Commit Graph
17 Commits
Author SHA1 Message Date
FrankandClaude Sonnet 5 5d9c113eea Recall the last command with ArrowUp in the game terminal
Pressing ArrowUp while the input field is focused now repopulates it
with the last submitted command, cursor placed at the end.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 17:32:00 +02:00
FrankandClaude Sonnet 5 2bda70b32b Fix missing player number in mainframe welcome message
Welcome agent ' +  + ' to the mainframe.' had a stray += with nothing
between them, evaluating to NaN. Plugs in the screen variable that
was already sitting in scope right above it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 17:56:04 +02:00
FrankandClaude Sonnet 5 98066118a6 Expand terminal filesystem, add mainframe hint cron, redirect PHP logs
- Game1 terminal: flesh out the virtual filesystem with a realistic
  spread of Linux directories/files (~70 dirs, ~140 files) so it no
  longer reads as an obviously small puzzle set, without touching any
  win-condition or rapport files.
- Add app:hints:check command + a php-cron container (BusyBox crond)
  that nudges players who haven't contacted every teammate 5 minutes
  into a session, via a new 'hint' Mercure message type.
- Log the cron command's output to var/log/cron/cron.log and rotate
  it (25MB / 90 days) via logrotate, run daily from the same crontab.
- Redirect PHP's error_log and Symfony's prod app/deprecation logs
  from stderr-only into var/log/php/*.log (kept alongside stderr),
  with the same rotation policy.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-12 23:34:36 +02:00
Frank 3984a33282 Add win/lose game-ending flow
Removing all 3 locked files while the timer is still running now marks
the session WON immediately (checked right after every successful rm)
and broadcasts a "game_finished" signal over Mercure so every
connected player gets redirected together, not just the one who
removed the last file. A new /won/{session} route + won.html.twig
mirrors the existing lost flow (victory narrative + the same feedback
form).

The existing timer-expiry path already set LOST but always redirected
to lostUrl regardless of actual status; it now picks won/lost based on
the status the server reports.

Also fixes a pre-existing bug on the lost page (and would-be bug on
the new won page): PlayerService::GetCurrentlyActiveAsPlayer() only
matches players in READY/PLAYING sessions, so by the time a session
has ended it always returned null there, silently breaking the
feedback form. Both pages now look the player up directly via
PlayerRepository instead.

Added a navigatingAway flag so the page's "confirm before leaving"
prompt doesn't block our own win/lose redirects.
2026-07-11 21:41:16 +02:00
Frank eee6c3a369 Auto-trigger locked-files restoration exactly at the 60s deadline
Previously the restore check only ran lazily on a player's next
message, so files could stay wrongly-removed for an arbitrary amount
of time after the window expired. The frontend now schedules a
setTimeout (using the server-provided deadline, mirroring the terminal
lock's reveal timer) that pings the backend right at the deadline so
the check runs promptly regardless of player activity. Restored via
data-files-removal-deadline on page load too, so a refresh mid-window
doesn't lose the timer.
2026-07-11 17:45:08 +02:00
Frank e6ba469ef9 Restore locked files if not all removed within 60 seconds
Removing one of the 3 AI-virus-protected files now starts a 60-second
window (tracked session-wide via LockedFilesRemovalDeadline). If the
other locked files aren't also removed before it expires, the virus
restores whichever ones were deleted and broadcasts a red warning to
the whole session, forcing players to coordinate the removal instead
of picking them off one at a time.

Also extends the Mercure broadcast payload with an optional 3rd
"messageType" element so pushed messages can render red (virus) or
green (mainframe) instead of always defaulting to green.
2026-07-11 17:26:59 +02:00
Frank f6a0d62017 Make terminal output more authentic: smaller font, tighter line spacing
Message font dropped from 20px to 14px and the 10px inline margin-bottom
(set from JS on every message) replaced with a 2px CSS margin so the
terminal reads like dense console output instead of spaced-out chat
bubbles. Colors are unchanged.
2026-07-11 17:21:41 +02:00
Frank 6db9d42852 Wire up decode puzzle chain and lock terminal on file removal
Connects the previously-disconnected /decode command to per-player
messages: player 1 unlocks sudo for everyone, player 2 unlocks a scan
command that reveals which files the AI virus has locked, player 3
learns those files should be removed.

Also adds a retaliation mechanic: successfully removing a file locks
the player's terminal. The AI virus locks it out in red immediately;
the mainframe reveals a 12-character recovery code in green after 30
seconds, which can be submitted via /unlock to restore access early,
otherwise the terminal auto-recovers after 45 seconds.
2026-07-11 16:48:15 +02:00
Frank 2008a379a8 Lost page 2026-01-08 20:32:21 +01:00
Frank b6c09c267f Message when everyone is verified 2026-01-08 15:34:43 +01:00
Frank 5eff66c24d Post return messages 2026-01-08 11:41:46 +01:00
Frank 225c14124a Hint for first part 2026-01-07 14:33:10 +01:00
Frank 38d134bbac Message on reload to hopefully stop the user. 2026-01-06 20:20:33 +01:00
Frank 25664bbc4f Layout done, probably need rework later on 2026-01-06 20:20:33 +01:00
Frank 654b4036b4 Quite some work done here. 2026-01-03 22:12:51 +01:00
Frank b58da74967 Some settings 2026-01-03 13:16:58 +01:00
Frank 18821e2463 Startup 2026-01-02 20:27:56 +01:00