Dynamic number of players

This commit is contained in:
Frank
2026-01-08 15:49:47 +01:00
parent f8746207e6
commit 8e933631b2
8 changed files with 204 additions and 114 deletions

View File

@@ -70,6 +70,17 @@ final class GameController extends AbstractController
$this->addFlash('error', 'Could not leave session (game might have started).'); $this->addFlash('error', 'Could not leave session (game might have started).');
} }
} }
} elseif ($request->request->has('start_session')) {
$sessionId = $request->request->get('session_id');
$session = $sessionRepository->find($sessionId);
if ($session) {
if ($dashboardService->startSession($session)) {
$this->addFlash('success', 'Session started! Screens have been assigned.');
} else {
$this->addFlash('error', 'Could not start session. Make sure all players have joined.');
}
}
} }
return $this->redirectToRoute('game_dashboard'); return $this->redirectToRoute('game_dashboard');

View File

@@ -23,7 +23,7 @@ class Player
#[ORM\JoinColumn(nullable: false)] #[ORM\JoinColumn(nullable: false)]
private ?User $user = null; private ?User $user = null;
#[ORM\Column] #[ORM\Column(nullable: true)]
private ?int $screen = null; private ?int $screen = null;
public function getId(): ?int public function getId(): ?int

View File

@@ -7,19 +7,54 @@ enum SessionSettingType: string
case PWD_FOR_PLAYER1 = 'PwdForPlayer1'; case PWD_FOR_PLAYER1 = 'PwdForPlayer1';
case PWD_FOR_PLAYER2 = 'PwdForPlayer2'; case PWD_FOR_PLAYER2 = 'PwdForPlayer2';
case PWD_FOR_PLAYER3 = 'PwdForPlayer3'; case PWD_FOR_PLAYER3 = 'PwdForPlayer3';
case PWD_FOR_PLAYER4 = 'PwdForPlayer4';
case PWD_FOR_PLAYER5 = 'PwdForPlayer5';
case PWD_FOR_PLAYER6 = 'PwdForPlayer6';
case PWD_FOR_PLAYER7 = 'PwdForPlayer7';
case PWD_FOR_PLAYER8 = 'PwdForPlayer8';
case PWD_FOR_PLAYER9 = 'PwdForPlayer9';
case PWD_FOR_PLAYER10 = 'PwdForPlayer10';
case RIGHTS_FOR_PLAYER1 = 'RightsForPlayer1'; case RIGHTS_FOR_PLAYER1 = 'RightsForPlayer1';
case RIGHTS_FOR_PLAYER2 = 'RightsForPlayer2'; case RIGHTS_FOR_PLAYER2 = 'RightsForPlayer2';
case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3'; case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3';
case RIGHTS_FOR_PLAYER4 = 'RightsForPlayer4';
case RIGHTS_FOR_PLAYER5 = 'RightsForPlayer5';
case RIGHTS_FOR_PLAYER6 = 'RightsForPlayer6';
case RIGHTS_FOR_PLAYER7 = 'RightsForPlayer7';
case RIGHTS_FOR_PLAYER8 = 'RightsForPlayer8';
case RIGHTS_FOR_PLAYER9 = 'RightsForPlayer9';
case RIGHTS_FOR_PLAYER10 = 'RightsForPlayer10';
case INVITE_CODE = 'InviteCode'; case INVITE_CODE = 'InviteCode';
case SET_OF_DELETED_FILES = 'SetOfDeletedFiles'; case SET_OF_DELETED_FILES = 'SetOfDeletedFiles';
case CHAT_TRACKING_FOR_PLAYER1 = 'ChatTrackingForPlayer1'; case CHAT_TRACKING_FOR_PLAYER1 = 'ChatTrackingForPlayer1';
case CHAT_TRACKING_FOR_PLAYER2 = 'ChatTrackingForPlayer2'; case CHAT_TRACKING_FOR_PLAYER2 = 'ChatTrackingForPlayer2';
case CHAT_TRACKING_FOR_PLAYER3 = 'ChatTrackingForPlayer3'; case CHAT_TRACKING_FOR_PLAYER3 = 'ChatTrackingForPlayer3';
case CHAT_TRACKING_FOR_PLAYER4 = 'ChatTrackingForPlayer4';
case CHAT_TRACKING_FOR_PLAYER5 = 'ChatTrackingForPlayer5';
case CHAT_TRACKING_FOR_PLAYER6 = 'ChatTrackingForPlayer6';
case CHAT_TRACKING_FOR_PLAYER7 = 'ChatTrackingForPlayer7';
case CHAT_TRACKING_FOR_PLAYER8 = 'ChatTrackingForPlayer8';
case CHAT_TRACKING_FOR_PLAYER9 = 'ChatTrackingForPlayer9';
case CHAT_TRACKING_FOR_PLAYER10 = 'ChatTrackingForPlayer10';
case VERIFY_CODES_FOR_PLAYER1 = 'VerifyCodesForPlayer1'; case VERIFY_CODES_FOR_PLAYER1 = 'VerifyCodesForPlayer1';
case VERIFY_CODES_FOR_PLAYER2 = 'VerifyCodesForPlayer2'; case VERIFY_CODES_FOR_PLAYER2 = 'VerifyCodesForPlayer2';
case VERIFY_CODES_FOR_PLAYER3 = 'VerifyCodesForPlayer3'; case VERIFY_CODES_FOR_PLAYER3 = 'VerifyCodesForPlayer3';
case VERIFY_CODES_FOR_PLAYER4 = 'VerifyCodesForPlayer4';
case VERIFY_CODES_FOR_PLAYER5 = 'VerifyCodesForPlayer5';
case VERIFY_CODES_FOR_PLAYER6 = 'VerifyCodesForPlayer6';
case VERIFY_CODES_FOR_PLAYER7 = 'VerifyCodesForPlayer7';
case VERIFY_CODES_FOR_PLAYER8 = 'VerifyCodesForPlayer8';
case VERIFY_CODES_FOR_PLAYER9 = 'VerifyCodesForPlayer9';
case VERIFY_CODES_FOR_PLAYER10 = 'VerifyCodesForPlayer10';
case VERIFICATION_PROGRESS_FOR_PLAYER1 = 'VerificationProgressForPlayer1'; case VERIFICATION_PROGRESS_FOR_PLAYER1 = 'VerificationProgressForPlayer1';
case VERIFICATION_PROGRESS_FOR_PLAYER2 = 'VerificationProgressForPlayer2'; case VERIFICATION_PROGRESS_FOR_PLAYER2 = 'VerificationProgressForPlayer2';
case VERIFICATION_PROGRESS_FOR_PLAYER3 = 'VerificationProgressForPlayer3'; case VERIFICATION_PROGRESS_FOR_PLAYER3 = 'VerificationProgressForPlayer3';
case VERIFICATION_PROGRESS_FOR_PLAYER4 = 'VerificationProgressForPlayer4';
case VERIFICATION_PROGRESS_FOR_PLAYER5 = 'VerificationProgressForPlayer5';
case VERIFICATION_PROGRESS_FOR_PLAYER6 = 'VerificationProgressForPlayer6';
case VERIFICATION_PROGRESS_FOR_PLAYER7 = 'VerificationProgressForPlayer7';
case VERIFICATION_PROGRESS_FOR_PLAYER8 = 'VerificationProgressForPlayer8';
case VERIFICATION_PROGRESS_FOR_PLAYER9 = 'VerificationProgressForPlayer9';
case VERIFICATION_PROGRESS_FOR_PLAYER10 = 'VerificationProgressForPlayer10';
case EVERYONE_VERIFIED = 'EveryoneVerified'; case EVERYONE_VERIFIED = 'EveryoneVerified';
} }

View File

@@ -67,13 +67,10 @@ final class GameDashboardService
$player = new Player(); $player = new Player();
$player->setUser($user); $player->setUser($user);
$player->setSession($session); $player->setSession($session);
$player->setScreen(1);
$this->entityManager->persist($session); $this->entityManager->persist($session);
$this->entityManager->persist($player); $this->entityManager->persist($player);
$this->initializePlayerSettings($player);
$this->entityManager->flush(); $this->entityManager->flush();
return $session; return $session;
@@ -104,17 +101,15 @@ final class GameDashboardService
} }
$playerCount = count($session->getPlayers()); $playerCount = count($session->getPlayers());
if ($playerCount >= 3) { if ($playerCount >= $session->getGame()->getNumberOfPlayers()) {
return false; // Session full return false; // Session full
} }
$player = new Player(); $player = new Player();
$player->setUser($user); $player->setUser($user);
$player->setSession($session); $player->setSession($session);
$player->setScreen($playerCount + 1);
$this->entityManager->persist($player); $this->entityManager->persist($player);
$this->initializePlayerSettings($player);
$this->entityManager->flush(); $this->entityManager->flush();
@@ -170,12 +165,7 @@ final class GameDashboardService
private function initializePlayerSettings(Player $player): void private function initializePlayerSettings(Player $player): void
{ {
$screen = $player->getScreen(); $screen = $player->getScreen();
$rightsSettingName = match ($screen) { $rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
default => null,
};
if ($rightsSettingName) { if ($rightsSettingName) {
$setting = new SessionSetting(); $setting = new SessionSetting();
@@ -186,12 +176,7 @@ final class GameDashboardService
$this->entityManager->persist($setting); $this->entityManager->persist($setting);
} }
$pwdSettingName = match ($screen) { $pwdSettingName = SessionSettingType::tryFrom('PwdForPlayer' . $screen);
1 => SessionSettingType::PWD_FOR_PLAYER1,
2 => SessionSettingType::PWD_FOR_PLAYER2,
3 => SessionSettingType::PWD_FOR_PLAYER3,
default => null,
};
if ($pwdSettingName) { if ($pwdSettingName) {
$setting = new SessionSetting(); $setting = new SessionSetting();
@@ -202,12 +187,7 @@ final class GameDashboardService
$this->entityManager->persist($setting); $this->entityManager->persist($setting);
} }
$chatTrackingSettingName = match ($screen) { $chatTrackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $screen);
1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
default => null,
};
if ($chatTrackingSettingName) { if ($chatTrackingSettingName) {
$setting = new SessionSetting(); $setting = new SessionSetting();
@@ -218,16 +198,12 @@ final class GameDashboardService
$this->entityManager->persist($setting); $this->entityManager->persist($setting);
} }
$verifyCodesSettingName = match ($screen) { $verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
default => null,
};
if ($verifyCodesSettingName) { if ($verifyCodesSettingName) {
$codes = []; $codes = [];
for ($i = 1; $i <= 3; $i++) { $numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
for ($i = 1; $i <= $numPlayers; $i++) {
if ($i !== $screen) { if ($i !== $screen) {
$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code $codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
} }
@@ -241,12 +217,7 @@ final class GameDashboardService
$this->entityManager->persist($setting); $this->entityManager->persist($setting);
} }
$verificationProgressSettingName = match ($screen) { $verificationProgressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
default => null,
};
if ($verificationProgressSettingName) { if ($verificationProgressSettingName) {
$setting = new SessionSetting(); $setting = new SessionSetting();
@@ -258,6 +229,34 @@ final class GameDashboardService
} }
} }
public function startSession(Session $session): bool
{
if ($session->getStatus() !== SessionStatus::CREATED) {
return false;
}
$players = $session->getPlayers()->toArray();
if (count($players) < $session->getGame()->getNumberOfPlayers()) {
return false;
}
// Shuffle players to assign random screens
shuffle($players);
foreach ($players as $index => $player) {
$screen = $index + 1;
$player->setScreen($screen);
$this->initializePlayerSettings($player);
$this->entityManager->persist($player);
}
$session->setStatus(SessionStatus::READY);
$this->entityManager->persist($session);
$this->entityManager->flush();
return true;
}
public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
{ {
// Security check: is user part of this session? // Security check: is user part of this session?

View File

@@ -59,12 +59,7 @@ class GameResponseService
private function getRechten(Player $player): array private function getRechten(Player $player): array
{ {
$settingName = match($player->getScreen()) { $settingName = SessionSettingType::tryFrom('RightsForPlayer' . $player->getScreen());
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
default => null,
};
if (!$settingName) { if (!$settingName) {
return []; return [];
@@ -269,7 +264,7 @@ class GameResponseService
if (isset($messageParts[1]) && if (isset($messageParts[1]) &&
is_numeric($messageParts[1]) && is_numeric($messageParts[1]) &&
$messageParts[1] >= 1 && $messageParts[1] >= 1 &&
$messageParts[1] <= 3) { $messageParts[1] <= $player->getSession()->getGame()->getNumberOfPlayers()) {
$toSingle = true; $toSingle = true;
} }
@@ -309,12 +304,7 @@ class GameResponseService
$screen = $player->getScreen(); $screen = $player->getScreen();
$session = $player->getSession(); $session = $player->getSession();
$verifyCodesSettingName = match ($screen) { $verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
default => null,
};
if (!$verifyCodesSettingName) { if (!$verifyCodesSettingName) {
return; return;
@@ -354,12 +344,7 @@ class GameResponseService
if(in_array('verify', $rights)) if(in_array('verify', $rights))
return; return;
$trackingSettingName = match ($player->getScreen()) { $trackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $player->getScreen());
1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
default => null,
};
if (!$trackingSettingName) { if (!$trackingSettingName) {
return; return;
@@ -389,7 +374,8 @@ class GameResponseService
{ {
$screen = $player->getScreen(); $screen = $player->getScreen();
$requiredTargets = [0]; // Everyone $requiredTargets = [0]; // Everyone
for ($i = 1; $i <= 3; $i++) { $numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
for ($i = 1; $i <= $numPlayers; $i++) {
if ($i !== $screen) { if ($i !== $screen) {
$requiredTargets[] = $i; $requiredTargets[] = $i;
} }
@@ -403,12 +389,7 @@ class GameResponseService
} }
// Grant verify right // Grant verify right
$rightsSettingName = match ($screen) { $rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
default => null,
};
if (!$rightsSettingName) { if (!$rightsSettingName) {
return; return;
@@ -480,12 +461,7 @@ class GameResponseService
$screen = $player->getScreen(); $screen = $player->getScreen();
$session = $player->getSession(); $session = $player->getSession();
$progressSettingName = match ($screen) { $progressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
default => null,
};
if (!$progressSettingName) { if (!$progressSettingName) {
return 'Error: Invalid player screen.'; return 'Error: Invalid player screen.';
@@ -505,12 +481,7 @@ class GameResponseService
} }
$otherScreen = $otherPlayer->getScreen(); $otherScreen = $otherPlayer->getScreen();
$codesSettingName = match ($otherScreen) { $codesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $otherScreen);
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
default => null,
};
if (!$codesSettingName) { if (!$codesSettingName) {
continue; continue;
@@ -554,12 +525,7 @@ class GameResponseService
private function grantVerificationRights(Player $player): void private function grantVerificationRights(Player $player): void
{ {
$screen = $player->getScreen(); $screen = $player->getScreen();
$rightsSettingName = match ($screen) { $rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
default => null,
};
if (!$rightsSettingName) { if (!$rightsSettingName) {
return; return;
@@ -600,18 +566,18 @@ class GameResponseService
} }
$allVerified = true; $allVerified = true;
foreach ([1, 2, 3] as $screen) { foreach ($session->getPlayers() as $otherPlayer) {
$progressSettingName = match ($screen) { $otherScreen = $otherPlayer->getScreen();
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1, $progressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $otherScreen);
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
default => null,
};
$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $player); if (!$progressSettingName) {
continue;
}
$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $otherPlayer);
$progress = json_decode($progressSetting?->getValue() ?? '[]', true) ?? []; $progress = json_decode($progressSetting?->getValue() ?? '[]', true) ?? [];
if (count($progress) < 2) { if (count($progress) < $session->getGame()->getNumberOfPlayers() - 1) {
$allVerified = false; $allVerified = false;
break; break;
} }

View File

@@ -40,12 +40,7 @@ class PlayerService
} }
public function getCurrentPwdOfPlayer(Player $player) : ?string { public function getCurrentPwdOfPlayer(Player $player) : ?string {
$settingName = match($player->getScreen()) { $settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
1 => SessionSettingType::PWD_FOR_PLAYER1,
2 => SessionSettingType::PWD_FOR_PLAYER2,
3 => SessionSettingType::PWD_FOR_PLAYER3,
default => null,
};
if (!$settingName) { if (!$settingName) {
return null; return null;
@@ -57,12 +52,7 @@ class PlayerService
public function saveCurrentPwdOfPlayer(Player $player, string $newLocation) public function saveCurrentPwdOfPlayer(Player $player, string $newLocation)
{ {
$settingName = match($player->getScreen()) { $settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
1 => SessionSettingType::PWD_FOR_PLAYER1,
2 => SessionSettingType::PWD_FOR_PLAYER2,
3 => SessionSettingType::PWD_FOR_PLAYER3,
default => null,
};
if (!$settingName) { if (!$settingName) {
return; return;

View File

@@ -69,11 +69,19 @@
</td> </td>
<td> <td>
<a href="{{ path('game', {session: session.id}) }}">Enter Game</a> <a href="{{ path('game', {session: session.id}) }}">Enter Game</a>
{% if session.status.value == 'created' and session.timer == 0 %} {% if session.status.value == 'created' %}
<form method="post" style="display:inline;"> {% if session.players|length >= session.game.numberOfPlayers %}
<input type="hidden" name="session_id" value="{{ session.id }}"> <form method="post" style="display:inline;">
<button type="submit" name="leave_session" onclick="return confirm('Are you sure you want to leave this session?')">Leave Session</button> <input type="hidden" name="session_id" value="{{ session.id }}">
</form> <button type="submit" name="start_session">Start Session</button>
</form>
{% endif %}
{% if session.timer == 0 %}
<form method="post" style="display:inline;">
<input type="hidden" name="session_id" value="{{ session.id }}">
<button type="submit" name="leave_session" onclick="return confirm('Are you sure you want to leave this session?')">Leave Session</button>
</form>
{% endif %}
{% endif %} {% endif %}
</td> </td>
</tr> </tr>

View File

@@ -36,7 +36,7 @@ class GameDashboardServiceTest extends TestCase
); );
} }
public function testCreateSessionInitializesRightsAndPwd(): void public function testCreateSessionDoesNotInitializeSettings(): void
{ {
$game = new Game(); $game = new Game();
$game->setStatus(GameStatus::OPEN); $game->setStatus(GameStatus::OPEN);
@@ -44,20 +44,23 @@ class GameDashboardServiceTest extends TestCase
$user = new User(); $user = new User();
$user->setUsername('testuser'); $user->setUsername('testuser');
$this->entityManager->expects($this->exactly(7)) $this->entityManager->expects($this->exactly(2))
->method('persist'); ->method('persist');
// 1. Session, 2. Player, 3. SessionSetting (rights), 4. SessionSetting (pwd), 5. SessionSetting (chat tracking), 6. SessionSetting (verify codes), 7. SessionSetting (verification progress) // 1. Session, 2. Player
$session = $this->service->createSession($game, $user, false); $session = $this->service->createSession($game, $user, false);
$this->assertInstanceOf(Session::class, $session); $this->assertInstanceOf(Session::class, $session);
} }
public function testJoinSessionInitializesRightsAndPwd(): void public function testJoinSessionDoesNotInitializeSettings(): void
{ {
$user = new User(); $user = new User();
$user->setUsername('testuser'); $user->setUsername('testuser');
$game = new Game();
$game->setNumberOfPlayers(3);
$session = new Session(); $session = new Session();
$session->setGame($game);
$setting = new SessionSetting(); $setting = new SessionSetting();
$setting->setSession($session); $setting->setSession($session);
@@ -71,15 +74,93 @@ class GameDashboardServiceTest extends TestCase
$repo->method('findOneBy') $repo->method('findOneBy')
->willReturn($setting); ->willReturn($setting);
$this->entityManager->expects($this->exactly(6)) $this->entityManager->expects($this->exactly(1))
->method('persist'); ->method('persist');
// 1. Player, 2. SessionSetting (rights), 3. SessionSetting (pwd), 4. SessionSetting (chat tracking), 5. SessionSetting (verify codes), 6. SessionSetting (verification progress) // 1. Player
$result = $this->service->joinSession('abc-123', $user); $result = $this->service->joinSession('abc-123', $user);
$this->assertTrue($result); $this->assertTrue($result);
} }
public function testStartSessionAssignsScreensAndInitializesSettings(): void
{
$game = new Game();
$game->setNumberOfPlayers(2);
$session = new Session();
$session->setGame($game);
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
$user1 = new User();
$user1->setUsername('user1');
$player1 = new Player();
$player1->setUser($user1);
$session->addPlayer($player1);
$user2 = new User();
$user2->setUsername('user2');
$player2 = new Player();
$player2->setUser($user2);
$session->addPlayer($player2);
// For each player (2):
// Player (persist)
// SessionSetting (rights)
// SessionSetting (pwd)
// SessionSetting (chat tracking)
// SessionSetting (verify codes)
// SessionSetting (verification progress)
// Total = 2 * 6 = 12
// PLUS Session (persist)
// Total = 13
$this->entityManager->expects($this->exactly(13))
->method('persist');
$result = $this->service->startSession($session);
$this->assertTrue($result);
$this->assertEquals(\App\Game\Enum\SessionStatus::READY, $session->getStatus());
$this->assertNotNull($player1->getScreen());
$this->assertNotNull($player2->getScreen());
$this->assertNotEquals($player1->getScreen(), $player2->getScreen());
}
public function testStartSessionWithFourPlayers(): void
{
$game = new Game();
$game->setNumberOfPlayers(4);
$session = new Session();
$session->setGame($game);
$session->setStatus(\App\Game\Enum\SessionStatus::CREATED);
for ($i = 1; $i <= 4; $i++) {
$user = new User();
$user->setUsername('user' . $i);
$player = new Player();
$player->setUser($user);
$session->addPlayer($player);
}
// For each player (4):
// Player (persist) + 5 Settings = 6 persists
// Total = 4 * 6 = 24
// PLUS Session (persist)
// Total = 25
$this->entityManager->expects($this->exactly(25))
->method('persist');
$result = $this->service->startSession($session);
$this->assertTrue($result);
foreach ($session->getPlayers() as $player) {
$this->assertNotNull($player->getScreen());
$this->assertGreaterThanOrEqual(1, $player->getScreen());
$this->assertLessThanOrEqual(4, $player->getScreen());
}
}
public function testLeaveSession(): void public function testLeaveSession(): void
{ {
$user = new User(); $user = new User();