Commit Graph
12 Commits
Author SHA1 Message Date
FrankandClaude Sonnet 5 2b3c90d3fc Show feedback in the admin panel and as aggregate stats on the briefing page
Feedback was only ever written to session_setting rows with no way to
view it short of querying the database directly. Adds a FeedbackService
that pulls per-player feedback entries and aggregate averages, backing
two new views:

- /admin/feedback: a full table of every submission (game, session,
  player, ratings, comment) plus summary tiles, linked from the admin
  sidebar.
- /briefing: a "Field Reports" block with the average difficulty/
  entertainment/theme ratings, shown to prospective players. Free-text
  comments are deliberately left off this public page since they're
  unmoderated player input.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 18:41:47 +02:00
FrankandClaude Sonnet 5 a00899e444 Route every Mercure publish through an event, log pushes per-player
Every $hub->publish() call site (chat, hints, security alerts, virus
alerts, game_finished, and the pre-game lobby events) now dispatches
a PushMercureMessageEvent instead of publishing directly. Two
listeners handle it: PublishMercureMessageListener does the actual
Mercure publish exactly as before (same wire format, no client
changes needed), and LogMercureMessageListener appends it to the
activity log of whichever player(s) it was actually delivered to.

A private /chat to one agent only gets logged for that agent, never
broadcast into everyone's transcript - the event carries an explicit
targetScreen (null = everyone) rather than leaving listeners to guess
from the payload shape.

The per-player log format moved from flat text to JSON Lines (one
timestamped, structured entry per line) via a new shared
SessionActivityLogger service, since a flat string can't carry an
event's type or exact payload - both needed for a future feature to
replay a player's full session history, not just their own commands,
on page reload. The admin session log viewer now parses and
formats these entries back into readable lines.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-18 19:47:53 +02:00
FrankandClaude Sonnet 5 a9cb0fa57f Turn admin lobby chat panel into a tab
The lobby chat was a standalone card sitting above the per-player log
tabs. Folds it into the same tab bar as the first (default-active)
tab instead, so the session log view has one consistent tab strip.
The tab-switching script now toggles by an .admin-tab-panel class
instead of assuming every panel's id starts with "player-", since
that's no longer true.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-10 16:48:06 +02:00
FrankandClaude Sonnet 5 846cfbc44a Remove dead admin/session.html.twig template
Unreferenced by any controller - superseded by
templates/game/admin/sessions/view.html.twig, which is what
GameAdminController::viewSession() actually renders. Confirmed via
grep across src/ and templates/, plus a clean lint:twig and phpunit
run after removal.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-10 15:32:53 +02:00
FrankandClaude Sonnet 5 dfa75719d0 Show pregame lobby chat in admin session logs
Admins can now see the full lobby chat transcript (who said what,
when) at the top of a session's log view, alongside the existing
per-player terminal logs. Also swaps the log tabs' inline onclick
handler for a data attribute, in prep for moving the tab-switching
script out of the template.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-10 15:32:31 +02:00
Frank 98cf48b29d Make admin panel usable on mobile
The sidebar was a fixed 220px flex column that left barely any room
for content on a phone, and tables had no min-width so columns just
squeezed into unreadable slivers instead of scrolling.

Moves the sidebar's layout rules out of inline styles (which media
queries can't override) into real CSS classes, and collapses it into
a horizontally-scrollable pill bar below 768px so the content area
gets the full screen width. Tables now get a sensible min-width so
they scroll horizontally on narrow screens instead of squishing, and
the per-player tab bar on the session log view scrolls too.
2026-08-10 14:58:12 +02:00
Frank 3c58e153dc Soft-delete users instead of hard-deleting, add last login tracking
Fixes the 500 on admin user deletion: deleting a user with an
email_log row (i.e. basically anyone who received any email) hit an
unhandled ForeignKeyConstraintViolationException, since email_log,
reset_password_request and player all have non-nullable FKs to user
with no cascade at the DB level.

Instead of cascading the delete (which would be fine for email_log
and reset_password_request but risky for player - removing a player
row could corrupt other real players' session state), admin delete
now sets a deletedAt timestamp instead of removing the row:
- UserChecker blocks login for deleted users (checkPreAuth).
- EmailLoggerListener rejects the message before send for deleted
  recipients (checked at actual send time, not at queue time).
- Added a last_login_at column + a LoginSuccessEvent listener to
  populate it, and surfaced both last login and status in the admin
  users list.

Added `app:users:purge-deleted`, a command intended to run on a
schedule that permanently removes users who were soft-deleted more
than 3 months ago and never played a game (join to Player via a
NOT EXISTS subquery). For that eventual hard-delete to actually
succeed, email_log and reset_password_request now cascade-delete at
the DB level (migration drops+recreates both FK constraints with ON
DELETE CASCADE) - player intentionally still isn't cascaded, so a
user with game history can never be purged this way even by mistake.
2026-07-11 23:09:52 +02:00
FrankandClaude Sonnet 5 7dbb738da8 Show marketing opt-in status in admin users overview
Adds a Marketing column to the admin users table and a total opt-in
count in the header, so admins can see who signed up for updates on
future projects.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-04 20:48:48 +02:00
FrankandClaude Sonnet 5 703d2af3d8 Add admin nav link and reuse site header/footer on admin pages
Admins now see an Admin link in the main navigation, and the admin
section inherits the branded header/footer from layout/site.html.twig
instead of the bare base layout.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-04 19:15:24 +02:00
Frank van den Berg ac57385a9d Admin panels 2026-06-27 15:53:43 +02:00
Frank 30aa73bf53 Look into session logfiles 2026-01-08 18:26:32 +01:00
Frank 9d9de0fd0d Logfiles for sessions 2026-01-08 18:14:56 +01:00