set-correct-screens-for-players #9
@@ -70,6 +70,17 @@ final class GameController extends AbstractController
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$this->addFlash('error', 'Could not leave session (game might have started).');
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$this->addFlash('error', 'Could not leave session (game might have started).');
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}
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}
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}
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}
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} elseif ($request->request->has('start_session')) {
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$sessionId = $request->request->get('session_id');
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$session = $sessionRepository->find($sessionId);
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if ($session) {
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if ($dashboardService->startSession($session)) {
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$this->addFlash('success', 'Session started! Screens have been assigned.');
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} else {
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$this->addFlash('error', 'Could not start session. Make sure all players have joined.');
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}
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}
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}
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}
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return $this->redirectToRoute('game_dashboard');
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return $this->redirectToRoute('game_dashboard');
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@@ -23,7 +23,7 @@ class Player
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#[ORM\JoinColumn(nullable: false)]
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#[ORM\JoinColumn(nullable: false)]
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private ?User $user = null;
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private ?User $user = null;
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#[ORM\Column]
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#[ORM\Column(nullable: true)]
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private ?int $screen = null;
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private ?int $screen = null;
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public function getId(): ?int
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public function getId(): ?int
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@@ -7,19 +7,54 @@ enum SessionSettingType: string
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case PWD_FOR_PLAYER1 = 'PwdForPlayer1';
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case PWD_FOR_PLAYER1 = 'PwdForPlayer1';
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case PWD_FOR_PLAYER2 = 'PwdForPlayer2';
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case PWD_FOR_PLAYER2 = 'PwdForPlayer2';
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case PWD_FOR_PLAYER3 = 'PwdForPlayer3';
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case PWD_FOR_PLAYER3 = 'PwdForPlayer3';
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case PWD_FOR_PLAYER4 = 'PwdForPlayer4';
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case PWD_FOR_PLAYER5 = 'PwdForPlayer5';
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case PWD_FOR_PLAYER6 = 'PwdForPlayer6';
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case PWD_FOR_PLAYER7 = 'PwdForPlayer7';
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case PWD_FOR_PLAYER8 = 'PwdForPlayer8';
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case PWD_FOR_PLAYER9 = 'PwdForPlayer9';
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case PWD_FOR_PLAYER10 = 'PwdForPlayer10';
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case RIGHTS_FOR_PLAYER1 = 'RightsForPlayer1';
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case RIGHTS_FOR_PLAYER1 = 'RightsForPlayer1';
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case RIGHTS_FOR_PLAYER2 = 'RightsForPlayer2';
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case RIGHTS_FOR_PLAYER2 = 'RightsForPlayer2';
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case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3';
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case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3';
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case RIGHTS_FOR_PLAYER4 = 'RightsForPlayer4';
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case RIGHTS_FOR_PLAYER5 = 'RightsForPlayer5';
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case RIGHTS_FOR_PLAYER6 = 'RightsForPlayer6';
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case RIGHTS_FOR_PLAYER7 = 'RightsForPlayer7';
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case RIGHTS_FOR_PLAYER8 = 'RightsForPlayer8';
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case RIGHTS_FOR_PLAYER9 = 'RightsForPlayer9';
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case RIGHTS_FOR_PLAYER10 = 'RightsForPlayer10';
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case INVITE_CODE = 'InviteCode';
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case INVITE_CODE = 'InviteCode';
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case SET_OF_DELETED_FILES = 'SetOfDeletedFiles';
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case SET_OF_DELETED_FILES = 'SetOfDeletedFiles';
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case CHAT_TRACKING_FOR_PLAYER1 = 'ChatTrackingForPlayer1';
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case CHAT_TRACKING_FOR_PLAYER1 = 'ChatTrackingForPlayer1';
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case CHAT_TRACKING_FOR_PLAYER2 = 'ChatTrackingForPlayer2';
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case CHAT_TRACKING_FOR_PLAYER2 = 'ChatTrackingForPlayer2';
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case CHAT_TRACKING_FOR_PLAYER3 = 'ChatTrackingForPlayer3';
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case CHAT_TRACKING_FOR_PLAYER3 = 'ChatTrackingForPlayer3';
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case CHAT_TRACKING_FOR_PLAYER4 = 'ChatTrackingForPlayer4';
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case CHAT_TRACKING_FOR_PLAYER5 = 'ChatTrackingForPlayer5';
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case CHAT_TRACKING_FOR_PLAYER6 = 'ChatTrackingForPlayer6';
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case CHAT_TRACKING_FOR_PLAYER7 = 'ChatTrackingForPlayer7';
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case CHAT_TRACKING_FOR_PLAYER8 = 'ChatTrackingForPlayer8';
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case CHAT_TRACKING_FOR_PLAYER9 = 'ChatTrackingForPlayer9';
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case CHAT_TRACKING_FOR_PLAYER10 = 'ChatTrackingForPlayer10';
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case VERIFY_CODES_FOR_PLAYER1 = 'VerifyCodesForPlayer1';
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case VERIFY_CODES_FOR_PLAYER1 = 'VerifyCodesForPlayer1';
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case VERIFY_CODES_FOR_PLAYER2 = 'VerifyCodesForPlayer2';
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case VERIFY_CODES_FOR_PLAYER2 = 'VerifyCodesForPlayer2';
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case VERIFY_CODES_FOR_PLAYER3 = 'VerifyCodesForPlayer3';
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case VERIFY_CODES_FOR_PLAYER3 = 'VerifyCodesForPlayer3';
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case VERIFY_CODES_FOR_PLAYER4 = 'VerifyCodesForPlayer4';
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case VERIFY_CODES_FOR_PLAYER5 = 'VerifyCodesForPlayer5';
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case VERIFY_CODES_FOR_PLAYER6 = 'VerifyCodesForPlayer6';
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case VERIFY_CODES_FOR_PLAYER7 = 'VerifyCodesForPlayer7';
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case VERIFY_CODES_FOR_PLAYER8 = 'VerifyCodesForPlayer8';
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case VERIFY_CODES_FOR_PLAYER9 = 'VerifyCodesForPlayer9';
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case VERIFY_CODES_FOR_PLAYER10 = 'VerifyCodesForPlayer10';
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case VERIFICATION_PROGRESS_FOR_PLAYER1 = 'VerificationProgressForPlayer1';
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case VERIFICATION_PROGRESS_FOR_PLAYER1 = 'VerificationProgressForPlayer1';
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case VERIFICATION_PROGRESS_FOR_PLAYER2 = 'VerificationProgressForPlayer2';
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case VERIFICATION_PROGRESS_FOR_PLAYER2 = 'VerificationProgressForPlayer2';
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case VERIFICATION_PROGRESS_FOR_PLAYER3 = 'VerificationProgressForPlayer3';
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case VERIFICATION_PROGRESS_FOR_PLAYER3 = 'VerificationProgressForPlayer3';
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case VERIFICATION_PROGRESS_FOR_PLAYER4 = 'VerificationProgressForPlayer4';
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case VERIFICATION_PROGRESS_FOR_PLAYER5 = 'VerificationProgressForPlayer5';
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case VERIFICATION_PROGRESS_FOR_PLAYER6 = 'VerificationProgressForPlayer6';
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case VERIFICATION_PROGRESS_FOR_PLAYER7 = 'VerificationProgressForPlayer7';
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case VERIFICATION_PROGRESS_FOR_PLAYER8 = 'VerificationProgressForPlayer8';
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case VERIFICATION_PROGRESS_FOR_PLAYER9 = 'VerificationProgressForPlayer9';
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case VERIFICATION_PROGRESS_FOR_PLAYER10 = 'VerificationProgressForPlayer10';
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case EVERYONE_VERIFIED = 'EveryoneVerified';
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case EVERYONE_VERIFIED = 'EveryoneVerified';
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}
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}
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@@ -67,13 +67,10 @@ final class GameDashboardService
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$player = new Player();
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$player = new Player();
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$player->setUser($user);
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$player->setUser($user);
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$player->setSession($session);
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$player->setSession($session);
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$player->setScreen(1);
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$this->entityManager->persist($session);
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$this->entityManager->persist($session);
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$this->entityManager->persist($player);
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$this->entityManager->persist($player);
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$this->initializePlayerSettings($player);
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$this->entityManager->flush();
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$this->entityManager->flush();
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return $session;
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return $session;
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@@ -104,17 +101,15 @@ final class GameDashboardService
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}
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}
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$playerCount = count($session->getPlayers());
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$playerCount = count($session->getPlayers());
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if ($playerCount >= 3) {
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if ($playerCount >= $session->getGame()->getNumberOfPlayers()) {
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return false; // Session full
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return false; // Session full
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}
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}
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$player = new Player();
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$player = new Player();
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$player->setUser($user);
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$player->setUser($user);
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$player->setSession($session);
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$player->setSession($session);
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$player->setScreen($playerCount + 1);
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$this->entityManager->persist($player);
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$this->entityManager->persist($player);
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$this->initializePlayerSettings($player);
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$this->entityManager->flush();
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$this->entityManager->flush();
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@@ -170,12 +165,7 @@ final class GameDashboardService
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private function initializePlayerSettings(Player $player): void
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private function initializePlayerSettings(Player $player): void
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{
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{
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$screen = $player->getScreen();
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$screen = $player->getScreen();
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$rightsSettingName = match ($screen) {
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$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
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1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
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2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
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3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
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default => null,
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};
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if ($rightsSettingName) {
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if ($rightsSettingName) {
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$setting = new SessionSetting();
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$setting = new SessionSetting();
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@@ -186,12 +176,7 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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$this->entityManager->persist($setting);
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}
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}
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$pwdSettingName = match ($screen) {
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$pwdSettingName = SessionSettingType::tryFrom('PwdForPlayer' . $screen);
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1 => SessionSettingType::PWD_FOR_PLAYER1,
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2 => SessionSettingType::PWD_FOR_PLAYER2,
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3 => SessionSettingType::PWD_FOR_PLAYER3,
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default => null,
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};
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if ($pwdSettingName) {
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if ($pwdSettingName) {
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$setting = new SessionSetting();
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$setting = new SessionSetting();
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@@ -202,12 +187,7 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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$this->entityManager->persist($setting);
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}
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}
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$chatTrackingSettingName = match ($screen) {
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$chatTrackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $screen);
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1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
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2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
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3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
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default => null,
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};
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if ($chatTrackingSettingName) {
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if ($chatTrackingSettingName) {
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$setting = new SessionSetting();
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$setting = new SessionSetting();
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@@ -218,16 +198,12 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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$this->entityManager->persist($setting);
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}
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}
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$verifyCodesSettingName = match ($screen) {
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$verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
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1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
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2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
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3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
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default => null,
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};
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if ($verifyCodesSettingName) {
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if ($verifyCodesSettingName) {
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$codes = [];
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$codes = [];
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for ($i = 1; $i <= 3; $i++) {
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$numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
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for ($i = 1; $i <= $numPlayers; $i++) {
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if ($i !== $screen) {
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if ($i !== $screen) {
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$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
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$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
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}
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}
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@@ -241,12 +217,7 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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$this->entityManager->persist($setting);
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}
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}
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$verificationProgressSettingName = match ($screen) {
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$verificationProgressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
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1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
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2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
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3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
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default => null,
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};
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if ($verificationProgressSettingName) {
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if ($verificationProgressSettingName) {
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$setting = new SessionSetting();
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$setting = new SessionSetting();
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@@ -258,6 +229,34 @@ final class GameDashboardService
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}
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}
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}
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}
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public function startSession(Session $session): bool
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{
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if ($session->getStatus() !== SessionStatus::CREATED) {
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return false;
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}
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$players = $session->getPlayers()->toArray();
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if (count($players) < $session->getGame()->getNumberOfPlayers()) {
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return false;
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}
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// Shuffle players to assign random screens
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shuffle($players);
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foreach ($players as $index => $player) {
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$screen = $index + 1;
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$player->setScreen($screen);
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$this->initializePlayerSettings($player);
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$this->entityManager->persist($player);
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}
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$session->setStatus(SessionStatus::READY);
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$this->entityManager->persist($session);
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$this->entityManager->flush();
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return true;
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}
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public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
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public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
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{
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{
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// Security check: is user part of this session?
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// Security check: is user part of this session?
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@@ -59,12 +59,7 @@ class GameResponseService
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private function getRechten(Player $player): array
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private function getRechten(Player $player): array
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{
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{
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$settingName = match($player->getScreen()) {
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$settingName = SessionSettingType::tryFrom('RightsForPlayer' . $player->getScreen());
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1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
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2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
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3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
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default => null,
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};
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if (!$settingName) {
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if (!$settingName) {
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return [];
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return [];
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@@ -269,7 +264,7 @@ class GameResponseService
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if (isset($messageParts[1]) &&
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if (isset($messageParts[1]) &&
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is_numeric($messageParts[1]) &&
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is_numeric($messageParts[1]) &&
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$messageParts[1] >= 1 &&
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$messageParts[1] >= 1 &&
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$messageParts[1] <= 3) {
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$messageParts[1] <= $player->getSession()->getGame()->getNumberOfPlayers()) {
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$toSingle = true;
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$toSingle = true;
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}
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}
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@@ -309,12 +304,7 @@ class GameResponseService
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$screen = $player->getScreen();
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$screen = $player->getScreen();
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$session = $player->getSession();
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$session = $player->getSession();
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$verifyCodesSettingName = match ($screen) {
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$verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
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1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
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2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
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3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
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default => null,
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};
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if (!$verifyCodesSettingName) {
|
if (!$verifyCodesSettingName) {
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return;
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return;
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@@ -354,12 +344,7 @@ class GameResponseService
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if(in_array('verify', $rights))
|
if(in_array('verify', $rights))
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return;
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return;
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$trackingSettingName = match ($player->getScreen()) {
|
$trackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $player->getScreen());
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1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
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2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
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3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
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default => null,
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};
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if (!$trackingSettingName) {
|
if (!$trackingSettingName) {
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return;
|
return;
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@@ -389,7 +374,8 @@ class GameResponseService
|
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{
|
{
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$screen = $player->getScreen();
|
$screen = $player->getScreen();
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$requiredTargets = [0]; // Everyone
|
$requiredTargets = [0]; // Everyone
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for ($i = 1; $i <= 3; $i++) {
|
$numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
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for ($i = 1; $i <= $numPlayers; $i++) {
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if ($i !== $screen) {
|
if ($i !== $screen) {
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$requiredTargets[] = $i;
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$requiredTargets[] = $i;
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}
|
}
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@@ -403,12 +389,7 @@ class GameResponseService
|
|||||||
}
|
}
|
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// Grant verify right
|
// Grant verify right
|
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$rightsSettingName = match ($screen) {
|
$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
|
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1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
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|
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2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
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|
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3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
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|
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default => null,
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|
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};
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|
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|
|
||||||
if (!$rightsSettingName) {
|
if (!$rightsSettingName) {
|
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return;
|
return;
|
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@@ -480,12 +461,7 @@ class GameResponseService
|
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$screen = $player->getScreen();
|
$screen = $player->getScreen();
|
||||||
$session = $player->getSession();
|
$session = $player->getSession();
|
||||||
|
|
||||||
$progressSettingName = match ($screen) {
|
$progressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
|
||||||
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
|
|
||||||
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
|
|
||||||
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
|
|
||||||
default => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!$progressSettingName) {
|
if (!$progressSettingName) {
|
||||||
return 'Error: Invalid player screen.';
|
return 'Error: Invalid player screen.';
|
||||||
@@ -505,12 +481,7 @@ class GameResponseService
|
|||||||
}
|
}
|
||||||
|
|
||||||
$otherScreen = $otherPlayer->getScreen();
|
$otherScreen = $otherPlayer->getScreen();
|
||||||
$codesSettingName = match ($otherScreen) {
|
$codesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $otherScreen);
|
||||||
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
|
|
||||||
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
|
|
||||||
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
|
|
||||||
default => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!$codesSettingName) {
|
if (!$codesSettingName) {
|
||||||
continue;
|
continue;
|
||||||
@@ -554,12 +525,7 @@ class GameResponseService
|
|||||||
private function grantVerificationRights(Player $player): void
|
private function grantVerificationRights(Player $player): void
|
||||||
{
|
{
|
||||||
$screen = $player->getScreen();
|
$screen = $player->getScreen();
|
||||||
$rightsSettingName = match ($screen) {
|
$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
|
||||||
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
|
|
||||||
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
|
|
||||||
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
|
|
||||||
default => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!$rightsSettingName) {
|
if (!$rightsSettingName) {
|
||||||
return;
|
return;
|
||||||
@@ -600,18 +566,18 @@ class GameResponseService
|
|||||||
}
|
}
|
||||||
|
|
||||||
$allVerified = true;
|
$allVerified = true;
|
||||||
foreach ([1, 2, 3] as $screen) {
|
foreach ($session->getPlayers() as $otherPlayer) {
|
||||||
$progressSettingName = match ($screen) {
|
$otherScreen = $otherPlayer->getScreen();
|
||||||
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
|
$progressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $otherScreen);
|
||||||
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
|
|
||||||
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
|
|
||||||
default => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $player);
|
if (!$progressSettingName) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $otherPlayer);
|
||||||
$progress = json_decode($progressSetting?->getValue() ?? '[]', true) ?? [];
|
$progress = json_decode($progressSetting?->getValue() ?? '[]', true) ?? [];
|
||||||
|
|
||||||
if (count($progress) < 2) {
|
if (count($progress) < $session->getGame()->getNumberOfPlayers() - 1) {
|
||||||
$allVerified = false;
|
$allVerified = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,12 +40,7 @@ class PlayerService
|
|||||||
}
|
}
|
||||||
|
|
||||||
public function getCurrentPwdOfPlayer(Player $player) : ?string {
|
public function getCurrentPwdOfPlayer(Player $player) : ?string {
|
||||||
$settingName = match($player->getScreen()) {
|
$settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
|
||||||
1 => SessionSettingType::PWD_FOR_PLAYER1,
|
|
||||||
2 => SessionSettingType::PWD_FOR_PLAYER2,
|
|
||||||
3 => SessionSettingType::PWD_FOR_PLAYER3,
|
|
||||||
default => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!$settingName) {
|
if (!$settingName) {
|
||||||
return null;
|
return null;
|
||||||
@@ -57,12 +52,7 @@ class PlayerService
|
|||||||
|
|
||||||
public function saveCurrentPwdOfPlayer(Player $player, string $newLocation)
|
public function saveCurrentPwdOfPlayer(Player $player, string $newLocation)
|
||||||
{
|
{
|
||||||
$settingName = match($player->getScreen()) {
|
$settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
|
||||||
1 => SessionSettingType::PWD_FOR_PLAYER1,
|
|
||||||
2 => SessionSettingType::PWD_FOR_PLAYER2,
|
|
||||||
3 => SessionSettingType::PWD_FOR_PLAYER3,
|
|
||||||
default => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!$settingName) {
|
if (!$settingName) {
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -69,12 +69,20 @@
|
|||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<a href="{{ path('game', {session: session.id}) }}">Enter Game</a>
|
<a href="{{ path('game', {session: session.id}) }}">Enter Game</a>
|
||||||
{% if session.status.value == 'created' and session.timer == 0 %}
|
{% if session.status.value == 'created' %}
|
||||||
|
{% if session.players|length >= session.game.numberOfPlayers %}
|
||||||
|
<form method="post" style="display:inline;">
|
||||||
|
<input type="hidden" name="session_id" value="{{ session.id }}">
|
||||||
|
<button type="submit" name="start_session">Start Session</button>
|
||||||
|
</form>
|
||||||
|
{% endif %}
|
||||||
|
{% if session.timer == 0 %}
|
||||||
<form method="post" style="display:inline;">
|
<form method="post" style="display:inline;">
|
||||||
<input type="hidden" name="session_id" value="{{ session.id }}">
|
<input type="hidden" name="session_id" value="{{ session.id }}">
|
||||||
<button type="submit" name="leave_session" onclick="return confirm('Are you sure you want to leave this session?')">Leave Session</button>
|
<button type="submit" name="leave_session" onclick="return confirm('Are you sure you want to leave this session?')">Leave Session</button>
|
||||||
</form>
|
</form>
|
||||||
{% endif %}
|
{% endif %}
|
||||||
|
{% endif %}
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ class GameDashboardServiceTest extends TestCase
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function testCreateSessionInitializesRightsAndPwd(): void
|
public function testCreateSessionDoesNotInitializeSettings(): void
|
||||||
{
|
{
|
||||||
$game = new Game();
|
$game = new Game();
|
||||||
$game->setStatus(GameStatus::OPEN);
|
$game->setStatus(GameStatus::OPEN);
|
||||||
@@ -44,20 +44,23 @@ class GameDashboardServiceTest extends TestCase
|
|||||||
$user = new User();
|
$user = new User();
|
||||||
$user->setUsername('testuser');
|
$user->setUsername('testuser');
|
||||||
|
|
||||||
$this->entityManager->expects($this->exactly(7))
|
$this->entityManager->expects($this->exactly(2))
|
||||||
->method('persist');
|
->method('persist');
|
||||||
// 1. Session, 2. Player, 3. SessionSetting (rights), 4. SessionSetting (pwd), 5. SessionSetting (chat tracking), 6. SessionSetting (verify codes), 7. SessionSetting (verification progress)
|
// 1. Session, 2. Player
|
||||||
|
|
||||||
$session = $this->service->createSession($game, $user, false);
|
$session = $this->service->createSession($game, $user, false);
|
||||||
|
|
||||||
$this->assertInstanceOf(Session::class, $session);
|
$this->assertInstanceOf(Session::class, $session);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function testJoinSessionInitializesRightsAndPwd(): void
|
public function testJoinSessionDoesNotInitializeSettings(): void
|
||||||
{
|
{
|
||||||
$user = new User();
|
$user = new User();
|
||||||
$user->setUsername('testuser');
|
$user->setUsername('testuser');
|
||||||
|
$game = new Game();
|
||||||
|
$game->setNumberOfPlayers(3);
|
||||||
$session = new Session();
|
$session = new Session();
|
||||||
|
$session->setGame($game);
|
||||||
|
|
||||||
$setting = new SessionSetting();
|
$setting = new SessionSetting();
|
||||||
$setting->setSession($session);
|
$setting->setSession($session);
|
||||||
@@ -71,15 +74,93 @@ class GameDashboardServiceTest extends TestCase
|
|||||||
$repo->method('findOneBy')
|
$repo->method('findOneBy')
|
||||||
->willReturn($setting);
|
->willReturn($setting);
|
||||||
|
|
||||||
$this->entityManager->expects($this->exactly(6))
|
$this->entityManager->expects($this->exactly(1))
|
||||||
->method('persist');
|
->method('persist');
|
||||||
// 1. Player, 2. SessionSetting (rights), 3. SessionSetting (pwd), 4. SessionSetting (chat tracking), 5. SessionSetting (verify codes), 6. SessionSetting (verification progress)
|
// 1. Player
|
||||||
|
|
||||||
$result = $this->service->joinSession('abc-123', $user);
|
$result = $this->service->joinSession('abc-123', $user);
|
||||||
|
|
||||||
$this->assertTrue($result);
|
$this->assertTrue($result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function testStartSessionAssignsScreensAndInitializesSettings(): void
|
||||||
|
{
|
||||||
|
$game = new Game();
|
||||||
|
$game->setNumberOfPlayers(2);
|
||||||
|
$session = new Session();
|
||||||
|
$session->setGame($game);
|
||||||
|
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
|
||||||
|
|
||||||
|
$user1 = new User();
|
||||||
|
$user1->setUsername('user1');
|
||||||
|
$player1 = new Player();
|
||||||
|
$player1->setUser($user1);
|
||||||
|
$session->addPlayer($player1);
|
||||||
|
|
||||||
|
$user2 = new User();
|
||||||
|
$user2->setUsername('user2');
|
||||||
|
$player2 = new Player();
|
||||||
|
$player2->setUser($user2);
|
||||||
|
$session->addPlayer($player2);
|
||||||
|
|
||||||
|
// For each player (2):
|
||||||
|
// Player (persist)
|
||||||
|
// SessionSetting (rights)
|
||||||
|
// SessionSetting (pwd)
|
||||||
|
// SessionSetting (chat tracking)
|
||||||
|
// SessionSetting (verify codes)
|
||||||
|
// SessionSetting (verification progress)
|
||||||
|
// Total = 2 * 6 = 12
|
||||||
|
// PLUS Session (persist)
|
||||||
|
// Total = 13
|
||||||
|
|
||||||
|
$this->entityManager->expects($this->exactly(13))
|
||||||
|
->method('persist');
|
||||||
|
|
||||||
|
$result = $this->service->startSession($session);
|
||||||
|
|
||||||
|
$this->assertTrue($result);
|
||||||
|
$this->assertEquals(\App\Game\Enum\SessionStatus::READY, $session->getStatus());
|
||||||
|
$this->assertNotNull($player1->getScreen());
|
||||||
|
$this->assertNotNull($player2->getScreen());
|
||||||
|
$this->assertNotEquals($player1->getScreen(), $player2->getScreen());
|
||||||
|
}
|
||||||
|
|
||||||
|
public function testStartSessionWithFourPlayers(): void
|
||||||
|
{
|
||||||
|
$game = new Game();
|
||||||
|
$game->setNumberOfPlayers(4);
|
||||||
|
$session = new Session();
|
||||||
|
$session->setGame($game);
|
||||||
|
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
|
||||||
|
|
||||||
|
for ($i = 1; $i <= 4; $i++) {
|
||||||
|
$user = new User();
|
||||||
|
$user->setUsername('user' . $i);
|
||||||
|
$player = new Player();
|
||||||
|
$player->setUser($user);
|
||||||
|
$session->addPlayer($player);
|
||||||
|
}
|
||||||
|
|
||||||
|
// For each player (4):
|
||||||
|
// Player (persist) + 5 Settings = 6 persists
|
||||||
|
// Total = 4 * 6 = 24
|
||||||
|
// PLUS Session (persist)
|
||||||
|
// Total = 25
|
||||||
|
|
||||||
|
$this->entityManager->expects($this->exactly(25))
|
||||||
|
->method('persist');
|
||||||
|
|
||||||
|
$result = $this->service->startSession($session);
|
||||||
|
|
||||||
|
$this->assertTrue($result);
|
||||||
|
foreach ($session->getPlayers() as $player) {
|
||||||
|
$this->assertNotNull($player->getScreen());
|
||||||
|
$this->assertGreaterThanOrEqual(1, $player->getScreen());
|
||||||
|
$this->assertLessThanOrEqual(4, $player->getScreen());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public function testLeaveSession(): void
|
public function testLeaveSession(): void
|
||||||
{
|
{
|
||||||
$user = new User();
|
$user = new User();
|
||||||
|
|||||||
Reference in New Issue
Block a user