Players open a no-login link and see live cursors and dragged gear
pieces synced in real time, backed by a small Workerman WebSocket
relay (src/Command/PuzzleRelayCommand.php) run alongside symfony
serve - no Docker/Mercure hub needed. The board renders the wall
artwork with a spare-gears tray, and a "Reset puzzle" button (visible
only to logged-in users, verified server-side via a signed token) lets
the DM wipe the shared state for everyone.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The chapter page now fills the viewport as two horizontal panes: the
chapter scrolls in the top ~2/3, the notes sit in a fixed dock in the
bottom ~1/3, always visible while you read. Drag the divider to change
the ratio, click the "Chapter notes" header to collapse the dock to a
bar; both the height and the collapsed state persist in localStorage.
- base.html.twig: add a {% block body_class %} hook on <body>.
- chapter.html.twig sets body class "storyline-chapter-page"; the split
layout CSS is scoped to it and falls back to normal stacked flow under
768px wide or 560px tall.
- app.js publishes the navbar height as --app-nav-h so the split can size
itself to viewport-minus-navbar even when the navbar wraps.
- new chapter_notes Stimulus controller: drag-resize + collapse + persist.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Encounter entity; Combatant now belongs to an encounter (ON DELETE
CASCADE). Migration adds encounter_id, rehoming any existing combatants.
- /tracker lists encounters (name, count, last updated) with a "New
encounter" form; /tracker/{id} is the HP tracker for one encounter.
- Encounters can be renamed, have their combatants cleared, or be deleted.
- The Enemies list gains an encounter picker next to "Add to tracker"
(existing encounter or "— New encounter —", which prompts for a name);
an encounter's "Add enemies" link pre-selects it via ?encounter=.
- Routes for combatant HP/remove moved under /tracker/combatant/ to keep
the numeric {id} for encounters.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- one running tracker (Combatant rows); no encounters to manage
- Enemies list gets a "Track" column (checkbox + count) and an
"Add to tracker" button; picking N of an enemy makes "Goblin 1..N",
numbering continues if some are already on the tracker
- /tracker: per-combatant current/max HP with an HP bar, Damage / Heal
by amount, remove one, "Clear all". HP is clamped to [0, max];
0 HP shows a "Down" badge. Stats are snapshotted from the Enemy on add.
- "Tracker" nav item; tracker_picker Stimulus controller; app.js gains a
data-format="pick" cell renderer
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- gallery thumbnails now object-fit: contain (whole image, letterboxed),
and a card links to the new detail page instead of the raw file
- /art/{id} detail page: large uncropped image, "Open full size",
"Delete" (moved here from the gallery), and "Copy image"
- clipboard Stimulus controller copies the image to the OS clipboard
(converts non-PNG via canvas) for pasting into WhatsApp etc.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>