The chapter page now fills the viewport as two horizontal panes: the
chapter scrolls in the top ~2/3, the notes sit in a fixed dock in the
bottom ~1/3, always visible while you read. Drag the divider to change
the ratio, click the "Chapter notes" header to collapse the dock to a
bar; both the height and the collapsed state persist in localStorage.
- base.html.twig: add a {% block body_class %} hook on <body>.
- chapter.html.twig sets body class "storyline-chapter-page"; the split
layout CSS is scoped to it and falls back to normal stacked flow under
768px wide or 560px tall.
- app.js publishes the navbar height as --app-nav-h so the split can size
itself to viewport-minus-navbar even when the navbar wraps.
- new chapter_notes Stimulus controller: drag-resize + collapse + persist.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- one running tracker (Combatant rows); no encounters to manage
- Enemies list gets a "Track" column (checkbox + count) and an
"Add to tracker" button; picking N of an enemy makes "Goblin 1..N",
numbering continues if some are already on the tracker
- /tracker: per-combatant current/max HP with an HP bar, Damage / Heal
by amount, remove one, "Clear all". HP is clamped to [0, max];
0 HP shows a "Down" badge. Stats are snapshotted from the Enemy on add.
- "Tracker" nav item; tracker_picker Stimulus controller; app.js gains a
data-format="pick" cell renderer
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Artwork entity (name, stored filename, original name, mime, size, date)
- /art gallery grid; /art/upload (name + image file, PNG/JPEG/GIF/WebP,
20M cap); /art/{id}/file streams the image behind auth; /art/{id}/delete
(CSRF) removes row + file
- files stored under var/uploads/art/ (git-ignored, on the php_var volume
in Docker), served through a controller so they stay login-gated
- "Art" nav item
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Enemy entity: full 5e stat block (size/type/subtype/alignment, AC, HP,
speed, six ability scores, CR/XP/prof, saves/skills/senses/languages,
damage & condition modifiers, traits/actions/bonus/reactions/legendary,
description, source) plus a DM game-notes field and updated_at.
- CreatureSize / CreatureType enums.
- /enemies: server-side DataTable (name, size, type, CR, AC, HP, notes),
"Add enemy" button.
- /enemies/{id}: stat block rendered read-only + editable game notes.
- /enemies/new and /enemies/{id}/edit: the full stat-block form (no notes).
- "Enemies" nav item between NPC's and Storyline.
- Table left empty on purpose.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Navbar (collapsible) with active-state highlighting driven by a nav list
in base.html.twig. Three routed, auth-gated controllers each rendering a
shared placeholder partial - data models still to be designed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>