Dynamic number of players
This commit is contained in:
@@ -70,6 +70,17 @@ final class GameController extends AbstractController
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$this->addFlash('error', 'Could not leave session (game might have started).');
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}
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}
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} elseif ($request->request->has('start_session')) {
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$sessionId = $request->request->get('session_id');
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$session = $sessionRepository->find($sessionId);
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if ($session) {
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if ($dashboardService->startSession($session)) {
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$this->addFlash('success', 'Session started! Screens have been assigned.');
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} else {
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$this->addFlash('error', 'Could not start session. Make sure all players have joined.');
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}
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}
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}
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return $this->redirectToRoute('game_dashboard');
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@@ -23,7 +23,7 @@ class Player
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#[ORM\JoinColumn(nullable: false)]
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private ?User $user = null;
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#[ORM\Column]
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#[ORM\Column(nullable: true)]
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private ?int $screen = null;
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public function getId(): ?int
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@@ -7,19 +7,54 @@ enum SessionSettingType: string
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case PWD_FOR_PLAYER1 = 'PwdForPlayer1';
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case PWD_FOR_PLAYER2 = 'PwdForPlayer2';
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case PWD_FOR_PLAYER3 = 'PwdForPlayer3';
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case PWD_FOR_PLAYER4 = 'PwdForPlayer4';
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case PWD_FOR_PLAYER5 = 'PwdForPlayer5';
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case PWD_FOR_PLAYER6 = 'PwdForPlayer6';
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case PWD_FOR_PLAYER7 = 'PwdForPlayer7';
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case PWD_FOR_PLAYER8 = 'PwdForPlayer8';
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case PWD_FOR_PLAYER9 = 'PwdForPlayer9';
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case PWD_FOR_PLAYER10 = 'PwdForPlayer10';
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case RIGHTS_FOR_PLAYER1 = 'RightsForPlayer1';
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case RIGHTS_FOR_PLAYER2 = 'RightsForPlayer2';
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case RIGHTS_FOR_PLAYER3 = 'RightsForPlayer3';
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case RIGHTS_FOR_PLAYER4 = 'RightsForPlayer4';
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case RIGHTS_FOR_PLAYER5 = 'RightsForPlayer5';
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case RIGHTS_FOR_PLAYER6 = 'RightsForPlayer6';
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case RIGHTS_FOR_PLAYER7 = 'RightsForPlayer7';
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case RIGHTS_FOR_PLAYER8 = 'RightsForPlayer8';
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case RIGHTS_FOR_PLAYER9 = 'RightsForPlayer9';
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case RIGHTS_FOR_PLAYER10 = 'RightsForPlayer10';
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case INVITE_CODE = 'InviteCode';
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case SET_OF_DELETED_FILES = 'SetOfDeletedFiles';
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case CHAT_TRACKING_FOR_PLAYER1 = 'ChatTrackingForPlayer1';
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case CHAT_TRACKING_FOR_PLAYER2 = 'ChatTrackingForPlayer2';
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case CHAT_TRACKING_FOR_PLAYER3 = 'ChatTrackingForPlayer3';
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case CHAT_TRACKING_FOR_PLAYER4 = 'ChatTrackingForPlayer4';
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case CHAT_TRACKING_FOR_PLAYER5 = 'ChatTrackingForPlayer5';
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case CHAT_TRACKING_FOR_PLAYER6 = 'ChatTrackingForPlayer6';
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case CHAT_TRACKING_FOR_PLAYER7 = 'ChatTrackingForPlayer7';
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case CHAT_TRACKING_FOR_PLAYER8 = 'ChatTrackingForPlayer8';
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case CHAT_TRACKING_FOR_PLAYER9 = 'ChatTrackingForPlayer9';
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case CHAT_TRACKING_FOR_PLAYER10 = 'ChatTrackingForPlayer10';
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case VERIFY_CODES_FOR_PLAYER1 = 'VerifyCodesForPlayer1';
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case VERIFY_CODES_FOR_PLAYER2 = 'VerifyCodesForPlayer2';
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case VERIFY_CODES_FOR_PLAYER3 = 'VerifyCodesForPlayer3';
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case VERIFY_CODES_FOR_PLAYER4 = 'VerifyCodesForPlayer4';
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case VERIFY_CODES_FOR_PLAYER5 = 'VerifyCodesForPlayer5';
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case VERIFY_CODES_FOR_PLAYER6 = 'VerifyCodesForPlayer6';
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case VERIFY_CODES_FOR_PLAYER7 = 'VerifyCodesForPlayer7';
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case VERIFY_CODES_FOR_PLAYER8 = 'VerifyCodesForPlayer8';
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case VERIFY_CODES_FOR_PLAYER9 = 'VerifyCodesForPlayer9';
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case VERIFY_CODES_FOR_PLAYER10 = 'VerifyCodesForPlayer10';
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case VERIFICATION_PROGRESS_FOR_PLAYER1 = 'VerificationProgressForPlayer1';
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case VERIFICATION_PROGRESS_FOR_PLAYER2 = 'VerificationProgressForPlayer2';
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case VERIFICATION_PROGRESS_FOR_PLAYER3 = 'VerificationProgressForPlayer3';
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case VERIFICATION_PROGRESS_FOR_PLAYER4 = 'VerificationProgressForPlayer4';
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case VERIFICATION_PROGRESS_FOR_PLAYER5 = 'VerificationProgressForPlayer5';
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case VERIFICATION_PROGRESS_FOR_PLAYER6 = 'VerificationProgressForPlayer6';
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case VERIFICATION_PROGRESS_FOR_PLAYER7 = 'VerificationProgressForPlayer7';
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case VERIFICATION_PROGRESS_FOR_PLAYER8 = 'VerificationProgressForPlayer8';
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case VERIFICATION_PROGRESS_FOR_PLAYER9 = 'VerificationProgressForPlayer9';
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case VERIFICATION_PROGRESS_FOR_PLAYER10 = 'VerificationProgressForPlayer10';
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case EVERYONE_VERIFIED = 'EveryoneVerified';
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}
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@@ -67,13 +67,10 @@ final class GameDashboardService
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$player = new Player();
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$player->setUser($user);
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$player->setSession($session);
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$player->setScreen(1);
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$this->entityManager->persist($session);
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$this->entityManager->persist($player);
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$this->initializePlayerSettings($player);
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$this->entityManager->flush();
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return $session;
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@@ -104,17 +101,15 @@ final class GameDashboardService
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}
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$playerCount = count($session->getPlayers());
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if ($playerCount >= 3) {
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if ($playerCount >= $session->getGame()->getNumberOfPlayers()) {
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return false; // Session full
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}
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$player = new Player();
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$player->setUser($user);
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$player->setSession($session);
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$player->setScreen($playerCount + 1);
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$this->entityManager->persist($player);
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$this->initializePlayerSettings($player);
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$this->entityManager->flush();
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@@ -170,12 +165,7 @@ final class GameDashboardService
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private function initializePlayerSettings(Player $player): void
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{
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$screen = $player->getScreen();
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$rightsSettingName = match ($screen) {
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1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
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2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
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3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
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default => null,
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};
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$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
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if ($rightsSettingName) {
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$setting = new SessionSetting();
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@@ -186,12 +176,7 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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}
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$pwdSettingName = match ($screen) {
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1 => SessionSettingType::PWD_FOR_PLAYER1,
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2 => SessionSettingType::PWD_FOR_PLAYER2,
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3 => SessionSettingType::PWD_FOR_PLAYER3,
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default => null,
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};
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$pwdSettingName = SessionSettingType::tryFrom('PwdForPlayer' . $screen);
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if ($pwdSettingName) {
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$setting = new SessionSetting();
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@@ -202,12 +187,7 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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}
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$chatTrackingSettingName = match ($screen) {
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1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
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2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
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3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
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default => null,
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};
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$chatTrackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $screen);
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if ($chatTrackingSettingName) {
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$setting = new SessionSetting();
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@@ -218,16 +198,12 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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}
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$verifyCodesSettingName = match ($screen) {
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1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
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2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
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3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
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default => null,
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};
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$verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
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if ($verifyCodesSettingName) {
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$codes = [];
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for ($i = 1; $i <= 3; $i++) {
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$numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
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for ($i = 1; $i <= $numPlayers; $i++) {
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if ($i !== $screen) {
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$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
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}
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@@ -241,12 +217,7 @@ final class GameDashboardService
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$this->entityManager->persist($setting);
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}
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$verificationProgressSettingName = match ($screen) {
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1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
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2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
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3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
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default => null,
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};
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$verificationProgressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
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if ($verificationProgressSettingName) {
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$setting = new SessionSetting();
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@@ -258,6 +229,34 @@ final class GameDashboardService
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}
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}
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public function startSession(Session $session): bool
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{
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if ($session->getStatus() !== SessionStatus::CREATED) {
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return false;
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}
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$players = $session->getPlayers()->toArray();
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if (count($players) < $session->getGame()->getNumberOfPlayers()) {
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return false;
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}
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// Shuffle players to assign random screens
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shuffle($players);
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foreach ($players as $index => $player) {
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$screen = $index + 1;
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$player->setScreen($screen);
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$this->initializePlayerSettings($player);
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$this->entityManager->persist($player);
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}
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$session->setStatus(SessionStatus::READY);
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$this->entityManager->persist($session);
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$this->entityManager->flush();
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return true;
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}
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public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
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{
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// Security check: is user part of this session?
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@@ -59,12 +59,7 @@ class GameResponseService
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private function getRechten(Player $player): array
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{
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$settingName = match($player->getScreen()) {
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1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
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2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
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3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
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default => null,
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};
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$settingName = SessionSettingType::tryFrom('RightsForPlayer' . $player->getScreen());
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if (!$settingName) {
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return [];
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@@ -269,7 +264,7 @@ class GameResponseService
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if (isset($messageParts[1]) &&
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is_numeric($messageParts[1]) &&
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$messageParts[1] >= 1 &&
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$messageParts[1] <= 3) {
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$messageParts[1] <= $player->getSession()->getGame()->getNumberOfPlayers()) {
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$toSingle = true;
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}
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@@ -309,12 +304,7 @@ class GameResponseService
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$screen = $player->getScreen();
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$session = $player->getSession();
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$verifyCodesSettingName = match ($screen) {
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1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
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2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
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3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
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default => null,
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};
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$verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
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if (!$verifyCodesSettingName) {
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return;
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@@ -354,12 +344,7 @@ class GameResponseService
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if(in_array('verify', $rights))
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return;
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$trackingSettingName = match ($player->getScreen()) {
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1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
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2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
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3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
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default => null,
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};
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$trackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $player->getScreen());
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if (!$trackingSettingName) {
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return;
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@@ -389,7 +374,8 @@ class GameResponseService
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{
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$screen = $player->getScreen();
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$requiredTargets = [0]; // Everyone
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for ($i = 1; $i <= 3; $i++) {
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$numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
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for ($i = 1; $i <= $numPlayers; $i++) {
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if ($i !== $screen) {
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$requiredTargets[] = $i;
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}
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@@ -403,12 +389,7 @@ class GameResponseService
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}
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// Grant verify right
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$rightsSettingName = match ($screen) {
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1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
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2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
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3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
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default => null,
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};
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$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
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if (!$rightsSettingName) {
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return;
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@@ -480,12 +461,7 @@ class GameResponseService
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$screen = $player->getScreen();
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$session = $player->getSession();
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$progressSettingName = match ($screen) {
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1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
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2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
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3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
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default => null,
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};
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$progressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
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if (!$progressSettingName) {
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return 'Error: Invalid player screen.';
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@@ -505,12 +481,7 @@ class GameResponseService
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}
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$otherScreen = $otherPlayer->getScreen();
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$codesSettingName = match ($otherScreen) {
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1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
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2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
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3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
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default => null,
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};
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$codesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $otherScreen);
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if (!$codesSettingName) {
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continue;
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@@ -554,12 +525,7 @@ class GameResponseService
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private function grantVerificationRights(Player $player): void
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{
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$screen = $player->getScreen();
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$rightsSettingName = match ($screen) {
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1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
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2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
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3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
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default => null,
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};
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$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
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if (!$rightsSettingName) {
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return;
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@@ -600,18 +566,18 @@ class GameResponseService
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}
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$allVerified = true;
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foreach ([1, 2, 3] as $screen) {
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$progressSettingName = match ($screen) {
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1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
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2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
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3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
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default => null,
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};
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foreach ($session->getPlayers() as $otherPlayer) {
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$otherScreen = $otherPlayer->getScreen();
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$progressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $otherScreen);
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$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $player);
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if (!$progressSettingName) {
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continue;
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}
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$progressSetting = $this->sessionSettingRepository->getSetting($session, $progressSettingName, $otherPlayer);
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$progress = json_decode($progressSetting?->getValue() ?? '[]', true) ?? [];
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if (count($progress) < 2) {
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if (count($progress) < $session->getGame()->getNumberOfPlayers() - 1) {
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$allVerified = false;
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break;
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}
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@@ -40,12 +40,7 @@ class PlayerService
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}
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public function getCurrentPwdOfPlayer(Player $player) : ?string {
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$settingName = match($player->getScreen()) {
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1 => SessionSettingType::PWD_FOR_PLAYER1,
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2 => SessionSettingType::PWD_FOR_PLAYER2,
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3 => SessionSettingType::PWD_FOR_PLAYER3,
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default => null,
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};
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$settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
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if (!$settingName) {
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return null;
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@@ -57,12 +52,7 @@ class PlayerService
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public function saveCurrentPwdOfPlayer(Player $player, string $newLocation)
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{
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$settingName = match($player->getScreen()) {
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1 => SessionSettingType::PWD_FOR_PLAYER1,
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2 => SessionSettingType::PWD_FOR_PLAYER2,
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3 => SessionSettingType::PWD_FOR_PLAYER3,
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default => null,
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};
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$settingName = SessionSettingType::tryFrom('PwdForPlayer' . $player->getScreen());
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if (!$settingName) {
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return;
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