The party sheets in assets/characters/ changed: Darrah_Oakwanderer.pdf is
gone, replaced by Darragh Fermwyr (same halfling ranger, renamed and
updated), Owayn Fermwyr (stout halfling fighter, BJ) and Dunnchadh
(ghostwise halfling druid, Circle of the Blighted, Rick).
- app:character:seed now carries those three sheets, read from the PDFs'
form fields. Darragh's portrait is renamed to match his new name.
- New skill expertise field (double proficiency bonus), since Darragh's
Deft Explorer gives him +7 Stealth and the sheet had nowhere to show
it. Expertise implies proficiency; the sheet marks it with two dots,
the edit form gets a checkbox list next to skill proficiencies.
- Migration adds skill_expertise, backfilling existing rows with [] so
the NOT NULL JSON column works on tables that already have characters.
Tests: expertise math on the entity, and a catalog test that every seed
sheet hydrates into a Character that passes validation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replaces the Characters placeholder with a real 5e character sheet
feature, following the same read-only-detail/edit-split/game-notes
pattern as NPCs and Enemies:
- Character entity: identity, combat vitals, six ability scores, saving
throw and skill proficiencies (computed modifiers, not stored), a
small attacks table, and the sheet's freeform boxes (features,
equipment, personality, appearance, backstory, allies, treasure).
- Detail page shows the portrait uncropped, then the sheet - genuine
<table>s for ability scores, skills and attacks, since that's the one
part of a character sheet that actually is a table; everything else
reuses the prose helpers from the enemy stat block. Game notes are
the only editable field here, same as Enemy/NPC.
- Edit page covers every field via CharacterType; the attack rows are
six plain inputs handled by hand (not a Symfony collection field),
since it's a short fixed-shape table, not a dynamic list.
- Portraits follow the NPC convention: assets/image/characters/<NameNo
Spaces>.png, computed path, not a DB column.
- Imported the example sheet from assets/characters/ (Darragh
Oakwanderer, halfling ranger) directly into the database.
Tests: entity math (ability/save/skill modifiers, passive perception,
portrait path), template rendering for show/edit/index (catches broken
Twig/macro/path()/asset() calls), and the login-gate redirect. 21/21
passing; schema validate clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Each chapter in the right-hand menu gets a caret that unfolds its
numbered sections (e.g. the prologue's 28 scenes); clicking one jumps
straight to it. The chapter you're reading starts unfolded, other
chapters' sections link across (/storyline/overview#section-…), and the
section at the top of the pane is highlighted as you scroll.
- ChapterOutline service parses each rendered chapter for its
<h2 class="storyline-section"> headings, adds anchor ids and returns the
outline; the controller renders all chapters once to feed the sidebar.
- storyline-toc Stimulus controller: fold/unfold, in-pane jump, scroll-spy
(works in the split view and in the small-screen window-scroll fallback).
- Tests for the outline parser.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Each gallery tile gets a small drag handle (top-left, ✱). Grab it and
drop it anywhere among the others - the tile moves live as you drag
over neighbours, then the new order is saved automatically on drop.
- Artwork gets a `position` column; the gallery lists by position (was
upload date). New uploads land after everything else.
- New POST /art/reorder endpoint takes an ordered list of ids (one
shared CSRF token, "reorder-art") and rewrites positions 1..n.
- Migration backfills position from the existing upload-date order via
ROW_NUMBER(), then drops the bootstrap default so it matches the
Doctrine mapping.
- New Stimulus controller (art-reorder): native HTML5 drag/drop, no
library. dragover live-reorders the DOM by comparing cursor x to the
hovered tile's midpoint; dragend posts the resulting id order and
shows a small "Saving order… / Order saved" status pill.
Verified: schema validate clean: a throwaway script exercised
persist+reload of a reordered set against the real DB, and a live
browser check dispatched real DragEvents through the actual Stimulus
controller and confirmed the exact POST payload it sent. phpunit 9/9.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Each chapter page gets a collapsible "Chapter notes" card at the top — a
free-text log the DM fills during play (the story the party tells after
the Crooked Goose, names given to NPCs, threads for next time). Saved
per chapter slug with a "saved <timestamp>" marker, same shape as the
Enemy/NPC game-notes field.
New: ChapterNote entity (slug-keyed, unique) + repository findOrCreate(),
ChapterNoteType form, chapter_note table migration (ENGINE = InnoDB
pinned). The storyline chapter route now also accepts POST to save.
Chapters stay hand-written Twig; only the mutable notes live in the DB.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Chapters now carry an eyebrow ("Overview", "Prologue", ...) and a short
tag for the list/sidebar badge, instead of a bare running number, so
non-numbered entries read correctly.
New chapter: "Prologue - The Long Road to Brackenford", the session
outline formatted as a runnable document -- an at-a-glance metadata band
(levels, duration, locations, hook), the in-world courier notice as a
posted handout, numbered scenes, GM callouts for the "ask the players"
prompts, label/body rows for the skill-check clues and travel-day
prompts, a three-stage encounter block, dramatic beat lines, and a
before/after panel for the legend the party's own retelling becomes.
Cross-links the Hearthburrow to Enemies and the closing line to the
overview's "Five and the Five".
Tests: render every chapter partial headless (no HTTP/DB) so a broken
variable or path() fails loudly, check each registered chapter has its
template file, and assert the /storyline routes sit behind the login gate.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>