Add combat HP tracker
- one running tracker (Combatant rows); no encounters to manage - Enemies list gets a "Track" column (checkbox + count) and an "Add to tracker" button; picking N of an enemy makes "Goblin 1..N", numbering continues if some are already on the tracker - /tracker: per-combatant current/max HP with an HP bar, Damage / Heal by amount, remove one, "Clear all". HP is clamped to [0, max]; 0 HP shows a "Down" badge. Stats are snapshotted from the Enemy on add. - "Tracker" nav item; tracker_picker Stimulus controller; app.js gains a data-format="pick" cell renderer Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -3,9 +3,17 @@
|
||||
{% block title %}Enemies · dmtools{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<div class="d-flex justify-content-between align-items-center mb-3 gap-2 flex-wrap">
|
||||
<h1 class="h3 mb-0">Enemies</h1>
|
||||
<a href="{{ path('app_enemies_new') }}" class="btn btn-primary btn-sm">Add enemy</a>
|
||||
<div class="d-flex gap-2"
|
||||
data-controller="tracker-picker"
|
||||
data-tracker-picker-url-value="{{ path('app_tracker_add') }}"
|
||||
data-tracker-picker-token-value="{{ csrf_token('track-add') }}">
|
||||
<button type="button" class="btn btn-outline-primary btn-sm" data-action="tracker-picker#submit">
|
||||
Add to tracker
|
||||
</button>
|
||||
<a href="{{ path('app_enemies_new') }}" class="btn btn-primary btn-sm">Add enemy</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card shadow-sm">
|
||||
@@ -22,6 +30,7 @@
|
||||
<th data-data="challengeRating">CR</th>
|
||||
<th data-data="armorClass">AC</th>
|
||||
<th data-data="gameNotes" data-format="truncate" data-orderable="false">Game notes</th>
|
||||
<th data-data="id" data-format="pick" data-orderable="false">Track</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
|
||||
Reference in New Issue
Block a user