Add win/lose game-ending flow
Removing all 3 locked files while the timer is still running now marks
the session WON immediately (checked right after every successful rm)
and broadcasts a "game_finished" signal over Mercure so every
connected player gets redirected together, not just the one who
removed the last file. A new /won/{session} route + won.html.twig
mirrors the existing lost flow (victory narrative + the same feedback
form).
The existing timer-expiry path already set LOST but always redirected
to lostUrl regardless of actual status; it now picks won/lost based on
the status the server reports.
Also fixes a pre-existing bug on the lost page (and would-be bug on
the new won page): PlayerService::GetCurrentlyActiveAsPlayer() only
matches players in READY/PLAYING sessions, so by the time a session
has ended it always returned null there, silently breaking the
feedback form. Both pages now look the player up directly via
PlayerRepository instead.
Added a navigatingAway flag so the page's "confirm before leaving"
prompt doesn't block our own win/lose redirects.
This commit is contained in:
+27
-4
@@ -3,8 +3,14 @@ import './styles/game1.css';
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let sequenceFinished = false;
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let stillPlayingSound = true;
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let navigatingAway = false;
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function subscribeToMercure(mercurePublicUrl, topic, myScreen) {
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function goTo(url) {
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navigatingAway = true;
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window.location.href = url;
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}
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function subscribeToMercure(mercurePublicUrl, topic, myScreen, wonUrl, lostUrl) {
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try {
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const url = mercurePublicUrl + '?topic=' + encodeURIComponent(topic);
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const es = new EventSource(url);
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@@ -14,6 +20,14 @@ function subscribeToMercure(mercurePublicUrl, topic, myScreen) {
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const data = JSON.parse(event.data);
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console.log('[Mercure][game1] Update:', data);
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if (data && !Array.isArray(data) && data.type === 'game_finished') {
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const destination = data.status === 'won' ? wonUrl : lostUrl;
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if (destination) {
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goTo(destination);
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}
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return;
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}
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// data is [sendTo, message, messageType?] - messageType defaults to 'mainframe' (green)
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if (Array.isArray(data) && data.length >= 2) {
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const sendTo = parseInt(data[0]);
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@@ -249,8 +263,11 @@ document.addEventListener('DOMContentLoaded', async () => {
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// Look for config injected by Twig in the page
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const cfgEl = document.getElementById('mercure-config');
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// Prevent/warn on page reload
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// Prevent/warn on page reload, except for our own win/lose redirects
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window.addEventListener('beforeunload', (event) => {
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if (navigatingAway) {
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return;
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}
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// Standard way to trigger the browser's confirmation dialog
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event.preventDefault();
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// Included for compatibility with older browsers
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@@ -269,6 +286,7 @@ document.addEventListener('DOMContentLoaded', async () => {
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const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
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const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
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const lostUrl = cfgEl.dataset.lostUrl;
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const wonUrl = cfgEl.dataset.wonUrl;
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const lockLockedAt = cfgEl.dataset.lockLockedAt;
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const lockRevealAt = cfgEl.dataset.lockRevealAt;
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const lockUnlockAt = cfgEl.dataset.lockUnlockAt;
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@@ -280,7 +298,7 @@ document.addEventListener('DOMContentLoaded', async () => {
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}
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if (mercurePublicUrl && topic) {
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subscribeToMercure(mercurePublicUrl, topic, screen);
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subscribeToMercure(mercurePublicUrl, topic, screen, wonUrl, lostUrl);
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} else {
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console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
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}
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@@ -302,7 +320,7 @@ document.addEventListener('DOMContentLoaded', async () => {
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try {
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const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
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if (response && response.finished) {
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window.location.href = lostUrl;
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goTo(response.status === 'won' && wonUrl ? wonUrl : lostUrl);
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return; // Stop the timer loop
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}
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} catch (e) {
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@@ -424,6 +442,11 @@ document.addEventListener('DOMContentLoaded', async () => {
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window.scrollTo(0, document.body.scrollHeight);
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}
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if (response && response.result) {
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if (response.result.gameWon === true && wonUrl) {
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goTo(wonUrl);
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return;
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}
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if (response.result.locked === true) {
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applyLock({
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lockedAt: response.result.lockedAt,
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@@ -14,7 +14,6 @@ use App\Game\Repository\SessionRepository;
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use App\Game\Service\GameDashboardService;
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use App\Game\Service\GameResponseService;
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use App\Tech\Entity\User;
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use App\Game\Service\PlayerService;
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use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
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use Symfony\Bundle\SecurityBundle\Security;
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use Symfony\Component\HttpFoundation\Request;
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@@ -178,12 +177,11 @@ final class GameController extends AbstractController
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Session $session,
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Request $request,
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Security $security,
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PlayerService $playerService,
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GameDashboardService $dashboardService
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PlayerRepository $playerRepository
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): Response {
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/** @var User $user */
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$user = $security->getUser();
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$player = $playerService->GetCurrentlyActiveAsPlayer($user);
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$player = $playerRepository->findOneBy(['session' => $session, 'user' => $user]);
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if ($request->isMethod('POST')) {
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$difficulty = $request->request->get('difficulty');
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@@ -204,6 +202,38 @@ final class GameController extends AbstractController
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]);
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}
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#[Route(path: '/won/{session}', name: 'game_won', methods: ['GET', 'POST'])]
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#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
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#[IsGranted('SESSION_VIEW', subject: 'session')]
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public function won(
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Session $session,
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Request $request,
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Security $security,
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PlayerRepository $playerRepository
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): Response {
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/** @var User $user */
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$user = $security->getUser();
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$player = $playerRepository->findOneBy(['session' => $session, 'user' => $user]);
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if ($request->isMethod('POST')) {
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$difficulty = $request->request->get('difficulty');
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$entertaining = $request->request->get('entertaining');
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$theme = $request->request->get('theme');
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$feedback = $request->request->get('feedback');
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// Save feedback
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if ($player) {
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$this->saveFeedback($session, $player, $difficulty, $entertaining, $theme, $feedback);
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$this->addFlash('success', 'Thank you for your feedback!');
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return $this->redirectToRoute('game_dashboard');
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}
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}
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return $this->render('game/won.html.twig', [
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'session' => $session,
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]);
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}
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private function saveFeedback(Session $session, Player $player, $difficulty, $entertaining, $theme, $feedback): void
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{
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$settings = [
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@@ -4,6 +4,7 @@ namespace App\Game\Service;
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use App\Game\Enum\DecodeMessage;
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use App\Game\Enum\SessionSettingType;
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use App\Game\Enum\SessionStatus;
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use App\Game\Entity\Player;
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use App\Game\Entity\Session;
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use App\Game\Entity\SessionSetting;
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@@ -230,6 +231,18 @@ class GameResponseService
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return ['result' => ['You are not allowed to remove this file.']];
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$this->playerService->addDeletedFileToSession($player, $fullPath);
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if ($this->checkFilesRemovalWin($player)) {
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return [
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'result' => [
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'File removed: ' . $filename,
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'MAINFRAME: All protected files purged. The AI virus has been contained. Well done, agents.',
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],
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'messageType' => 'mainframe',
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'gameWon' => true,
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];
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}
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$filesRemovalDeadline = $this->startLockedFilesRemovalDeadline($player->getSession(), $fullPath);
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$lock = $this->triggerLock($player);
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@@ -1030,6 +1043,39 @@ class GameResponseService
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];
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}
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/**
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* Checks whether all locked files are currently removed and, if so, marks the session
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* as won (once) and broadcasts a "game finished" signal to every connected player.
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*/
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private function checkFilesRemovalWin(Player $player): bool
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{
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$session = $player->getSession();
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if ($session->getStatus() !== SessionStatus::PLAYING) {
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return $session->getStatus() === SessionStatus::WON;
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}
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$deletedFiles = $this->playerService->getDeletedFilesOfSession($player);
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$lockedFiles = $this->getLockedFiles();
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if (count(array_intersect($lockedFiles, $deletedFiles)) < count($lockedFiles)) {
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return false;
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}
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$session->setStatus(SessionStatus::WON);
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$this->entityManager->persist($session);
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$this->entityManager->flush();
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$topic = '/game/hub/' . $session->getId();
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try {
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$this->hub->publish(new Update($topic, json_encode(['type' => 'game_finished', 'status' => 'won'])));
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} catch (\Exception $e) {
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// Mercure might be down
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}
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return true;
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}
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/**
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* Starts (if not already running) the 60-second window within which all locked files
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* must be removed, or the ones already removed get restored by the virus. Returns the
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@@ -1084,6 +1130,10 @@ class GameResponseService
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*/
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private function enforceLockedFilesRemovalDeadline(Session $session): void
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{
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if ($session->getStatus() !== SessionStatus::PLAYING) {
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return;
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}
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$setting = $this->sessionSettingRepository->getSetting($session, SessionSettingType::LOCKED_FILES_REMOVAL_DEADLINE);
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if (!$setting || !$setting->getValue()) {
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return;
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@@ -20,6 +20,7 @@
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data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
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data-api-check-finished-url="{{ path('game_api_check_finished', {session: session.id})|e('html_attr') }}"
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data-lost-url="{{ path('game_lost', {session: session.id})|e('html_attr') }}"
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data-won-url="{{ path('game_won', {session: session.id})|e('html_attr') }}"
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data-screen="{{ screen|e('html_attr') }}"
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{% if lock %}
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data-lock-locked-at="{{ lock.lockedAt }}"
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@@ -0,0 +1,125 @@
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{% extends 'layout/site.html.twig' %}
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{% block title %}Game Won - {{ session.game.name }}{% endblock %}
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{% block stylesheets %}
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{{ parent() }}
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<style>
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.site-main {
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background-color: #1a1a1a;
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color: #e0e0e0;
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}
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.card {
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background-color: #2d2d2d;
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border-color: #444;
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color: #e0e0e0;
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}
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.form-label {
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font-weight: bold;
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}
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.story-container {
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font-style: italic;
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border-left: 4px solid #28a745;
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padding-left: 20px;
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margin-bottom: 30px;
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}
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.donation-section {
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background-color: #333;
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padding: 20px;
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border-radius: 8px;
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margin-bottom: 30px;
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text-align: center;
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}
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.form-range::-webkit-slider-runnable-track {
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background-color: #444;
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}
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.form-range::-moz-range-track {
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background-color: #444;
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}
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.form-range::-webkit-slider-thumb {
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background-color: #28a745;
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}
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.form-range::-moz-range-thumb {
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background-color: #28a745;
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}
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</style>
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{% endblock %}
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{% block body %}
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<div class="row justify-content-center">
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<div class="col-md-8">
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<div class="card shadow-lg">
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<div class="card-header bg-success text-white">
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<h3 class="card-title mb-0">Game Won - Virus Contained!</h3>
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</div>
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<div class="card-body">
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<h4>{{ session.game.name }}</h4>
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<hr>
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<div class="story-container">
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<p>
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The last protected file dissolves from the directory listing, and for a moment the mainframe goes quiet.
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Then the screens flood green: containment confirmed. The AI virus's grip on the server unravels file by file.
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</p>
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<p>
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Agents Doyle, Vega and Lennox are safe. Their identities were never decoded. In the days that follow,
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the agency quietly credits an anonymous team of specialists for the save - you.
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</p>
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</div>
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<div class="donation-section">
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<h5>Support the Developer</h5>
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<p>If you enjoyed the experience, please consider a small donation to help me create more games.</p>
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<a href="https://www.paypal.com/donate?hosted_button_id=X9X8KB6R6GMRU" target="_blank" class="btn btn-primary">
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<i class="bi bi-paypal"></i> Donate via PayPal
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</a>
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</div>
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<div class="feedback-form mt-4">
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<h5>Feedback</h5>
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<form method="post">
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<div class="mb-3">
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<label for="difficulty" class="form-label">How would you rate the difficulty? (<span id="difficulty-val">5</span>/10)</label>
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<input type="range" class="form-range" min="1" max="10" step="1" id="difficulty" name="difficulty" value="5" oninput="document.getElementById('difficulty-val').innerText = this.value">
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<div class="d-flex justify-content-between mt-1">
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<small class="text-muted">Absolutely not</small>
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-
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<small class="text-muted">Absolutely</small>
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</div>
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</div>
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<div class="mb-3">
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<label for="entertaining" class="form-label">How entertaining was it? (<span id="entertaining-val">5</span>/10)</label>
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<input type="range" class="form-range" min="1" max="10" step="1" id="entertaining" name="entertaining" value="5" oninput="document.getElementById('entertaining-val').innerText = this.value">
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<div class="d-flex justify-content-between mt-1">
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<small class="text-muted">Absolutely not</small>
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-
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<small class="text-muted">Absolutely</small>
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</div>
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</div>
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<div class="mb-3">
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<label for="theme" class="form-label">How was the theme? (<span id="theme-val">5</span>/10)</label>
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<input type="range" class="form-range" min="1" max="10" step="1" id="theme" name="theme" value="5" oninput="document.getElementById('theme-val').innerText = this.value">
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<div class="d-flex justify-content-between mt-1">
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<small class="text-muted">Absolutely not</small>
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-
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<small class="text-muted">Absolutely</small>
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</div>
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</div>
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<div class="mb-3">
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<label for="feedback" class="form-label">Additional Feedback</label>
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<textarea class="form-control" id="feedback" name="feedback" rows="4" placeholder="Tell us more about your experience..."></textarea>
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</div>
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<div class="d-grid gap-2">
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<button type="submit" class="btn btn-success">Submit Feedback & Return to Dashboard</button>
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</div>
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</form>
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</div>
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</div>
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</div>
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</div>
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</div>
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{% endblock %}
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Reference in New Issue
Block a user