Randomize decoy usernames and which rapports carry coded messages

Decoy names in /var/home and verifyCodes.txt were a hardcoded 4-name
list (Luke, Charles, William, Peter), so a real player registering
under one of those names would collide with it. Now each session
picks 6 decoys from a pool of 10, excluding any name already taken by
a real player, and stores the pick as a session setting.

Likewise the 3 "special report" rapports that get coded messages were
always Doyle, Vega and Lennox. Each session now randomly assigns 3 of
the 20 rapports to that role, and the win screen / mainframe-help
message reference whichever agents were actually picked instead of
the hardcoded names.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Frank
2026-08-22 17:09:52 +02:00
co-authored by Claude Sonnet 5
parent 02780d8f04
commit 6b1436dfe7
6 changed files with 155 additions and 30 deletions
+3 -1
View File
@@ -282,7 +282,8 @@ final class GameController extends AbstractController
Session $session, Session $session,
Request $request, Request $request,
Security $security, Security $security,
PlayerRepository $playerRepository PlayerRepository $playerRepository,
GameResponseService $gameResponseService
): Response { ): Response {
/** @var User $user */ /** @var User $user */
$user = $security->getUser(); $user = $security->getUser();
@@ -304,6 +305,7 @@ final class GameController extends AbstractController
return $this->render('game/won.html.twig', [ return $this->render('game/won.html.twig', [
'session' => $session, 'session' => $session,
'agentsText' => $gameResponseService->getSpecialReportAgentsText($session),
]); ]);
} }
+5 -3
View File
@@ -57,9 +57,11 @@ enum SessionSettingType: string
case VERIFICATION_PROGRESS_FOR_PLAYER9 = 'VerificationProgressForPlayer9'; case VERIFICATION_PROGRESS_FOR_PLAYER9 = 'VerificationProgressForPlayer9';
case VERIFICATION_PROGRESS_FOR_PLAYER10 = 'VerificationProgressForPlayer10'; case VERIFICATION_PROGRESS_FOR_PLAYER10 = 'VerificationProgressForPlayer10';
case EVERYONE_VERIFIED = 'EveryoneVerified'; case EVERYONE_VERIFIED = 'EveryoneVerified';
case SPECIAL_REPORT_CODE_DOYLE = 'SpecialReportCodeDoyle'; case SPECIAL_REPORT_CODE_1 = 'SpecialReportCode1';
case SPECIAL_REPORT_CODE_VEGA = 'SpecialReportCodeVega'; case SPECIAL_REPORT_CODE_2 = 'SpecialReportCode2';
case SPECIAL_REPORT_CODE_LENNOX = 'SpecialReportCodeLennox'; case SPECIAL_REPORT_CODE_3 = 'SpecialReportCode3';
case SPECIAL_REPORT_ASSIGNMENTS = 'SpecialReportAssignments';
case DECOY_USERNAMES = 'DecoyUsernames';
case READY_AT_FOR_PLAYER1 = 'ReadyAtForPlayer1'; case READY_AT_FOR_PLAYER1 = 'ReadyAtForPlayer1';
case READY_AT_FOR_PLAYER2 = 'ReadyAtForPlayer2'; case READY_AT_FOR_PLAYER2 = 'ReadyAtForPlayer2';
case READY_AT_FOR_PLAYER3 = 'ReadyAtForPlayer3'; case READY_AT_FOR_PLAYER3 = 'ReadyAtForPlayer3';
+78
View File
@@ -26,6 +26,37 @@ final class GameDashboardService
private const LOBBY_MESSAGE_MAX_LENGTH = 500; private const LOBBY_MESSAGE_MAX_LENGTH = 500;
private const LOBBY_CHAT_GRACE_PERIOD_SECONDS = 3600; private const LOBBY_CHAT_GRACE_PERIOD_SECONDS = 3600;
private const DECOY_USERNAME_POOL = [
'Luke', 'Charles', 'William', 'Peter', 'Simon',
'Oliver', 'Daniel', 'Thomas', 'Edward', 'George',
];
private const DECOY_USERNAME_COUNT = 6;
// File => cover-identity agent name, mirrors assets/game1/filesystem/var/rapports/index.txt
private const RAPPORT_AGENTS = [
'/var/rapports/095_07-14.txt' => 'Mason',
'/var/rapports/007_19-52.txt' => 'Harper',
'/var/rapports/083_25-39.txt' => 'Doyle',
'/var/rapports/019_31-11.txt' => 'Vega',
'/var/rapports/075_46-77.txt' => 'Ellis',
'/var/rapports/031_53-28.txt' => 'Navarro',
'/var/rapports/072_61-05.txt' => 'Carter',
'/var/rapports/064_72-90.txt' => 'Quinn',
'/var/rapports/091_81-33.txt' => 'Raines',
'/var/rapports/079_89-47.txt' => 'Dalton',
'/var/rapports/098_92-14.txt' => 'Langston',
'/var/rapports/012_94-31.txt' => 'Donovan',
'/var/rapports/016_98-07.txt' => 'Fletcher',
'/var/rapports/087_102-45.txt' => 'Sanders',
'/var/rapports/094_110-19.txt' => 'Mitchell',
'/var/rapports/063_117-56.txt' => 'O’Connor',
'/var/rapports/017_123-88.txt' => 'Holloway',
'/var/rapports/011_130-62.txt' => 'Lennox',
'/var/rapports/093_138-24.txt' => 'Bennett',
'/var/rapports/001_145-93.txt' => 'Carver',
];
private const SPECIAL_REPORT_COUNT = 3;
public function __construct( public function __construct(
private readonly GameRepository $gameRepository, private readonly GameRepository $gameRepository,
private readonly SessionRepository $sessionRepository, private readonly SessionRepository $sessionRepository,
@@ -257,6 +288,50 @@ final class GameDashboardService
} }
} }
// Picks decoy usernames for /var/home and verifyCodes.txt, excluding any name
// already taken by a real player in this session so they can never collide.
private function initializeDecoyUsernames(Session $session): void
{
$realUsernames = array_map(
static fn (Player $p) => $p->getUser()->getUsername(),
$session->getPlayers()->toArray()
);
$availableDecoys = array_values(array_diff(self::DECOY_USERNAME_POOL, $realUsernames));
shuffle($availableDecoys);
$selected = array_slice($availableDecoys, 0, self::DECOY_USERNAME_COUNT);
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::DECOY_USERNAMES);
$setting->setValue(json_encode($selected));
$this->entityManager->persist($setting);
}
// Picks which 3 rapports carry the coded messages this session, so it isn't
// always the same Doyle/Vega/Lennox trio.
private function initializeSpecialReportAssignments(Session $session): void
{
$files = array_keys(self::RAPPORT_AGENTS);
shuffle($files);
$chosen = array_slice($files, 0, self::SPECIAL_REPORT_COUNT);
$assignments = [];
foreach ($chosen as $index => $file) {
$assignments[] = [
'file' => $file,
'agent' => self::RAPPORT_AGENTS[$file],
'digit' => $index + 1,
];
}
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::SPECIAL_REPORT_ASSIGNMENTS);
$setting->setValue(json_encode($assignments));
$this->entityManager->persist($setting);
}
public function startSession(Session $session): bool public function startSession(Session $session): bool
{ {
if ($session->getStatus() !== SessionStatus::CREATED) { if ($session->getStatus() !== SessionStatus::CREATED) {
@@ -286,6 +361,9 @@ final class GameDashboardService
$this->entityManager->persist($player); $this->entityManager->persist($player);
} }
$this->initializeDecoyUsernames($session);
$this->initializeSpecialReportAssignments($session);
$session->setStatus(SessionStatus::READY); $session->setStatus(SessionStatus::READY);
$this->entityManager->persist($session); $this->entityManager->persist($session);
$this->entityManager->flush(); $this->entityManager->flush();
+54 -17
View File
@@ -959,11 +959,52 @@ class GameResponseService
$this->entityManager->persist($everyoneVerifiedSetting); $this->entityManager->persist($everyoneVerifiedSetting);
$this->entityManager->flush(); $this->entityManager->flush();
$message = "Mainframe Help Modus: Agents Doyle, Vega and Lennox rapports have been updated with coded messages."; $agentNames = $this->getSpecialReportAgentNames($session);
$message = "Mainframe Help Modus: Agents " . $this->formatNameList($agentNames) . " rapports have been updated with coded messages.";
$this->eventDispatcher->dispatch(new PushMercureMessageEvent($session, [0, $message], 'help_modus_activated')); $this->eventDispatcher->dispatch(new PushMercureMessageEvent($session, [0, $message], 'help_modus_activated'));
} }
} }
private function getDecoyUsernames(Session $session): array
{
$setting = $this->sessionSettingRepository->getSetting($session, SessionSettingType::DECOY_USERNAMES);
$decoded = json_decode($setting?->getValue() ?? '[]', true);
return is_array($decoded) ? $decoded : [];
}
private function getSpecialReportAssignments(Session $session): array
{
$setting = $this->sessionSettingRepository->getSetting($session, SessionSettingType::SPECIAL_REPORT_ASSIGNMENTS);
$decoded = json_decode($setting?->getValue() ?? '[]', true);
return is_array($decoded) ? $decoded : [];
}
public function getSpecialReportAgentNames(Session $session): array
{
return array_column($this->getSpecialReportAssignments($session), 'agent');
}
public function getSpecialReportAgentsText(Session $session): string
{
return $this->formatNameList($this->getSpecialReportAgentNames($session));
}
private function formatNameList(array $names): string
{
if (count($names) === 0) {
return '';
}
if (count($names) === 1) {
return $names[0];
}
$last = array_pop($names);
return implode(', ', $names) . ' and ' . $last;
}
private function goToNewDir(string $pwd, string $newPwd, Player $player) : string|bool private function goToNewDir(string $pwd, string $newPwd, Player $player) : string|bool
{ {
$allPossiblePaths = $this->getAllPossiblePaths($player); $allPossiblePaths = $this->getAllPossiblePaths($player);
@@ -1080,7 +1121,7 @@ class GameResponseService
$paths[] = '/var/home'; $paths[] = '/var/home';
$playerNames = ['root', 'Luke', 'Charles', 'William', 'Peter']; $playerNames = array_merge(['root'], $this->getDecoyUsernames($player->getSession()));
$players = $player->getSession()->getPlayers(); $players = $player->getSession()->getPlayers();
@@ -1490,20 +1531,16 @@ class GameResponseService
return ['Error reading file']; return ['Error reading file'];
} }
$specialFiles = [ $specialFiles = [];
'/var/rapports/083_25-39.txt' => [ foreach ($this->getSpecialReportAssignments($player->getSession()) as $assignment) {
'setting' => SessionSettingType::SPECIAL_REPORT_CODE_DOYLE, $settingType = SessionSettingType::tryFrom('SpecialReportCode' . $assignment['digit']);
'digit' => 1 if ($settingType) {
], $specialFiles[$assignment['file']] = [
'/var/rapports/019_31-11.txt' => [ 'setting' => $settingType,
'setting' => SessionSettingType::SPECIAL_REPORT_CODE_VEGA, 'digit' => $assignment['digit'],
'digit' => 2 ];
], }
'/var/rapports/011_130-62.txt' => [ }
'setting' => SessionSettingType::SPECIAL_REPORT_CODE_LENNOX,
'digit' => 3
],
];
if (isset($specialFiles[$file])) { if (isset($specialFiles[$file])) {
$everyoneVerifiedSetting = $this->sessionSettingRepository->getSetting($player->getSession(), SessionSettingType::EVERYONE_VERIFIED); $everyoneVerifiedSetting = $this->sessionSettingRepository->getSetting($player->getSession(), SessionSettingType::EVERYONE_VERIFIED);
@@ -1571,7 +1608,7 @@ class GameResponseService
$codes = json_decode($setting->getValue() ?? '[]', true) ?? []; $codes = json_decode($setting->getValue() ?? '[]', true) ?? [];
$playerNames = ['Luke', 'Charles', 'William', 'Peter']; $playerNames = $this->getDecoyUsernames($player->getSession());
foreach ($player->getSession()->getPlayers() as $p) { foreach ($player->getSession()->getPlayers() as $p) {
$playerNames[] = $p->getUser()->getUsername(); $playerNames[] = $p->getUser()->getUsername();
} }
+1 -1
View File
@@ -62,7 +62,7 @@
Then the screens flood green: containment confirmed. The AI virus's grip on the server unravels file by file. Then the screens flood green: containment confirmed. The AI virus's grip on the server unravels file by file.
</p> </p>
<p> <p>
Agents Doyle, Vega and Lennox are safe. Their identities were never decoded. In the days that follow, Agents {{ agentsText|default('Doyle, Vega and Lennox') }} are safe. Their identities were never decoded. In the days that follow,
the agency quietly credits an anonymous team of specialists for the save - you. the agency quietly credits an anonymous team of specialists for the save - you.
</p> </p>
</div> </div>
+14 -8
View File
@@ -121,9 +121,10 @@ class GameDashboardServiceTest extends TestCase
// SessionSetting (verification progress) // SessionSetting (verification progress)
// Total = 2 * 6 = 12 // Total = 2 * 6 = 12
// PLUS Session (persist) // PLUS Session (persist)
// Total = 13 // PLUS SessionSetting (decoy usernames) + SessionSetting (special report assignments)
// Total = 15
$this->entityManager->expects($this->exactly(13)) $this->entityManager->expects($this->exactly(15))
->method('persist'); ->method('persist');
$result = $this->service->startSession($session); $result = $this->service->startSession($session);
@@ -155,9 +156,10 @@ class GameDashboardServiceTest extends TestCase
// Player (persist) + 5 Settings = 6 persists // Player (persist) + 5 Settings = 6 persists
// Total = 4 * 6 = 24 // Total = 4 * 6 = 24
// PLUS Session (persist) // PLUS Session (persist)
// Total = 25 // PLUS SessionSetting (decoy usernames) + SessionSetting (special report assignments)
// Total = 27
$this->entityManager->expects($this->exactly(25)) $this->entityManager->expects($this->exactly(27))
->method('persist'); ->method('persist');
$result = $this->service->startSession($session); $result = $this->service->startSession($session);
@@ -360,8 +362,10 @@ class GameDashboardServiceTest extends TestCase
// 4. Persist Session status update // 4. Persist Session status update
// 5. 5 Settings for Player 1 // 5. 5 Settings for Player 1
// 6. 5 Settings for Player 2 // 6. 5 Settings for Player 2
// Total = 1 + 1 + 1 + 1 + 5 + 5 = 14 persists // 7. SessionSetting (decoy usernames)
$this->entityManager->expects($this->exactly(14)) // 8. SessionSetting (special report assignments)
// Total = 1 + 1 + 1 + 1 + 5 + 5 + 1 + 1 = 16 persists
$this->entityManager->expects($this->exactly(16))
->method('persist'); ->method('persist');
$result = $this->service->joinSession('abc-123', $user); $result = $this->service->joinSession('abc-123', $user);
@@ -415,8 +419,10 @@ class GameDashboardServiceTest extends TestCase
// 3. Player screen persist (during startSession) // 3. Player screen persist (during startSession)
// 4. Session status persist (during startSession) // 4. Session status persist (during startSession)
// 5. 5 Settings for Player (during startSession) // 5. 5 Settings for Player (during startSession)
// Total = 1 + 1 + 1 + 1 + 5 = 9 persists // 6. SessionSetting (decoy usernames)
$this->entityManager->expects($this->exactly(9)) // 7. SessionSetting (special report assignments)
// Total = 1 + 1 + 1 + 1 + 5 + 1 + 1 = 11 persists
$this->entityManager->expects($this->exactly(11))
->method('persist'); ->method('persist');
$session = $this->service->createSession($game, $user, false); $session = $this->service->createSession($game, $user, false);