18 Commits
Author SHA1 Message Date
Frank 38d134bbac Message on reload to hopefully stop the user. 2026-01-06 20:20:33 +01:00
Frank 25664bbc4f Layout done, probably need rework later on 2026-01-06 20:20:33 +01:00
Frank 4dfc8e7b15 Rechten van setup.sh 2026-01-06 20:20:17 +01:00
Frank van den Berg bf7d1ee379 Made it workable on docker containers 2026-01-06 19:48:33 +01:00
Frank 5188b6e697 Merge pull request 'Commando's-given' (#3) from Commando's-given into main
Reviewed-on: #3
2026-01-06 11:05:48 +00:00
Frank 812dc06988 Toevoeging van meer responses op messages 2026-01-05 23:37:36 +01:00
Frank 376ed3f592 Updated rechten voor speler. Settings toegevoegd en onderdelen voor game1 toegevoegd. 2026-01-05 17:07:32 +01:00
Frank 0543ed43b9 Messages handling voor spel 1 2026-01-05 15:27:37 +01:00
Frank b486ca64d3 Message ipv echo voor route 2026-01-05 12:16:30 +01:00
Frank 50b7300649 Ignored 2026-01-05 12:16:01 +01:00
Frank c9294d6df8 ignore idea 2026-01-05 12:15:41 +01:00
Frank 93f162b306 Merge pull request 'Registration' (#2) from Registration into main
Reviewed-on: #2
2026-01-05 11:13:03 +00:00
Frank 55a46a42b2 Forgot password 2026-01-03 22:57:45 +01:00
Frank 9cf04be857 Maillog 2026-01-03 22:35:56 +01:00
Frank 654b4036b4 Quite some work done here. 2026-01-03 22:12:51 +01:00
Frank b58da74967 Some settings 2026-01-03 13:16:58 +01:00
Frank 18821e2463 Startup 2026-01-02 20:27:56 +01:00
Frank 3b071eec9b Setup 2025-09-06 16:50:16 +02:00
7 changed files with 162 additions and 116 deletions
-63
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@@ -1,63 +0,0 @@
# In all environments, the following files are loaded if they exist,
# the latter taking precedence over the former:
#
# * .env contains default values for the environment variables needed by the app
# * .env.local uncommitted file with local overrides
# * .env.$APP_ENV committed environment-specific defaults
# * .env.$APP_ENV.local uncommitted environment-specific overrides
#
# Real environment variables win over .env files.
#
# DO NOT DEFINE PRODUCTION SECRETS IN THIS FILE NOR IN ANY OTHER COMMITTED FILES.
# https://symfony.com/doc/current/configuration/secrets.html
#
# Run "composer dump-env prod" to compile .env files for production use (requires symfony/flex >=1.2).
# https://symfony.com/doc/current/best_practices.html#use-environment-variables-for-infrastructure-configuration
###> symfony/framework-bundle ###
APP_ENV=dev
APP_SECRET=
###< symfony/framework-bundle ###
###> doctrine/doctrine-bundle ###
# Format described at https://www.doctrine-project.org/projects/doctrine-dbal/en/latest/reference/configuration.html#connecting-using-a-url
# IMPORTANT: You MUST configure your server version, either here or in config/packages/doctrine.yaml
#
# DATABASE_URL="sqlite:///%kernel.project_dir%/var/data_%kernel.environment%.db"
# DATABASE_URL="mysql://app:!ChangeMe!@127.0.0.1:3306/app?serverVersion=8.0.32&charset=utf8mb4"
DATABASE_URL="mysql://escapepage:b.0nqrxJ%%2FD%%2ALuf9N@localhost:3306/escapepage?serverVersion=8.0.32&charset=utf8mb4"
###< doctrine/doctrine-bundle ###
###> symfony/messenger ###
# Choose one of the transports below
# MESSENGER_TRANSPORT_DSN=amqp://guest:guest@localhost:5672/%2f/messages
# MESSENGER_TRANSPORT_DSN=redis://localhost:6379/messages
MESSENGER_TRANSPORT_DSN=doctrine://default?auto_setup=0
###< symfony/messenger ###
###> symfony/mailer ###
# Development: use Mailpit (docker compose override provides service `mailer` on port 1025)
MAILER_DSN=smtp://mailer:1025
# Production/Stage (uncomment and set SENDGRID_API_KEY in real env or secrets):
# MAILER_DSN=sendgrid+api://%env(SENDGRID_API_KEY)%
# Alternatively, via SMTP (no extra package needed):
# MAILER_DSN="smtp://apikey:%env(SENDGRID_API_KEY)%@smtp.sendgrid.net:587?encryption=tls"
# Optional default sender (used by test command if --from not passed):
# MAILER_FROM=no-reply@your-domain.tld
# SENDGRID_API_KEY=your_real_key_goes_here # Do NOT commit this; set in .env.local or deployment env
###< symfony/mailer ###
###> symfony/sendgrid-mailer ###
# MAILER_DSN=sendgrid://KEY@default
###< symfony/sendgrid-mailer ###
###> mercure ###
# Internal hub URL used by the PHP app (reachable from the php container)
MERCURE_URL=http://mercure/.well-known/mercure
# Public hub URL used by browsers
MERCURE_PUBLIC_URL=http://localhost:8090/.well-known/mercure
# Shared secret for signing JWTs (dev only). In prod, set via real env/secrets.
MERCURE_JWT_SECRET=!ChangeThisMercureJWT!
# Base URL for Mercure topics. Use .dev in development; override to .com in prod via .env.prod or real env.
MERCURE_TOPIC_BASE=https://escapepage.dev
###< mercure ###
-4
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@@ -1,4 +0,0 @@
###> symfony/framework-bundle ###
APP_SECRET=620e9ce5f88a714b636179eb39d5be4f
###< symfony/framework-bundle ###
-9
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@@ -1,9 +0,0 @@
### Compiled or real environment variables should be used in production.
### Configure MAILER_DSN to use SendGrid API transport.
### Prefer storing SENDGRID_API_KEY using Symfony Secrets or real env vars.
###> symfony/mailer ###
# Example using SendGrid API key (replace with real secret via vault/secrets):
# SENDGRID_API_KEY=SG.xxxxx
MAILER_DSN=sendgrid+api://%env(resolve:SENDGRID_API_KEY)%@default
###< symfony/mailer ###
-3
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@@ -1,3 +0,0 @@
# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'
+73 -2
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@@ -60,6 +60,15 @@ document.addEventListener('DOMContentLoaded', async () => {
// Look for config injected by Twig in the page
const cfgEl = document.getElementById('mercure-config');
// Prevent/warn on page reload
window.addEventListener('beforeunload', (event) => {
// Standard way to trigger the browser's confirmation dialog
event.preventDefault();
// Included for compatibility with older browsers
event.returnValue = '';
});
if (!cfgEl) {
console.warn('[Mercure][game1] #mercure-config element not found on page');
return;
@@ -69,7 +78,6 @@ document.addEventListener('DOMContentLoaded', async () => {
const topic = cfgEl.dataset.topic;
const apiPingUrl = cfgEl.dataset.apiPingUrl;
const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
const userId = cfgEl.dataset.userId;
if (mercurePublicUrl && topic) {
subscribeToMercure(mercurePublicUrl, topic);
@@ -89,7 +97,7 @@ document.addEventListener('DOMContentLoaded', async () => {
if (apiEchoUrl) {
const echo = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message: 'from game1.js', ts: new Date().toISOString(), user: userId },
body: { message: 'from game1.js', ts: new Date().toISOString() },
});
console.log('[API][game1] echo →', echo);
} else {
@@ -98,4 +106,67 @@ document.addEventListener('DOMContentLoaded', async () => {
} catch (e) {
console.error('[API][game1] Request failed:', e);
}
// Add messages to message-container
const messageContainer = document.getElementById('message-container');
if (messageContainer) {
let messages = [
['System initializing...', 500],
['Connection established.', 200],
['Welcome agent to the mainframe.', 1000],
['Scanning...', 3000],
['Virus detected.', 500],
['Starting Mainframe help modus...', 2000],
['Help modus activated.', 500],
['Blocking virus activated', 0]
];
let currentMessageIndex = 0;
const printNextMessage = () => {
if (currentMessageIndex < messages.length) {
const msg = messages[currentMessageIndex];
const msgEl = document.createElement('div');
msgEl.className = 'message';
msgEl.textContent = msg[0];
msgEl.style.color = '#F00';
msgEl.style.marginBottom = '10px';
messageContainer.appendChild(msgEl);
currentMessageIndex++;
setTimeout(printNextMessage, msg[1]);
} else {
// After it has printed a set of messages, it has to start a timer of 2 seconds
console.log('[Game1] All messages printed. Starting 2s timer to expand message-container height...');
setTimeout(() => {
messageContainer.style.height = '400vh';
const inputField = document.getElementById('input-message');
inputField.disabled = false;
// Add event listener for Enter key
inputField.addEventListener('keypress', async (e) => {
if (e.key === 'Enter') {
const message = inputField.value.trim();
if (message && apiEchoUrl) {
inputField.value = '';
try {
const response = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message, ts: new Date().toISOString() },
});
console.log('[API][game1] message sent →', response);
} catch (err) {
console.error('[API][game1] Failed to send message:', err);
}
}
}
});
console.log('[Game1] message-container height changed to 400vh and input enabled');
}, 2000);
}
};
printNextMessage();
}
});
+57 -11
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@@ -1,17 +1,63 @@
/* Styles specific to Game1 */
/* page-level indicator to confirm CSS is loaded */
body.game1-page {
/* subtle background tint so you can visually confirm on /game */
background-color: #f9fbff;
/* Custom scrollbar for WebKit browsers */
html::-webkit-scrollbar,
body::-webkit-scrollbar {
width: 1px;
}
/* example component style */
.game1-banner {
padding: 1rem 1.25rem;
border: 1px solid #cfe2ff;
background: #e9f2ff;
color: #0b5ed7;
border-radius: 8px;
margin: 1rem 0;
html::-webkit-scrollbar-track,
body::-webkit-scrollbar-track {
background: #000;
}
html::-webkit-scrollbar-thumb,
body::-webkit-scrollbar-thumb {
background: #F00;
}
/* Standard properties for Firefox */
body {
background-color: #000;
min-height: 100vh;
font-family: monospace;
margin: 0;
scrollbar-width: thin;
scrollbar-color: #F00 #000;
}
div#game-timer {
position: fixed;
top: 20px;
left: 20px;
color: #F00;
font-size: 28px;
z-index: 100;
}
div#message-container {
padding: 20px;
padding-top: 60px; /* Space for fixed timer */
display: flex;
flex-direction: column;
justify-content: flex-end;
min-height: calc(100vh - 100px); /* Fill most of the viewport initially */
box-sizing: border-box;
font-size: 20px;
}
div#input {
padding: 20px;
}
input#input-message {
width: 100%;
padding: 10px;
background: #000;
border: 1px solid #F00;
color: #F00;
font-size: 18px;
box-sizing: border-box;
font-family: monospace;
}
+22 -14
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@@ -1,19 +1,18 @@
{% extends 'base.html.twig' %}
{% block title %}{{ 'game.title'|trans({'%site%': ('site.name'|trans)}) }}{% endblock %}
<!DOCTYPE html>
<html lang="{{ app.request.locale|default(app.request.defaultLocale|default('en')) }}">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{{ 'game.title'|trans({'%site%': ('site.name'|trans)}) }}</title>
{# Include Game1-specific CSS in addition to the base app assets #}
{% block stylesheets %}
{{ parent() }}
{{ encore_entry_link_tags('app') }}
{{ encore_entry_link_tags('game1') }}
{% endblock %}
{% block body %}
<h1>{{ 'game.h1'|trans }}</h1>
<p>{{ 'game.description'|trans }}</p>
<div class="game1-banner">Game 1 assets are active. Enjoy the challenge!</div>
{# Hidden config element read by assets/game1.js #}
</head>
<body>
<div id="game-container">
<div id="mercure-config"
data-mercure-public-url="{{ mercure_public_url|e('html_attr') }}"
data-topic="{{ (mercure_topic_base ~ '/game/hub')|e('html_attr') }}"
@@ -23,11 +22,20 @@
style="display:none">
</div>
<p><a href="{{ path('website_home') }}">{{ 'link.back_to_website'|trans }}</a></p>
{% endblock %}
<div id="game-timer">
00:30:00
</div>
<div id="message-container">
</div>
<div id="input">
<input type="text" disabled id="input-message">
</div>
</div>
</body>
{# Include Game1-specific JS in addition to the base app assets #}
{% block javascripts %}
{{ parent() }}
{{ encore_entry_script_tags('app') }}
{{ encore_entry_script_tags('game1') }}
{% endblock %}