Replaces the Characters placeholder with a real 5e character sheet
feature, following the same read-only-detail/edit-split/game-notes
pattern as NPCs and Enemies:
- Character entity: identity, combat vitals, six ability scores, saving
throw and skill proficiencies (computed modifiers, not stored), a
small attacks table, and the sheet's freeform boxes (features,
equipment, personality, appearance, backstory, allies, treasure).
- Detail page shows the portrait uncropped, then the sheet - genuine
<table>s for ability scores, skills and attacks, since that's the one
part of a character sheet that actually is a table; everything else
reuses the prose helpers from the enemy stat block. Game notes are
the only editable field here, same as Enemy/NPC.
- Edit page covers every field via CharacterType; the attack rows are
six plain inputs handled by hand (not a Symfony collection field),
since it's a short fixed-shape table, not a dynamic list.
- Portraits follow the NPC convention: assets/image/characters/<NameNo
Spaces>.png, computed path, not a DB column.
- Imported the example sheet from assets/characters/ (Darragh
Oakwanderer, halfling ranger) directly into the database.
Tests: entity math (ability/save/skill modifiers, passive perception,
portrait path), template rendering for show/edit/index (catches broken
Twig/macro/path()/asset() calls), and the login-gate redirect. 21/21
passing; schema validate clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Chapters now carry an eyebrow ("Overview", "Prologue", ...) and a short
tag for the list/sidebar badge, instead of a bare running number, so
non-numbered entries read correctly.
New chapter: "Prologue - The Long Road to Brackenford", the session
outline formatted as a runnable document -- an at-a-glance metadata band
(levels, duration, locations, hook), the in-world courier notice as a
posted handout, numbered scenes, GM callouts for the "ask the players"
prompts, label/body rows for the skill-check clues and travel-day
prompts, a three-stage encounter block, dramatic beat lines, and a
before/after panel for the legend the party's own retelling becomes.
Cross-links the Hearthburrow to Enemies and the closing line to the
overview's "Five and the Five".
Tests: render every chapter partial headless (no HTTP/DB) so a broken
variable or path() fails loudly, check each registered chapter has its
template file, and assert the /storyline routes sit behind the login gate.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>