Replaces the inline "New here?" link with a proper button and a heading
that more directly asks whether the player is unfamiliar with running
commands on a command line.
Adds a black-terminal tutorial page at /game/pregame/{session} that walks
players through help, pwd, cd, ls, cat, rm and sudo before the real game
starts. Links to it are shown on both the lobby (waiting for players) and
ready-up screens so players can practice, repeatedly, before starting.
The admin panel already checked CSRF tokens on destructive actions,
but the player-facing raw HTML forms (create/join/leave/start
session, toggle ready, lobby chat, feedback) had none - cookie
SameSite=Lax blunts classic cross-site auto-submit attacks but isn't
a substitute for real tokens. Adds matching csrf_token()/
isCsrfTokenValid() checks to all of them.
Also adds login_throttling (5 attempts/15 min) to stop unlimited
password guessing, and a per-user rate limiter (10/min) on the
invite-code join endpoint, since invite codes are only 32-bit and
had no protection against brute-forcing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The chat used to disappear the moment a session left CREATED status.
Sessions now record a finishedAt timestamp when they're won or lost,
and the lobby (with chat) stays reachable via /game/{session} for an
hour afterward instead of immediately redirecting to the win/lose
feedback page. The lobby template shows a distinct "game finished"
header with a link to that feedback page during this window.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Players used to get bounced back to the dashboard when a session
wasn't full yet. Now they land on a lobby page showing who has
joined, and can chat with each other while waiting - messages are
broadcast live over the existing Mercure hub, and the session
auto-starts (and the lobby notifies everyone) once it fills up.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>