7 Commits

15 changed files with 877 additions and 38 deletions

View File

@@ -1,4 +0,0 @@
###> symfony/framework-bundle ###
APP_SECRET=620e9ce5f88a714b636179eb39d5be4f
###< symfony/framework-bundle ###

View File

@@ -1,9 +0,0 @@
### Compiled or real environment variables should be used in production.
### Configure MAILER_DSN to use SendGrid API transport.
### Prefer storing SENDGRID_API_KEY using Symfony Secrets or real env vars.
###> symfony/mailer ###
# Example using SendGrid API key (replace with real secret via vault/secrets):
# SENDGRID_API_KEY=SG.xxxxx
MAILER_DSN=sendgrid+api://%env(resolve:SENDGRID_API_KEY)%@default
###< symfony/mailer ###

View File

@@ -1,3 +0,0 @@
# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'

3
.gitignore vendored
View File

@@ -3,6 +3,9 @@
/.env.local
/.env.local.php
/.env.*.local
/.env.dev
/.env.prod
/.env.test
/config/secrets/prod/prod.decrypt.private.php
/public/bundles/
/var/

View File

@@ -131,6 +131,8 @@ document.addEventListener('DOMContentLoaded', async () => {
const screen = cfgEl.dataset.screen;
const apiPingUrl = cfgEl.dataset.apiPingUrl;
const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
const lostUrl = cfgEl.dataset.lostUrl;
if (mercurePublicUrl && topic) {
subscribeToMercure(mercurePublicUrl, topic, screen);
@@ -138,6 +140,52 @@ document.addEventListener('DOMContentLoaded', async () => {
console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
}
// Timer logic
const timerEl = document.getElementById('game-timer');
if (timerEl && timerEl.dataset.endTime) {
const endTime = parseInt(timerEl.dataset.endTime) * 1000;
const updateTimer = async () => {
const now = Date.now();
const diff = endTime - now;
if (diff <= 0) {
timerEl.textContent = '00:00:00';
// Timer reached zero, check with server
if (apiCheckFinishedUrl && lostUrl) {
try {
const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
if (response && response.finished) {
window.location.href = lostUrl;
return; // Stop the timer loop
}
} catch (e) {
console.error('[API][game1] Failed to check finished status:', e);
}
}
// Even if check failed or not finished, stop the loop if diff <= 0
// (though technically if the server says not finished, we might want to keep checking,
// but 00:00:00 usually means it's over).
return;
}
const hours = Math.floor(diff / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
const hDisplay = hours.toString().padStart(2, '0');
const mDisplay = minutes.toString().padStart(2, '0');
const sDisplay = seconds.toString().padStart(2, '0');
timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
setTimeout(updateTimer, 1000);
};
updateTimer();
}
// Demo API calls
try {
if (apiPingUrl) {

View File

@@ -3,7 +3,10 @@ declare(strict_types=1);
namespace App\Game\Controller;
use App\Game\Entity\Session;
use App\Game\Enum\SessionStatus;
use App\Game\Service\GameResponseService;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request;
@@ -15,7 +18,9 @@ final class GameApiController extends AbstractController
{
public function __construct(
protected GameResponseService $gameResponseService) {
protected GameResponseService $gameResponseService,
private EntityManagerInterface $entityManager
) {
}
@@ -29,6 +34,30 @@ final class GameApiController extends AbstractController
]);
}
#[Route('/check-finished/{session}', name: 'check_finished', methods: ['POST'])]
public function checkFinished(Session $session): JsonResponse
{
$now = (new \DateTime())->getTimestamp();
$isFinished = false;
if ($session->getStatus() === SessionStatus::PLAYING) {
if ($session->getTimer() !== null && $now >= $session->getTimer()) {
$session->setStatus(SessionStatus::LOST);
$this->entityManager->persist($session);
$this->entityManager->flush();
$isFinished = true;
}
} elseif ($session->getStatus() === SessionStatus::LOST || $session->getStatus() === SessionStatus::WON) {
$isFinished = true;
}
return $this->json([
'ok' => true,
'finished' => $isFinished,
'status' => $session->getStatus()->value,
]);
}
#[Route('/message', name: 'message', methods: ['POST'])]
public function message(Request $request): JsonResponse
{

View File

@@ -3,10 +3,17 @@ declare(strict_types=1);
namespace App\Game\Controller;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType;
use App\Game\Enum\SessionStatus;
use App\Game\Repository\GameRepository;
use App\Game\Repository\PlayerRepository;
use App\Game\Repository\SessionRepository;
use App\Game\Service\GameDashboardService;
use App\Tech\Entity\User;
use App\Game\Service\PlayerService;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\HttpFoundation\Request;
@@ -14,9 +21,17 @@ use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Annotation\Route;
use Symfony\Component\Security\Http\Attribute\IsGranted;
use Symfony\Component\ExpressionLanguage\Expression;
use Symfony\Component\DependencyInjection\Attribute\Autowire;
final class GameController extends AbstractController
{
public function __construct(
#[Autowire('%env(MERCURE_PUBLIC_URL)%')]
private string $mercurePublicUrl,
private \Doctrine\ORM\EntityManagerInterface $entityManager
) {
}
#[Route(path: '', name: 'game_dashboard', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
public function dashboard(
@@ -92,22 +107,125 @@ final class GameController extends AbstractController
]);
}
#[Route(path: '/{session}', name: 'game')]
#[Route(path: '/{session}', name: 'game', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
#[IsGranted('SESSION_VIEW', subject: 'session')]
public function index(
Session $session,
Request $request,
Security $security,
\App\Game\Repository\PlayerRepository $playerRepository
PlayerRepository $playerRepository,
GameDashboardService $dashboardService
): Response
{
$user = $security->getUser();
if (!$user instanceof User) {
throw $this->createAccessDeniedException();
}
$player = $playerRepository->findOneBy(['session' => $session, 'user' => $user]);
if ($request->isMethod('POST') && $request->request->has('toggle_ready')) {
$dashboardService->toggleReady($session, $user);
return $this->redirectToRoute('game', ['session' => $session->getId()]);
}
// Periodically check readiness timeout
$dashboardService->checkAllPlayersReady($session);
if ($session->getStatus() === SessionStatus::READY) {
$isReady = false;
$readyAt = null;
if ($player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if ($settingName) {
$setting = $session->getSettings()->filter(fn(SessionSetting $s) => $s->getName() === $settingName && $s->getPlayer() === $player)->first();
if ($setting) {
$isReady = true;
$readyAt = (int)$setting->getValue();
}
}
}
return $this->render('game/waiting.html.twig', [
'session' => $session,
'isReady' => $isReady,
'readyAt' => $readyAt,
'mercure_public_url' => $this->mercurePublicUrl,
]);
}
$screen = $player ? $player->getScreen() : 0;
$session_id = $session->getId();
return $this->render('game/index.html.twig', [
'session' => $session,
'screen' => $screen,
'session_id' => $session_id,
]);
}
#[Route(path: '/lost/{session}', name: 'game_lost', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
#[IsGranted('SESSION_VIEW', subject: 'session')]
public function lost(
Session $session,
Request $request,
Security $security,
PlayerService $playerService,
GameDashboardService $dashboardService
): Response {
/** @var User $user */
$user = $security->getUser();
$player = $playerService->GetCurrentlyActiveAsPlayer($user);
if ($request->isMethod('POST')) {
$difficulty = $request->request->get('difficulty');
$entertaining = $request->request->get('entertaining');
$theme = $request->request->get('theme');
$feedback = $request->request->get('feedback');
// Save feedback
if ($player) {
$this->saveFeedback($session, $player, $difficulty, $entertaining, $theme, $feedback);
$this->addFlash('success', 'Thank you for your feedback!');
return $this->redirectToRoute('game_dashboard');
}
}
return $this->render('game/lost.html.twig', [
'session' => $session,
]);
}
private function saveFeedback(Session $session, Player $player, $difficulty, $entertaining, $theme, $feedback): void
{
$settings = [
SessionSettingType::FEEDBACK_DIFFICULTY,
SessionSettingType::FEEDBACK_ENTERTAINING,
SessionSettingType::FEEDBACK_THEME,
SessionSettingType::FEEDBACK_TEXT,
];
$values = [
$difficulty,
$entertaining,
$theme,
$feedback,
];
foreach ($settings as $index => $type) {
$value = $values[$index];
if ($value === null || $value === '') continue;
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setPlayer($player);
$setting->setName($type);
$setting->setValue((string)$value);
$this->entityManager->persist($setting);
}
$this->entityManager->flush();
}
}

View File

@@ -60,7 +60,7 @@ class Player
return $this->screen;
}
public function setScreen(int $screen): static
public function setScreen(?int $screen): static
{
$this->screen = $screen;

View File

@@ -60,4 +60,18 @@ enum SessionSettingType: string
case SPECIAL_REPORT_CODE_DOYLE = 'SpecialReportCodeDoyle';
case SPECIAL_REPORT_CODE_VEGA = 'SpecialReportCodeVega';
case SPECIAL_REPORT_CODE_LENNOX = 'SpecialReportCodeLennox';
case READY_AT_FOR_PLAYER1 = 'ReadyAtForPlayer1';
case READY_AT_FOR_PLAYER2 = 'ReadyAtForPlayer2';
case READY_AT_FOR_PLAYER3 = 'ReadyAtForPlayer3';
case READY_AT_FOR_PLAYER4 = 'ReadyAtForPlayer4';
case READY_AT_FOR_PLAYER5 = 'ReadyAtForPlayer5';
case READY_AT_FOR_PLAYER6 = 'ReadyAtForPlayer6';
case READY_AT_FOR_PLAYER7 = 'ReadyAtForPlayer7';
case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8';
case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9';
case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10';
case FEEDBACK_DIFFICULTY = 'FeedbackDifficulty';
case FEEDBACK_ENTERTAINING = 'FeedbackEntertaining';
case FEEDBACK_THEME = 'FeedbackTheme';
case FEEDBACK_TEXT = 'FeedbackText';
}

View File

@@ -15,6 +15,9 @@ use App\Game\Repository\SessionRepository;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Component\Security\Core\User\UserInterface;
use Symfony\Component\Mercure\HubInterface;
use Symfony\Component\Mercure\Update;
use Symfony\Component\DependencyInjection\Attribute\Autowire;
final class GameDashboardService
{
@@ -22,6 +25,9 @@ final class GameDashboardService
private readonly GameRepository $gameRepository,
private readonly SessionRepository $sessionRepository,
private readonly EntityManagerInterface $entityManager,
private readonly HubInterface $hub,
#[Autowire('%env(MERCURE_TOPIC_BASE)%')]
private readonly string $mercureTopicBase,
) {
}
@@ -66,13 +72,17 @@ final class GameDashboardService
$player = new Player();
$player->setUser($user);
$player->setSession($session);
$session->addPlayer($player);
$this->entityManager->persist($session);
$this->entityManager->persist($player);
$this->entityManager->flush();
if (count($session->getPlayers()) === $session->getGame()->getNumberOfPlayers()) {
$this->startSession($session);
}
return $session;
}
@@ -107,12 +117,16 @@ final class GameDashboardService
$player = new Player();
$player->setUser($user);
$player->setSession($session);
$session->addPlayer($player);
$this->entityManager->persist($player);
$this->entityManager->flush();
if (count($session->getPlayers()) === $session->getGame()->getNumberOfPlayers()) {
$this->startSession($session);
}
return true;
}
@@ -122,7 +136,7 @@ final class GameDashboardService
return false;
}
if ($session->getStatus() !== SessionStatus::CREATED || $session->getTimer() > 0) {
if (!in_array($session->getStatus(), [SessionStatus::CREATED, SessionStatus::READY]) || $session->getTimer() > 0) {
return false;
}
@@ -138,6 +152,14 @@ final class GameDashboardService
return false;
}
if ($session->getStatus() === SessionStatus::READY) {
$session->setStatus(SessionStatus::CREATED);
// Clear assignments for all remaining players since the game needs to be "started" again
foreach ($session->getPlayers() as $player) {
$player->setScreen(null);
}
}
// Remove player specific settings (like rights)
foreach ($session->getSettings() as $setting) {
if ($setting->getPlayer() === $playerToDelete) {
@@ -240,6 +262,14 @@ final class GameDashboardService
return false;
}
// Clean up any existing assignments (e.g. if we reverted from READY to CREATED)
foreach ($session->getSettings() as $setting) {
if ($setting->getPlayer() !== null) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
// Shuffle players to assign random screens
shuffle($players);
@@ -257,6 +287,143 @@ final class GameDashboardService
return true;
}
public function toggleReady(Session $session, User $user): bool
{
if ($session->getStatus() !== SessionStatus::READY) {
return false;
}
$player = null;
foreach ($session->getPlayers() as $p) {
if ($p->getUser() === $user) {
$player = $p;
break;
}
}
if (!$player) {
return false;
}
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if (!$settingName) {
return false;
}
/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
$setting = $settingRepo->getSetting($session, $settingName, $player);
if ($setting) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
} else {
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setPlayer($player);
$setting->setName($settingName);
$setting->setValue((string)(new \DateTime())->getTimestamp());
$this->entityManager->persist($setting);
}
$this->checkAllPlayersReady($session);
$this->entityManager->flush();
try {
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$this->hub->publish(new Update($topic, json_encode(['type' => 'player_ready', 'player' => $player->getScreen(), 'ready' => !$setting])));
} catch (\Exception $e) {
// Mercure might be down, but we don't want to crash the game
}
return true;
}
public function checkAllPlayersReady(Session $session): void
{
if ($session->getStatus() !== SessionStatus::READY) {
return;
}
$players = $session->getPlayers();
$numPlayers = $session->getGame()->getNumberOfPlayers();
if (count($players) < $numPlayers) {
return;
}
$readyPlayersCount = 0;
$now = new \DateTime();
$anyReset = false;
/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
foreach ($players as $player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if (!$settingName) {
continue;
}
$setting = $settingRepo->getSetting($session, $settingName, $player);
if ($setting) {
$readyAtTimestamp = (int)$setting->getValue();
// Check timeout: 1 minute = 60 seconds
if (($now->getTimestamp() - $readyAtTimestamp) > 60) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
$anyReset = true;
} else {
$readyPlayersCount++;
}
}
}
if ($anyReset) {
$this->entityManager->flush();
try {
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$this->hub->publish(new Update($topic, json_encode(['type' => 'player_ready'])));
} catch (\Exception $e) {
// Mercure might be down
}
}
if ($readyPlayersCount === $numPlayers) {
$session->setStatus(SessionStatus::PLAYING);
// Set the end timer
$game = $session->getGame();
/** @var \App\Game\Repository\GameSettingRepository $gameSettingRepo */
$gameSettingRepo = $this->entityManager->getRepository(\App\Game\Entity\GameSetting::class);
$totalTimeSetting = $gameSettingRepo->getSetting($game, \App\Game\Enum\GameSettingType::TOTAL_TIME);
$totalTime = $totalTimeSetting ? (int)$totalTimeSetting->getValue() : 3600; // Default to 60 minutes if not set
$session->setTimer((new \DateTime())->getTimestamp() + $totalTime);
$this->entityManager->persist($session);
// Clean up ready settings
foreach ($players as $player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if ($settingName) {
$setting = $settingRepo->getSetting($session, $settingName, $player);
if ($setting) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
}
try {
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$this->hub->publish(new Update($topic, json_encode(['type' => 'all_ready'])));
} catch (\Exception $e) {
// Mercure might be down, but we don't want to crash the game
}
}
}
public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
{
// Security check: is user part of this session?

View File

@@ -12,6 +12,7 @@ use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\Mercure\HubInterface;
use Symfony\Component\Mercure\Update;
use Symfony\Component\DependencyInjection\Attribute\Autowire;
class GameResponseService
{
@@ -22,6 +23,8 @@ class GameResponseService
private HubInterface $hub,
private EntityManagerInterface $entityManager,
private string $projectDir,
#[Autowire('%env(MERCURE_TOPIC_BASE)%')]
private string $mercureTopicBase,
) {
}
@@ -333,8 +336,12 @@ class GameResponseService
if(is_null($activeGame))
return false;
$topic = $_ENV['MERCURE_TOPIC_BASE'] . '/game/hub-' . $activeGame;
$this->hub->publish(new Update($topic, json_encode([$sendTo, $message])));
$topic = $this->mercureTopicBase . '/game/hub-' . $activeGame;
try {
$this->hub->publish(new Update($topic, json_encode([$sendTo, $message])));
} catch (\Exception $e) {
// Mercure might be down
}
$this->updateChatTracking($player, (int)$sendTo);
@@ -375,10 +382,14 @@ class GameResponseService
$this->entityManager->flush();
// Notify the player that their codes have changed
$topic = $_ENV['MERCURE_TOPIC_BASE'] . '/game/hub-' . $session->getId();
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$notification = "Security Alert: One of your verify codes was shared and has been regenerated.";
// We send it only to this player (screen)
$this->hub->publish(new Update($topic, json_encode([$screen, $notification])));
try {
$this->hub->publish(new Update($topic, json_encode([$screen, $notification])));
} catch (\Exception $e) {
// Mercure might be down
}
}
}
@@ -662,9 +673,13 @@ class GameResponseService
$this->entityManager->persist($everyoneVerifiedSetting);
$this->entityManager->flush();
$topic = $_ENV['MERCURE_TOPIC_BASE'] . '/game/hub-' . $session->getId();
$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
$message = "Mainframe Help Modus: Agents Doyle, Vega and Lennox rapports have been updated with coded messages.";
$this->hub->publish(new Update($topic, json_encode([0, $message])));
try {
$this->hub->publish(new Update($topic, json_encode([0, $message])));
} catch (\Exception $e) {
// Mercure might be down
}
}
}

View File

@@ -18,12 +18,14 @@
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}"
data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
data-api-check-finished-url="{{ path('game_api_check_finished', {session: session.id})|e('html_attr') }}"
data-lost-url="{{ path('game_lost', {session: session.id})|e('html_attr') }}"
data-screen="{{ screen|e('html_attr') }}"
style="display:none">
</div>
<div id="game-timer">
00:30:00
<div id="game-timer" data-end-time="{{ session.timer }}">
--:--:--
</div>
<div id="message-container">

View File

@@ -0,0 +1,127 @@
{% extends 'base.html.twig' %}
{% block title %}Game Lost - {{ session.game.name }}{% endblock %}
{% block stylesheets %}
{{ parent() }}
<style>
body {
background-color: #1a1a1a;
color: #e0e0e0;
}
.card {
background-color: #2d2d2d;
border-color: #444;
color: #e0e0e0;
}
.form-label {
font-weight: bold;
}
.story-container {
font-style: italic;
border-left: 4px solid #dc3545;
padding-left: 20px;
margin-bottom: 30px;
}
.donation-section {
background-color: #333;
padding: 20px;
border-radius: 8px;
margin-bottom: 30px;
text-align: center;
}
.form-range::-webkit-slider-runnable-track {
background-color: #444;
}
.form-range::-moz-range-track {
background-color: #444;
}
.form-range::-webkit-slider-thumb {
background-color: #dc3545;
}
.form-range::-moz-range-thumb {
background-color: #dc3545;
}
</style>
{% endblock %}
{% block body %}
<div class="container mt-5 mb-5">
<div class="row justify-content-center">
<div class="col-md-8">
<div class="card shadow-lg">
<div class="card-header bg-danger text-white">
<h3 class="card-title mb-0">Game Over - Time's Up!</h3>
</div>
<div class="card-body">
<h4>{{ session.game.name }}</h4>
<hr>
<div class="story-container">
<p>
The screens flickered one last time before going completely dark. The hum of the servers ceased, replaced by an eerie silence.
The server seems to have shut itself down before the AI virus could complete its task in decoding the undercover agents.
</p>
<p>
In the days after some people are arrested for sabotaging the agency, but in the end nobody is convicted for the actions.
Lets hope the agents which were undercover are safe and the information needed is still saved to put the other criminals behind bars.
</p>
</div>
<div class="donation-section">
<h5>Support the Developer</h5>
<p>If you enjoyed the experience (even if you lost!), please consider a small donation to help me create more games.</p>
<a href="https://www.paypal.com/donate?hosted_button_id=X9X8KB6R6GMRU" target="_blank" class="btn btn-primary">
<i class="bi bi-paypal"></i> Donate via PayPal
</a>
</div>
<div class="feedback-form mt-4">
<h5>Feedback</h5>
<form method="post">
<div class="mb-3">
<label for="difficulty" class="form-label">How would you rate the difficulty? (<span id="difficulty-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="difficulty" name="difficulty" value="5" oninput="document.getElementById('difficulty-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="entertaining" class="form-label">How entertaining was it? (<span id="entertaining-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="entertaining" name="entertaining" value="5" oninput="document.getElementById('entertaining-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="theme" class="form-label">How was the theme? (<span id="theme-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="theme" name="theme" value="5" oninput="document.getElementById('theme-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="feedback" class="form-label">Additional Feedback</label>
<textarea class="form-control" id="feedback" name="feedback" rows="4" placeholder="Tell us more about your experience..."></textarea>
</div>
<div class="d-grid gap-2">
<button type="submit" class="btn btn-success">Submit Feedback & Return to Dashboard</button>
</div>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
{% endblock %}

View File

@@ -0,0 +1,125 @@
{% extends 'base.html.twig' %}
{% block title %}Waiting for players - {{ session.game.name }}{% endblock %}
{% block body %}
<div class="container mt-5">
<div class="row justify-content-center">
<div class="col-md-8">
<div class="card shadow-sm">
<div class="card-header bg-primary text-white">
<h3 class="card-title mb-0">Waiting for all players to be ready</h3>
</div>
<div class="card-body">
<h4>{{ session.game.name }}</h4>
<p>Welcome to the game! Please wait for all players to join and signal they are ready to start.</p>
<div class="game-info">
Please keep the following things in mind:
<ul>
<li>This game is best played in full screen mode. For windows, press F11. For Mac, press Cmd+Ctrl+F.</li>
<li>There is no need to reload the page. There is even a chance this could break the game.</li>
<li>If your internet connection is lost, you can get back in the game after internet has been fixed.</li>
</ul>
</div>
<div class="alert alert-info">
<strong>Game Information:</strong>
<ul class="mb-0">
<li>Number of players: {{ session.game.numberOfPlayers }}</li>
<li>Current players: {{ session.players|length }} / {{ session.game.numberOfPlayers }}</li>
</ul>
</div>
<div class="mt-4">
<h5>Players status:</h5>
<ul class="list-group">
{% for player in session.players %}
<li class="list-group-item d-flex justify-content-between align-items-center">
{{ player.user.username }}
{% set playerReady = false %}
{% set settingName = 'ReadyAtForPlayer' ~ player.screen %}
{% for setting in session.settings %}
{% if setting.name.value == settingName and setting.player == player %}
{% set playerReady = true %}
{% endif %}
{% endfor %}
{% if playerReady %}
<span class="badge bg-success">Ready</span>
{% else %}
<span class="badge bg-secondary">Not ready</span>
{% endif %}
</li>
{% endfor %}
</ul>
</div>
<hr>
<form method="post" class="mt-4">
<div class="form-check form-switch mb-3">
<input class="form-check-input" type="checkbox" id="toggle_ready" name="toggle_ready" onchange="this.form.submit()" {{ isReady ? 'checked' : '' }}>
<label class="form-check-label" for="toggle_ready">
<strong>I am ready to start!</strong>
</label>
</div>
<p class="text-muted small">
Note: If all players are not ready within 1 minute of you checking this, your status will be reset automatically.
</p>
</form>
<div class="mt-3">
<a href="{{ path('game_dashboard') }}" class="btn btn-outline-secondary">Back to Dashboard</a>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="mercure-config"
data-mercure-public-url="{{ mercure_public_url|e('html_attr') }}"
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
data-ready-at="{{ readyAt|e('html_attr') }}"
style="display:none">
</div>
<script>
const config = document.getElementById('mercure-config');
const publicUrl = config.dataset.mercurePublicUrl;
const topic = config.dataset.topic;
const readyAt = config.dataset.readyAt;
if (publicUrl && topic) {
const url = new URL(publicUrl);
url.searchParams.append('topic', topic);
const eventSource = new EventSource(url);
eventSource.onmessage = event => {
const data = JSON.parse(event.data);
if (data.type === 'all_ready' || data.type === 'player_ready') {
window.location.reload();
}
};
}
// Client-side timeout for ready status
if (readyAt) {
const timeoutMs = 61000; // 61 seconds (slightly more than server-side 60s)
const now = Date.now();
const readyAtMs = readyAt * 1000;
const timeElapsed = now - readyAtMs;
const timeLeft = timeoutMs - timeElapsed;
if (timeLeft > 0) {
setTimeout(() => {
window.location.reload();
}, timeLeft);
} else {
// Already timed out, reload to sync with server
window.location.reload();
}
}
</script>
{% endblock %}

View File

@@ -8,12 +8,14 @@ use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\GameStatus;
use App\Game\Enum\SessionStatus;
use App\Game\Enum\SessionSettingType;
use App\Game\Service\GameDashboardService;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use App\Game\Repository\GameRepository;
use App\Game\Repository\SessionRepository;
use Symfony\Component\Mercure\HubInterface;
use PHPUnit\Framework\TestCase;
class GameDashboardServiceTest extends TestCase
@@ -21,6 +23,7 @@ class GameDashboardServiceTest extends TestCase
private $entityManager;
private $gameRepository;
private $sessionRepository;
private $hub;
private $service;
protected function setUp(): void
@@ -28,11 +31,14 @@ class GameDashboardServiceTest extends TestCase
$this->entityManager = $this->createMock(EntityManagerInterface::class);
$this->gameRepository = $this->createMock(GameRepository::class);
$this->sessionRepository = $this->createMock(SessionRepository::class);
$this->hub = $this->createMock(HubInterface::class);
$this->service = new GameDashboardService(
$this->gameRepository,
$this->sessionRepository,
$this->entityManager
$this->entityManager,
$this->hub,
'http://localhost/topic'
);
}
@@ -193,24 +199,225 @@ class GameDashboardServiceTest extends TestCase
$this->assertCount(1, $session->getPlayers());
}
public function testLeaveSessionDeletesSessionIfLastPlayer(): void
public function testToggleReady(): void
{
$user = new User();
$game = new Game();
$game->setNumberOfPlayers(1);
$session = new Session();
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
$session->setTimer(0);
$session->setGame($game);
$session->setStatus(SessionStatus::READY);
$player = new Player();
$player->setUser($user);
$player->setSession($session);
$player->setScreen(1);
$session->addPlayer($player);
$this->entityManager->expects($this->exactly(2))
$repo = $this->createMock(\App\Game\Repository\SessionSettingRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
// First call: toggle ON
$repo->expects($this->atLeastOnce())
->method('getSetting')
->willReturn(null); // No setting initially
$this->entityManager->expects($this->atLeastOnce())
->method('persist')
->with($this->callback(function($entity) {
return $entity instanceof SessionSetting && $entity->getName() === SessionSettingType::READY_AT_FOR_PLAYER1;
}));
$result = $this->service->toggleReady($session, $user);
$this->assertTrue($result);
}
public function testCheckAllPlayersReadyTransitionsStatus(): void
{
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(SessionStatus::READY);
$player1 = new Player();
$player1->setScreen(1);
$session->addPlayer($player1);
$player2 = new Player();
$player2->setScreen(2);
$session->addPlayer($player2);
$repo = $this->createMock(\App\Game\Repository\SessionSettingRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
$setting1 = new SessionSetting();
$setting1->setName(SessionSettingType::READY_AT_FOR_PLAYER1);
$setting1->setValue((string)time());
$setting1->setPlayer($player1);
$setting2 = new SessionSetting();
$setting2->setName(SessionSettingType::READY_AT_FOR_PLAYER2);
$setting2->setValue((string)time());
$setting2->setPlayer($player2);
$repo->method('getSetting')
->willReturnCallback(function($s, $name, $p) use ($setting1, $setting2) {
if ($name === SessionSettingType::READY_AT_FOR_PLAYER1) return $setting1;
if ($name === SessionSettingType::READY_AT_FOR_PLAYER2) return $setting2;
return null;
});
$this->service->checkAllPlayersReady($session);
$this->assertEquals(SessionStatus::PLAYING, $session->getStatus());
}
public function testCheckAllPlayersReadyTimeouts(): void
{
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(SessionStatus::READY);
$player1 = new Player();
$player1->setScreen(1);
$session->addPlayer($player1);
$player2 = new Player();
$player2->setScreen(2);
$session->addPlayer($player2);
$repo = $this->createMock(\App\Game\Repository\SessionSettingRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
$setting1 = new SessionSetting();
$setting1->setName(SessionSettingType::READY_AT_FOR_PLAYER1);
$setting1->setValue((string)(time() - 70)); // Timed out
$setting1->setPlayer($player1);
$session->addSetting($setting1);
$repo->method('getSetting')
->willReturnCallback(function($s, $name, $p) use ($setting1) {
if ($name === SessionSettingType::READY_AT_FOR_PLAYER1) return $setting1;
return null;
});
$this->entityManager->expects($this->once())
->method('remove')
->with($setting1);
$this->entityManager->expects($this->atLeastOnce())
->method('flush');
$this->hub->expects($this->once())
->method('publish');
$this->service->checkAllPlayersReady($session);
$this->assertEquals(SessionStatus::READY, $session->getStatus());
}
public function testJoinSessionTriggersStartSessionWhenFull(): void
{
$user = new User();
$user->setUsername('testuser');
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
$existingUser = new User();
$existingUser->setUsername('existing');
$existingPlayer = new Player();
$existingPlayer->setUser($existingUser);
$session->addPlayer($existingPlayer);
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::INVITE_CODE);
$setting->setValue('abc-123');
$repo = $this->createMock(\Doctrine\ORM\EntityRepository::class);
$this->entityManager->method('getRepository')
->willReturn($repo);
$repo->method('findOneBy')
->willReturn($setting);
// Expectation:
// 1. Persist new Player
// 2. Persist Player 1 (existing) screen update
// 3. Persist Player 2 (new) screen update
// 4. Persist Session status update
// 5. 5 Settings for Player 1
// 6. 5 Settings for Player 2
// Total = 1 + 1 + 1 + 1 + 5 + 5 = 14 persists
$this->entityManager->expects($this->exactly(14))
->method('persist');
$result = $this->service->joinSession('abc-123', $user);
$this->assertTrue($result);
$this->assertEquals(\App\Game\Enum\SessionStatus::READY, $session->getStatus());
}
public function testLeaveSessionRevertsFromReady(): void
{
$user = new User();
$user->setUsername('testuser');
$session = new Session();
$session->setStatus(\App\Game\Enum\SessionStatus::READY);
$session->setTimer(0);
$player1 = new Player();
$player1->setUser($user);
$player1->setScreen(1);
$player1->setSession($session);
$session->addPlayer($player1);
$player2 = new Player();
$player2->setUser(new User());
$player2->setScreen(2);
$player2->setSession($session);
$session->addPlayer($player2);
$this->entityManager->expects($this->exactly(1))
->method('remove');
// 1. Player, 2. Session
// 1. Player1, any settings (none in this test setup)
$result = $this->service->leaveSession($session, $user);
$this->assertTrue($result);
$this->assertEquals(\App\Game\Enum\SessionStatus::CREATED, $session->getStatus());
$this->assertNull($player2->getScreen());
}
public function testCreateSessionForOnePlayerGame(): void
{
$game = new Game();
$game->setStatus(GameStatus::OPEN);
$game->setNumberOfPlayers(1);
$user = new User();
$user->setUsername('testuser');
// 1. Session persist
// 2. Player persist
// 3. Player screen persist (during startSession)
// 4. Session status persist (during startSession)
// 5. 5 Settings for Player (during startSession)
// Total = 1 + 1 + 1 + 1 + 5 = 9 persists
$this->entityManager->expects($this->exactly(9))
->method('persist');
$session = $this->service->createSession($game, $user, false);
$this->assertInstanceOf(Session::class, $session);
$this->assertEquals(\App\Game\Enum\SessionStatus::READY, $session->getStatus());
}
}