Files
Escapepage/assets/game1.js
T
Frank eee6c3a369 Auto-trigger locked-files restoration exactly at the 60s deadline
Previously the restore check only ran lazily on a player's next
message, so files could stay wrongly-removed for an arbitrary amount
of time after the window expired. The frontend now schedules a
setTimeout (using the server-provided deadline, mirroring the terminal
lock's reveal timer) that pings the backend right at the deadline so
the check runs promptly regardless of player activity. Restored via
data-files-removal-deadline on page load too, so a refresh mid-window
doesn't lose the timer.
2026-07-11 17:45:08 +02:00

467 lines
16 KiB
JavaScript

/* Game1 entry point built with Webpack Encore */
import './styles/game1.css';
let sequenceFinished = false;
let stillPlayingSound = true;
function subscribeToMercure(mercurePublicUrl, topic, myScreen) {
try {
const url = mercurePublicUrl + '?topic=' + encodeURIComponent(topic);
const es = new EventSource(url);
es.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
console.log('[Mercure][game1] Update:', data);
// data is [sendTo, message, messageType?] - messageType defaults to 'mainframe' (green)
if (Array.isArray(data) && data.length >= 2) {
const sendTo = parseInt(data[0]);
// Filter: 0 means everyone, otherwise must match myScreen
if (sendTo !== 0 && sendTo !== parseInt(myScreen)) {
console.log('[Mercure][game1] Message not for this player, skipping.');
return;
}
const messageContainer = document.getElementById('message-container');
if (messageContainer) {
appendResultMessage(messageContainer, data[1], data[2] || 'mainframe');
window.scrollTo(0, document.body.scrollHeight);
if(stillPlayingSound)
playSound();
console.log('[Mercure][game1] sequenceFinished status:', sequenceFinished);
if (sequenceFinished) {
flashRed();
}
}
}
} catch (e) {
console.log('[Mercure][game1] Raw event:', event.data);
}
};
es.onerror = (err) => {
console.warn('[Mercure][game1] EventSource error:', err);
};
console.log('[Mercure][game1] Subscribed to', url);
} catch (e) {
console.error('[Mercure][game1] Failed to subscribe:', e);
}
}
function playSound() {
const sound = document.getElementById('message-sound');
if (sound) {
sound.currentTime = 0;
sound.play().catch(e => console.warn('[Audio] Playback failed:', e));
}
}
function flashRed() {
console.log('[Game1] Triggering flashRed');
const body = document.body;
body.classList.remove('flash-red');
void body.offsetWidth; // Trigger reflow to restart animation
body.classList.add('flash-red');
// Also remove it after animation finishes so it's clean for inspection
setTimeout(() => {
body.classList.remove('flash-red');
console.log('[Game1] Removed flash-red class');
}, 150);
}
let lockRevealTimer = null;
let lockExpireTimer = null;
let lockCountdownTimer = null;
let currentLockedAt = null;
function lockMessageClass(messageType) {
if (messageType === 'virus') return 'message-virus';
if (messageType === 'mainframe') return 'message-mainframe';
return '';
}
function appendResultMessage(container, text, messageType) {
const msgEl = document.createElement('div');
msgEl.className = ('message ' + lockMessageClass(messageType)).trim();
msgEl.textContent = text;
container.appendChild(msgEl);
}
function setInputDisabled(disabled) {
const inputField = document.getElementById('input-message');
if (inputField) {
inputField.disabled = disabled;
}
}
function clearLockTimers() {
if (lockRevealTimer) { clearTimeout(lockRevealTimer); lockRevealTimer = null; }
if (lockExpireTimer) { clearTimeout(lockExpireTimer); lockExpireTimer = null; }
if (lockCountdownTimer) { clearInterval(lockCountdownTimer); lockCountdownTimer = null; }
}
function clearLock() {
clearLockTimers();
currentLockedAt = null;
document.body.classList.remove('locked');
const banner = document.getElementById('lock-banner');
if (banner) banner.style.display = 'none';
setInputDisabled(false);
}
function updateLockCountdown(unlockAtMs) {
const countdownEl = document.getElementById('lock-countdown');
if (!countdownEl) return;
const remaining = Math.max(0, Math.ceil((unlockAtMs - Date.now()) / 1000));
countdownEl.textContent = remaining + 's';
}
async function fetchLockReveal(apiEchoUrl, messageContainer) {
if (!apiEchoUrl) return;
try {
const response = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message: '', ts: new Date().toISOString() },
});
const result = response && response.result;
if (result && Array.isArray(result.result)) {
result.result.forEach(text => appendResultMessage(messageContainer, text, result.messageType));
window.scrollTo(0, document.body.scrollHeight);
}
if (result && result.locked === false) {
clearLock();
return;
}
// Code has been revealed (or already was), let the player try /unlock
setInputDisabled(false);
} catch (e) {
console.error('[Game1] Failed to fetch lock reveal:', e);
}
}
function applyLock(lockData, apiEchoUrl, messageContainer) {
if (currentLockedAt === lockData.lockedAt) {
return; // already tracking this lock, avoid re-fetching/duplicating messages
}
currentLockedAt = lockData.lockedAt;
clearLockTimers();
const banner = document.getElementById('lock-banner');
if (banner) banner.style.display = 'flex';
document.body.classList.add('locked');
const revealAtMs = lockData.revealAt * 1000;
const unlockAtMs = lockData.unlockAt * 1000;
const now = Date.now();
if (now < revealAtMs) {
setInputDisabled(true);
lockRevealTimer = setTimeout(() => fetchLockReveal(apiEchoUrl, messageContainer), revealAtMs - now);
} else {
fetchLockReveal(apiEchoUrl, messageContainer);
}
lockExpireTimer = setTimeout(() => clearLock(), Math.max(0, unlockAtMs - now));
updateLockCountdown(unlockAtMs);
lockCountdownTimer = setInterval(() => {
updateLockCountdown(unlockAtMs);
if (Date.now() >= unlockAtMs) {
clearInterval(lockCountdownTimer);
lockCountdownTimer = null;
}
}, 1000);
}
let filesRemovalTimer = null;
let scheduledFilesRemovalDeadline = null;
async function pingFilesRemovalDeadline(apiEchoUrl) {
if (!apiEchoUrl) return;
try {
// A no-op message is enough to make the server evaluate the deadline server-side;
// the actual restore notice (if any) arrives for everyone via the Mercure broadcast.
await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message: '', ts: new Date().toISOString() },
});
} catch (e) {
console.error('[Game1] Failed to ping files-removal deadline:', e);
}
}
function scheduleFilesRemovalCheck(deadline, apiEchoUrl) {
if (!deadline || scheduledFilesRemovalDeadline === deadline) {
return; // nothing to (re)schedule
}
scheduledFilesRemovalDeadline = deadline;
if (filesRemovalTimer) {
clearTimeout(filesRemovalTimer);
filesRemovalTimer = null;
}
const delay = Math.max(0, deadline * 1000 - Date.now());
filesRemovalTimer = setTimeout(() => {
filesRemovalTimer = null;
scheduledFilesRemovalDeadline = null;
pingFilesRemovalDeadline(apiEchoUrl);
}, delay);
}
async function fetchJson(url, options = {}) {
const opts = { ...options };
const headers = new Headers(opts.headers || {});
headers.set('Accept', 'application/json');
if (opts.body !== undefined && typeof opts.body !== 'string') {
headers.set('Content-Type', 'application/json');
opts.body = JSON.stringify(opts.body);
}
// Useful convention for server-side checks
if (!headers.has('X-Requested-With')) {
headers.set('X-Requested-With', 'XMLHttpRequest');
}
opts.headers = headers;
const res = await fetch(url, opts);
const text = await res.text();
let data;
try { data = text ? JSON.parse(text) : null; } catch (e) { data = text; }
if (!res.ok) {
const err = new Error('HTTP ' + res.status + ' ' + res.statusText);
console.error('[API][game1]', err, data);
throw err;
}
return data;
}
document.addEventListener('DOMContentLoaded', async () => {
// Simple boot log so you can verify it in the browser console
// and confirm this specific bundle is loaded on the Game Hub page.
console.log('Game1 bundle loaded');
// Example: add a CSS class to <body> so page-specific styles can apply
document.body.classList.add('game1-page');
// Look for config injected by Twig in the page
const cfgEl = document.getElementById('mercure-config');
// Prevent/warn on page reload
window.addEventListener('beforeunload', (event) => {
// Standard way to trigger the browser's confirmation dialog
event.preventDefault();
// Included for compatibility with older browsers
event.returnValue = '';
});
if (!cfgEl) {
console.warn('[Mercure][game1] #mercure-config element not found on page');
return;
}
const mercurePublicUrl = cfgEl.dataset.mercurePublicUrl;
const topic = cfgEl.dataset.topic;
const screen = cfgEl.dataset.screen;
const apiPingUrl = cfgEl.dataset.apiPingUrl;
const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
const lostUrl = cfgEl.dataset.lostUrl;
const lockLockedAt = cfgEl.dataset.lockLockedAt;
const lockRevealAt = cfgEl.dataset.lockRevealAt;
const lockUnlockAt = cfgEl.dataset.lockUnlockAt;
const filesRemovalDeadline = cfgEl.dataset.filesRemovalDeadline;
// Resume the auto-restore timer after a page refresh, if a window is already running
if (filesRemovalDeadline) {
scheduleFilesRemovalCheck(parseInt(filesRemovalDeadline, 10), apiEchoUrl);
}
if (mercurePublicUrl && topic) {
subscribeToMercure(mercurePublicUrl, topic, screen);
} else {
console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
}
// Timer logic
const timerEl = document.getElementById('game-timer');
if (timerEl && timerEl.dataset.endTime) {
const endTime = parseInt(timerEl.dataset.endTime) * 1000;
const updateTimer = async () => {
const now = Date.now();
const diff = endTime - now;
if (diff <= 0) {
timerEl.textContent = '00:00:00';
// Timer reached zero, check with server
if (apiCheckFinishedUrl && lostUrl) {
try {
const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
if (response && response.finished) {
window.location.href = lostUrl;
return; // Stop the timer loop
}
} catch (e) {
console.error('[API][game1] Failed to check finished status:', e);
}
}
// Even if check failed or not finished, stop the loop if diff <= 0
// (though technically if the server says not finished, we might want to keep checking,
// but 00:00:00 usually means it's over).
return;
}
const hours = Math.floor(diff / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
const hDisplay = hours.toString().padStart(2, '0');
const mDisplay = minutes.toString().padStart(2, '0');
const sDisplay = seconds.toString().padStart(2, '0');
timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
setTimeout(updateTimer, 1000);
};
updateTimer();
}
// Demo API calls
try {
if (apiPingUrl) {
const ping = await fetchJson(apiPingUrl);
console.log('[API][game1] ping →', ping);
} else {
console.warn('[API][game1] data-api-ping-url missing');
}
if (apiEchoUrl) {
const echo = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message: 'from game1.js', ts: new Date().toISOString() },
});
console.log('[API][game1] echo →', echo);
} else {
console.warn('[API][game1] data-api-echo-url missing');
}
} catch (e) {
console.error('[API][game1] Request failed:', e);
}
// Add messages to message-container
const messageContainer = document.getElementById('message-container');
if (messageContainer) {
let messages = [
['System initializing...', 500],
['Connection established.', 200],
['Welcome agent to the mainframe.', 1000],
['Scanning...', 3000],
['Virus detected.', 500],
['Starting Mainframe help modus...', 2000],
['Help modus activated.', 500],
['Blocking virus activated', 0]
];
let currentMessageIndex = 0;
const printNextMessage = () => {
if (currentMessageIndex < messages.length) {
const msg = messages[currentMessageIndex];
const msgEl = document.createElement('div');
let extraClass = '';
if(msg[2])
extraClass = msg[2];
msgEl.className = 'message ' + extraClass;
msgEl.textContent = msg[0];
messageContainer.appendChild(msgEl);
window.scrollTo(0, document.body.scrollHeight);
playSound();
currentMessageIndex++;
setTimeout(printNextMessage, msg[1]);
if (sequenceFinished) {
flashRed();
}
} else {
// After it has printed a set of messages, it has to start a timer of 2 seconds
console.log('[Game1] All messages printed. Starting 2s timer to expand message-container height...');
setTimeout(() => {
messageContainer.style.height = '400vh';
const inputField = document.getElementById('input-message');
inputField.disabled = false;
// Add event listener for Enter key
inputField.addEventListener('keypress', async (e) => {
if (e.key === 'Enter') {
stillPlayingSound = false;
sequenceFinished = false;
const message = inputField.value.trim();
const msgEl = document.createElement('div');
msgEl.className = 'message';
msgEl.textContent = message;
messageContainer.appendChild(msgEl);
if (message && apiEchoUrl) {
inputField.value = '';
try {
const response = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message, ts: new Date().toISOString() },
});
console.log('[API][game1] message sent →', response);
if (response && response.result && Array.isArray(response.result.result)) {
response.result.result.forEach(text => appendResultMessage(messageContainer, text, response.result.messageType));
window.scrollTo(0, document.body.scrollHeight);
}
if (response && response.result) {
if (response.result.locked === true) {
applyLock({
lockedAt: response.result.lockedAt,
revealAt: response.result.revealAt,
unlockAt: response.result.unlockAt,
}, apiEchoUrl, messageContainer);
} else if (response.result.locked === false) {
clearLock();
}
if (response.result.filesRemovalDeadline) {
scheduleFilesRemovalCheck(response.result.filesRemovalDeadline, apiEchoUrl);
}
}
} catch (err) {
console.error('[API][game1] Failed to send message:', err);
}
}
}
});
console.log('[Game1] message-container height changed to 400vh and input enabled');
sequenceFinished = true;
console.log('[Game1] sequenceFinished is now TRUE');
// Restore an in-progress lock after a page refresh
if (lockUnlockAt && parseInt(lockUnlockAt, 10) * 1000 > Date.now()) {
applyLock({
lockedAt: parseInt(lockLockedAt, 10),
revealAt: parseInt(lockRevealAt, 10),
unlockAt: parseInt(lockUnlockAt, 10),
}, apiEchoUrl, messageContainer);
}
}, 2000);
}
};
printNextMessage();
}
});