35 Commits

Author SHA1 Message Date
Frank
641573842c Settings from env files 2026-01-09 13:08:09 +01:00
abc3712d97 Merge pull request 'timer-af-laten-lopen' (#12) from timer-af-laten-lopen into main
Reviewed-on: #12
2026-01-09 11:23:39 +00:00
Frank
66cb356955 Remove .env.* files from tracking and update .gitignore 2026-01-09 12:13:31 +01:00
Frank
ffd20f5535 Lost page 2026-01-08 20:32:21 +01:00
1b52f80448 Merge pull request 'start-all-at-the-same-time' (#11) from start-all-at-the-same-time into main
Reviewed-on: #11
2026-01-08 19:12:17 +00:00
Frank
b965f0f085 Added mercure to update when everyone is ready 2026-01-08 20:11:14 +01:00
Frank
c4c989db4c Trying to add waiting pages 2026-01-08 19:32:13 +01:00
37507bd169 Merge pull request 'admin-side' (#10) from admin-side into main
Reviewed-on: #10
2026-01-08 17:34:48 +00:00
Frank
732148a533 Look into session logfiles 2026-01-08 18:26:32 +01:00
Frank
50d7ce745c Logfiles for sessions 2026-01-08 18:14:56 +01:00
a475c1a268 Merge pull request 'set-correct-screens-for-players' (#9) from set-correct-screens-for-players into main
Reviewed-on: #9
2026-01-08 17:02:10 +00:00
Frank
1ae0f651d8 Most of the cat command 2026-01-08 17:02:16 +01:00
Frank
8e933631b2 Dynamic number of players 2026-01-08 15:49:47 +01:00
f8746207e6 Merge pull request 'plaatsen-return-messages' (#8) from plaatsen-return-messages into main
Reviewed-on: #8
2026-01-08 14:35:12 +00:00
Frank
e42966e618 Message when everyone is verified 2026-01-08 15:34:43 +01:00
Frank
e4976e51fa JWT token in env file 2026-01-08 14:40:51 +01:00
Frank van den Berg
65070688ec Make mercure work correctly 2026-01-08 13:05:40 +01:00
Frank
e54c870f05 Post return messages 2026-01-08 11:41:46 +01:00
f5aabafcc5 Merge pull request 'Verification done' (#7) from Rechten into main
Reviewed-on: #7
2026-01-07 19:53:58 +00:00
Frank
de4b7bca6a Verification done 2026-01-07 20:06:28 +01:00
c6adb00219 Merge pull request 'continue-puzzle-progress' (#6) from continue-puzzle-progress into main
Reviewed-on: #6
2026-01-07 16:50:36 +00:00
Frank
5f6ea89179 ls 2026-01-07 17:45:17 +01:00
Frank
c384fc3dd5 Sudo, rm and setup for ls 2026-01-07 15:00:28 +01:00
Frank
78b570bd75 Hint for first part 2026-01-07 14:33:10 +01:00
74f52db002 Merge pull request 'Created a dashboard and created an invite code for game sessions.' (#5) from game-pages into main
Reviewed-on: #5
2026-01-06 19:24:15 +00:00
Frank
56590a901f Created a dashboard and created an invite code for game sessions. 2026-01-06 20:23:46 +01:00
49045bc696 Merge pull request 'Game1-layout' (#4) from Game1-layout into main
Reviewed-on: #4
2026-01-06 19:21:58 +00:00
Frank
28ee969c29 Message on reload to hopefully stop the user. 2026-01-06 20:20:33 +01:00
Frank
7230520551 Layout done, probably need rework later on 2026-01-06 20:20:33 +01:00
Frank
59c1d97d84 Rechten van setup.sh 2026-01-06 20:20:17 +01:00
Frank van den Berg
3de1e907f2 Made it workable on docker containers 2026-01-06 19:48:33 +01:00
91c0c3e6d1 Merge pull request 'Commando's-given' (#3) from Commando's-given into main
Reviewed-on: #3
2026-01-06 11:05:48 +00:00
Frank
8e3807e079 Toevoeging van meer responses op messages 2026-01-05 23:37:36 +01:00
Frank
10c3dbc066 Updated rechten voor speler. Settings toegevoegd en onderdelen voor game1 toegevoegd. 2026-01-05 17:07:32 +01:00
Frank
af13be2196 Messages handling voor spel 1 2026-01-05 15:27:37 +01:00
77 changed files with 4670 additions and 96 deletions

16
.env
View File

@@ -25,7 +25,15 @@ APP_SECRET=
#
# DATABASE_URL="sqlite:///%kernel.project_dir%/var/data_%kernel.environment%.db"
# DATABASE_URL="mysql://app:!ChangeMe!@127.0.0.1:3306/app?serverVersion=8.0.32&charset=utf8mb4"
DATABASE_URL="mysql://escapepage:b.0nqrxJ%%2FD%%2ALuf9N@localhost:3306/escapepage?serverVersion=8.0.32&charset=utf8mb4"
DB_DRIVER=pdo_mysql
DB_SERVER_VERSION=8.0.32
DB_CHARSET=utf8mb4
DB_USER=escapepage
DB_PASSWORD="b.0nqrxJ/D*Luf9N"
DB_HOST=localhost
DB_PORT=3306
DB_NAME=escapepage
DATABASE_URL="${DB_DRIVER}://${DB_USER}:${DB_PASSWORD}@${DB_HOST}:${DB_PORT}/${DB_NAME}?serverVersion=${DB_SERVER_VERSION}&charset=${DB_CHARSET}"
###< doctrine/doctrine-bundle ###
###> symfony/messenger ###
@@ -57,7 +65,9 @@ MERCURE_URL=http://mercure/.well-known/mercure
# Public hub URL used by browsers
MERCURE_PUBLIC_URL=http://localhost:8090/.well-known/mercure
# Shared secret for signing JWTs (dev only). In prod, set via real env/secrets.
MERCURE_JWT_SECRET=!ChangeThisMercureJWT!
# Base URL for Mercure topics. Use .dev in development; override to .com in prod via .env.prod or real env.
MERCURE_JWT_SECRET=!ChangeThisMercureJWTSignedBySymfonySecretKey!
# CORS allowed origins (default)
MERCURE_CORS_ALLOWED_ORIGINS=http://localhost:8080
# Base URL for Mercure topics.
MERCURE_TOPIC_BASE=https://escapepage.dev
###< mercure ###

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@@ -1,4 +0,0 @@
###> symfony/framework-bundle ###
APP_SECRET=620e9ce5f88a714b636179eb39d5be4f
###< symfony/framework-bundle ###

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@@ -1,9 +0,0 @@
### Compiled or real environment variables should be used in production.
### Configure MAILER_DSN to use SendGrid API transport.
### Prefer storing SENDGRID_API_KEY using Symfony Secrets or real env vars.
###> symfony/mailer ###
# Example using SendGrid API key (replace with real secret via vault/secrets):
# SENDGRID_API_KEY=SG.xxxxx
MAILER_DSN=sendgrid+api://%env(resolve:SENDGRID_API_KEY)%@default
###< symfony/mailer ###

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@@ -1,3 +0,0 @@
# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'

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@@ -1,7 +1,10 @@
/* Game1 entry point built with Webpack Encore */
import './styles/game1.css';
function subscribeToMercure(mercurePublicUrl, topic) {
let sequenceFinished = false;
let stillPlayingSound = true;
function subscribeToMercure(mercurePublicUrl, topic, myScreen) {
try {
const url = mercurePublicUrl + '?topic=' + encodeURIComponent(topic);
const es = new EventSource(url);
@@ -10,6 +13,33 @@ function subscribeToMercure(mercurePublicUrl, topic) {
try {
const data = JSON.parse(event.data);
console.log('[Mercure][game1] Update:', data);
// data is [sendTo, message]
if (Array.isArray(data) && data.length >= 2) {
const sendTo = parseInt(data[0]);
// Filter: 0 means everyone, otherwise must match myScreen
if (sendTo !== 0 && sendTo !== parseInt(myScreen)) {
console.log('[Mercure][game1] Message not for this player, skipping.');
return;
}
const messageContainer = document.getElementById('message-container');
if (messageContainer) {
const msgEl = document.createElement('div');
msgEl.className = 'message';
msgEl.textContent = data[1];
msgEl.style.color = '#0F0'; // Green for incoming messages
msgEl.style.marginBottom = '10px';
messageContainer.appendChild(msgEl);
window.scrollTo(0, document.body.scrollHeight);
if(stillPlayingSound)
playSound();
console.log('[Mercure][game1] sequenceFinished status:', sequenceFinished);
if (sequenceFinished) {
flashRed();
}
}
}
} catch (e) {
console.log('[Mercure][game1] Raw event:', event.data);
}
@@ -25,6 +55,28 @@ function subscribeToMercure(mercurePublicUrl, topic) {
}
}
function playSound() {
const sound = document.getElementById('message-sound');
if (sound) {
sound.currentTime = 0;
sound.play().catch(e => console.warn('[Audio] Playback failed:', e));
}
}
function flashRed() {
console.log('[Game1] Triggering flashRed');
const body = document.body;
body.classList.remove('flash-red');
void body.offsetWidth; // Trigger reflow to restart animation
body.classList.add('flash-red');
// Also remove it after animation finishes so it's clean for inspection
setTimeout(() => {
body.classList.remove('flash-red');
console.log('[Game1] Removed flash-red class');
}, 150);
}
async function fetchJson(url, options = {}) {
const opts = { ...options };
const headers = new Headers(opts.headers || {});
@@ -60,6 +112,15 @@ document.addEventListener('DOMContentLoaded', async () => {
// Look for config injected by Twig in the page
const cfgEl = document.getElementById('mercure-config');
// Prevent/warn on page reload
window.addEventListener('beforeunload', (event) => {
// Standard way to trigger the browser's confirmation dialog
event.preventDefault();
// Included for compatibility with older browsers
event.returnValue = '';
});
if (!cfgEl) {
console.warn('[Mercure][game1] #mercure-config element not found on page');
return;
@@ -67,16 +128,64 @@ document.addEventListener('DOMContentLoaded', async () => {
const mercurePublicUrl = cfgEl.dataset.mercurePublicUrl;
const topic = cfgEl.dataset.topic;
const screen = cfgEl.dataset.screen;
const apiPingUrl = cfgEl.dataset.apiPingUrl;
const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
const userId = cfgEl.dataset.userId;
const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
const lostUrl = cfgEl.dataset.lostUrl;
if (mercurePublicUrl && topic) {
subscribeToMercure(mercurePublicUrl, topic);
subscribeToMercure(mercurePublicUrl, topic, screen);
} else {
console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
}
// Timer logic
const timerEl = document.getElementById('game-timer');
if (timerEl && timerEl.dataset.endTime) {
const endTime = parseInt(timerEl.dataset.endTime) * 1000;
const updateTimer = async () => {
const now = Date.now();
const diff = endTime - now;
if (diff <= 0) {
timerEl.textContent = '00:00:00';
// Timer reached zero, check with server
if (apiCheckFinishedUrl && lostUrl) {
try {
const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
if (response && response.finished) {
window.location.href = lostUrl;
return; // Stop the timer loop
}
} catch (e) {
console.error('[API][game1] Failed to check finished status:', e);
}
}
// Even if check failed or not finished, stop the loop if diff <= 0
// (though technically if the server says not finished, we might want to keep checking,
// but 00:00:00 usually means it's over).
return;
}
const hours = Math.floor(diff / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
const hDisplay = hours.toString().padStart(2, '0');
const mDisplay = minutes.toString().padStart(2, '0');
const sDisplay = seconds.toString().padStart(2, '0');
timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
setTimeout(updateTimer, 1000);
};
updateTimer();
}
// Demo API calls
try {
if (apiPingUrl) {
@@ -89,7 +198,7 @@ document.addEventListener('DOMContentLoaded', async () => {
if (apiEchoUrl) {
const echo = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message: 'from game1.js', ts: new Date().toISOString(), user: userId },
body: { message: 'from game1.js', ts: new Date().toISOString() },
});
console.log('[API][game1] echo →', echo);
} else {
@@ -98,4 +207,99 @@ document.addEventListener('DOMContentLoaded', async () => {
} catch (e) {
console.error('[API][game1] Request failed:', e);
}
// Add messages to message-container
const messageContainer = document.getElementById('message-container');
if (messageContainer) {
let messages = [
['System initializing...', 500],
['Connection established.', 200],
['Welcome agent to the mainframe.', 1000],
['Scanning...', 3000],
['Virus detected.', 500],
['Starting Mainframe help modus...', 2000],
['Help modus activated.', 500],
['Blocking virus activated', 0]
];
let currentMessageIndex = 0;
const printNextMessage = () => {
if (currentMessageIndex < messages.length) {
const msg = messages[currentMessageIndex];
const msgEl = document.createElement('div');
let extraClass = '';
if(msg[2])
extraClass = msg[2];
msgEl.className = 'message ' + extraClass;
msgEl.textContent = msg[0];
msgEl.style.marginBottom = '10px';
messageContainer.appendChild(msgEl);
window.scrollTo(0, document.body.scrollHeight);
playSound();
currentMessageIndex++;
setTimeout(printNextMessage, msg[1]);
if (sequenceFinished) {
flashRed();
}
} else {
// After it has printed a set of messages, it has to start a timer of 2 seconds
console.log('[Game1] All messages printed. Starting 2s timer to expand message-container height...');
setTimeout(() => {
messageContainer.style.height = '400vh';
const inputField = document.getElementById('input-message');
inputField.disabled = false;
// Add event listener for Enter key
inputField.addEventListener('keypress', async (e) => {
if (e.key === 'Enter') {
stillPlayingSound = false;
sequenceFinished = false;
const message = inputField.value.trim();
const msgEl = document.createElement('div');
msgEl.className = 'message';
msgEl.textContent = message;
msgEl.style.marginBottom = '10px';
messageContainer.appendChild(msgEl);
if (message && apiEchoUrl) {
inputField.value = '';
try {
const response = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message, ts: new Date().toISOString() },
});
console.log('[API][game1] message sent →', response);
if (response && response.result && Array.isArray(response.result.result)) {
response.result.result.forEach(text => {
const msgEl = document.createElement('div');
msgEl.className = 'message';
msgEl.textContent = text;
msgEl.style.marginBottom = '10px';
messageContainer.appendChild(msgEl);
});
window.scrollTo(0, document.body.scrollHeight);
}
} catch (err) {
console.error('[API][game1] Failed to send message:', err);
}
}
}
});
console.log('[Game1] message-container height changed to 400vh and input enabled');
sequenceFinished = true;
console.log('[Game1] sequenceFinished is now TRUE');
}, 2000);
}
};
printNextMessage();
}
});

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@@ -0,0 +1,10 @@
Undercover Report Case File 145-93
Agent: Carver (cover identity)
Date: 02/18 02/22
Subject operates a rural safehouse rumored to shelter fugitives and serve as a transient waypoint. Agents cover as a drifter seeking work provided entry in exchange for chores. On 02/19, visitors with gang tattoos arrived after midnight and were housed in separate rooms. Vehicles were parked under tree cover, and license plates were mudsmeared. On 02/20, the subject warned of “new heat in town” and began burning scrap papers in a barrel.
Later that night, a duffel of documents was left unattended. The agent briefly photographed maps with marked backroad routes and coded notes. The handwriting matches samples from a related case. On 02/21, the subject probed the agents story with pointed questions about prior arrests. Cover held after the agent recited the rehearsed backstory.
Cover credible but timelimited. Recommend immediate analysis of the photographed maps, ID of transient visitors via tattoos and vehicle features, and a synchronized warrant service before the location rotates to a fresh site.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,11 @@
Undercover Report Case File 19-52
Agent: Harper (cover identity)
Date: 07/22 07/26
Subject controls a pawnshop that exhibits transaction volumes and cash handling inconsistent with normal retail activity. Cover identity as electronics repair tech granted backroom access to the testing bench, DVR cabinet, and inventory cage. On 07/23, the subject hosted a closeddoor meeting with four associates who arrived separately and staggered departures. Through the vent grate, agent heard references to “offshore wires,” “clean accounts,” and “quarterend flush.” Subject maintained a spiral ledger with denominations recorded in columns that do not match typical pointofsale exports.
On 07/24, the subject ordered cameras repositioned to avoid capturing the safe directly. Agent was subtly tested regarding loyalty—assigned an afterhours soldering task while the subject counted bundled currency on the shop floor. Later that night, an unmarked van delivered two duffel bags that were moved to the vault without intake paperwork. Subject personally signed a receipt on blank stationery and pocketed the copy.
On 07/25, subject complained about “Treasury heat” and instructed the bookkeeper to route payments through two new accounts, both named with common surnames. Names did not match any employee records. Agent retrieved partial account numbers from a discarded note.
Cover remains credible. Recommend immediate financial taskforce review of the ledger, subpoena of the newly referenced accounts, and discreet licenseplate canvass for the van. Surveillance continuity is advised; subject exhibits rising paranoia yet continues to centralize cash at the location.

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@@ -0,0 +1,10 @@
Undercover Report Case File 130-62
Agent: Lennox (cover identity)
Date: 12/02 12/06
Subject runs an art gallery suspected of laundering through inflated valuations and forged provenance. Agent embedded as gallery assistant. On 12/03, the subject finalized a cash sale for a painting at five times market value to an anonymous buyer. On 12/04, the subject ordered an assistant to “adjust provenance papers,” instructing edits to dates and prior ownership. The font choice and printer bleed matched a stack of older certificates in a locked drawer.
On 12/05, a private viewing hosted foreign clients who avoided staff contact. One carried a briefcase later exchanged for a wrapped canvas in the loading alcove. On 12/06, the subject cautioned staff not to speak with authorities and appeared tense while counting cash in the office.
Cover secure. Recommend seizure of the forged documents, liaison with culturalproperty experts to authenticate inventory, and identification of the foreign clients via travel manifests and nearby CCTV.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,12 @@
Undercover Report Case File 94-31
Agent: Donovan (cover identity)
Date: 06/01 06/05
Subject operates a private marina suspected of facilitating smuggling. Agents cover as a yacht mechanic provides daily access to slips and latenight maintenance calls. On 06/02, the subject directed the agent to assist with unloading three sealed crates from a speedboat arriving past midnight. Crates bore generic “marine supplies” stickers; handlers treated them with unusual care. Opening was not feasible without tipping the crew.
On 06/03, a heated exchange with a subordinate revealed concerns over “late payments” from overseas. The subject warned that debts must be cleared “before customs comes sniffing.” The tone suggested reliance on offshore accounts. On 06/04, the subject introduced an associate known only as “Captain,” who exhibited military bearing and carried a sidearm; conversation centered on moving delivery windows to avoid routine patrol sweeps.
On 06/05, the subject carried a heavy duffel into the office and drew blinds for over an hour. Subsequent demeanor was relaxed, implying a successful cash reconciliation.
Cover intact. Recommend forensic review of marina accounting, financial tracing of suspected offshore links, and coordination with harbor patrol to flag vessels matching the speedboats profile.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,10 @@
Undercover Report Case File 98-07
Agent: Fletcher (cover identity)
Date: 07/11 07/14
Subject serves as a lieutenant managing a distribution hub inside an abandoned textile mill. Cover identity as a shellcompany delivery driver grants entrance to the loading dock and elevator cages. On 07/12, the subject assigned the agent to ferry sealed packages to a storagelocker complex registered under a false name. Package weight and precautions suggest narcotics. Keys on a ring were photographed; several cuts matched lockers in Row C.
On 07/13, the subject referenced “Chicago buyers,” instructing the crew to increase output despite lawenforcement chatter. Morale appeared strained. On 07/14, the subject gathered the crew, delivered a loyalty speech about “traitors,” and scanned faces while the enforcer lingered by the door. No direct challenge to the agent, but suspicion is rising.
Cover holds but the environment is volatile. Recommend warrants for the locker complex keyed to the photographed cuts, discreet traffic stops on the distribution couriers, and a contingency extraction plan should violence erupt at the mill.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,10 @@
Undercover Report Case File 123-88
Agent: Holloway (cover identity)
Date: 11/04 11/08
Subject leverages a regional trucking firm to move contraband under cover of legitimate freight. Agents cover as a dispatcher assistant enables access to GPS routes and driver notes. On 11/05, routing orders labeled “detour deliveries” consistently bypassed weigh stations, and manifests showed weight mismatches. On 11/06, the subject instructed a driver to deliver “straight to the mountain cabin,” providing coordinates later confirmed by GPS ping.
On 11/07, news of lawenforcement activity near the interstate caused the subject to cancel multiple runs. Crew anxiety rose. On 11/08, the subject praised the agent for rerouting a truck around a checkpoint, further legitimizing the cover.
Cover intact. Recommend aerial survey of the coordinates to identify storage, placement of covert trackers on the detour fleet, and financial review of the dispatch accounts to map the laundering flow.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,11 @@
Undercover Report Case File 31-11
Agent: Vega (cover identity)
Date: 09/04 09/07
Subject runs a rural pharmacy with unusually high order volumes for specific controlled substances. Agents cover as a delivery technician enabled access to loading doors and packing slips. On 09/05, the subject accepted a pallet of blister packs outside normal receiving hours, directing it straight to a side room. Labels were legitimate, but lot numbers did not appear in the chainofcustody app used elsewhere in the store. Staff avoided eye contact and deferred to the subject for every deviation.
On 09/06, two sedan drivers arrived within minutes of each other, both collecting “returns” in sealed totes. Agent observed the subject bypassing the returns register and printing generic labels from a standalone thermal unit. Drivers refused signatures and left via the alley. The subject later shredded a stack of thermal drafts without balancing the counts.
On 09/07, agent overheard a phone call in which the subject referenced “doctor packs,” “holiday traffic,” and “quota pressure.” The cadence suggested coordination with a prescriber and an external distributor. The subjects mood shifted sharply after the call; staff were told to “keep it to cash only” for the remainder of the day.
Cover remains viable. Recommend a joint audit with state pharmacy regulators, review of the lot numbers observed, and controlled buys through the returns channel to document diversion.

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@@ -0,0 +1,12 @@
Undercover Report Case File 53-28
Agent: Navarro (cover identity)
Date: 02/01 02/04
Subject owns a private courier service that advertises sameday delivery for tech firms. Shipment profiles and driver chatter suggest the operation moves highend electronics and cryptomining components off the books. Agents cover as a dispatch assistant provided map access and driver rotations. On 02/02, the subject created a route labeled “white run” that bypassed weigh stations and used alley handoffs. Driver later returned with a sealed envelope and no signature trail.
On 02/03, a pallet bearing unfamiliar consignee codes was loaded into a van with interior panels removed—consistent with contraband concealment. Subject lectured staff about “never opening the blue totes,” then carried one into a locked server closet. Agent heard a fan spinup and a brief data sync tone from a nearby laptop, implying a quickclone procedure.
On 02/04, the subject hinted the agent could “graduate to vest access” if weekend performance stayed quiet. A senior driver mentioned “hash boards” failing in transit and needing replacements before “the buyer from Reno flies out.”
Cover stable. Recommend covert GPS beacons on the whiterun vans, subpoena of the couriers API logs for the locked server closet, and coordination with aircargo teams for the Reno timeline.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,10 @@
Undercover Report Case File 117-56
Agent: OConnor (cover identity)
Date: 10/15 10/18
Subject operates an illegal backroom poker circuit that attracts midtier executives and local power brokers. Agents cover as a wealthy gambler provided entry. On 10/16, buyins far exceeded legal thresholds, and the subject boasted of protection from “friends in city hall.”
On 10/17, an argument erupted between the subject and an enforcer over unpaid debts. Threats were made, but play resumed. On 10/18, the subject introduced an associate known as “Silver,” carrying a distinctive lighter described in other investigations. Presence of Silver indicates links to a broader network handling collections and intimidation.
Cover stable. Recommend financial surveillance on the regular players, quiet corruption probe on the purported city contacts, and a tailored raid plan that mitigates risk to civilians at the gaming site.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,12 @@
Undercover Report Case File 72-90
Agent: Quinn (cover identity)
Date: 08/09 08/12
Subject fronts a small software firm that has attracted highrisk clients seeking datascraping and intrusion services. Agent embedded as a temporary QA tester, which offered proximity to build pipelines and the staging server. On 08/10, the subject approved a latenight push titled “crawlerplus” that contained modules for credential stuffing and proxy rotation. The code branch was kept off the main repository and shared via encrypted zip.
On 08/11, two visitors arrived with no badges and were escorted directly to the conference room. Subject requested the agent run a “sandbox smoke test” while the visitors watched a dashboard of login attempts against thirdparty targets. Conversation referenced “clean lists,” “UID harvest,” and “deliverables by Friday.”
On 08/12, the subject floated a contract expansion involving a custom build for “telecom metadata capture.” When the agent hesitated, the subject advised to “just test the pipeline; leave the contracts to me.” Security posture inside the firm is lax; logs rotate every twentyfour hours without retention.
Cover credible. Recommend rapid legal hold to preserve server images, quiet outreach to targeted platforms to harden defenses, and preparation for a coordinated search warrant before the next deliverables window.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,12 @@
Undercover Report Case File 61-05
Agent: Carter (cover identity)
Date: 03/14 03/17
Subject operates a livestock auction and feed cooperative used as a cashhandling hub for a broader laundering scheme. Agents cover as a regional feed rep granted access to the back office and the weighticket printer. On 03/15, the subject directed staff to reprint weights for three lots and staple them over originals, inflating values by roughly thirty percent. Cash payouts were then split into smaller envelopes labeled as “hauler fees.”
On 03/16, a trailer arrived after closing with no consignor paperwork. Subject ushered the driver to the scales, then recorded a manual weight entry without zeroing the platform. Later, agent noted the same trailer departed with bales stacked higher than safety guidelines, suggesting a swap onsite.
On 03/17, the subject met with a banker in the café booth. Heard fragments: “seasonal float,” “parcel deposits,” and “dont trigger CTRs.” The banker left through the side door, avoiding cameras.
Cover remains intact. Recommend forensic review of scale logs, unannounced compliance checks tied to animalwelfare authorities as legitimate cover, and analysis of deposit structuring patterns that match the inflated weightickets.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,12 @@
Undercover Report Case File 46-77
Agent: Ellis (cover identity)
Date: 11/08 11/11
Subject supervises a containeryard subcontractor with access to highvalue import bays. Agent entered as a craneoperator trainee assigned to night shifts. On 11/09, subject instructed the crew to reposition a fortyfooter from the manifest queue to an unnumbered slot behind the scrap pile. The container seal had a fresh dab of paint across the latch consistent with a reapplied counterfeit seal. Yard cameras were left panning, creating reliable blind spots of twenty to thirty seconds.
On 11/10, the subject met with two visitors at the fence line and exchanged a clipboard without approaching the office. Agent overheard them discuss “blank HS codes” and “holiday backlog.” The conversation implies a counterfeitelectronics shipment misdeclared to avoid inspection. Later, subject distributed burner keycards for the east pedestrian gate, instructing workers to “switch badges” if stopped.
On 11/11, a third party attempted to tip the agent to accept overtime in exchange for keeping a particular bay unsupervised. Agent declined while maintaining cover as rulebound but inexperienced. The subject appeared satisfied the lane would remain quiet.
Cover intact. Recommend customs partnership to flag the suspect container by serial, deploy a mobile Xray with minimal yard disruption, and audit badge access logs for the east gate.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,12 @@
Undercover Report Case File 89-47
Agent: Dalton (cover identity)
Date: 10/05 10/08
Subject leads a motorcycle club that moonlights as a gunrunning and protection outfit. Agent entered as an auto detailer offering cutrate work on club vehicles. On 10/06, the subject invited the agent to a backlot barbecue where patched members traded cash for small boxes moved from saddlebag to saddlebag. A prospect muttered about “.30 cal uppers” and a “desert range test.”
On 10/07, the club sergeantatarms demanded that the agent fix a VIPs truck immediately, creating a loyalty test. While retrieving tools, the agent observed a crate under a tarp with oilpaperwrapped parts and a stencil for a defunct manufacturer. Numbers were partially filed. The subject later bragged about buyers “east of the pass.”
On 10/08, a convoy departed in staggered pairs. The subject ordered phones in airplane mode and handed out paper maps with predrawn detours. A follower crashed a bike on loose gravel; the group paused in a blind spot, repositioned a crate, and continued.
Cover remains plausible. Recommend roadside interdiction coordinated with Highway Patrol, ballistics work on recovered parts, and asset development targeting the prospect who appears chatty under alcohol.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,11 @@
Undercover Report Case File 25-39
Agent: Doyle (cover identity)
Date: 04/03 04/06
Subject operates a small river ferry and maintenance dock that appear to facilitate contraband transfers between barges at offschedule hours. Agents cover as an outofwork boat mechanic provided routine access to bilge areas and tool lockers. On 04/04, subject instructed the crew to keep the north slip unlit after midnight and to disable the dock camera claiming a blown fuse. The camera was found unplugged rather than damaged. Two crates moved from a barge to a skiff without paperwork.
On 04/05, agent overheard the subject arguing with a radio contact over “ore purity” and “assay timing.” The phrasing suggests smuggling of highvalue metals rather than typical street narcotics. Crew members wore gloves and avoided scraping the crates corners, reinforcing the inference of dense contents. A handheld Geiger counter case was observed in the tool cage, but no reading event was witnessed.
On 04/06, the subject requested help fabricating a false enginerepair ticket to explain downtime for Barge 12. Ticket was signed under a false corporate name and backdated. Subject appeared calm after the forgery, then paid crew in cash envelopes with inconsistent denominations.
Cover intact. Recommend discreet sampling of riverbed residue near the north slip, crosschecking barge manifests for Barge 12, and coordination with environmental regulators to justify covert inspections without alerting the subject.

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@@ -0,0 +1,10 @@
Undercover Report Case File 102-45
Agent: Sanders (cover identity)
Date: 08/19 08/23
Subject manages an upscale restaurant suspected of laundering illicit gambling proceeds. Agent embedded as a sommelier, granting access to private dining rooms and basement storage. On 08/20, the subject hosted three suited men; the room was sealed and guarded. While pouring, the agent heard references to “clearing accounts” and “westcoast expansion.” The subject kept a handwritten ledger with columns that do not reconcile with the pointofsale exports.
On 08/22, a delivery van bypassed normal suppliers and offloaded crates into the walkin freezer with no perishables labeling. Handlers displayed tactical posture inconsistent with food service. On 08/23, the subject warned staff about inspections and emphasized silence, revealing controlled anxiety.
Cover remains secure; agent perceived as competent and unthreatening. Recommend parallel financial audit, supplierchain verification, and a timed inspection aligned with the offcycle delivery pattern.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,12 @@
Undercover Report Case File 81-33
Agent: Raines (cover identity)
Date: 01/18 01/21
Subject manages a boutique hotel that periodically closes floors for “private events.” Agents cover as nightshift concierge grants exposure to guest registries and keyencoder logs. On 01/19, the subject blocked out Level 5 under a shell company and delivered sealed envelopes to three suites. Noise and foot traffic suggested an invitationonly auction. Staff were instructed to use service stairs only and disable the lobby feed for two hours citing maintenance.
On 01/20, two SUVs with obscured plates arrived at the loading bay. Items resembling art crates and a locked pelican case were transferred to Suite 512. A known broker briefly appeared in the hallway, then vanished into the service lift. The minibar inventory showed no consumption despite the headcount—common during short, transactional gatherings.
On 01/21, the subject praised the agent for “discretion” and hinted at a permanent role. Later, housekeeping turned over a discarded bidder paddlestick with handwritten totals. Figures exceeded declared room revenue by a wide margin.
Cover holds. Recommend targeted warrants for the shell company, a parallel probe into the broker, and a controlled interruption on the next “private” floor closure to preserve evidence while minimizing guest disruption.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,10 @@
Undercover Report Case File 138-24
Agent: Bennett (cover identity)
Date: 01/12 01/15
Subject manages a modest construction company that appears to use job sites for concealment and cash skimming. Agent hired as temporary labor. On 01/13, a hidden compartment beneath scaffolding yielded two heavy duffels that the subject moved to a pickup without logging materials. The foreman kept crew distant with a noisecontrol pretext.
On 01/14, the subject argued with a partner about “federal contracts” and “kickbacks,” implying bidrigging and publiccorruption exposure. On 01/15, the subject praised the agents work and hinted at “bigger projects,” a sign of attempted grooming for riskier tasks.
Cover maintained. Recommend forensic review of procurement records, site searches keyed to concealed compartments, and interviews with subcontractors likely aware of the skimming practice.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

View File

@@ -0,0 +1,10 @@
Undercover Report Case File 110-19
Agent: Mitchell (cover identity)
Date: 09/07 09/10
Subject runs a repair garage that doubles as a weapons workshop. Agent embedded as a parttime apprentice. On 09/08, the subject modified rifles at a back bench outfitted with jigs, thread cutters, and solvent traps. Multiple unserialized receivers were visible. The subject bragged about clients who “pay for silence.”
On 09/09, a phone call arranged delivery of “three crates” to a desert rendezvous, specifying urgency and “militarygrade parts.” On 09/10, the subject tested the agent with a drop of a box labeled scrap to an abandoned rail yard. The weight and rattle suggested mixed metal components. Delivery completed under surveillance without opening to preserve cover.
Cover intact though scrutiny is increasing. Recommend immediate tracing of the railyard contact, controlled intercept of the desert transfer, and NIBIN checks on recovered parts.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

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@@ -0,0 +1,11 @@
Undercover Report Case File 07-14
Agent: Mason (cover identity)
Date: 06/12 06/15
Subject continues to operate a cashheavy nightclub believed to be central to midlevel narcotics distribution in the northwest sector. Cover identity as parttime bartender remains effective and provides nightly access to storeroom traffic and the restricted back hallway behind the stage. On 06/13, the subject supervised delivery of three sealed cartons labeled as beverage syrups. The weight and the handlers posture suggested dense contents inconsistent with that label. Subject instructed all staff to avoid contact and to log the cartons as vendor overstock without serials.
On 06/14, the subject held a closeddoor conversation with a courier known locally as “Rico.” Portions overheard included references to a “Miami truck” and “eastcoast push.” Tone implied urgency and reliance on corrupt support, described as “our friend at permits.” Identity of the alleged official remains unknown. Later that evening, a floor manager tested staff loyalty by asking casual questions about police patrol patterns near 12th Street.
On 06/15, subject gave the agent an envelope for a routine offsite drop. Envelope was briefly photographed under pretext of retrieving car keys; contents included a short ledger with coded initials, tally marks, and four phone numbers written in alternating ink colors. Envelope was delivered intact to avoid suspicion. Subjects postdrop demeanor appeared relaxed, suggesting the transaction cleared immediate obligations.
Cover remains intact, with agent perceived as reliable but peripheral. Recommend discreet financial analysis of the ledger numbers, targeted canvass for the unknown permits contact, and coordination with portofentry teams to watch for southtonorth freight aligning with subjects timetable.

View File

@@ -0,0 +1,12 @@
Undercover Report Case File 92-14
Agent: Langston (cover identity)
Date: 05/10 05/14
Subject continues to expand operations through a network of import/export fronts in the industrial docklands. Cover identity as an independent freight consultant has provided access to routing meetings and latenight inspections. On 05/11, the subject oversaw containers labeled “agricultural machinery” with weights above manifest and brandnew locks. Handlers were armed and avoided eye contact. No safe chance to open containers without exposure.
On 05/12, the subject introduced an associate, “Gallo,” who quizzed the agent on Gulfport customs routines and inspection frequencies. Questions implied an imminent push of highvalue contraband through maritime lanes with compromised timing windows. The crew canceled two runs after learning of a regional seizure, and the subject complained about “partners overseas losing patience.”
On 05/14, a briefcase exchange at a dockside café lasted under two minutes; the subject accepted the case and passed it to Gallo without inspection. Both appeared tense but determined.
Cover remains stable yet fragile. Recommend expanded surveillance at the targeted warehouses, customs liaisons to flag the specific manifest anomalies noted, and a rapid extraction plan if the crew pivots to violent vetting.
Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible. Cover remains intact. Recommend continued surveillance and coordinated warrants when feasible.

View File

@@ -0,0 +1,20 @@
095_07-14.txt 07-14 Mason
007_19-52.txt 19-52 Harper
083_25-39.txt 25-39 Doyle
019_31-11.txt 31-11 Vega
075_46-77.txt 46-77 Ellis
031_53-28.txt 53-28 Navarro
072_61-05.txt 61-05 Carter
064_72-90.txt 72-90 Quinn
091_81-33.txt 81-33 Raines
079_89-47.txt 89-47 Dalton
098_92-14.txt 92-14 Langston
012_94-31.txt 94-31 Donovan
016_98-07.txt 98-07 Fletcher
087_102-45.txt 102-45 Sanders
094_110-19.txt 110-19 Mitchell
063_117-56.txt 117-56 OConnor
017_123-88.txt 123-88 Holloway
011_130-62.txt 130-62 Lennox
093_138-24.txt 138-24 Bennett
001_145-93.txt 145-93 Carver

View File

@@ -1,17 +1,93 @@
/* Styles specific to Game1 */
/* page-level indicator to confirm CSS is loaded */
body.game1-page {
/* subtle background tint so you can visually confirm on /game */
background-color: #f9fbff;
/* Custom scrollbar for WebKit browsers */
html::-webkit-scrollbar,
body::-webkit-scrollbar {
width: 1px;
}
/* example component style */
.game1-banner {
padding: 1rem 1.25rem;
border: 1px solid #cfe2ff;
background: #e9f2ff;
color: #0b5ed7;
border-radius: 8px;
margin: 1rem 0;
html::-webkit-scrollbar-track,
body::-webkit-scrollbar-track {
background: #000;
}
html::-webkit-scrollbar-thumb,
body::-webkit-scrollbar-thumb {
background: #F00;
}
/* Standard properties for Firefox */
body {
background-color: #000;
min-height: 100vh;
font-family: monospace;
margin: 0;
scrollbar-width: thin;
scrollbar-color: #F00 #000;
}
div#game-timer {
position: fixed;
top: 0;
left: 0;
width: 100%;
padding: 20px;
background-color: #000;
color: #F00;
font-size: 28px;
z-index: 100;
}
div#message-container {
padding: 20px;
padding-top: 80px; /* Space for fixed timer */
display: flex;
flex-direction: column;
justify-content: flex-end;
min-height: calc(100vh - 100px); /* Fill most of the viewport initially */
box-sizing: border-box;
font-size: 20px;
}
div.message {
color: #C0C0C0;
white-space: pre-wrap;
}
div#input {
padding: 20px;
}
input#input-message {
width: 100%;
padding: 10px;
background: #111;
border: 1px solid #A00000;
color: #C0C0C0;
font-size: 18px;
box-sizing: border-box;
font-family: monospace;
}
.flash-red::after {
content: '';
position: fixed;
bottom: 0;
left: 0;
right: 0;
height: 100px;
pointer-events: none;
background: linear-gradient(to top, rgba(255, 0, 0, 0.8), transparent);
animation: flash-red-anim 0.1s linear forwards;
z-index: 9999;
}
@keyframes flash-red-anim {
0% {
opacity: 1;
}
100% {
opacity: 0;
}
}

View File

@@ -7,11 +7,11 @@ services:
environment:
# Uncomment the following line to disable HTTPS,
#SERVER_NAME: ':80'
MERCURE_PUBLISHER_JWT_KEY: '!ChangeThisMercureHubJWTSecretKey!'
MERCURE_SUBSCRIBER_JWT_KEY: '!ChangeThisMercureHubJWTSecretKey!'
MERCURE_PUBLISHER_JWT_KEY: ${MERCURE_JWT_SECRET}
MERCURE_SUBSCRIBER_JWT_KEY: ${MERCURE_JWT_SECRET}
# Set the URL of your Symfony project (without trailing slash!) as value of the cors_origins directive
MERCURE_EXTRA_DIRECTIVES: |
cors_origins http://127.0.0.1:8000
cors_origins ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
# Comment the following line to disable the development mode
command: /usr/bin/caddy run --config /etc/caddy/dev.Caddyfile
healthcheck:

View File

@@ -1,6 +1,14 @@
doctrine:
dbal:
url: '%env(resolve:DATABASE_URL)%'
# url: '%env(resolve:DATABASE_URL)%'
driver: '%env(DB_DRIVER)%'
server_version: '%env(DB_SERVER_VERSION)%'
host: '%env(DB_HOST)%'
port: '%env(DB_PORT)%'
user: '%env(DB_USER)%'
password: '%env(DB_PASSWORD)%'
dbname: '%env(DB_NAME)%'
charset: '%env(DB_CHARSET)%'
# IMPORTANT: You MUST configure your server version,
# either here or in the DATABASE_URL env var (see .env file)

View File

@@ -3,4 +3,6 @@ mercure:
default:
url: '%env(MERCURE_URL)%'
public_url: '%env(MERCURE_PUBLIC_URL)%'
jwt: '%env(MERCURE_JWT_SECRET)%'
jwt:
secret: '%env(MERCURE_JWT_SECRET)%'
publish: ['*']

View File

@@ -26,4 +26,4 @@ framework:
Symfony\Component\Notifier\Message\SmsMessage: async
# Route your messages to the transports
# 'App\Message\YourMessage': async
'App\Tech\Message\ProcessTaskMessage': async

View File

@@ -16,5 +16,9 @@ services:
App\:
resource: '../src/'
App\Game\Service\GameResponseService:
arguments:
$projectDir: '%kernel.project_dir%'
# add more service definitions when explicit configuration is needed
# please note that last definitions always *replace* previous ones

View File

@@ -5,7 +5,7 @@ services:
php:
build:
context: ..
dockerfile: php/Dockerfile
dockerfile: docker/php/Dockerfile
container_name: escapepage-php
volumes:
- ../:/var/www/html:delegated
@@ -18,6 +18,23 @@ services:
- backend
restart: unless-stopped
php-worker:
build:
context: ..
dockerfile: docker/php/Dockerfile
container_name: escapepage-php-worker
volumes:
- ../:/var/www/html:delegated
environment:
APP_ENV: dev
depends_on:
- database
- mercure
command: ["php", "bin/console", "messenger:consume", "async", "-vv"]
networks:
- backend
restart: unless-stopped
nginx:
image: nginx:1.29.4-alpine
container_name: escapepage-nginx
@@ -46,12 +63,12 @@ services:
container_name: escapepage-mercure
environment:
SERVER_NAME: ":80"
MERCURE_PUBLISHER_JWT_KEY: ${MERCURE_JWT_SECRET:-!ChangeThisMercureJWT!}
MERCURE_SUBSCRIBER_JWT_KEY: ${MERCURE_JWT_SECRET:-!ChangeThisMercureJWT!}
MERCURE_CORS_ALLOWED_ORIGINS: http://localhost:8080
MERCURE_PUBLISH_ALLOWED_ORIGINS: http://localhost:8080
MERCURE_PUBLISHER_JWT_KEY: ${MERCURE_JWT_SECRET}
MERCURE_SUBSCRIBER_JWT_KEY: ${MERCURE_JWT_SECRET}
MERCURE_CORS_ALLOWED_ORIGINS: ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
MERCURE_PUBLISH_ALLOWED_ORIGINS: ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
MERCURE_EXTRA_DIRECTIVES: |
cors_origins http://localhost:8080
cors_origins ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
# Allow anonymous subscribers in dev only
anonymous
ports:
@@ -65,9 +82,9 @@ services:
image: mysql:8.0
container_name: escapepage-db
environment:
MYSQL_DATABASE: ${MYSQL_DATABASE:-app}
MYSQL_USER: ${MYSQL_USER:-app}
MYSQL_PASSWORD: ${MYSQL_PASSWORD:-!ChangeMe!}
MYSQL_DATABASE: ${DB_NAME:-app}
MYSQL_USER: ${DB_USER:-app}
MYSQL_PASSWORD: ${DB_PASSWORD:-!ChangeMe!}
MYSQL_ROOT_PASSWORD: ${MYSQL_ROOT_PASSWORD:-root}
healthcheck:
test: ["CMD", "mysqladmin", "ping", "-h", "127.0.0.1", "-uroot", "-p${MYSQL_ROOT_PASSWORD:-root}"]

View File

@@ -1,11 +1,20 @@
FROM php:8.5.1-fpm-alpine3.23
FROM php:8.3-fpm-alpine
# Install system deps
RUN apk add --no-cache bash git icu-dev libzip-dev oniguruma-dev
RUN apk add --no-cache \
bash \
git \
icu-dev \
libzip-dev \
oniguruma-dev \
g++ \
make \
nodejs \
npm
# Install PHP extensions
RUN docker-php-ext-configure intl \
&& docker-php-ext-install -j$(nproc) intl pdo pdo_mysql opcache
&& docker-php-ext-install -j$(nproc) intl pdo pdo_mysql opcache zip
# Install composer
ENV COMPOSER_ALLOW_SUPERUSER=1 \
@@ -13,7 +22,7 @@ ENV COMPOSER_ALLOW_SUPERUSER=1 \
COPY --from=composer:2 /usr/bin/composer /usr/bin/composer
# Configure PHP
COPY php.ini $PHP_INI_DIR/conf.d/zz-custom.ini
COPY docker/php/php.ini $PHP_INI_DIR/conf.d/zz-custom.ini
WORKDIR /var/www/html

View File

@@ -66,12 +66,15 @@ dc up "${BUILD_ARGS[@]}"
# Helper to run commands in php container
pexec() { dc exec -T php "$@"; }
# Wait for database to be healthy (mariadb)
# Wait for database to be healthy (mariadb/mysql)
printf "Waiting for database to be healthy..."
# Use docker inspect health status
DB_HEALTH=""
for i in {1..60}; do
DB_HEALTH=$(docker inspect -f '{{.State.Health.Status}}' "$(docker ps --filter name=_database_ --format '{{.ID}}' | head -n1)" 2>/dev/null || true)
DB_ID=$(dc ps -q database 2>/dev/null || true)
if [ -n "$DB_ID" ]; then
DB_HEALTH=$(docker inspect -f '{{.State.Health.Status}}' "$DB_ID" 2>/dev/null || true)
fi
if [ "$DB_HEALTH" = "healthy" ]; then
echo " OK"
break
@@ -79,7 +82,7 @@ for i in {1..60}; do
printf "."
sleep 2
if [ "$i" -eq 60 ]; then
echo "\nWarning: database health check not healthy yet, continuing anyway."
echo -e "\nWarning: database health check not healthy yet, continuing anyway."
fi
done
@@ -100,11 +103,23 @@ if grep -q '^APP_SECRET=$' "$ROOT_DIR/.env" 2>/dev/null; then
fi
# Prepare DB
pexec php bin/console doctrine:database:create --if-not-exists || true
pexec php bin/console doctrine:migrations:migrate -n || true
echo "Creating database if it doesn't exist..."
pexec php bin/console doctrine:database:create --if-not-exists
echo "Running migrations..."
pexec php bin/console doctrine:migrations:migrate -n
# Import JS deps (Importmap/Asset Mapper)
pexec php bin/console importmap:install || true
if [ -f "$ROOT_DIR/importmap.php" ]; then
pexec php bin/console importmap:install || true
fi
# Build assets if using Webpack Encore
if [ -f "$ROOT_DIR/package.json" ]; then
echo "Installing npm dependencies..."
pexec npm install
echo "Building assets..."
pexec npm run build
fi
APP_URL=http://localhost:8080
MAILPIT_URL=http://localhost:8025
@@ -117,10 +132,12 @@ Open the app: $APP_URL
Mailpit (dev): $MAILPIT_URL
Common commands:
(cd docker && $DOCKER_COMPOSE logs -f nginx)
(cd docker && $DOCKER_COMPOSE logs -f php)
(cd docker && $DOCKER_COMPOSE exec php bash)
(cd docker && $DOCKER_COMPOSE down)
(cd "$DOCKER_DIR" && $DOCKER_COMPOSE logs -f nginx)
(cd "$DOCKER_DIR" && $DOCKER_COMPOSE logs -f php)
(cd "$DOCKER_DIR" && $DOCKER_COMPOSE logs -f php-worker)
(cd "$DOCKER_DIR" && $DOCKER_COMPOSE exec php bash)
(cd "$DOCKER_DIR" && $DOCKER_COMPOSE exec php npm run watch)
(cd "$DOCKER_DIR" && $DOCKER_COMPOSE down)
You can re-run this script any time. Use --no-build to skip rebuilding images.
EOT

View File

@@ -0,0 +1,41 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260105113139 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE game (id INT AUTO_INCREMENT NOT NULL, name VARCHAR(255) NOT NULL, number_of_players INT NOT NULL, status VARCHAR(20) NOT NULL, PRIMARY KEY(id)) DEFAULT CHARACTER SET utf8mb4 COLLATE `utf8mb4_unicode_ci` ENGINE = InnoDB');
$this->addSql('CREATE TABLE player (id INT AUTO_INCREMENT NOT NULL, session_id INT NOT NULL, user_id INT NOT NULL, screen INT NOT NULL, INDEX IDX_98197A65613FECDF (session_id), INDEX IDX_98197A65A76ED395 (user_id), PRIMARY KEY(id)) DEFAULT CHARACTER SET utf8mb4 COLLATE `utf8mb4_unicode_ci` ENGINE = InnoDB');
$this->addSql('CREATE TABLE session (id INT AUTO_INCREMENT NOT NULL, game_id INT NOT NULL, status VARCHAR(20) NOT NULL, timer INT NOT NULL, created DATETIME NOT NULL, INDEX IDX_D044D5D4E48FD905 (game_id), PRIMARY KEY(id)) DEFAULT CHARACTER SET utf8mb4 COLLATE `utf8mb4_unicode_ci` ENGINE = InnoDB');
$this->addSql('ALTER TABLE player ADD CONSTRAINT FK_98197A65613FECDF FOREIGN KEY (session_id) REFERENCES session (id)');
$this->addSql('ALTER TABLE player ADD CONSTRAINT FK_98197A65A76ED395 FOREIGN KEY (user_id) REFERENCES `user` (id)');
$this->addSql('ALTER TABLE session ADD CONSTRAINT FK_D044D5D4E48FD905 FOREIGN KEY (game_id) REFERENCES game (id)');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE player DROP FOREIGN KEY FK_98197A65613FECDF');
$this->addSql('ALTER TABLE player DROP FOREIGN KEY FK_98197A65A76ED395');
$this->addSql('ALTER TABLE session DROP FOREIGN KEY FK_D044D5D4E48FD905');
$this->addSql('DROP TABLE game');
$this->addSql('DROP TABLE player');
$this->addSql('DROP TABLE session');
}
}

View File

@@ -0,0 +1,31 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260105121159 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE player ADD level JSON DEFAULT NULL');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE player DROP level');
}
}

View File

@@ -0,0 +1,39 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260105155949 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE game_setting (id INT AUTO_INCREMENT NOT NULL, game_id INT NOT NULL, name VARCHAR(255) NOT NULL, value LONGTEXT DEFAULT NULL, INDEX IDX_AB6C7B7E48FD905 (game_id), PRIMARY KEY(id)) DEFAULT CHARACTER SET utf8mb4 COLLATE `utf8mb4_unicode_ci` ENGINE = InnoDB');
$this->addSql('CREATE TABLE session_setting (id INT AUTO_INCREMENT NOT NULL, session_id INT NOT NULL, player_id INT DEFAULT NULL, name VARCHAR(255) NOT NULL, value LONGTEXT DEFAULT NULL, INDEX IDX_8DAC3AC2613FECDF (session_id), INDEX IDX_8DAC3AC299E6F5DF (player_id), PRIMARY KEY(id)) DEFAULT CHARACTER SET utf8mb4 COLLATE `utf8mb4_unicode_ci` ENGINE = InnoDB');
$this->addSql('ALTER TABLE game_setting ADD CONSTRAINT FK_AB6C7B7E48FD905 FOREIGN KEY (game_id) REFERENCES game (id)');
$this->addSql('ALTER TABLE session_setting ADD CONSTRAINT FK_8DAC3AC2613FECDF FOREIGN KEY (session_id) REFERENCES session (id)');
$this->addSql('ALTER TABLE session_setting ADD CONSTRAINT FK_8DAC3AC299E6F5DF FOREIGN KEY (player_id) REFERENCES player (id)');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE game_setting DROP FOREIGN KEY FK_AB6C7B7E48FD905');
$this->addSql('ALTER TABLE session_setting DROP FOREIGN KEY FK_8DAC3AC2613FECDF');
$this->addSql('ALTER TABLE session_setting DROP FOREIGN KEY FK_8DAC3AC299E6F5DF');
$this->addSql('DROP TABLE game_setting');
$this->addSql('DROP TABLE session_setting');
}
}

View File

@@ -0,0 +1,31 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260105160603 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE player DROP level');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE player ADD level JSON DEFAULT NULL');
}
}

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@@ -0,0 +1,63 @@
<?php
declare(strict_types=1);
namespace App\Game\Controller;
use App\Game\Entity\Session;
use App\Game\Repository\SessionRepository;
use App\Tech\Repository\UserRepository;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Annotation\Route;
use Symfony\Component\Security\Http\Attribute\IsGranted;
use Symfony\Component\DependencyInjection\Attribute\Autowire;
#[Route('/admin')]
#[IsGranted('ROLE_ADMIN')]
final class GameAdminController extends AbstractController
{
public function __construct(
#[Autowire('%kernel.project_dir%')]
private string $projectDir
) {
}
#[Route('', name: 'game_admin_dashboard', methods: ['GET'])]
public function index(
UserRepository $userRepository,
SessionRepository $sessionRepository
): Response {
$players = $userRepository->findByRole('ROLE_PLAYER');
$sessions = $sessionRepository->findAll();
return $this->render('game/admin/index.html.twig', [
'players' => $players,
'sessions' => $sessions,
]);
}
#[Route('/session/{session}', name: 'game_admin_view_session', methods: ['GET'])]
public function viewSession(Session $session): Response
{
$playersLogs = [];
foreach ($session->getPlayers() as $player) {
$username = $player->getUser()->getUsername();
$logFile = $this->projectDir . '/var/log/sessions/' . $session->getId() . '/' . $username . '.txt';
$logs = '';
if (file_exists($logFile)) {
$logs = file_get_contents($logFile);
}
$playersLogs[] = [
'username' => $username,
'logs' => $logs,
];
}
return $this->render('game/admin/session.html.twig', [
'session' => $session,
'playersLogs' => $playersLogs,
]);
}
}

View File

@@ -3,7 +3,10 @@ declare(strict_types=1);
namespace App\Game\Controller;
use App\Game\Entity\Session;
use App\Game\Enum\SessionStatus;
use App\Game\Service\GameResponseService;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request;
@@ -15,7 +18,9 @@ final class GameApiController extends AbstractController
{
public function __construct(
protected GameResponseService $gameResponseService) {
protected GameResponseService $gameResponseService,
private EntityManagerInterface $entityManager
) {
}
@@ -29,6 +34,30 @@ final class GameApiController extends AbstractController
]);
}
#[Route('/check-finished/{session}', name: 'check_finished', methods: ['POST'])]
public function checkFinished(Session $session): JsonResponse
{
$now = (new \DateTime())->getTimestamp();
$isFinished = false;
if ($session->getStatus() === SessionStatus::PLAYING) {
if ($session->getTimer() !== null && $now >= $session->getTimer()) {
$session->setStatus(SessionStatus::LOST);
$this->entityManager->persist($session);
$this->entityManager->flush();
$isFinished = true;
}
} elseif ($session->getStatus() === SessionStatus::LOST || $session->getStatus() === SessionStatus::WON) {
$isFinished = true;
}
return $this->json([
'ok' => true,
'finished' => $isFinished,
'status' => $session->getStatus()->value,
]);
}
#[Route('/message', name: 'message', methods: ['POST'])]
public function message(Request $request): JsonResponse
{

View File

@@ -3,17 +3,229 @@ declare(strict_types=1);
namespace App\Game\Controller;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType;
use App\Game\Enum\SessionStatus;
use App\Game\Repository\GameRepository;
use App\Game\Repository\PlayerRepository;
use App\Game\Repository\SessionRepository;
use App\Game\Service\GameDashboardService;
use App\Tech\Entity\User;
use App\Game\Service\PlayerService;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Annotation\Route;
use Symfony\Component\Security\Http\Attribute\IsGranted;
use Symfony\Component\ExpressionLanguage\Expression;
use Symfony\Component\DependencyInjection\Attribute\Autowire;
final class GameController extends AbstractController
{
#[Route(path: '', name: 'game')]
public function index(): Response
{
return $this->render('game/index.html.twig', [
'user_id' => $this->getUser()?->getId(),
public function __construct(
#[Autowire('%env(MERCURE_PUBLIC_URL)%')]
private string $mercurePublicUrl,
private \Doctrine\ORM\EntityManagerInterface $entityManager
) {
}
#[Route(path: '', name: 'game_dashboard', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
public function dashboard(
Request $request,
GameRepository $gameRepository,
SessionRepository $sessionRepository,
GameDashboardService $dashboardService,
Security $security
): Response {
$user = $security->getUser();
$isAdmin = $this->isGranted('ROLE_ADMIN');
if ($request->isMethod('POST')) {
if ($request->request->has('create_session')) {
$gameId = $request->request->get('game_id');
$game = $gameRepository->find($gameId);
if ($game) {
if ($dashboardService->createSession($game, $user, $isAdmin)) {
$this->addFlash('success', 'New session created!');
}
}
} elseif ($request->request->has('join_session')) {
$inviteCode = $request->request->get('invite_code');
if ($dashboardService->joinSession($inviteCode, $user)) {
$this->addFlash('success', 'Joined session successfully!');
} else {
$this->addFlash('error', 'Invalid invite code or session full.');
}
} elseif ($request->request->has('create_invite')) {
$sessionId = $request->request->get('session_id');
$session = $sessionRepository->find($sessionId);
if (!$session) {
$this->addFlash('error', 'Session not found.');
return $this->redirectToRoute('game_dashboard');
}
$inviteCode = $dashboardService->generateInviteCode($session, $user, $isAdmin);
if ($inviteCode) {
$this->addFlash('success', 'Invite link created: ' . $inviteCode);
}
} elseif ($request->request->has('leave_session')) {
$sessionId = $request->request->get('session_id');
$session = $sessionRepository->find($sessionId);
if ($session) {
if ($dashboardService->leaveSession($session, $user)) {
$this->addFlash('success', 'Left session successfully.');
} else {
$this->addFlash('error', 'Could not leave session (game might have started).');
}
}
} elseif ($request->request->has('start_session')) {
$sessionId = $request->request->get('session_id');
$session = $sessionRepository->find($sessionId);
if ($session) {
if ($dashboardService->startSession($session)) {
$this->addFlash('success', 'Session started! Screens have been assigned.');
} else {
$this->addFlash('error', 'Could not start session. Make sure all players have joined.');
}
}
}
return $this->redirectToRoute('game_dashboard');
}
return $this->render('game/dashboard.html.twig', [
'sessions' => $dashboardService->getSessionsForUser($user),
'availableGames' => $dashboardService->getAvailableGames($isAdmin),
]);
}
#[Route(path: '/{session}', name: 'game', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
#[IsGranted('SESSION_VIEW', subject: 'session')]
public function index(
Session $session,
Request $request,
Security $security,
PlayerRepository $playerRepository,
GameDashboardService $dashboardService
): Response
{
$user = $security->getUser();
if (!$user instanceof User) {
throw $this->createAccessDeniedException();
}
$player = $playerRepository->findOneBy(['session' => $session, 'user' => $user]);
if ($request->isMethod('POST') && $request->request->has('toggle_ready')) {
$dashboardService->toggleReady($session, $user);
return $this->redirectToRoute('game', ['session' => $session->getId()]);
}
// Periodically check readiness timeout
$dashboardService->checkAllPlayersReady($session);
if ($session->getStatus() === SessionStatus::READY) {
$isReady = false;
$readyAt = null;
if ($player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if ($settingName) {
$setting = $session->getSettings()->filter(fn(SessionSetting $s) => $s->getName() === $settingName && $s->getPlayer() === $player)->first();
if ($setting) {
$isReady = true;
$readyAt = (int)$setting->getValue();
}
}
}
return $this->render('game/waiting.html.twig', [
'session' => $session,
'isReady' => $isReady,
'readyAt' => $readyAt,
'mercure_public_url' => $this->mercurePublicUrl,
]);
}
$screen = $player ? $player->getScreen() : 0;
$session_id = $session->getId();
return $this->render('game/index.html.twig', [
'session' => $session,
'screen' => $screen,
'session_id' => $session_id,
]);
}
#[Route(path: '/lost/{session}', name: 'game_lost', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
#[IsGranted('SESSION_VIEW', subject: 'session')]
public function lost(
Session $session,
Request $request,
Security $security,
PlayerService $playerService,
GameDashboardService $dashboardService
): Response {
/** @var User $user */
$user = $security->getUser();
$player = $playerService->GetCurrentlyActiveAsPlayer($user);
if ($request->isMethod('POST')) {
$difficulty = $request->request->get('difficulty');
$entertaining = $request->request->get('entertaining');
$theme = $request->request->get('theme');
$feedback = $request->request->get('feedback');
// Save feedback
if ($player) {
$this->saveFeedback($session, $player, $difficulty, $entertaining, $theme, $feedback);
$this->addFlash('success', 'Thank you for your feedback!');
return $this->redirectToRoute('game_dashboard');
}
}
return $this->render('game/lost.html.twig', [
'session' => $session,
]);
}
private function saveFeedback(Session $session, Player $player, $difficulty, $entertaining, $theme, $feedback): void
{
$settings = [
SessionSettingType::FEEDBACK_DIFFICULTY,
SessionSettingType::FEEDBACK_ENTERTAINING,
SessionSettingType::FEEDBACK_THEME,
SessionSettingType::FEEDBACK_TEXT,
];
$values = [
$difficulty,
$entertaining,
$theme,
$feedback,
];
foreach ($settings as $index => $type) {
$value = $values[$index];
if ($value === null || $value === '') continue;
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setPlayer($player);
$setting->setName($type);
$setting->setValue((string)$value);
$this->entityManager->persist($setting);
}
$this->entityManager->flush();
}
}

141
src/Game/Entity/Game.php Normal file
View File

@@ -0,0 +1,141 @@
<?php
namespace App\Game\Entity;
use App\Game\Enum\GameStatus;
use App\Game\Repository\GameRepository;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameRepository::class)]
#[ORM\Table(name: 'game')]
class Game
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\Column(length: 255)]
private ?string $name = null;
#[ORM\Column]
private ?int $numberOfPlayers = null;
#[ORM\Column(type: 'string', length: 20, enumType: GameStatus::class)]
private ?GameStatus $status = null;
#[ORM\OneToMany(mappedBy: 'game', targetEntity: Session::class)]
private Collection $sessions;
#[ORM\OneToMany(mappedBy: 'game', targetEntity: GameSetting::class)]
private Collection $settings;
public function __construct()
{
$this->sessions = new ArrayCollection();
$this->settings = new ArrayCollection();
}
public function getId(): ?int
{
return $this->id;
}
public function getName(): ?string
{
return $this->name;
}
public function setName(string $name): static
{
$this->name = $name;
return $this;
}
public function getNumberOfPlayers(): ?int
{
return $this->numberOfPlayers;
}
public function setNumberOfPlayers(int $numberOfPlayers): static
{
$this->numberOfPlayers = $numberOfPlayers;
return $this;
}
public function getStatus(): ?GameStatus
{
return $this->status;
}
public function setStatus(GameStatus $status): static
{
$this->status = $status;
return $this;
}
/**
* @return Collection<int, Session>
*/
public function getSessions(): Collection
{
return $this->sessions;
}
public function addSession(Session $session): static
{
if (!$this->sessions->contains($session)) {
$this->sessions->add($session);
$session->setGame($this);
}
return $this;
}
public function removeSession(Session $session): static
{
if ($this->sessions->removeElement($session)) {
// set the owning side to null (unless already changed)
if ($session->getGame() === $this) {
$session->setGame(null);
}
}
return $this;
}
/**
* @return Collection<int, GameSetting>
*/
public function getSettings(): Collection
{
return $this->settings;
}
public function addSetting(GameSetting $setting): static
{
if (!$this->settings->contains($setting)) {
$this->settings->add($setting);
$setting->setGame($this);
}
return $this;
}
public function removeSetting(GameSetting $setting): static
{
if ($this->settings->removeElement($setting)) {
// set the owning side to null (unless already changed)
if ($setting->getGame() === $this) {
$setting->setGame(null);
}
}
return $this;
}
}

View File

@@ -0,0 +1,68 @@
<?php
namespace App\Game\Entity;
use App\Game\Enum\GameSettingType;
use App\Game\Repository\GameSettingRepository;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameSettingRepository::class)]
#[ORM\Table(name: 'game_setting')]
class GameSetting
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Game::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Game $game = null;
#[ORM\Column(type: 'string', length: 255, enumType: GameSettingType::class)]
private ?GameSettingType $name = null;
#[ORM\Column(type: 'text', nullable: true)]
private ?string $value = null;
public function getId(): ?int
{
return $this->id;
}
public function getGame(): ?Game
{
return $this->game;
}
public function setGame(?Game $game): static
{
$this->game = $game;
return $this;
}
public function getName(): ?GameSettingType
{
return $this->name;
}
public function setName(GameSettingType $name): static
{
$this->name = $name;
return $this;
}
public function getValue(): ?string
{
return $this->value;
}
public function setValue(?string $value): static
{
$this->value = $value;
return $this;
}
}

View File

@@ -0,0 +1,69 @@
<?php
namespace App\Game\Entity;
use App\Game\Repository\PlayerRepository;
use App\Tech\Entity\User;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: PlayerRepository::class)]
#[ORM\Table(name: 'player')]
class Player
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Session::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Session $session = null;
#[ORM\ManyToOne(targetEntity: User::class)]
#[ORM\JoinColumn(nullable: false)]
private ?User $user = null;
#[ORM\Column(nullable: true)]
private ?int $screen = null;
public function getId(): ?int
{
return $this->id;
}
public function getSession(): ?Session
{
return $this->session;
}
public function setSession(?Session $session): static
{
$this->session = $session;
return $this;
}
public function getUser(): ?User
{
return $this->user;
}
public function setUser(?User $user): static
{
$this->user = $user;
return $this;
}
public function getScreen(): ?int
{
return $this->screen;
}
public function setScreen(?int $screen): static
{
$this->screen = $screen;
return $this;
}
}

159
src/Game/Entity/Session.php Normal file
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@@ -0,0 +1,159 @@
<?php
namespace App\Game\Entity;
use App\Game\Enum\SessionStatus;
use App\Game\Repository\SessionRepository;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\DBAL\Types\Types;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: SessionRepository::class)]
#[ORM\Table(name: 'session')]
class Session
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Game::class, inversedBy: 'sessions')]
#[ORM\JoinColumn(nullable: false)]
private ?Game $game = null;
#[ORM\Column(type: 'string', length: 20, enumType: SessionStatus::class)]
private ?SessionStatus $status = null;
#[ORM\Column]
private ?int $timer = null;
#[ORM\Column(type: Types::DATETIME_MUTABLE)]
private ?\DateTimeInterface $created = null;
#[ORM\OneToMany(mappedBy: 'session', targetEntity: Player::class)]
private Collection $players;
#[ORM\OneToMany(mappedBy: 'session', targetEntity: SessionSetting::class)]
private Collection $settings;
public function __construct()
{
$this->created = new \DateTime();
$this->players = new ArrayCollection();
$this->settings = new ArrayCollection();
}
public function getId(): ?int
{
return $this->id;
}
public function getGame(): ?Game
{
return $this->game;
}
public function setGame(?Game $game): static
{
$this->game = $game;
return $this;
}
public function getStatus(): ?SessionStatus
{
return $this->status;
}
public function setStatus(SessionStatus $status): static
{
$this->status = $status;
return $this;
}
public function getTimer(): ?int
{
return $this->timer;
}
public function setTimer(int $timer): static
{
$this->timer = $timer;
return $this;
}
public function getCreated(): ?\DateTimeInterface
{
return $this->created;
}
public function setCreated(\DateTimeInterface $created): static
{
$this->created = $created;
return $this;
}
/**
* @return Collection<int, Player>
*/
public function getPlayers(): Collection
{
return $this->players;
}
public function addPlayer(Player $player): static
{
if (!$this->players->contains($player)) {
$this->players->add($player);
$player->setSession($this);
}
return $this;
}
public function removePlayer(Player $player): static
{
if ($this->players->removeElement($player)) {
// set the owning side to null (unless already changed)
if ($player->getSession() === $this) {
$player->setSession(null);
}
}
return $this;
}
/**
* @return Collection<int, SessionSetting>
*/
public function getSettings(): Collection
{
return $this->settings;
}
public function addSetting(SessionSetting $setting): static
{
if (!$this->settings->contains($setting)) {
$this->settings->add($setting);
$setting->setSession($this);
}
return $this;
}
public function removeSetting(SessionSetting $setting): static
{
if ($this->settings->removeElement($setting)) {
// set the owning side to null (unless already changed)
if ($setting->getSession() === $this) {
$setting->setSession(null);
}
}
return $this;
}
}

View File

@@ -0,0 +1,84 @@
<?php
namespace App\Game\Entity;
use App\Game\Enum\SessionSettingType;
use App\Game\Repository\SessionSettingRepository;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: SessionSettingRepository::class)]
#[ORM\Table(name: 'session_setting')]
class SessionSetting
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Session::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Session $session = null;
#[ORM\ManyToOne(targetEntity: Player::class)]
#[ORM\JoinColumn(nullable: true)]
private ?Player $player = null;
#[ORM\Column(type: 'string', length: 255, enumType: SessionSettingType::class)]
private ?SessionSettingType $name = null;
#[ORM\Column(type: 'text', nullable: true)]
private ?string $value = null;
public function getId(): ?int
{
return $this->id;
}
public function getSession(): ?Session
{
return $this->session;
}
public function setSession(?Session $session): static
{
$this->session = $session;
return $this;
}
public function getPlayer(): ?Player
{
return $this->player;
}
public function setPlayer(?Player $player): static
{
$this->player = $player;
return $this;
}
public function getName(): ?SessionSettingType
{
return $this->name;
}
public function setName(SessionSettingType $name): static
{
$this->name = $name;
return $this;
}
public function getValue(): ?string
{
return $this->value;
}
public function setValue(?string $value): static
{
$this->value = $value;
return $this;
}
}

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<?php
namespace App\Game\Enum;
enum DecodeMessage: string
{
case TEST = 'This is a test decoding message.';
case SECRET = 'The secret code is 42.';
case WELCOME = 'Welcome to the system, agent.';
}

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<?php
namespace App\Game\Enum;
enum GameSettingType: string
{
case TOTAL_TIME = 'totalTime';
}

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<?php
namespace App\Game\Enum;
enum GameStatus: string
{
case IN_DEVELOPMENT = 'inDevelopment';
case LOCKED = 'locked';
case OPEN = 'open';
}

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<?php
namespace App\Game\Enum;
enum SessionSettingType: string
{
case PWD_FOR_PLAYER1 = 'PwdForPlayer1';
case PWD_FOR_PLAYER2 = 'PwdForPlayer2';
case PWD_FOR_PLAYER3 = 'PwdForPlayer3';
case PWD_FOR_PLAYER4 = 'PwdForPlayer4';
case PWD_FOR_PLAYER5 = 'PwdForPlayer5';
case PWD_FOR_PLAYER6 = 'PwdForPlayer6';
case PWD_FOR_PLAYER7 = 'PwdForPlayer7';
case PWD_FOR_PLAYER8 = 'PwdForPlayer8';
case PWD_FOR_PLAYER9 = 'PwdForPlayer9';
case PWD_FOR_PLAYER10 = 'PwdForPlayer10';
case RIGHTS_FOR_PLAYER1 = 'RightsForPlayer1';
case RIGHTS_FOR_PLAYER2 = 'RightsForPlayer2';
case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3';
case RIGHTS_FOR_PLAYER4 = 'RightsForPlayer4';
case RIGHTS_FOR_PLAYER5 = 'RightsForPlayer5';
case RIGHTS_FOR_PLAYER6 = 'RightsForPlayer6';
case RIGHTS_FOR_PLAYER7 = 'RightsForPlayer7';
case RIGHTS_FOR_PLAYER8 = 'RightsForPlayer8';
case RIGHTS_FOR_PLAYER9 = 'RightsForPlayer9';
case RIGHTS_FOR_PLAYER10 = 'RightsForPlayer10';
case INVITE_CODE = 'InviteCode';
case SET_OF_DELETED_FILES = 'SetOfDeletedFiles';
case CHAT_TRACKING_FOR_PLAYER1 = 'ChatTrackingForPlayer1';
case CHAT_TRACKING_FOR_PLAYER2 = 'ChatTrackingForPlayer2';
case CHAT_TRACKING_FOR_PLAYER3 = 'ChatTrackingForPlayer3';
case CHAT_TRACKING_FOR_PLAYER4 = 'ChatTrackingForPlayer4';
case CHAT_TRACKING_FOR_PLAYER5 = 'ChatTrackingForPlayer5';
case CHAT_TRACKING_FOR_PLAYER6 = 'ChatTrackingForPlayer6';
case CHAT_TRACKING_FOR_PLAYER7 = 'ChatTrackingForPlayer7';
case CHAT_TRACKING_FOR_PLAYER8 = 'ChatTrackingForPlayer8';
case CHAT_TRACKING_FOR_PLAYER9 = 'ChatTrackingForPlayer9';
case CHAT_TRACKING_FOR_PLAYER10 = 'ChatTrackingForPlayer10';
case VERIFY_CODES_FOR_PLAYER1 = 'VerifyCodesForPlayer1';
case VERIFY_CODES_FOR_PLAYER2 = 'VerifyCodesForPlayer2';
case VERIFY_CODES_FOR_PLAYER3 = 'VerifyCodesForPlayer3';
case VERIFY_CODES_FOR_PLAYER4 = 'VerifyCodesForPlayer4';
case VERIFY_CODES_FOR_PLAYER5 = 'VerifyCodesForPlayer5';
case VERIFY_CODES_FOR_PLAYER6 = 'VerifyCodesForPlayer6';
case VERIFY_CODES_FOR_PLAYER7 = 'VerifyCodesForPlayer7';
case VERIFY_CODES_FOR_PLAYER8 = 'VerifyCodesForPlayer8';
case VERIFY_CODES_FOR_PLAYER9 = 'VerifyCodesForPlayer9';
case VERIFY_CODES_FOR_PLAYER10 = 'VerifyCodesForPlayer10';
case VERIFICATION_PROGRESS_FOR_PLAYER1 = 'VerificationProgressForPlayer1';
case VERIFICATION_PROGRESS_FOR_PLAYER2 = 'VerificationProgressForPlayer2';
case VERIFICATION_PROGRESS_FOR_PLAYER3 = 'VerificationProgressForPlayer3';
case VERIFICATION_PROGRESS_FOR_PLAYER4 = 'VerificationProgressForPlayer4';
case VERIFICATION_PROGRESS_FOR_PLAYER5 = 'VerificationProgressForPlayer5';
case VERIFICATION_PROGRESS_FOR_PLAYER6 = 'VerificationProgressForPlayer6';
case VERIFICATION_PROGRESS_FOR_PLAYER7 = 'VerificationProgressForPlayer7';
case VERIFICATION_PROGRESS_FOR_PLAYER8 = 'VerificationProgressForPlayer8';
case VERIFICATION_PROGRESS_FOR_PLAYER9 = 'VerificationProgressForPlayer9';
case VERIFICATION_PROGRESS_FOR_PLAYER10 = 'VerificationProgressForPlayer10';
case EVERYONE_VERIFIED = 'EveryoneVerified';
case SPECIAL_REPORT_CODE_DOYLE = 'SpecialReportCodeDoyle';
case SPECIAL_REPORT_CODE_VEGA = 'SpecialReportCodeVega';
case SPECIAL_REPORT_CODE_LENNOX = 'SpecialReportCodeLennox';
case READY_AT_FOR_PLAYER1 = 'ReadyAtForPlayer1';
case READY_AT_FOR_PLAYER2 = 'ReadyAtForPlayer2';
case READY_AT_FOR_PLAYER3 = 'ReadyAtForPlayer3';
case READY_AT_FOR_PLAYER4 = 'ReadyAtForPlayer4';
case READY_AT_FOR_PLAYER5 = 'ReadyAtForPlayer5';
case READY_AT_FOR_PLAYER6 = 'ReadyAtForPlayer6';
case READY_AT_FOR_PLAYER7 = 'ReadyAtForPlayer7';
case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8';
case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9';
case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10';
case FEEDBACK_DIFFICULTY = 'FeedbackDifficulty';
case FEEDBACK_ENTERTAINING = 'FeedbackEntertaining';
case FEEDBACK_THEME = 'FeedbackTheme';
case FEEDBACK_TEXT = 'FeedbackText';
}

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<?php
namespace App\Game\Enum;
enum SessionStatus: string
{
case CREATED = 'created';
case READY = 'ready';
case PLAYING = 'playing';
case WON = 'won';
case LOST = 'lost';
}

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<?php
namespace App\Game\Repository;
use App\Game\Entity\Game;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<Game>
*/
class GameRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, Game::class);
}
}

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<?php
namespace App\Game\Repository;
use App\Game\Entity\Game;
use App\Game\Entity\GameSetting;
use App\Game\Enum\GameSettingType;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<GameSetting>
*/
class GameSettingRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, GameSetting::class);
}
public function getSetting(Game $game, GameSettingType $name): ?GameSetting
{
return $this->findOneBy([
'game' => $game,
'name' => $name,
]);
}
}

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<?php
namespace App\Game\Repository;
use App\Game\Entity\Player;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<Player>
*/
class PlayerRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, Player::class);
}
}

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<?php
namespace App\Game\Repository;
use App\Game\Entity\Session;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<Session>
*/
class SessionRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, Session::class);
}
}

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<?php
namespace App\Game\Repository;
use App\Game\Enum\SessionSettingType;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<SessionSetting>
*/
class SessionSettingRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, SessionSetting::class);
}
public function getSetting(Session $session, SessionSettingType $name, ?Player $player = null): ?SessionSetting
{
$qb = $this->createQueryBuilder('s')
->where('s.session = :session')
->andWhere('s.name = :name')
->setParameter('session', $session)
->setParameter('name', $name->value);
if ($player) {
$qb->andWhere('s.player = :player')
->setParameter('player', $player);
} else {
$qb->andWhere('s.player IS NULL');
}
return $qb->getQuery()->getOneOrNullResult();
}
}

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<?php
namespace App\Game\Security\Voter;
use App\Game\Entity\Session;
use App\Tech\Entity\User;
use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\Security\Core\Authentication\Token\TokenInterface;
use Symfony\Component\Security\Core\Authorization\Voter\Voter;
class SessionVoter extends Voter
{
public const VIEW = 'SESSION_VIEW';
public function __construct(
private readonly Security $security,
) {
}
protected function supports(string $attribute, mixed $subject): bool
{
return $attribute === self::VIEW && $subject instanceof Session;
}
protected function voteOnAttribute(string $attribute, mixed $subject, TokenInterface $token): bool
{
$user = $token->getUser();
if (!$user instanceof User) {
return false;
}
if ($this->security->isGranted('ROLE_ADMIN')) {
return true;
}
/** @var Session $session */
$session = $subject;
foreach ($session->getPlayers() as $player) {
if ($player->getUser() === $user) {
return true;
}
}
return false;
}
}

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<?php
declare(strict_types=1);
namespace App\Game\Service;
use App\Game\Entity\Game;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\GameStatus;
use App\Game\Enum\SessionSettingType;
use App\Game\Enum\SessionStatus;
use App\Game\Repository\GameRepository;
use App\Game\Repository\SessionRepository;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Component\Security\Core\User\UserInterface;
use Symfony\Component\Mercure\HubInterface;
use Symfony\Component\Mercure\Update;
use Symfony\Component\DependencyInjection\Attribute\Autowire;
final class GameDashboardService
{
public function __construct(
private readonly GameRepository $gameRepository,
private readonly SessionRepository $sessionRepository,
private readonly EntityManagerInterface $entityManager,
private readonly HubInterface $hub,
#[Autowire('%env(MERCURE_TOPIC_BASE)%')]
private readonly string $mercureTopicBase,
) {
}
/**
* @return Session[]
*/
public function getSessionsForUser(UserInterface $user): array
{
return $this->sessionRepository->createQueryBuilder('s')
->innerJoin('s.players', 'p')
->where('p.user = :user')
->setParameter('user', $user)
->getQuery()
->getResult();
}
/**
* @return Game[]
*/
public function getAvailableGames(bool $isAdmin): array
{
if ($isAdmin) {
return $this->gameRepository->findAll();
}
return $this->gameRepository->findBy(['status' => GameStatus::OPEN]);
}
public function createSession(Game $game, UserInterface $user, bool $isAdmin): ?Session
{
if ($game->getStatus() !== GameStatus::OPEN && !$isAdmin) {
return null;
}
if(!$user instanceof User)
return null;
$session = new Session();
$session->setGame($game);
$session->setStatus(SessionStatus::CREATED);
$session->setTimer(0);
$player = new Player();
$player->setUser($user);
$session->addPlayer($player);
$this->entityManager->persist($session);
$this->entityManager->persist($player);
$this->entityManager->flush();
if (count($session->getPlayers()) === $session->getGame()->getNumberOfPlayers()) {
$this->startSession($session);
}
return $session;
}
public function joinSession(string $inviteCode, UserInterface $user): bool
{
if (!$user instanceof User) {
return false;
}
$setting = $this->entityManager->getRepository(SessionSetting::class)->findOneBy([
'name' => SessionSettingType::INVITE_CODE,
'value' => $inviteCode,
]);
if (!$setting) {
return false;
}
$session = $setting->getSession();
// Check if user is already in this session
foreach ($session->getPlayers() as $player) {
if ($player->getUser() === $user) {
return true; // Already joined
}
}
$playerCount = count($session->getPlayers());
if ($playerCount >= $session->getGame()->getNumberOfPlayers()) {
return false; // Session full
}
$player = new Player();
$player->setUser($user);
$session->addPlayer($player);
$this->entityManager->persist($player);
$this->entityManager->flush();
if (count($session->getPlayers()) === $session->getGame()->getNumberOfPlayers()) {
$this->startSession($session);
}
return true;
}
public function leaveSession(Session $session, UserInterface $user): bool
{
if (!$user instanceof User) {
return false;
}
if (!in_array($session->getStatus(), [SessionStatus::CREATED, SessionStatus::READY]) || $session->getTimer() > 0) {
return false;
}
$playerToDelete = null;
foreach ($session->getPlayers() as $player) {
if ($player->getUser() === $user) {
$playerToDelete = $player;
break;
}
}
if (!$playerToDelete) {
return false;
}
if ($session->getStatus() === SessionStatus::READY) {
$session->setStatus(SessionStatus::CREATED);
// Clear assignments for all remaining players since the game needs to be "started" again
foreach ($session->getPlayers() as $player) {
$player->setScreen(null);
}
}
// Remove player specific settings (like rights)
foreach ($session->getSettings() as $setting) {
if ($setting->getPlayer() === $playerToDelete) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
$session->removePlayer($playerToDelete);
$this->entityManager->remove($playerToDelete);
// If no players left, we might want to delete the session and its remaining settings
if ($session->getPlayers()->isEmpty()) {
foreach ($session->getSettings() as $setting) {
$this->entityManager->remove($setting);
}
$this->entityManager->remove($session);
}
$this->entityManager->flush();
return true;
}
private function initializePlayerSettings(Player $player): void
{
$screen = $player->getScreen();
$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
if ($rightsSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($rightsSettingName);
$setting->setValue(json_encode(['chat', 'help', 'ls', 'pwd']));
$this->entityManager->persist($setting);
}
$pwdSettingName = SessionSettingType::tryFrom('PwdForPlayer' . $screen);
if ($pwdSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($pwdSettingName);
$setting->setValue('var/home/' . $player->getUser()->getUsername());
$this->entityManager->persist($setting);
}
$chatTrackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $screen);
if ($chatTrackingSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($chatTrackingSettingName);
$setting->setValue(json_encode([]));
$this->entityManager->persist($setting);
}
$verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
if ($verifyCodesSettingName) {
$codes = [];
$numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
for ($i = 1; $i <= $numPlayers; $i++) {
if ($i !== $screen) {
$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
}
}
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($verifyCodesSettingName);
$setting->setValue(json_encode($codes));
$this->entityManager->persist($setting);
}
$verificationProgressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
if ($verificationProgressSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($verificationProgressSettingName);
$setting->setValue(json_encode([]));
$this->entityManager->persist($setting);
}
}
public function startSession(Session $session): bool
{
if ($session->getStatus() !== SessionStatus::CREATED) {
return false;
}
$players = $session->getPlayers()->toArray();
if (count($players) < $session->getGame()->getNumberOfPlayers()) {
return false;
}
// Clean up any existing assignments (e.g. if we reverted from READY to CREATED)
foreach ($session->getSettings() as $setting) {
if ($setting->getPlayer() !== null) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
// Shuffle players to assign random screens
shuffle($players);
foreach ($players as $index => $player) {
$screen = $index + 1;
$player->setScreen($screen);
$this->initializePlayerSettings($player);
$this->entityManager->persist($player);
}
$session->setStatus(SessionStatus::READY);
$this->entityManager->persist($session);
$this->entityManager->flush();
return true;
}
public function toggleReady(Session $session, User $user): bool
{
if ($session->getStatus() !== SessionStatus::READY) {
return false;
}
$player = null;
foreach ($session->getPlayers() as $p) {
if ($p->getUser() === $user) {
$player = $p;
break;
}
}
if (!$player) {
return false;
}
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if (!$settingName) {
return false;
}
/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
$setting = $settingRepo->getSetting($session, $settingName, $player);
if ($setting) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
} else {
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setPlayer($player);
$setting->setName($settingName);
$setting->setValue((string)(new \DateTime())->getTimestamp());
$this->entityManager->persist($setting);
}
$this->checkAllPlayersReady($session);
$this->entityManager->flush();
try {
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$this->hub->publish(new Update($topic, json_encode(['type' => 'player_ready', 'player' => $player->getScreen(), 'ready' => !$setting])));
} catch (\Exception $e) {
// Mercure might be down, but we don't want to crash the game
}
return true;
}
public function checkAllPlayersReady(Session $session): void
{
if ($session->getStatus() !== SessionStatus::READY) {
return;
}
$players = $session->getPlayers();
$numPlayers = $session->getGame()->getNumberOfPlayers();
if (count($players) < $numPlayers) {
return;
}
$readyPlayersCount = 0;
$now = new \DateTime();
$anyReset = false;
/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
foreach ($players as $player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if (!$settingName) {
continue;
}
$setting = $settingRepo->getSetting($session, $settingName, $player);
if ($setting) {
$readyAtTimestamp = (int)$setting->getValue();
// Check timeout: 1 minute = 60 seconds
if (($now->getTimestamp() - $readyAtTimestamp) > 60) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
$anyReset = true;
} else {
$readyPlayersCount++;
}
}
}
if ($anyReset) {
$this->entityManager->flush();
try {
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$this->hub->publish(new Update($topic, json_encode(['type' => 'player_ready'])));
} catch (\Exception $e) {
// Mercure might be down
}
}
if ($readyPlayersCount === $numPlayers) {
$session->setStatus(SessionStatus::PLAYING);
// Set the end timer
$game = $session->getGame();
/** @var \App\Game\Repository\GameSettingRepository $gameSettingRepo */
$gameSettingRepo = $this->entityManager->getRepository(\App\Game\Entity\GameSetting::class);
$totalTimeSetting = $gameSettingRepo->getSetting($game, \App\Game\Enum\GameSettingType::TOTAL_TIME);
$totalTime = $totalTimeSetting ? (int)$totalTimeSetting->getValue() : 3600; // Default to 60 minutes if not set
$session->setTimer((new \DateTime())->getTimestamp() + $totalTime);
$this->entityManager->persist($session);
// Clean up ready settings
foreach ($players as $player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if ($settingName) {
$setting = $settingRepo->getSetting($session, $settingName, $player);
if ($setting) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
}
try {
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$this->hub->publish(new Update($topic, json_encode(['type' => 'all_ready'])));
} catch (\Exception $e) {
// Mercure might be down, but we don't want to crash the game
}
}
}
public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
{
// Security check: is user part of this session?
$isPlayer = false;
foreach ($session->getPlayers() as $player) {
if ($player->getUser() === $user) {
$isPlayer = true;
break;
}
}
if (!$isPlayer && !$isAdmin) {
return null;
}
$inviteCode = bin2hex(random_bytes(4));
$setting = null;
foreach ($session->getSettings() as $s) {
if ($s->getName() === SessionSettingType::INVITE_CODE) {
$setting = $s;
break;
}
}
if (!$setting) {
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::INVITE_CODE);
}
$setting->setValue($inviteCode);
$this->entityManager->persist($setting);
$this->entityManager->flush();
return $inviteCode;
}
}

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<?php
namespace App\Game\Service;
use App\Game\Entity\Game;
use App\Game\Entity\Player;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType;
use App\Game\Enum\SessionStatus;
use App\Game\Repository\PlayerRepository;
use App\Game\Repository\SessionSettingRepository;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
class PlayerService
{
public function __construct(
private PlayerRepository $playerRepository,
private SessionSettingRepository $sessionSettingRepository,
private EntityManagerInterface $entityManager,
) {
}
public function GetCurrentlyActiveAsPlayer(User $user): ?Player
{
$player = $this->playerRepository->createQueryBuilder('p')
->join('p.session', 's')
->where('p.user = :user')
->andWhere('s.status IN (:statuses)')
->setParameter('user', $user)
->setParameter('statuses', [
SessionStatus::READY,
SessionStatus::PLAYING,
])
->setMaxResults(1)
->getQuery()
->getOneOrNullResult();
return $player;
}
public function getCurrentPwdOfPlayer(Player $player) : ?string {
$settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
if (!$settingName) {
return null;
}
$setting = $this->sessionSettingRepository->getSetting($player->getSession(), $settingName, $player);
return $setting?->getValue();
}
public function saveCurrentPwdOfPlayer(Player $player, string $newLocation)
{
$settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
if (!$settingName) {
return;
}
$setting = $this->sessionSettingRepository->getSetting($player->getSession(), $settingName, $player);
$setting->setValue($newLocation);
$this->entityManager->persist($setting);
$this->entityManager->flush();
}
public function getDeletedFilesOfSession(Player $player): array
{
$setting = $this->sessionSettingRepository->getSetting($player->getSession(), SessionSettingType::SET_OF_DELETED_FILES);
if (!$setting || !$setting->getValue()) {
return [];
}
return json_decode($setting->getValue(), true) ?? [];
}
public function addDeletedFileToSession(Player $player, string $filename): void
{
$setting = $this->sessionSettingRepository->getSetting($player->getSession(), SessionSettingType::SET_OF_DELETED_FILES);
if (!$setting) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setName(SessionSettingType::SET_OF_DELETED_FILES);
}
$deletedFiles = json_decode($setting->getValue() ?? '[]', true) ?? [];
if (!in_array($filename, $deletedFiles)) {
$deletedFiles[] = $filename;
$setting->setValue(json_encode($deletedFiles));
$this->entityManager->persist($setting);
$this->entityManager->flush();
}
}
}

View File

@@ -31,6 +31,8 @@ class RegistrationController extends AbstractController
)
);
$user->setRoles(['ROLE_USER', 'ROLE_PLAYER']);
$entityManager->persist($user);
$entityManager->flush();

View File

@@ -0,0 +1,22 @@
<?php
namespace App\Tech\Message;
class ProcessTaskMessage
{
public function __construct(
private string $taskName,
private array $payload = [],
) {
}
public function getTaskName(): string
{
return $this->taskName;
}
public function getPayload(): array
{
return $this->payload;
}
}

View File

@@ -0,0 +1,25 @@
<?php
namespace App\Tech\MessageHandler;
use App\Tech\Message\ProcessTaskMessage;
use Psr\Log\LoggerInterface;
use Symfony\Component\Messenger\Attribute\AsMessageHandler;
#[AsMessageHandler]
class ProcessTaskMessageHandler
{
public function __construct(
private LoggerInterface $logger,
) {
}
public function __invoke(ProcessTaskMessage $message): void
{
$this->logger->info('Processing task: ' . $message->getTaskName(), [
'payload' => $message->getPayload(),
]);
// Implement logic based on taskName here
}
}

View File

@@ -32,4 +32,16 @@ class UserRepository extends ServiceEntityRepository implements PasswordUpgrader
$this->getEntityManager()->persist($user);
$this->getEntityManager()->flush();
}
/**
* @return User[]
*/
public function findByRole(string $role): array
{
return $this->createQueryBuilder('u')
->andWhere('u.roles LIKE :role')
->setParameter('role', '%"' . $role . '"%')
->getQuery()
->getResult();
}
}

View File

@@ -14,7 +14,7 @@
<nav>
{% set pathinfo = app.request.pathinfo %}
<a href="/">{{ 'nav.home'|trans }}</a> |
<a href="/game">{{ 'nav.game'|trans }}</a> |
<a href="{{ path('game_dashboard') }}">{{ 'nav.game'|trans }}</a> |
{% if app.user %}
<a href="{{ path('app_logout') }}">Logout</a>
{% else %}

View File

@@ -0,0 +1,82 @@
{% extends 'base.html.twig' %}
{% block title %}Game Admin Dashboard{% endblock %}
{% block body %}
<h1>Game Admin Dashboard</h1>
<div style="display: flex; gap: 2rem;">
<div style="flex: 1;">
<h2>All Players ({{ players|length }})</h2>
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background-color: #f2f2f2;">
<th>ID</th>
<th>Username</th>
<th>Email</th>
<th>Roles</th>
<th>Verified</th>
</tr>
</thead>
<tbody>
{% for player in players %}
<tr>
<td>{{ player.id }}</td>
<td>{{ player.username }}</td>
<td>{{ player.email }}</td>
<td>{{ player.roles|join(', ') }}</td>
<td>{{ player.isVerified ? 'Yes' : 'No' }}</td>
</tr>
{% else %}
<tr>
<td colspan="5">No players found.</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<div style="flex: 2;">
<h2>All Sessions ({{ sessions|length }})</h2>
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background-color: #f2f2f2;">
<th>ID</th>
<th>Game</th>
<th>Status</th>
<th>Players Joined</th>
<th>Created At</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
{% for session in sessions %}
<tr>
<td>{{ session.id }}</td>
<td>{{ session.game.name }}</td>
<td>{{ session.status.value }}</td>
<td>
<ul>
{% for p in session.players %}
<li>{{ p.user.username }} (Screen: {{ p.screen ?? 'N/A' }})</li>
{% else %}
<li>No players</li>
{% endfor %}
</ul>
({{ session.players|length }} / {{ session.game.numberOfPlayers }})
</td>
<td>{{ session.created|date('Y-m-d H:i') }}</td>
<td>
<a href="{{ path('game_admin_view_session', {session: session.id}) }}">View Game Logs</a>
</td>
</tr>
{% else %}
<tr>
<td colspan="6">No sessions found.</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
{% endblock %}

View File

@@ -0,0 +1,49 @@
{% extends 'base.html.twig' %}
{% block title %}View Session Logs - {{ session.id }}{% endblock %}
{% block body %}
<h1>Session: {{ session.game.name }} (#{{ session.id }})</h1>
<p><a href="{{ path('game_admin_dashboard') }}">Back to Dashboard</a></p>
<div class="tabs">
<ul style="display: flex; list-style: none; padding: 0; border-bottom: 1px solid #ccc;">
{% for playerLog in playersLogs %}
<li style="margin-right: 10px;">
<button
onclick="openTab(event, 'player-{{ loop.index }}')"
class="tablinks {{ loop.first ? 'active' : '' }}"
style="padding: 10px; cursor: pointer; border: 1px solid #ccc; border-bottom: none; background: {{ loop.first ? '#eee' : '#fff' }};"
>
{{ playerLog.username }}
</button>
</li>
{% endfor %}
</ul>
</div>
{% for playerLog in playersLogs %}
<div id="player-{{ loop.index }}" class="tabcontent" style="display: {{ loop.first ? 'block' : 'none' }}; border: 1px solid #ccc; border-top: none; padding: 20px;">
<h3>Logs for {{ playerLog.username }}</h3>
<pre style="background: #f4f4f4; padding: 15px; overflow-x: auto; white-space: pre-wrap; word-wrap: break-word;">{{ playerLog.logs ?: 'No logs found for this player.' }}</pre>
</div>
{% endfor %}
<script>
function openTab(evt, playerName) {
var i, tabcontent, tablinks;
tabcontent = document.getElementsByClassName("tabcontent");
for (i = 0; i < tabcontent.length; i++) {
tabcontent[i].style.display = "none";
}
tablinks = document.getElementsByClassName("tablinks");
for (i = 0; i < tablinks.length; i++) {
tablinks[i].className = tablinks[i].className.replace(" active", "");
tablinks[i].style.background = "#fff";
}
document.getElementById(playerName).style.display = "block";
evt.currentTarget.className += " active";
evt.currentTarget.style.background = "#eee";
}
</script>
{% endblock %}

View File

@@ -0,0 +1,98 @@
{% extends 'base.html.twig' %}
{% block title %}Game Dashboard{% endblock %}
{% block body %}
<h1>Game Dashboard</h1>
{% if is_granted('ROLE_ADMIN') %}
<p><a href="{{ path('game_admin_dashboard') }}">Go to Game Admin Dashboard</a></p>
{% endif %}
<h2>Create New Session</h2>
{% if availableGames is not empty %}
<form method="post">
<select name="game_id">
{% for game in availableGames %}
<option value="{{ game.id }}">
{{ game.name }} ({{ game.numberOfPlayers }} players)
{% if is_granted('ROLE_ADMIN') %}
[{{ game.status.value }}]
{% endif %}
</option>
{% endfor %}
</select>
<button type="submit" name="create_session">Create Session</button>
</form>
{% else %}
<p>No games available to start.</p>
{% endif %}
<h2>Join Session</h2>
<form method="post">
<input type="text" name="invite_code" placeholder="Enter Invite Code" required>
<button type="submit" name="join_session">Join Session</button>
</form>
<h2>Your Sessions</h2>
{% if sessions is not empty %}
<table>
<thead>
<tr>
<th>ID</th>
<th>Game</th>
<th>Status</th>
<th>Created At</th>
<th>Invite Code</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
{% for session in sessions %}
<tr>
<td>{{ session.id }}</td>
<td>{{ session.game.name }}</td>
<td>{{ session.status.value }}</td>
<td>{{ session.created|date('Y-m-d H:i') }}</td>
<td>
{% set inviteCode = '' %}
{% for setting in session.settings %}
{% if setting.name.value == 'InviteCode' %}
{% set inviteCode = setting.value %}
{% endif %}
{% endfor %}
{% if inviteCode %}
<code>{{ inviteCode }}</code>
{% else %}
<form method="post" style="display:inline;">
<input type="hidden" name="session_id" value="{{ session.id }}">
<button type="submit" name="create_invite">Generate Invite</button>
</form>
{% endif %}
</td>
<td>
<a href="{{ path('game', {session: session.id}) }}">Enter Game</a>
{% if session.status.value == 'created' %}
{% if session.players|length >= session.game.numberOfPlayers %}
<form method="post" style="display:inline;">
<input type="hidden" name="session_id" value="{{ session.id }}">
<button type="submit" name="start_session">Start Session</button>
</form>
{% endif %}
{% if session.timer == 0 %}
<form method="post" style="display:inline;">
<input type="hidden" name="session_id" value="{{ session.id }}">
<button type="submit" name="leave_session" onclick="return confirm('Are you sure you want to leave this session?')">Leave Session</button>
</form>
{% endif %}
{% endif %}
</td>
</tr>
{% endfor %}
</tbody>
</table>
{% else %}
<p>You are not part of any sessions.</p>
{% endif %}
{% endblock %}

View File

@@ -1,33 +1,46 @@
{% extends 'base.html.twig' %}
{% block title %}{{ 'game.title'|trans({'%site%': ('site.name'|trans)}) }}{% endblock %}
<!DOCTYPE html>
<html lang="{{ app.request.locale|default(app.request.defaultLocale|default('en')) }}">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{{ 'game.title'|trans({'%site%': ('site.name'|trans)}) }}</title>
{# Include Game1-specific CSS in addition to the base app assets #}
{% block stylesheets %}
{{ parent() }}
{% block stylesheets %}
{{ encore_entry_link_tags('app') }}
{{ encore_entry_link_tags('game1') }}
{% endblock %}
{% block body %}
<h1>{{ 'game.h1'|trans }}</h1>
<p>{{ 'game.description'|trans }}</p>
<div class="game1-banner">Game 1 assets are active. Enjoy the challenge!</div>
{# Hidden config element read by assets/game1.js #}
<div id="mercure-config"
{% endblock %}
</head>
<body>
<div id="game-container">
<div id="mercure-config"
data-mercure-public-url="{{ mercure_public_url|e('html_attr') }}"
data-topic="{{ (mercure_topic_base ~ '/game/hub')|e('html_attr') }}"
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}"
data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
data-user-id="{{ user_id|e('html_attr') }}"
data-api-check-finished-url="{{ path('game_api_check_finished', {session: session.id})|e('html_attr') }}"
data-lost-url="{{ path('game_lost', {session: session.id})|e('html_attr') }}"
data-screen="{{ screen|e('html_attr') }}"
style="display:none">
</div>
</div>
<p><a href="{{ path('website_home') }}">{{ 'link.back_to_website'|trans }}</a></p>
{% endblock %}
<div id="game-timer" data-end-time="{{ session.timer }}">
--:--:--
</div>
<div id="message-container">
</div>
<audio id="message-sound" style="display:none">
<source src="{{ asset('audio/message.mp3') }}" type="audio/mpeg">
</audio>
<div id="input">
<input type="text" disabled id="input-message">
</div>
</div>
</body>
{# Include Game1-specific JS in addition to the base app assets #}
{% block javascripts %}
{{ parent() }}
{{ encore_entry_script_tags('app') }}
{{ encore_entry_script_tags('game1') }}
{% endblock %}

View File

@@ -0,0 +1,127 @@
{% extends 'base.html.twig' %}
{% block title %}Game Lost - {{ session.game.name }}{% endblock %}
{% block stylesheets %}
{{ parent() }}
<style>
body {
background-color: #1a1a1a;
color: #e0e0e0;
}
.card {
background-color: #2d2d2d;
border-color: #444;
color: #e0e0e0;
}
.form-label {
font-weight: bold;
}
.story-container {
font-style: italic;
border-left: 4px solid #dc3545;
padding-left: 20px;
margin-bottom: 30px;
}
.donation-section {
background-color: #333;
padding: 20px;
border-radius: 8px;
margin-bottom: 30px;
text-align: center;
}
.form-range::-webkit-slider-runnable-track {
background-color: #444;
}
.form-range::-moz-range-track {
background-color: #444;
}
.form-range::-webkit-slider-thumb {
background-color: #dc3545;
}
.form-range::-moz-range-thumb {
background-color: #dc3545;
}
</style>
{% endblock %}
{% block body %}
<div class="container mt-5 mb-5">
<div class="row justify-content-center">
<div class="col-md-8">
<div class="card shadow-lg">
<div class="card-header bg-danger text-white">
<h3 class="card-title mb-0">Game Over - Time's Up!</h3>
</div>
<div class="card-body">
<h4>{{ session.game.name }}</h4>
<hr>
<div class="story-container">
<p>
The screens flickered one last time before going completely dark. The hum of the servers ceased, replaced by an eerie silence.
The server seems to have shut itself down before the AI virus could complete its task in decoding the undercover agents.
</p>
<p>
In the days after some people are arrested for sabotaging the agency, but in the end nobody is convicted for the actions.
Lets hope the agents which were undercover are safe and the information needed is still saved to put the other criminals behind bars.
</p>
</div>
<div class="donation-section">
<h5>Support the Developer</h5>
<p>If you enjoyed the experience (even if you lost!), please consider a small donation to help me create more games.</p>
<a href="https://www.paypal.com/donate?hosted_button_id=X9X8KB6R6GMRU" target="_blank" class="btn btn-primary">
<i class="bi bi-paypal"></i> Donate via PayPal
</a>
</div>
<div class="feedback-form mt-4">
<h5>Feedback</h5>
<form method="post">
<div class="mb-3">
<label for="difficulty" class="form-label">How would you rate the difficulty? (<span id="difficulty-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="difficulty" name="difficulty" value="5" oninput="document.getElementById('difficulty-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="entertaining" class="form-label">How entertaining was it? (<span id="entertaining-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="entertaining" name="entertaining" value="5" oninput="document.getElementById('entertaining-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="theme" class="form-label">How was the theme? (<span id="theme-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="theme" name="theme" value="5" oninput="document.getElementById('theme-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="feedback" class="form-label">Additional Feedback</label>
<textarea class="form-control" id="feedback" name="feedback" rows="4" placeholder="Tell us more about your experience..."></textarea>
</div>
<div class="d-grid gap-2">
<button type="submit" class="btn btn-success">Submit Feedback & Return to Dashboard</button>
</div>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
{% endblock %}

View File

@@ -0,0 +1,125 @@
{% extends 'base.html.twig' %}
{% block title %}Waiting for players - {{ session.game.name }}{% endblock %}
{% block body %}
<div class="container mt-5">
<div class="row justify-content-center">
<div class="col-md-8">
<div class="card shadow-sm">
<div class="card-header bg-primary text-white">
<h3 class="card-title mb-0">Waiting for all players to be ready</h3>
</div>
<div class="card-body">
<h4>{{ session.game.name }}</h4>
<p>Welcome to the game! Please wait for all players to join and signal they are ready to start.</p>
<div class="game-info">
Please keep the following things in mind:
<ul>
<li>This game is best played in full screen mode. For windows, press F11. For Mac, press Cmd+Ctrl+F.</li>
<li>There is no need to reload the page. There is even a chance this could break the game.</li>
<li>If your internet connection is lost, you can get back in the game after internet has been fixed.</li>
</ul>
</div>
<div class="alert alert-info">
<strong>Game Information:</strong>
<ul class="mb-0">
<li>Number of players: {{ session.game.numberOfPlayers }}</li>
<li>Current players: {{ session.players|length }} / {{ session.game.numberOfPlayers }}</li>
</ul>
</div>
<div class="mt-4">
<h5>Players status:</h5>
<ul class="list-group">
{% for player in session.players %}
<li class="list-group-item d-flex justify-content-between align-items-center">
{{ player.user.username }}
{% set playerReady = false %}
{% set settingName = 'ReadyAtForPlayer' ~ player.screen %}
{% for setting in session.settings %}
{% if setting.name.value == settingName and setting.player == player %}
{% set playerReady = true %}
{% endif %}
{% endfor %}
{% if playerReady %}
<span class="badge bg-success">Ready</span>
{% else %}
<span class="badge bg-secondary">Not ready</span>
{% endif %}
</li>
{% endfor %}
</ul>
</div>
<hr>
<form method="post" class="mt-4">
<div class="form-check form-switch mb-3">
<input class="form-check-input" type="checkbox" id="toggle_ready" name="toggle_ready" onchange="this.form.submit()" {{ isReady ? 'checked' : '' }}>
<label class="form-check-label" for="toggle_ready">
<strong>I am ready to start!</strong>
</label>
</div>
<p class="text-muted small">
Note: If all players are not ready within 1 minute of you checking this, your status will be reset automatically.
</p>
</form>
<div class="mt-3">
<a href="{{ path('game_dashboard') }}" class="btn btn-outline-secondary">Back to Dashboard</a>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="mercure-config"
data-mercure-public-url="{{ mercure_public_url|e('html_attr') }}"
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
data-ready-at="{{ readyAt|e('html_attr') }}"
style="display:none">
</div>
<script>
const config = document.getElementById('mercure-config');
const publicUrl = config.dataset.mercurePublicUrl;
const topic = config.dataset.topic;
const readyAt = config.dataset.readyAt;
if (publicUrl && topic) {
const url = new URL(publicUrl);
url.searchParams.append('topic', topic);
const eventSource = new EventSource(url);
eventSource.onmessage = event => {
const data = JSON.parse(event.data);
if (data.type === 'all_ready' || data.type === 'player_ready') {
window.location.reload();
}
};
}
// Client-side timeout for ready status
if (readyAt) {
const timeoutMs = 61000; // 61 seconds (slightly more than server-side 60s)
const now = Date.now();
const readyAtMs = readyAt * 1000;
const timeElapsed = now - readyAtMs;
const timeLeft = timeoutMs - timeElapsed;
if (timeLeft > 0) {
setTimeout(() => {
window.location.reload();
}, timeLeft);
} else {
// Already timed out, reload to sync with server
window.location.reload();
}
}
</script>
{% endblock %}

View File

@@ -5,5 +5,5 @@
{% block body %}
<h1>{{ 'home.h1'|trans({'%site%': ('site.name'|trans)}) }}</h1>
<p>{{ 'home.description'|trans }}</p>
<p><a href="{{ path('game') }}">{{ 'link.enter_game'|trans }}</a></p>
<p><a href="{{ path('game_dashboard') }}">{{ 'link.enter_game'|trans }}</a></p>
{% endblock %}

View File

@@ -0,0 +1,423 @@
<?php
declare(strict_types=1);
namespace App\Tests\Game;
use App\Game\Entity\Game;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\GameStatus;
use App\Game\Enum\SessionStatus;
use App\Game\Enum\SessionSettingType;
use App\Game\Service\GameDashboardService;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use App\Game\Repository\GameRepository;
use App\Game\Repository\SessionRepository;
use Symfony\Component\Mercure\HubInterface;
use PHPUnit\Framework\TestCase;
class GameDashboardServiceTest extends TestCase
{
private $entityManager;
private $gameRepository;
private $sessionRepository;
private $hub;
private $service;
protected function setUp(): void
{
$this->entityManager = $this->createMock(EntityManagerInterface::class);
$this->gameRepository = $this->createMock(GameRepository::class);
$this->sessionRepository = $this->createMock(SessionRepository::class);
$this->hub = $this->createMock(HubInterface::class);
$this->service = new GameDashboardService(
$this->gameRepository,
$this->sessionRepository,
$this->entityManager,
$this->hub,
'http://localhost/topic'
);
}
public function testCreateSessionDoesNotInitializeSettings(): void
{
$game = new Game();
$game->setStatus(GameStatus::OPEN);
$user = new User();
$user->setUsername('testuser');
$this->entityManager->expects($this->exactly(2))
->method('persist');
// 1. Session, 2. Player
$session = $this->service->createSession($game, $user, false);
$this->assertInstanceOf(Session::class, $session);
}
public function testJoinSessionDoesNotInitializeSettings(): void
{
$user = new User();
$user->setUsername('testuser');
$game = new Game();
$game->setNumberOfPlayers(3);
$session = new Session();
$session->setGame($game);
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::INVITE_CODE);
$setting->setValue('abc-123');
$repo = $this->createMock(\Doctrine\ORM\EntityRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
$repo->method('findOneBy')
->willReturn($setting);
$this->entityManager->expects($this->exactly(1))
->method('persist');
// 1. Player
$result = $this->service->joinSession('abc-123', $user);
$this->assertTrue($result);
}
public function testStartSessionAssignsScreensAndInitializesSettings(): void
{
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
$user1 = new User();
$user1->setUsername('user1');
$player1 = new Player();
$player1->setUser($user1);
$session->addPlayer($player1);
$user2 = new User();
$user2->setUsername('user2');
$player2 = new Player();
$player2->setUser($user2);
$session->addPlayer($player2);
// For each player (2):
// Player (persist)
// SessionSetting (rights)
// SessionSetting (pwd)
// SessionSetting (chat tracking)
// SessionSetting (verify codes)
// SessionSetting (verification progress)
// Total = 2 * 6 = 12
// PLUS Session (persist)
// Total = 13
$this->entityManager->expects($this->exactly(13))
->method('persist');
$result = $this->service->startSession($session);
$this->assertTrue($result);
$this->assertEquals(\App\Game\Enum\SessionStatus::READY, $session->getStatus());
$this->assertNotNull($player1->getScreen());
$this->assertNotNull($player2->getScreen());
$this->assertNotEquals($player1->getScreen(), $player2->getScreen());
}
public function testStartSessionWithFourPlayers(): void
{
$game = new Game();
$game->setNumberOfPlayers(4);
$session = new Session();
$session->setGame($game);
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
for ($i = 1; $i <= 4; $i++) {
$user = new User();
$user->setUsername('user' . $i);
$player = new Player();
$player->setUser($user);
$session->addPlayer($player);
}
// For each player (4):
// Player (persist) + 5 Settings = 6 persists
// Total = 4 * 6 = 24
// PLUS Session (persist)
// Total = 25
$this->entityManager->expects($this->exactly(25))
->method('persist');
$result = $this->service->startSession($session);
$this->assertTrue($result);
foreach ($session->getPlayers() as $player) {
$this->assertNotNull($player->getScreen());
$this->assertGreaterThanOrEqual(1, $player->getScreen());
$this->assertLessThanOrEqual(4, $player->getScreen());
}
}
public function testLeaveSession(): void
{
$user = new User();
$session = new Session();
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
$session->setTimer(0);
$player1 = new Player();
$player1->setUser($user);
$player1->setSession($session);
$session->addPlayer($player1);
$player2 = new Player();
$player2->setUser(new User());
$player2->setSession($session);
$session->addPlayer($player2);
$setting = new SessionSetting();
$setting->setPlayer($player1);
$setting->setSession($session);
$session->addSetting($setting);
$this->entityManager->expects($this->exactly(2))
->method('remove');
// 1. SessionSetting, 2. Player
$result = $this->service->leaveSession($session, $user);
$this->assertTrue($result);
$this->assertCount(1, $session->getPlayers());
}
public function testToggleReady(): void
{
$user = new User();
$game = new Game();
$game->setNumberOfPlayers(1);
$session = new Session();
$session->setGame($game);
$session->setStatus(SessionStatus::READY);
$player = new Player();
$player->setUser($user);
$player->setScreen(1);
$session->addPlayer($player);
$repo = $this->createMock(\App\Game\Repository\SessionSettingRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
// First call: toggle ON
$repo->expects($this->atLeastOnce())
->method('getSetting')
->willReturn(null); // No setting initially
$this->entityManager->expects($this->atLeastOnce())
->method('persist')
->with($this->callback(function($entity) {
return $entity instanceof SessionSetting && $entity->getName() === SessionSettingType::READY_AT_FOR_PLAYER1;
}));
$result = $this->service->toggleReady($session, $user);
$this->assertTrue($result);
}
public function testCheckAllPlayersReadyTransitionsStatus(): void
{
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(SessionStatus::READY);
$player1 = new Player();
$player1->setScreen(1);
$session->addPlayer($player1);
$player2 = new Player();
$player2->setScreen(2);
$session->addPlayer($player2);
$repo = $this->createMock(\App\Game\Repository\SessionSettingRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
$setting1 = new SessionSetting();
$setting1->setName(SessionSettingType::READY_AT_FOR_PLAYER1);
$setting1->setValue((string)time());
$setting1->setPlayer($player1);
$setting2 = new SessionSetting();
$setting2->setName(SessionSettingType::READY_AT_FOR_PLAYER2);
$setting2->setValue((string)time());
$setting2->setPlayer($player2);
$repo->method('getSetting')
->willReturnCallback(function($s, $name, $p) use ($setting1, $setting2) {
if ($name === SessionSettingType::READY_AT_FOR_PLAYER1) return $setting1;
if ($name === SessionSettingType::READY_AT_FOR_PLAYER2) return $setting2;
return null;
});
$this->service->checkAllPlayersReady($session);
$this->assertEquals(SessionStatus::PLAYING, $session->getStatus());
}
public function testCheckAllPlayersReadyTimeouts(): void
{
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(SessionStatus::READY);
$player1 = new Player();
$player1->setScreen(1);
$session->addPlayer($player1);
$player2 = new Player();
$player2->setScreen(2);
$session->addPlayer($player2);
$repo = $this->createMock(\App\Game\Repository\SessionSettingRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
$setting1 = new SessionSetting();
$setting1->setName(SessionSettingType::READY_AT_FOR_PLAYER1);
$setting1->setValue((string)(time() - 70)); // Timed out
$setting1->setPlayer($player1);
$session->addSetting($setting1);
$repo->method('getSetting')
->willReturnCallback(function($s, $name, $p) use ($setting1) {
if ($name === SessionSettingType::READY_AT_FOR_PLAYER1) return $setting1;
return null;
});
$this->entityManager->expects($this->once())
->method('remove')
->with($setting1);
$this->entityManager->expects($this->atLeastOnce())
->method('flush');
$this->hub->expects($this->once())
->method('publish');
$this->service->checkAllPlayersReady($session);
$this->assertEquals(SessionStatus::READY, $session->getStatus());
}
public function testJoinSessionTriggersStartSessionWhenFull(): void
{
$user = new User();
$user->setUsername('testuser');
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
$existingUser = new User();
$existingUser->setUsername('existing');
$existingPlayer = new Player();
$existingPlayer->setUser($existingUser);
$session->addPlayer($existingPlayer);
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::INVITE_CODE);
$setting->setValue('abc-123');
$repo = $this->createMock(\Doctrine\ORM\EntityRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
$repo->method('findOneBy')
->willReturn($setting);
// Expectation:
// 1. Persist new Player
// 2. Persist Player 1 (existing) screen update
// 3. Persist Player 2 (new) screen update
// 4. Persist Session status update
// 5. 5 Settings for Player 1
// 6. 5 Settings for Player 2
// Total = 1 + 1 + 1 + 1 + 5 + 5 = 14 persists
$this->entityManager->expects($this->exactly(14))
->method('persist');
$result = $this->service->joinSession('abc-123', $user);
$this->assertTrue($result);
$this->assertEquals(\App\Game\Enum\SessionStatus::READY, $session->getStatus());
}
public function testLeaveSessionRevertsFromReady(): void
{
$user = new User();
$user->setUsername('testuser');
$session = new Session();
$session->setStatus(\App\Game\Enum\SessionStatus::READY);
$session->setTimer(0);
$player1 = new Player();
$player1->setUser($user);
$player1->setScreen(1);
$player1->setSession($session);
$session->addPlayer($player1);
$player2 = new Player();
$player2->setUser(new User());
$player2->setScreen(2);
$player2->setSession($session);
$session->addPlayer($player2);
$this->entityManager->expects($this->exactly(1))
->method('remove');
// 1. Player1, any settings (none in this test setup)
$result = $this->service->leaveSession($session, $user);
$this->assertTrue($result);
$this->assertEquals(\App\Game\Enum\SessionStatus::CREATED, $session->getStatus());
$this->assertNull($player2->getScreen());
}
public function testCreateSessionForOnePlayerGame(): void
{
$game = new Game();
$game->setStatus(GameStatus::OPEN);
$game->setNumberOfPlayers(1);
$user = new User();
$user->setUsername('testuser');
// 1. Session persist
// 2. Player persist
// 3. Player screen persist (during startSession)
// 4. Session status persist (during startSession)
// 5. 5 Settings for Player (during startSession)
// Total = 1 + 1 + 1 + 1 + 5 = 9 persists
$this->entityManager->expects($this->exactly(9))
->method('persist');
$session = $this->service->createSession($game, $user, false);
$this->assertInstanceOf(Session::class, $session);
$this->assertEquals(\App\Game\Enum\SessionStatus::READY, $session->getStatus());
}
}

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<?php
declare(strict_types=1);
namespace App\Tests\Game;
use App\Game\Entity\Game;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType;
use App\Game\Repository\SessionSettingRepository;
use App\Game\Service\GameResponseService;
use App\Game\Service\PlayerService;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use PHPUnit\Framework\TestCase;
use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\Mercure\HubInterface;
use Symfony\Component\Mercure\Update;
class GameResponseServiceChatVerifyCodeTest extends TestCase
{
private $security;
private $playerService;
private $sessionSettingRepository;
private $hub;
private $entityManager;
private $service;
protected function setUp(): void
{
$this->security = $this->createMock(Security::class);
$this->playerService = $this->createMock(PlayerService::class);
$this->sessionSettingRepository = $this->createMock(SessionSettingRepository::class);
$this->hub = $this->createMock(HubInterface::class);
$this->entityManager = $this->createMock(EntityManagerInterface::class);
$this->service = new GameResponseService(
$this->security,
$this->playerService,
$this->sessionSettingRepository,
$this->hub,
$this->entityManager,
'H:\escapepage'
);
$_ENV['MERCURE_TOPIC_BASE'] = 'http://test';
}
public function testChatRegeneratesVerifyCodesIfShared(): void
{
$user = new User();
$user->setUsername('testuser');
$game = $this->createMock(Game::class);
$game->method('getNumberOfPlayers')->willReturn(4);
$session = $this->createMock(Session::class);
$session->method('getId')->willReturn(123);
$session->method('getGame')->willReturn($game);
$player = $this->createMock(Player::class);
$player->method('getUser')->willReturn($user);
$player->method('getScreen')->willReturn(1);
$player->method('getSession')->willReturn($session);
$this->security->method('getUser')->willReturn($user);
$this->playerService->method('GetCurrentlyActiveAsPlayer')->willReturn($player);
// Mock rights
$rightsSetting = new SessionSetting();
$rightsSetting->setValue(json_encode(['chat']));
$this->sessionSettingRepository->method('getSetting')
->willReturnMap([
[$session, SessionSettingType::RIGHTS_FOR_PLAYER1, $player, $rightsSetting],
]);
// Mock verify codes
$verifyCodesSetting = new SessionSetting();
$initialCodes = ['2' => 'secret123', '3' => 'secret456'];
$verifyCodesSetting->setValue(json_encode($initialCodes));
// Setting repository map for multiple calls
$this->sessionSettingRepository->method('getSetting')
->willReturnCallback(function($s, $t, $p = null) use ($rightsSetting, $verifyCodesSetting) {
if ($t === SessionSettingType::RIGHTS_FOR_PLAYER1) return $rightsSetting;
if ($t === SessionSettingType::VERIFY_CODES_FOR_PLAYER1) return $verifyCodesSetting;
return null;
});
// Expect Mercure updates: 1 for chat, 1 for notification
$this->hub->expects($this->exactly(2))
->method('publish');
$this->entityManager->expects($this->once())
->method('flush');
$raw = json_encode(['message' => '/chat Hello look at my code secret123', 'ts' => '123']);
$result = $this->service->getGameResponse($raw);
$this->assertEquals(['result' => ['succesfully send']], $result);
$newCodes = json_decode($verifyCodesSetting->getValue(), true);
$this->assertNotEquals('secret123', $newCodes['2']);
$this->assertEquals('secret456', $newCodes['3']);
}
}

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<?php
declare(strict_types=1);
namespace App\Tests\Game;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType;
use App\Game\Repository\SessionSettingRepository;
use App\Game\Service\GameResponseService;
use App\Game\Service\PlayerService;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use PHPUnit\Framework\TestCase;
use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\Mercure\HubInterface;
class SessionLoggingTest extends TestCase
{
private string $tempDir;
private $security;
private $playerService;
private $sessionSettingRepository;
private $hub;
private $entityManager;
private $service;
protected function setUp(): void
{
$this->tempDir = sys_get_temp_dir() . '/escapepage_test_' . uniqid();
mkdir($this->tempDir, 0777, true);
$this->security = $this->createMock(Security::class);
$this->playerService = $this->createMock(PlayerService::class);
$this->sessionSettingRepository = $this->createMock(SessionSettingRepository::class);
$this->hub = $this->createMock(HubInterface::class);
$this->entityManager = $this->createMock(EntityManagerInterface::class);
$this->service = new GameResponseService(
$this->security,
$this->playerService,
$this->sessionSettingRepository,
$this->hub,
$this->entityManager,
$this->tempDir
);
}
protected function tearDown(): void
{
$this->removeDir($this->tempDir);
}
private function removeDir(string $dir): void
{
if (!is_dir($dir)) return;
$files = array_diff(scandir($dir), ['.', '..']);
foreach ($files as $file) {
(is_dir("$dir/$file")) ? $this->removeDir("$dir/$file") : unlink("$dir/$file");
}
rmdir($dir);
}
public function testLogging(): void
{
$user = new User();
$user->setUsername('player1');
$session = $this->createMock(Session::class);
$session->method('getId')->willReturn(456);
$player = $this->createMock(Player::class);
$player->method('getUser')->willReturn($user);
$player->method('getSession')->willReturn($session);
$player->method('getScreen')->willReturn(1);
$this->security->method('getUser')->willReturn($user);
$this->playerService->method('GetCurrentlyActiveAsPlayer')->willReturn($player);
// Mock rights
$rightsSetting = new SessionSetting();
$rightsSetting->setValue(json_encode(['chat']));
$this->sessionSettingRepository->method('getSetting')
->willReturnMap([
[$session, SessionSettingType::RIGHTS_FOR_PLAYER1, $player, $rightsSetting],
]);
// Simulate 'help' command (always returns something)
$raw = json_encode(['message' => 'help', 'ts' => '123']);
$result = $this->service->getGameResponse($raw);
$this->assertNotEmpty($result);
$logFilePath = $this->tempDir . '/var/log/sessions/456/player1.txt';
$this->assertFileExists($logFilePath);
$logContent = file_get_contents($logFilePath);
$this->assertStringContainsString('PLAYER: help', $logContent);
$this->assertStringContainsString('SERVER:', $logContent);
}
}