Commit Graph
3 Commits
Author SHA1 Message Date
FrankandClaude Sonnet 5 cb23d5b9ac Show AC on each tracker row
Combatant snapshots armor_class from the enemy when added (like maxHp),
shown as an "AC n" pill next to the name for quick hit checks. Migration
backfills existing combatants from their enemy.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 19:34:24 +02:00
FrankandClaude Sonnet 5 2ed169fc78 Tracker: unfold a combatant's stat block inline
- extract the 5e stat-block markup into enemy/_statblock.html.twig
  (sb.block(enemy) macro); the enemy detail page now uses it too
- each tracker combatant gets a "stat block" toggle that expands the
  block in place (Bootstrap collapse), so you don't have to leave the
  encounter to check AC / attacks
- open blocks are remembered in localStorage and re-opened after each
  damage/heal reload, and the caret rotates when expanded

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 19:29:52 +02:00
FrankandClaude Sonnet 5 cbe4b0a0e1 Combat tracker: multiple named encounters
- Encounter entity; Combatant now belongs to an encounter (ON DELETE
  CASCADE). Migration adds encounter_id, rehoming any existing combatants.
- /tracker lists encounters (name, count, last updated) with a "New
  encounter" form; /tracker/{id} is the HP tracker for one encounter.
- Encounters can be renamed, have their combatants cleared, or be deleted.
- The Enemies list gains an encounter picker next to "Add to tracker"
  (existing encounter or "— New encounter —", which prompts for a name);
  an encounter's "Add enemies" link pre-selects it via ?encounter=.
- Routes for combatant HP/remove moved under /tracker/combatant/ to keep
  the numeric {id} for encounters.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 19:24:37 +02:00