4 Commits

11 changed files with 296 additions and 20 deletions

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@@ -1,4 +0,0 @@
###> symfony/framework-bundle ###
APP_SECRET=620e9ce5f88a714b636179eb39d5be4f
###< symfony/framework-bundle ###

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@@ -1,9 +0,0 @@
### Compiled or real environment variables should be used in production.
### Configure MAILER_DSN to use SendGrid API transport.
### Prefer storing SENDGRID_API_KEY using Symfony Secrets or real env vars.
###> symfony/mailer ###
# Example using SendGrid API key (replace with real secret via vault/secrets):
# SENDGRID_API_KEY=SG.xxxxx
MAILER_DSN=sendgrid+api://%env(resolve:SENDGRID_API_KEY)%@default
###< symfony/mailer ###

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@@ -1,3 +0,0 @@
# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'

3
.gitignore vendored
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@@ -3,6 +3,9 @@
/.env.local /.env.local
/.env.local.php /.env.local.php
/.env.*.local /.env.*.local
/.env.dev
/.env.prod
/.env.test
/config/secrets/prod/prod.decrypt.private.php /config/secrets/prod/prod.decrypt.private.php
/public/bundles/ /public/bundles/
/var/ /var/

View File

@@ -131,6 +131,8 @@ document.addEventListener('DOMContentLoaded', async () => {
const screen = cfgEl.dataset.screen; const screen = cfgEl.dataset.screen;
const apiPingUrl = cfgEl.dataset.apiPingUrl; const apiPingUrl = cfgEl.dataset.apiPingUrl;
const apiEchoUrl = cfgEl.dataset.apiEchoUrl; const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
const lostUrl = cfgEl.dataset.lostUrl;
if (mercurePublicUrl && topic) { if (mercurePublicUrl && topic) {
subscribeToMercure(mercurePublicUrl, topic, screen); subscribeToMercure(mercurePublicUrl, topic, screen);
@@ -138,6 +140,52 @@ document.addEventListener('DOMContentLoaded', async () => {
console.warn('[Mercure][game1] Missing data attributes on #mercure-config'); console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
} }
// Timer logic
const timerEl = document.getElementById('game-timer');
if (timerEl && timerEl.dataset.endTime) {
const endTime = parseInt(timerEl.dataset.endTime) * 1000;
const updateTimer = async () => {
const now = Date.now();
const diff = endTime - now;
if (diff <= 0) {
timerEl.textContent = '00:00:00';
// Timer reached zero, check with server
if (apiCheckFinishedUrl && lostUrl) {
try {
const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
if (response && response.finished) {
window.location.href = lostUrl;
return; // Stop the timer loop
}
} catch (e) {
console.error('[API][game1] Failed to check finished status:', e);
}
}
// Even if check failed or not finished, stop the loop if diff <= 0
// (though technically if the server says not finished, we might want to keep checking,
// but 00:00:00 usually means it's over).
return;
}
const hours = Math.floor(diff / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
const hDisplay = hours.toString().padStart(2, '0');
const mDisplay = minutes.toString().padStart(2, '0');
const sDisplay = seconds.toString().padStart(2, '0');
timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
setTimeout(updateTimer, 1000);
};
updateTimer();
}
// Demo API calls // Demo API calls
try { try {
if (apiPingUrl) { if (apiPingUrl) {

View File

@@ -3,7 +3,10 @@ declare(strict_types=1);
namespace App\Game\Controller; namespace App\Game\Controller;
use App\Game\Entity\Session;
use App\Game\Enum\SessionStatus;
use App\Game\Service\GameResponseService; use App\Game\Service\GameResponseService;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse; use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request; use Symfony\Component\HttpFoundation\Request;
@@ -15,7 +18,9 @@ final class GameApiController extends AbstractController
{ {
public function __construct( public function __construct(
protected GameResponseService $gameResponseService) { protected GameResponseService $gameResponseService,
private EntityManagerInterface $entityManager
) {
} }
@@ -29,6 +34,30 @@ final class GameApiController extends AbstractController
]); ]);
} }
#[Route('/check-finished/{session}', name: 'check_finished', methods: ['POST'])]
public function checkFinished(Session $session): JsonResponse
{
$now = (new \DateTime())->getTimestamp();
$isFinished = false;
if ($session->getStatus() === SessionStatus::PLAYING) {
if ($session->getTimer() !== null && $now >= $session->getTimer()) {
$session->setStatus(SessionStatus::LOST);
$this->entityManager->persist($session);
$this->entityManager->flush();
$isFinished = true;
}
} elseif ($session->getStatus() === SessionStatus::LOST || $session->getStatus() === SessionStatus::WON) {
$isFinished = true;
}
return $this->json([
'ok' => true,
'finished' => $isFinished,
'status' => $session->getStatus()->value,
]);
}
#[Route('/message', name: 'message', methods: ['POST'])] #[Route('/message', name: 'message', methods: ['POST'])]
public function message(Request $request): JsonResponse public function message(Request $request): JsonResponse
{ {

View File

@@ -3,6 +3,7 @@ declare(strict_types=1);
namespace App\Game\Controller; namespace App\Game\Controller;
use App\Game\Entity\Player;
use App\Game\Entity\Session; use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting; use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType; use App\Game\Enum\SessionSettingType;
@@ -12,6 +13,7 @@ use App\Game\Repository\PlayerRepository;
use App\Game\Repository\SessionRepository; use App\Game\Repository\SessionRepository;
use App\Game\Service\GameDashboardService; use App\Game\Service\GameDashboardService;
use App\Tech\Entity\User; use App\Tech\Entity\User;
use App\Game\Service\PlayerService;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Bundle\SecurityBundle\Security; use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\HttpFoundation\Request; use Symfony\Component\HttpFoundation\Request;
@@ -25,7 +27,8 @@ final class GameController extends AbstractController
{ {
public function __construct( public function __construct(
#[Autowire('%env(MERCURE_PUBLIC_URL)%')] #[Autowire('%env(MERCURE_PUBLIC_URL)%')]
private string $mercurePublicUrl private string $mercurePublicUrl,
private \Doctrine\ORM\EntityManagerInterface $entityManager
) { ) {
} }
@@ -153,10 +156,76 @@ final class GameController extends AbstractController
} }
$screen = $player ? $player->getScreen() : 0; $screen = $player ? $player->getScreen() : 0;
$session_id = $session->getId();
return $this->render('game/index.html.twig', [ return $this->render('game/index.html.twig', [
'session' => $session, 'session' => $session,
'screen' => $screen, 'screen' => $screen,
'session_id' => $session_id,
]); ]);
} }
#[Route(path: '/lost/{session}', name: 'game_lost', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
#[IsGranted('SESSION_VIEW', subject: 'session')]
public function lost(
Session $session,
Request $request,
Security $security,
PlayerService $playerService,
GameDashboardService $dashboardService
): Response {
/** @var User $user */
$user = $security->getUser();
$player = $playerService->GetCurrentlyActiveAsPlayer($user);
if ($request->isMethod('POST')) {
$difficulty = $request->request->get('difficulty');
$entertaining = $request->request->get('entertaining');
$theme = $request->request->get('theme');
$feedback = $request->request->get('feedback');
// Save feedback
if ($player) {
$this->saveFeedback($session, $player, $difficulty, $entertaining, $theme, $feedback);
$this->addFlash('success', 'Thank you for your feedback!');
return $this->redirectToRoute('game_dashboard');
}
}
return $this->render('game/lost.html.twig', [
'session' => $session,
]);
}
private function saveFeedback(Session $session, Player $player, $difficulty, $entertaining, $theme, $feedback): void
{
$settings = [
SessionSettingType::FEEDBACK_DIFFICULTY,
SessionSettingType::FEEDBACK_ENTERTAINING,
SessionSettingType::FEEDBACK_THEME,
SessionSettingType::FEEDBACK_TEXT,
];
$values = [
$difficulty,
$entertaining,
$theme,
$feedback,
];
foreach ($settings as $index => $type) {
$value = $values[$index];
if ($value === null || $value === '') continue;
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setPlayer($player);
$setting->setName($type);
$setting->setValue((string)$value);
$this->entityManager->persist($setting);
}
$this->entityManager->flush();
}
} }

View File

@@ -70,4 +70,8 @@ enum SessionSettingType: string
case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8'; case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8';
case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9'; case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9';
case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10'; case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10';
case FEEDBACK_DIFFICULTY = 'FeedbackDifficulty';
case FEEDBACK_ENTERTAINING = 'FeedbackEntertaining';
case FEEDBACK_THEME = 'FeedbackTheme';
case FEEDBACK_TEXT = 'FeedbackText';
} }

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@@ -391,6 +391,16 @@ final class GameDashboardService
if ($readyPlayersCount === $numPlayers) { if ($readyPlayersCount === $numPlayers) {
$session->setStatus(SessionStatus::PLAYING); $session->setStatus(SessionStatus::PLAYING);
// Set the end timer
$game = $session->getGame();
/** @var \App\Game\Repository\GameSettingRepository $gameSettingRepo */
$gameSettingRepo = $this->entityManager->getRepository(\App\Game\Entity\GameSetting::class);
$totalTimeSetting = $gameSettingRepo->getSetting($game, \App\Game\Enum\GameSettingType::TOTAL_TIME);
$totalTime = $totalTimeSetting ? (int)$totalTimeSetting->getValue() : 3600; // Default to 60 minutes if not set
$session->setTimer((new \DateTime())->getTimestamp() + $totalTime);
$this->entityManager->persist($session); $this->entityManager->persist($session);
// Clean up ready settings // Clean up ready settings

View File

@@ -18,12 +18,14 @@
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}" data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}" data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}"
data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}" data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
data-api-check-finished-url="{{ path('game_api_check_finished', {session: session.id})|e('html_attr') }}"
data-lost-url="{{ path('game_lost', {session: session.id})|e('html_attr') }}"
data-screen="{{ screen|e('html_attr') }}" data-screen="{{ screen|e('html_attr') }}"
style="display:none"> style="display:none">
</div> </div>
<div id="game-timer"> <div id="game-timer" data-end-time="{{ session.timer }}">
00:30:00 --:--:--
</div> </div>
<div id="message-container"> <div id="message-container">

View File

@@ -0,0 +1,127 @@
{% extends 'base.html.twig' %}
{% block title %}Game Lost - {{ session.game.name }}{% endblock %}
{% block stylesheets %}
{{ parent() }}
<style>
body {
background-color: #1a1a1a;
color: #e0e0e0;
}
.card {
background-color: #2d2d2d;
border-color: #444;
color: #e0e0e0;
}
.form-label {
font-weight: bold;
}
.story-container {
font-style: italic;
border-left: 4px solid #dc3545;
padding-left: 20px;
margin-bottom: 30px;
}
.donation-section {
background-color: #333;
padding: 20px;
border-radius: 8px;
margin-bottom: 30px;
text-align: center;
}
.form-range::-webkit-slider-runnable-track {
background-color: #444;
}
.form-range::-moz-range-track {
background-color: #444;
}
.form-range::-webkit-slider-thumb {
background-color: #dc3545;
}
.form-range::-moz-range-thumb {
background-color: #dc3545;
}
</style>
{% endblock %}
{% block body %}
<div class="container mt-5 mb-5">
<div class="row justify-content-center">
<div class="col-md-8">
<div class="card shadow-lg">
<div class="card-header bg-danger text-white">
<h3 class="card-title mb-0">Game Over - Time's Up!</h3>
</div>
<div class="card-body">
<h4>{{ session.game.name }}</h4>
<hr>
<div class="story-container">
<p>
The screens flickered one last time before going completely dark. The hum of the servers ceased, replaced by an eerie silence.
The server seems to have shut itself down before the AI virus could complete its task in decoding the undercover agents.
</p>
<p>
In the days after some people are arrested for sabotaging the agency, but in the end nobody is convicted for the actions.
Lets hope the agents which were undercover are safe and the information needed is still saved to put the other criminals behind bars.
</p>
</div>
<div class="donation-section">
<h5>Support the Developer</h5>
<p>If you enjoyed the experience (even if you lost!), please consider a small donation to help me create more games.</p>
<a href="https://www.paypal.com/donate?hosted_button_id=X9X8KB6R6GMRU" target="_blank" class="btn btn-primary">
<i class="bi bi-paypal"></i> Donate via PayPal
</a>
</div>
<div class="feedback-form mt-4">
<h5>Feedback</h5>
<form method="post">
<div class="mb-3">
<label for="difficulty" class="form-label">How would you rate the difficulty? (<span id="difficulty-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="difficulty" name="difficulty" value="5" oninput="document.getElementById('difficulty-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="entertaining" class="form-label">How entertaining was it? (<span id="entertaining-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="entertaining" name="entertaining" value="5" oninput="document.getElementById('entertaining-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="theme" class="form-label">How was the theme? (<span id="theme-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="theme" name="theme" value="5" oninput="document.getElementById('theme-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="feedback" class="form-label">Additional Feedback</label>
<textarea class="form-control" id="feedback" name="feedback" rows="4" placeholder="Tell us more about your experience..."></textarea>
</div>
<div class="d-grid gap-2">
<button type="submit" class="btn btn-success">Submit Feedback & Return to Dashboard</button>
</div>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
{% endblock %}