Files
Escapepage/tests/Game/GameResponseServiceChatVerifyCodeTest.php
T
FrankandClaude Sonnet 5 a00899e444 Route every Mercure publish through an event, log pushes per-player
Every $hub->publish() call site (chat, hints, security alerts, virus
alerts, game_finished, and the pre-game lobby events) now dispatches
a PushMercureMessageEvent instead of publishing directly. Two
listeners handle it: PublishMercureMessageListener does the actual
Mercure publish exactly as before (same wire format, no client
changes needed), and LogMercureMessageListener appends it to the
activity log of whichever player(s) it was actually delivered to.

A private /chat to one agent only gets logged for that agent, never
broadcast into everyone's transcript - the event carries an explicit
targetScreen (null = everyone) rather than leaving listeners to guess
from the payload shape.

The per-player log format moved from flat text to JSON Lines (one
timestamped, structured entry per line) via a new shared
SessionActivityLogger service, since a flat string can't carry an
event's type or exact payload - both needed for a future feature to
replay a player's full session history, not just their own commands,
on page reload. The admin session log viewer now parses and
formats these entries back into readable lines.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-18 19:47:53 +02:00

131 lines
4.7 KiB
PHP

<?php
declare(strict_types=1);
namespace App\Tests\Game;
use App\Game\Entity\Game;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType;
use App\Game\Repository\SessionSettingRepository;
use App\Game\Service\GameResponseService;
use App\Game\Service\PlayerService;
use App\Game\Service\SessionActivityLogger;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use PHPUnit\Framework\TestCase;
use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Contracts\EventDispatcher\EventDispatcherInterface;
class GameResponseServiceChatVerifyCodeTest extends TestCase
{
private string $tempDir;
private $security;
private $playerService;
private $sessionSettingRepository;
private $eventDispatcher;
private $entityManager;
private $service;
protected function setUp(): void
{
$this->tempDir = sys_get_temp_dir() . '/escapepage_test_' . uniqid();
mkdir($this->tempDir, 0777, true);
$this->security = $this->createMock(Security::class);
$this->playerService = $this->createMock(PlayerService::class);
$this->sessionSettingRepository = $this->createMock(SessionSettingRepository::class);
$this->eventDispatcher = $this->createMock(EventDispatcherInterface::class);
$this->entityManager = $this->createMock(EntityManagerInterface::class);
$this->service = new GameResponseService(
$this->security,
$this->playerService,
$this->sessionSettingRepository,
$this->entityManager,
$this->eventDispatcher,
new SessionActivityLogger($this->tempDir),
$this->tempDir
);
$_ENV['MERCURE_TOPIC_BASE'] = 'http://test';
}
protected function tearDown(): void
{
$this->removeDir($this->tempDir);
}
private function removeDir(string $dir): void
{
if (!is_dir($dir)) return;
$files = array_diff(scandir($dir), ['.', '..']);
foreach ($files as $file) {
(is_dir("$dir/$file")) ? $this->removeDir("$dir/$file") : unlink("$dir/$file");
}
rmdir($dir);
}
public function testChatRegeneratesVerifyCodesIfShared(): void
{
$user = new User();
$user->setUsername('testuser');
$game = $this->createMock(Game::class);
$game->method('getNumberOfPlayers')->willReturn(4);
$session = $this->createMock(Session::class);
$session->method('getId')->willReturn(123);
$session->method('getGame')->willReturn($game);
$player = $this->createMock(Player::class);
$player->method('getUser')->willReturn($user);
$player->method('getScreen')->willReturn(1);
$player->method('getSession')->willReturn($session);
$player->method('getLogFileBasename')->willReturn('testuser');
$this->security->method('getUser')->willReturn($user);
$this->playerService->method('GetCurrentlyActiveAsPlayer')->willReturn($player);
// Mock rights
$rightsSetting = new SessionSetting();
$rightsSetting->setValue(json_encode(['chat']));
$this->sessionSettingRepository->method('getSetting')
->willReturnMap([
[$session, SessionSettingType::RIGHTS_FOR_PLAYER1, $player, $rightsSetting],
]);
// Mock verify codes
$verifyCodesSetting = new SessionSetting();
$initialCodes = ['2' => 'secret123', '3' => 'secret456'];
$verifyCodesSetting->setValue(json_encode($initialCodes));
// Setting repository map for multiple calls
$this->sessionSettingRepository->method('getSetting')
->willReturnCallback(function($s, $t, $p = null) use ($rightsSetting, $verifyCodesSetting) {
if ($t === SessionSettingType::RIGHTS_FOR_PLAYER1) return $rightsSetting;
if ($t === SessionSettingType::VERIFY_CODES_FOR_PLAYER1) return $verifyCodesSetting;
return null;
});
// Expect 2 PushMercureMessageEvents dispatched: 1 for chat, 1 for the
// regenerated-code notification
$this->eventDispatcher->expects($this->exactly(2))
->method('dispatch')
->willReturnArgument(0);
$this->entityManager->expects($this->once())
->method('flush');
$raw = json_encode(['message' => '/chat Hello look at my code secret123', 'ts' => '123']);
$result = $this->service->getGameResponse($raw);
$this->assertEquals(['result' => ['succesfully send']], $result);
$newCodes = json_decode($verifyCodesSetting->getValue(), true);
$this->assertNotEquals('secret123', $newCodes['2']);
$this->assertEquals('secret456', $newCodes['3']);
}
}