Combat tracker: multiple named encounters

- Encounter entity; Combatant now belongs to an encounter (ON DELETE
  CASCADE). Migration adds encounter_id, rehoming any existing combatants.
- /tracker lists encounters (name, count, last updated) with a "New
  encounter" form; /tracker/{id} is the HP tracker for one encounter.
- Encounters can be renamed, have their combatants cleared, or be deleted.
- The Enemies list gains an encounter picker next to "Add to tracker"
  (existing encounter or "— New encounter —", which prompts for a name);
  an encounter's "Add enemies" link pre-selects it via ?encounter=.
- Routes for combatant HP/remove moved under /tracker/combatant/ to keep
  the numeric {id} for encounters.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Frank
2026-09-06 19:24:37 +02:00
co-authored by Claude Sonnet 5
parent 9854e6c034
commit cbe4b0a0e1
11 changed files with 433 additions and 112 deletions
+16
View File
@@ -19,6 +19,10 @@ class Combatant
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Encounter::class, inversedBy: 'combatants')]
#[ORM\JoinColumn(name: 'encounter_id', nullable: false, onDelete: 'CASCADE')]
private ?Encounter $encounter = null;
#[ORM\ManyToOne(targetEntity: Enemy::class)]
#[ORM\JoinColumn(name: 'enemy_id', onDelete: 'SET NULL', nullable: true)]
private ?Enemy $enemy = null;
@@ -73,6 +77,18 @@ class Combatant
return $this->id;
}
public function getEncounter(): ?Encounter
{
return $this->encounter;
}
public function setEncounter(?Encounter $encounter): static
{
$this->encounter = $encounter;
return $this;
}
public function getEnemy(): ?Enemy
{
return $this->enemy;