Randomize decoy usernames and which rapports carry coded messages

Decoy names in /var/home and verifyCodes.txt were a hardcoded 4-name
list (Luke, Charles, William, Peter), so a real player registering
under one of those names would collide with it. Now each session
picks 6 decoys from a pool of 10, excluding any name already taken by
a real player, and stores the pick as a session setting.

Likewise the 3 "special report" rapports that get coded messages were
always Doyle, Vega and Lennox. Each session now randomly assigns 3 of
the 20 rapports to that role, and the win screen / mainframe-help
message reference whichever agents were actually picked instead of
the hardcoded names.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Frank
2026-08-22 17:09:52 +02:00
co-authored by Claude Sonnet 5
parent 02780d8f04
commit 6b1436dfe7
6 changed files with 155 additions and 30 deletions
+78
View File
@@ -26,6 +26,37 @@ final class GameDashboardService
private const LOBBY_MESSAGE_MAX_LENGTH = 500;
private const LOBBY_CHAT_GRACE_PERIOD_SECONDS = 3600;
private const DECOY_USERNAME_POOL = [
'Luke', 'Charles', 'William', 'Peter', 'Simon',
'Oliver', 'Daniel', 'Thomas', 'Edward', 'George',
];
private const DECOY_USERNAME_COUNT = 6;
// File => cover-identity agent name, mirrors assets/game1/filesystem/var/rapports/index.txt
private const RAPPORT_AGENTS = [
'/var/rapports/095_07-14.txt' => 'Mason',
'/var/rapports/007_19-52.txt' => 'Harper',
'/var/rapports/083_25-39.txt' => 'Doyle',
'/var/rapports/019_31-11.txt' => 'Vega',
'/var/rapports/075_46-77.txt' => 'Ellis',
'/var/rapports/031_53-28.txt' => 'Navarro',
'/var/rapports/072_61-05.txt' => 'Carter',
'/var/rapports/064_72-90.txt' => 'Quinn',
'/var/rapports/091_81-33.txt' => 'Raines',
'/var/rapports/079_89-47.txt' => 'Dalton',
'/var/rapports/098_92-14.txt' => 'Langston',
'/var/rapports/012_94-31.txt' => 'Donovan',
'/var/rapports/016_98-07.txt' => 'Fletcher',
'/var/rapports/087_102-45.txt' => 'Sanders',
'/var/rapports/094_110-19.txt' => 'Mitchell',
'/var/rapports/063_117-56.txt' => 'O’Connor',
'/var/rapports/017_123-88.txt' => 'Holloway',
'/var/rapports/011_130-62.txt' => 'Lennox',
'/var/rapports/093_138-24.txt' => 'Bennett',
'/var/rapports/001_145-93.txt' => 'Carver',
];
private const SPECIAL_REPORT_COUNT = 3;
public function __construct(
private readonly GameRepository $gameRepository,
private readonly SessionRepository $sessionRepository,
@@ -257,6 +288,50 @@ final class GameDashboardService
}
}
// Picks decoy usernames for /var/home and verifyCodes.txt, excluding any name
// already taken by a real player in this session so they can never collide.
private function initializeDecoyUsernames(Session $session): void
{
$realUsernames = array_map(
static fn (Player $p) => $p->getUser()->getUsername(),
$session->getPlayers()->toArray()
);
$availableDecoys = array_values(array_diff(self::DECOY_USERNAME_POOL, $realUsernames));
shuffle($availableDecoys);
$selected = array_slice($availableDecoys, 0, self::DECOY_USERNAME_COUNT);
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::DECOY_USERNAMES);
$setting->setValue(json_encode($selected));
$this->entityManager->persist($setting);
}
// Picks which 3 rapports carry the coded messages this session, so it isn't
// always the same Doyle/Vega/Lennox trio.
private function initializeSpecialReportAssignments(Session $session): void
{
$files = array_keys(self::RAPPORT_AGENTS);
shuffle($files);
$chosen = array_slice($files, 0, self::SPECIAL_REPORT_COUNT);
$assignments = [];
foreach ($chosen as $index => $file) {
$assignments[] = [
'file' => $file,
'agent' => self::RAPPORT_AGENTS[$file],
'digit' => $index + 1,
];
}
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::SPECIAL_REPORT_ASSIGNMENTS);
$setting->setValue(json_encode($assignments));
$this->entityManager->persist($setting);
}
public function startSession(Session $session): bool
{
if ($session->getStatus() !== SessionStatus::CREATED) {
@@ -286,6 +361,9 @@ final class GameDashboardService
$this->entityManager->persist($player);
}
$this->initializeDecoyUsernames($session);
$this->initializeSpecialReportAssignments($session);
$session->setStatus(SessionStatus::READY);
$this->entityManager->persist($session);
$this->entityManager->flush();