Route every Mercure publish through an event, log pushes per-player
Every $hub->publish() call site (chat, hints, security alerts, virus alerts, game_finished, and the pre-game lobby events) now dispatches a PushMercureMessageEvent instead of publishing directly. Two listeners handle it: PublishMercureMessageListener does the actual Mercure publish exactly as before (same wire format, no client changes needed), and LogMercureMessageListener appends it to the activity log of whichever player(s) it was actually delivered to. A private /chat to one agent only gets logged for that agent, never broadcast into everyone's transcript - the event carries an explicit targetScreen (null = everyone) rather than leaving listeners to guess from the payload shape. The per-player log format moved from flat text to JSON Lines (one timestamped, structured entry per line) via a new shared SessionActivityLogger service, since a flat string can't carry an event's type or exact payload - both needed for a future feature to replay a player's full session history, not just their own commands, on page reload. The admin session log viewer now parses and formats these entries back into readable lines. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -8,6 +8,7 @@ use App\Game\Entity\Session;
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use App\Game\Enum\GameSettingType;
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use App\Game\Enum\SessionSettingType;
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use App\Game\Enum\SessionStatus;
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use App\Game\Event\PushMercureMessageEvent;
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use App\Game\Repository\GameSettingRepository;
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use App\Game\Repository\SessionRepository;
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use App\Game\Repository\SessionSettingRepository;
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@@ -17,8 +18,7 @@ use Symfony\Component\Console\Attribute\AsCommand;
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use Symfony\Component\Console\Command\Command;
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use Symfony\Component\Console\Input\InputInterface;
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use Symfony\Component\Console\Output\OutputInterface;
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use Symfony\Component\Mercure\HubInterface;
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use Symfony\Component\Mercure\Update;
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use Symfony\Contracts\EventDispatcher\EventDispatcherInterface;
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#[AsCommand(
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name: 'app:hints:check',
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@@ -46,7 +46,7 @@ final class SendMainframeHintsCommand extends Command
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private readonly GameSettingRepository $gameSettingRepository,
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private readonly PlayerService $playerService,
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private readonly EntityManagerInterface $entityManager,
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private readonly HubInterface $hub,
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private readonly EventDispatcherInterface $eventDispatcher,
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) {
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parent::__construct();
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}
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@@ -100,12 +100,11 @@ final class SendMainframeHintsCommand extends Command
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$this->entityManager->persist($session);
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$this->entityManager->flush();
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try {
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$topic = '/game/hub/' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'game_finished', 'status' => 'lost'])));
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} catch (\Exception $e) {
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// Mercure might be down
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}
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$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
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$session,
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['type' => 'game_finished', 'status' => 'lost'],
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'game_finished',
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));
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return true;
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}
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@@ -303,11 +302,12 @@ final class SendMainframeHintsCommand extends Command
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private function publishHint(Session $session, string $message, Player $player): void
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{
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try {
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$topic = '/game/hub/' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode([$player->getScreen() ?? 0, $message, 'hint'])));
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} catch (\Exception $e) {
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// Mercure might be down, but we don't want to crash the game
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}
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$screen = $player->getScreen() ?? 0;
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$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
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$session,
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[$screen, $message, 'hint'],
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'hint',
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$screen,
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));
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}
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}
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@@ -58,7 +58,7 @@ final class GameAdminController extends AbstractController
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$playersLogs[] = [
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'username' => $player->getUser()->getUsername(),
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'logs' => file_exists($logFile) ? file_get_contents($logFile) : '',
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'entries' => file_exists($logFile) ? $this->parseActivityLog($logFile) : [],
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];
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}
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@@ -68,4 +68,62 @@ final class GameAdminController extends AbstractController
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'lobbyMessages' => $lobbyMessageRepository->findForSession($session),
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]);
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}
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/**
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* @return array<int, array{time: string, line: string}>
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*/
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private function parseActivityLog(string $logFile): array
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{
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$lines = [];
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foreach (file($logFile, FILE_IGNORE_NEW_LINES | FILE_SKIP_EMPTY_LINES) ?: [] as $rawLine) {
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$entry = json_decode($rawLine, true);
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if (!is_array($entry) || !isset($entry['ts'], $entry['source'])) {
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// Fall back to showing whatever couldn't be parsed, rather than dropping it silently.
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$lines[] = ['time' => '', 'line' => $rawLine];
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continue;
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}
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$time = (\DateTimeImmutable::createFromFormat(DATE_ATOM, $entry['ts']) ?: null)?->format('Y-m-d H:i:s') ?? $entry['ts'];
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$lines[] = ['time' => $time, 'line' => $this->formatActivityLogLine($entry)];
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}
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return $lines;
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}
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private function formatActivityLogLine(array $entry): string
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{
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$source = $entry['source'] ?? '';
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if ($source === 'player') {
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return 'PLAYER: ' . (string)($entry['content'] ?? '');
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}
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if ($source === 'server') {
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return 'SERVER: ' . (string)($entry['content'] ?? '');
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}
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if ($source === 'push') {
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return $this->formatPushLine((string)($entry['eventType'] ?? ''), $entry['payload'] ?? null);
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}
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return json_encode($entry);
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}
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private function formatPushLine(string $eventType, mixed $payload): string
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{
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return match ($eventType) {
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'chat' => is_array($payload) && ($payload[0] ?? 0) !== 0
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? 'CHAT (private): ' . ($payload[1] ?? '')
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: 'CHAT: ' . (is_array($payload) ? ($payload[1] ?? '') : ''),
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'hint' => 'HINT: ' . (is_array($payload) ? ($payload[1] ?? '') : ''),
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'security_alert' => 'SECURITY ALERT: ' . (is_array($payload) ? ($payload[1] ?? '') : ''),
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'virus_alert' => 'VIRUS: ' . (is_array($payload) ? ($payload[1] ?? '') : ''),
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'help_modus_activated' => 'MAINFRAME: ' . (is_array($payload) ? ($payload[1] ?? '') : ''),
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'game_finished' => 'GAME FINISHED: ' . (is_array($payload) ? ($payload['status'] ?? '') : ''),
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default => 'PUSH (' . $eventType . '): ' . json_encode($payload),
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};
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}
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}
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@@ -5,6 +5,7 @@ namespace App\Game\Controller;
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use App\Game\Entity\Session;
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use App\Game\Enum\SessionStatus;
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use App\Game\Event\PushMercureMessageEvent;
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use App\Game\Service\GameResponseService;
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use Doctrine\ORM\EntityManagerInterface;
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use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
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@@ -12,8 +13,7 @@ use Symfony\Component\HttpFoundation\JsonResponse;
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use Symfony\Component\HttpFoundation\Request;
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use Symfony\Component\HttpFoundation\Response;
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use Symfony\Component\Routing\Annotation\Route;
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use Symfony\Component\Mercure\HubInterface;
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use Symfony\Component\Mercure\Update;
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use Symfony\Contracts\EventDispatcher\EventDispatcherInterface;
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#[Route('/game/api', name: 'game_api_')]
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final class GameApiController extends AbstractController
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@@ -22,7 +22,7 @@ final class GameApiController extends AbstractController
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public function __construct(
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protected GameResponseService $gameResponseService,
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private EntityManagerInterface $entityManager,
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private HubInterface $hub,
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private EventDispatcherInterface $eventDispatcher,
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) {
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}
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@@ -50,12 +50,11 @@ final class GameApiController extends AbstractController
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$this->entityManager->persist($session);
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$this->entityManager->flush();
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try {
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$topic = '/game/hub/' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'game_finished', 'status' => 'lost'])));
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} catch (\Exception $e) {
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// Mercure might be down
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}
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$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
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$session,
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['type' => 'game_finished', 'status' => 'lost'],
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'game_finished',
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));
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$isFinished = true;
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}
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@@ -0,0 +1,35 @@
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<?php
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declare(strict_types=1);
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namespace App\Game\Event;
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use App\Game\Entity\Session;
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use Symfony\Contracts\EventDispatcher\Event;
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/**
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* Fired everywhere the game used to publish straight to the Mercure hub. Two
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* listeners handle it: one publishes it to Mercure exactly as before, the other
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* appends it to the affected player(s)' session activity log, so a player's full
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* terminal history - not just their own commands - can be reconstructed later.
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*/
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final class PushMercureMessageEvent extends Event
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{
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/**
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* @param mixed $payload The exact value that will be json_encode()'d as the
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* Mercure update's data - unchanged from what used to be
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* passed straight to `new Update($topic, json_encode(...))`.
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* @param string $eventType Short machine-readable label for the log (e.g. 'chat',
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* 'hint', 'security_alert', 'game_finished').
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* @param int|null $targetScreen Which player this is for: null means everyone in
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* the session, an int targets that one player's
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* screen only (e.g. a private /chat message).
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*/
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public function __construct(
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public readonly Session $session,
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public readonly mixed $payload,
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public readonly string $eventType,
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public readonly ?int $targetScreen = null,
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) {
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}
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}
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@@ -0,0 +1,43 @@
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<?php
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declare(strict_types=1);
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namespace App\Game\EventListener;
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use App\Game\Event\PushMercureMessageEvent;
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use App\Game\Service\SessionActivityLogger;
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use Symfony\Component\EventDispatcher\Attribute\AsEventListener;
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/**
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* Appends the pushed message to the activity log of every player it was actually
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* delivered to - everyone in the session for a broadcast, or just the one player
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* for a targeted message (e.g. a private /chat, or a security alert). This is what
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* lets a player's full terminal history be reconstructed later, not just the
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* commands they typed themselves.
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*/
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#[AsEventListener]
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final class LogMercureMessageListener
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{
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public function __construct(
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private readonly SessionActivityLogger $sessionActivityLogger,
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) {
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}
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public function __invoke(PushMercureMessageEvent $event): void
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{
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try {
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foreach ($event->session->getPlayers() as $player) {
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if ($event->targetScreen !== null && $player->getScreen() !== $event->targetScreen) {
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continue;
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}
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$this->sessionActivityLogger->log($player, 'push', [
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'eventType' => $event->eventType,
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'payload' => $event->payload,
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]);
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}
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} catch (\Throwable $e) {
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// A logging hiccup should never break gameplay
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}
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}
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}
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@@ -0,0 +1,33 @@
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<?php
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declare(strict_types=1);
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namespace App\Game\EventListener;
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use App\Game\Event\PushMercureMessageEvent;
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use Symfony\Component\EventDispatcher\Attribute\AsEventListener;
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use Symfony\Component\Mercure\HubInterface;
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use Symfony\Component\Mercure\Update;
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/**
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* Actually publishes the event's payload to the Mercure hub - this is the part
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* that used to happen inline, directly at every $hub->publish() call site.
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*/
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#[AsEventListener]
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final class PublishMercureMessageListener
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{
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public function __construct(
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private readonly HubInterface $hub,
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) {
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}
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public function __invoke(PushMercureMessageEvent $event): void
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{
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try {
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$topic = '/game/hub/' . $event->session->getId();
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$this->hub->publish(new Update($topic, json_encode($event->payload)));
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} catch (\Exception $e) {
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// Mercure might be down, but we don't want to crash the game
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}
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}
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}
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@@ -11,14 +11,14 @@ use App\Game\Entity\SessionSetting;
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use App\Game\Enum\GameStatus;
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use App\Game\Enum\SessionSettingType;
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use App\Game\Enum\SessionStatus;
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use App\Game\Event\PushMercureMessageEvent;
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use App\Game\Repository\GameRepository;
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use App\Game\Repository\LobbyMessageRepository;
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use App\Game\Repository\SessionRepository;
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use App\Tech\Entity\User;
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use Doctrine\ORM\EntityManagerInterface;
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use Symfony\Component\Security\Core\User\UserInterface;
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use Symfony\Component\Mercure\HubInterface;
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use Symfony\Component\Mercure\Update;
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use Symfony\Contracts\EventDispatcher\EventDispatcherInterface;
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final class GameDashboardService
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{
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@@ -31,7 +31,7 @@ final class GameDashboardService
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private readonly SessionRepository $sessionRepository,
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private readonly LobbyMessageRepository $lobbyMessageRepository,
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private readonly EntityManagerInterface $entityManager,
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private readonly HubInterface $hub,
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private readonly EventDispatcherInterface $eventDispatcher,
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) {
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}
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@@ -480,12 +480,11 @@ final class GameDashboardService
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private function publishLobbyEvent(Session $session, string $type, array $extra = []): void
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{
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try {
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$topic = '/game/hub/' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(array_merge(['type' => $type], $extra))));
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} catch (\Exception $e) {
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// Mercure might be down, but we don't want to crash the game
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}
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$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
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$session,
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array_merge(['type' => $type], $extra),
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$type,
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));
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}
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public function checkAllPlayersReady(Session $session): void
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@@ -559,12 +558,7 @@ final class GameDashboardService
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$this->entityManager->flush();
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try {
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$topic = '/game/hub/' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'all_ready'])));
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} catch (\Exception $e) {
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// Mercure might be down, but we don't want to crash the game
|
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}
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$this->eventDispatcher->dispatch(new PushMercureMessageEvent($session, ['type' => 'all_ready'], 'all_ready'));
|
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}
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}
|
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|
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@@ -8,12 +8,12 @@ use App\Game\Enum\SessionStatus;
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use App\Game\Entity\Player;
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use App\Game\Entity\Session;
|
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use App\Game\Entity\SessionSetting;
|
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use App\Game\Event\PushMercureMessageEvent;
|
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use App\Game\Repository\SessionSettingRepository;
|
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use App\Tech\Entity\User;
|
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use Doctrine\ORM\EntityManagerInterface;
|
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use Symfony\Bundle\SecurityBundle\Security;
|
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use Symfony\Component\Mercure\HubInterface;
|
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use Symfony\Component\Mercure\Update;
|
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use Symfony\Contracts\EventDispatcher\EventDispatcherInterface;
|
||||
|
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class GameResponseService
|
||||
{
|
||||
@@ -25,8 +25,9 @@ class GameResponseService
|
||||
private Security $security,
|
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private PlayerService $playerService,
|
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private SessionSettingRepository $sessionSettingRepository,
|
||||
private HubInterface $hub,
|
||||
private EntityManagerInterface $entityManager,
|
||||
private EventDispatcherInterface $eventDispatcher,
|
||||
private SessionActivityLogger $sessionActivityLogger,
|
||||
private string $projectDir,
|
||||
) {
|
||||
}
|
||||
@@ -72,7 +73,7 @@ class GameResponseService
|
||||
|
||||
$this->enforceLockedFilesRemovalDeadline($player->getSession());
|
||||
|
||||
$this->logSessionActivity($player, 'PLAYER: ' . $message);
|
||||
$this->sessionActivityLogger->log($player, 'player', ['content' => $message]);
|
||||
|
||||
$data = $this->handleLockedPlayer($message, $player);
|
||||
|
||||
@@ -98,28 +99,12 @@ class GameResponseService
|
||||
}
|
||||
|
||||
if ($responseLog !== '') {
|
||||
$this->logSessionActivity($player, 'SERVER: ' . trim($responseLog));
|
||||
$this->sessionActivityLogger->log($player, 'server', ['content' => trim($responseLog)]);
|
||||
}
|
||||
|
||||
return $data;
|
||||
}
|
||||
|
||||
private function logSessionActivity(Player $player, string $content): void
|
||||
{
|
||||
$sessionId = $player->getSession()->getId();
|
||||
$logDir = $this->projectDir . '/var/log/sessions/' . $sessionId;
|
||||
|
||||
if (!is_dir($logDir)) {
|
||||
mkdir($logDir, 0777, true);
|
||||
}
|
||||
|
||||
$logFile = $logDir . '/' . $player->getLogFileBasename() . '.txt';
|
||||
$timestamp = date('Y-m-d H:i:s');
|
||||
$logMessage = sprintf("[%s] %s\n", $timestamp, $content);
|
||||
|
||||
file_put_contents($logFile, $logMessage, FILE_APPEND);
|
||||
}
|
||||
|
||||
private function getRechten(Player $player): array
|
||||
{
|
||||
$settingName = SessionSettingType::tryFrom('RightsForPlayer' . $player->getScreen());
|
||||
@@ -430,17 +415,19 @@ class GameResponseService
|
||||
|
||||
$message = trim($message);
|
||||
|
||||
$activeGame = $player->getSession()?->getId();
|
||||
$session = $player->getSession();
|
||||
|
||||
if(is_null($activeGame))
|
||||
if(is_null($session))
|
||||
return false;
|
||||
|
||||
$topic = '/game/hub/' . $activeGame;
|
||||
try {
|
||||
$this->hub->publish(new Update($topic, json_encode([$sendTo, $message])));
|
||||
} catch (\Exception $e) {
|
||||
// Mercure might be down
|
||||
}
|
||||
// A /chat targeted at one agent (e.g. "/chat 3 ...") must only ever be
|
||||
// logged for that agent, not broadcast into everyone's transcript.
|
||||
$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
|
||||
$session,
|
||||
[$sendTo, $message],
|
||||
'chat',
|
||||
(int)$sendTo === 0 ? null : (int)$sendTo,
|
||||
));
|
||||
|
||||
$this->updateChatTracking($player, (int)$sendTo);
|
||||
|
||||
@@ -480,15 +467,14 @@ class GameResponseService
|
||||
$this->entityManager->persist($setting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
// Notify the player that their codes have changed
|
||||
$topic = '/game/hub/' . $session->getId();
|
||||
// Notify the player that their codes have changed - only this one (screen)
|
||||
$notification = "Security Alert: One of your verify codes was shared and has been regenerated.";
|
||||
// We send it only to this player (screen)
|
||||
try {
|
||||
$this->hub->publish(new Update($topic, json_encode([$screen, $notification])));
|
||||
} catch (\Exception $e) {
|
||||
// Mercure might be down
|
||||
}
|
||||
$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
|
||||
$session,
|
||||
[$screen, $notification],
|
||||
'security_alert',
|
||||
$screen,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -963,13 +949,8 @@ class GameResponseService
|
||||
$this->entityManager->persist($everyoneVerifiedSetting);
|
||||
$this->entityManager->flush();
|
||||
|
||||
$topic = '/game/hub/' . $session->getId();
|
||||
$message = "Mainframe Help Modus: Agents Doyle, Vega and Lennox rapports have been updated with coded messages.";
|
||||
try {
|
||||
$this->hub->publish(new Update($topic, json_encode([0, $message])));
|
||||
} catch (\Exception $e) {
|
||||
// Mercure might be down
|
||||
}
|
||||
$this->eventDispatcher->dispatch(new PushMercureMessageEvent($session, [0, $message], 'help_modus_activated'));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1155,12 +1136,11 @@ class GameResponseService
|
||||
$this->entityManager->persist($session);
|
||||
$this->entityManager->flush();
|
||||
|
||||
$topic = '/game/hub/' . $session->getId();
|
||||
try {
|
||||
$this->hub->publish(new Update($topic, json_encode(['type' => 'game_finished', 'status' => 'won'])));
|
||||
} catch (\Exception $e) {
|
||||
// Mercure might be down
|
||||
}
|
||||
$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
|
||||
$session,
|
||||
['type' => 'game_finished', 'status' => 'won'],
|
||||
'game_finished',
|
||||
));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1245,13 +1225,8 @@ class GameResponseService
|
||||
}
|
||||
|
||||
if (!empty($stillLocked)) {
|
||||
$topic = '/game/hub/' . $session->getId();
|
||||
$message = 'AI VIRUS: Integrity check complete. Restored files that were not fully purged in time.';
|
||||
try {
|
||||
$this->hub->publish(new Update($topic, json_encode([0, $message, 'virus'])));
|
||||
} catch (\Exception $e) {
|
||||
// Mercure might be down
|
||||
}
|
||||
$this->eventDispatcher->dispatch(new PushMercureMessageEvent($session, [0, $message, 'virus'], 'virus_alert'));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace App\Game\Service;
|
||||
|
||||
use App\Game\Entity\Player;
|
||||
use Symfony\Component\DependencyInjection\Attribute\Autowire;
|
||||
|
||||
/**
|
||||
* Appends structured (JSON Lines) entries to a player's per-session activity log
|
||||
* at var/log/sessions/{sessionId}/{player}.txt. Used both for a player's own
|
||||
* commands (source: player/server) and for anything pushed to them over Mercure
|
||||
* (source: push), so the file ends up as a single chronological, replayable
|
||||
* transcript of everything that player saw.
|
||||
*/
|
||||
class SessionActivityLogger
|
||||
{
|
||||
public function __construct(
|
||||
#[Autowire('%kernel.project_dir%')]
|
||||
private readonly string $projectDir,
|
||||
) {
|
||||
}
|
||||
|
||||
public function log(Player $player, string $source, array $data): void
|
||||
{
|
||||
$session = $player->getSession();
|
||||
if ($session === null) {
|
||||
return;
|
||||
}
|
||||
|
||||
$logDir = $this->projectDir . '/var/log/sessions/' . $session->getId();
|
||||
if (!is_dir($logDir)) {
|
||||
mkdir($logDir, 0777, true);
|
||||
}
|
||||
|
||||
$logFile = $logDir . '/' . $player->getLogFileBasename() . '.txt';
|
||||
|
||||
$entry = array_merge([
|
||||
'ts' => (new \DateTimeImmutable())->format(DATE_ATOM),
|
||||
'source' => $source,
|
||||
], $data);
|
||||
|
||||
file_put_contents($logFile, json_encode($entry) . "\n", FILE_APPEND | LOCK_EX);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user