opened after each
damage/heal reload, and the caret rotates when expanded
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Encounter entity; Combatant now belongs to an encounter (ON DELETE
CASCADE). Migration adds encounter_id, rehoming any existing combatants.
- /tracker lists encounters (name, count, last updated) with a "New
encounter" form; /tracker/{id} is the HP tracker for one encounter.
- Encounters can be renamed, have their combatants cleared, or be deleted.
- The Enemies list gains an encounter picker next to "Add to tracker"
(existing encounter or "— New encounter —", which prompts for a name);
an encounter's "Add enemies" link pre-selects it via ?encounter=.
- Routes for combatant HP/remove moved under /tracker/combatant/ to keep
the numeric {id} for encounters.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- one running tracker (Combatant rows); no encounters to manage
- Enemies list gets a "Track" column (checkbox + count) and an
"Add to tracker" button; picking N of an enemy makes "Goblin 1..N",
numbering continues if some are already on the tracker
- /tracker: per-combatant current/max HP with an HP bar, Damage / Heal
by amount, remove one, "Clear all". HP is clamped to [0, max];
0 HP shows a "Down" badge. Stats are snapshotted from the Enemy on add.
- "Tracker" nav item; tracker_picker Stimulus controller; app.js gains a
data-format="pick" cell renderer
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Enemy entity: full 5e stat block (size/type/subtype/alignment, AC, HP,
speed, six ability scores, CR/XP/prof, saves/skills/senses/languages,
damage & condition modifiers, traits/actions/bonus/reactions/legendary,
description, source) plus a DM game-notes field and updated_at.
- CreatureSize / CreatureType enums.
- /enemies: server-side DataTable (name, size, type, CR, AC, HP, notes),
"Add enemy" button.
- /enemies/{id}: stat block rendered read-only + editable game notes.
- /enemies/new and /enemies/{id}/edit: the full stat-block form (no notes).
- "Enemies" nav item between NPC's and Storyline.
- Table left empty on purpose.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>