Wire up decode puzzle chain and lock terminal on file removal

Connects the previously-disconnected /decode command to per-player
messages: player 1 unlocks sudo for everyone, player 2 unlocks a scan
command that reveals which files the AI virus has locked, player 3
learns those files should be removed.

Also adds a retaliation mechanic: successfully removing a file locks
the player's terminal. The AI virus locks it out in red immediately;
the mainframe reveals a 12-character recovery code in green after 30
seconds, which can be submitted via /unlock to restore access early,
otherwise the terminal auto-recovers after 45 seconds.
This commit is contained in:
Frank
2026-07-11 16:48:15 +02:00
parent 1e644eb13b
commit 6db9d42852
7 changed files with 461 additions and 27 deletions
+130 -7
View File
@@ -77,6 +77,112 @@ function flashRed() {
}, 150);
}
let lockRevealTimer = null;
let lockExpireTimer = null;
let lockCountdownTimer = null;
let currentLockedAt = null;
function lockMessageClass(messageType) {
if (messageType === 'virus') return 'message-virus';
if (messageType === 'mainframe') return 'message-mainframe';
return '';
}
function appendResultMessage(container, text, messageType) {
const msgEl = document.createElement('div');
msgEl.className = ('message ' + lockMessageClass(messageType)).trim();
msgEl.textContent = text;
msgEl.style.marginBottom = '10px';
container.appendChild(msgEl);
}
function setInputDisabled(disabled) {
const inputField = document.getElementById('input-message');
if (inputField) {
inputField.disabled = disabled;
}
}
function clearLockTimers() {
if (lockRevealTimer) { clearTimeout(lockRevealTimer); lockRevealTimer = null; }
if (lockExpireTimer) { clearTimeout(lockExpireTimer); lockExpireTimer = null; }
if (lockCountdownTimer) { clearInterval(lockCountdownTimer); lockCountdownTimer = null; }
}
function clearLock() {
clearLockTimers();
currentLockedAt = null;
document.body.classList.remove('locked');
const banner = document.getElementById('lock-banner');
if (banner) banner.style.display = 'none';
setInputDisabled(false);
}
function updateLockCountdown(unlockAtMs) {
const countdownEl = document.getElementById('lock-countdown');
if (!countdownEl) return;
const remaining = Math.max(0, Math.ceil((unlockAtMs - Date.now()) / 1000));
countdownEl.textContent = remaining + 's';
}
async function fetchLockReveal(apiEchoUrl, messageContainer) {
if (!apiEchoUrl) return;
try {
const response = await fetchJson(apiEchoUrl, {
method: 'POST',
body: { message: '', ts: new Date().toISOString() },
});
const result = response && response.result;
if (result && Array.isArray(result.result)) {
result.result.forEach(text => appendResultMessage(messageContainer, text, result.messageType));
window.scrollTo(0, document.body.scrollHeight);
}
if (result && result.locked === false) {
clearLock();
return;
}
// Code has been revealed (or already was), let the player try /unlock
setInputDisabled(false);
} catch (e) {
console.error('[Game1] Failed to fetch lock reveal:', e);
}
}
function applyLock(lockData, apiEchoUrl, messageContainer) {
if (currentLockedAt === lockData.lockedAt) {
return; // already tracking this lock, avoid re-fetching/duplicating messages
}
currentLockedAt = lockData.lockedAt;
clearLockTimers();
const banner = document.getElementById('lock-banner');
if (banner) banner.style.display = 'flex';
document.body.classList.add('locked');
const revealAtMs = lockData.revealAt * 1000;
const unlockAtMs = lockData.unlockAt * 1000;
const now = Date.now();
if (now < revealAtMs) {
setInputDisabled(true);
lockRevealTimer = setTimeout(() => fetchLockReveal(apiEchoUrl, messageContainer), revealAtMs - now);
} else {
fetchLockReveal(apiEchoUrl, messageContainer);
}
lockExpireTimer = setTimeout(() => clearLock(), Math.max(0, unlockAtMs - now));
updateLockCountdown(unlockAtMs);
lockCountdownTimer = setInterval(() => {
updateLockCountdown(unlockAtMs);
if (Date.now() >= unlockAtMs) {
clearInterval(lockCountdownTimer);
lockCountdownTimer = null;
}
}, 1000);
}
async function fetchJson(url, options = {}) {
const opts = { ...options };
const headers = new Headers(opts.headers || {});
@@ -133,6 +239,9 @@ document.addEventListener('DOMContentLoaded', async () => {
const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
const lostUrl = cfgEl.dataset.lostUrl;
const lockLockedAt = cfgEl.dataset.lockLockedAt;
const lockRevealAt = cfgEl.dataset.lockRevealAt;
const lockUnlockAt = cfgEl.dataset.lockUnlockAt;
if (mercurePublicUrl && topic) {
subscribeToMercure(mercurePublicUrl, topic, screen);
@@ -277,15 +386,20 @@ document.addEventListener('DOMContentLoaded', async () => {
});
console.log('[API][game1] message sent →', response);
if (response && response.result && Array.isArray(response.result.result)) {
response.result.result.forEach(text => {
const msgEl = document.createElement('div');
msgEl.className = 'message';
msgEl.textContent = text;
msgEl.style.marginBottom = '10px';
messageContainer.appendChild(msgEl);
});
response.result.result.forEach(text => appendResultMessage(messageContainer, text, response.result.messageType));
window.scrollTo(0, document.body.scrollHeight);
}
if (response && response.result) {
if (response.result.locked === true) {
applyLock({
lockedAt: response.result.lockedAt,
revealAt: response.result.revealAt,
unlockAt: response.result.unlockAt,
}, apiEchoUrl, messageContainer);
} else if (response.result.locked === false) {
clearLock();
}
}
} catch (err) {
console.error('[API][game1] Failed to send message:', err);
}
@@ -296,6 +410,15 @@ document.addEventListener('DOMContentLoaded', async () => {
console.log('[Game1] message-container height changed to 400vh and input enabled');
sequenceFinished = true;
console.log('[Game1] sequenceFinished is now TRUE');
// Restore an in-progress lock after a page refresh
if (lockUnlockAt && parseInt(lockUnlockAt, 10) * 1000 > Date.now()) {
applyLock({
lockedAt: parseInt(lockLockedAt, 10),
revealAt: parseInt(lockRevealAt, 10),
unlockAt: parseInt(lockUnlockAt, 10),
}, apiEchoUrl, messageContainer);
}
}, 2000);
}
};