3 Commits
Author SHA1 Message Date
FrankandClaude Sonnet 5 bc42adcad9 Add delete button on the enemy detail page
CSRF-protected POST to /enemies/{id}/delete with a confirm. Any
combatants referencing the enemy keep their snapshotted stats (the FK
sets enemy_id null), so deleting a monster type won't disturb a fight.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 21:39:12 +02:00
FrankandClaude Sonnet 5 2ed169fc78 Tracker: unfold a combatant's stat block inline
- extract the 5e stat-block markup into enemy/_statblock.html.twig
  (sb.block(enemy) macro); the enemy detail page now uses it too
- each tracker combatant gets a "stat block" toggle that expands the
  block in place (Bootstrap collapse), so you don't have to leave the
  encounter to check AC / attacks
- open blocks are remembered in localStorage and re-opened after each
  damage/heal reload, and the caret rotates when expanded

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 19:29:52 +02:00
FrankandClaude Sonnet 5 7870be9dfb Add Enemies section: D&D stat-block table + detail/edit pages
- Enemy entity: full 5e stat block (size/type/subtype/alignment, AC, HP,
  speed, six ability scores, CR/XP/prof, saves/skills/senses/languages,
  damage & condition modifiers, traits/actions/bonus/reactions/legendary,
  description, source) plus a DM game-notes field and updated_at.
- CreatureSize / CreatureType enums.
- /enemies: server-side DataTable (name, size, type, CR, AC, HP, notes),
  "Add enemy" button.
- /enemies/{id}: stat block rendered read-only + editable game notes.
- /enemies/new and /enemies/{id}/edit: the full stat-block form (no notes).
- "Enemies" nav item between NPC's and Storyline.
- Table left empty on purpose.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-06 16:36:17 +02:00