Files
Escapepage/src/Game/Service/GameDashboardService.php
T
FrankandClaude Sonnet 5 6b1436dfe7 Randomize decoy usernames and which rapports carry coded messages
Decoy names in /var/home and verifyCodes.txt were a hardcoded 4-name
list (Luke, Charles, William, Peter), so a real player registering
under one of those names would collide with it. Now each session
picks 6 decoys from a pool of 10, excluding any name already taken by
a real player, and stores the pick as a session setting.

Likewise the 3 "special report" rapports that get coded messages were
always Doyle, Vega and Lennox. Each session now randomly assigns 3 of
the 20 rapports to that role, and the win screen / mainframe-help
message reference whichever agents were actually picked instead of
the hardcoded names.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 17:09:52 +02:00

681 lines
23 KiB
PHP
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<?php
declare(strict_types=1);
namespace App\Game\Service;
use App\Game\Entity\Game;
use App\Game\Entity\LobbyMessage;
use App\Game\Entity\Player;
use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting;
use App\Game\Enum\GameStatus;
use App\Game\Enum\SessionSettingType;
use App\Game\Enum\SessionStatus;
use App\Game\Event\PushMercureMessageEvent;
use App\Game\Repository\GameRepository;
use App\Game\Repository\LobbyMessageRepository;
use App\Game\Repository\SessionRepository;
use App\Tech\Entity\User;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Component\Security\Core\User\UserInterface;
use Symfony\Contracts\EventDispatcher\EventDispatcherInterface;
final class GameDashboardService
{
private const READY_TIMEOUT_SECONDS = 60;
private const LOBBY_MESSAGE_MAX_LENGTH = 500;
private const LOBBY_CHAT_GRACE_PERIOD_SECONDS = 3600;
private const DECOY_USERNAME_POOL = [
'Luke', 'Charles', 'William', 'Peter', 'Simon',
'Oliver', 'Daniel', 'Thomas', 'Edward', 'George',
];
private const DECOY_USERNAME_COUNT = 6;
// File => cover-identity agent name, mirrors assets/game1/filesystem/var/rapports/index.txt
private const RAPPORT_AGENTS = [
'/var/rapports/095_07-14.txt' => 'Mason',
'/var/rapports/007_19-52.txt' => 'Harper',
'/var/rapports/083_25-39.txt' => 'Doyle',
'/var/rapports/019_31-11.txt' => 'Vega',
'/var/rapports/075_46-77.txt' => 'Ellis',
'/var/rapports/031_53-28.txt' => 'Navarro',
'/var/rapports/072_61-05.txt' => 'Carter',
'/var/rapports/064_72-90.txt' => 'Quinn',
'/var/rapports/091_81-33.txt' => 'Raines',
'/var/rapports/079_89-47.txt' => 'Dalton',
'/var/rapports/098_92-14.txt' => 'Langston',
'/var/rapports/012_94-31.txt' => 'Donovan',
'/var/rapports/016_98-07.txt' => 'Fletcher',
'/var/rapports/087_102-45.txt' => 'Sanders',
'/var/rapports/094_110-19.txt' => 'Mitchell',
'/var/rapports/063_117-56.txt' => 'O’Connor',
'/var/rapports/017_123-88.txt' => 'Holloway',
'/var/rapports/011_130-62.txt' => 'Lennox',
'/var/rapports/093_138-24.txt' => 'Bennett',
'/var/rapports/001_145-93.txt' => 'Carver',
];
private const SPECIAL_REPORT_COUNT = 3;
public function __construct(
private readonly GameRepository $gameRepository,
private readonly SessionRepository $sessionRepository,
private readonly LobbyMessageRepository $lobbyMessageRepository,
private readonly EntityManagerInterface $entityManager,
private readonly EventDispatcherInterface $eventDispatcher,
) {
}
/**
* @return Session[]
*/
public function getSessionsForUser(UserInterface $user): array
{
return $this->sessionRepository->createQueryBuilder('s')
->innerJoin('s.players', 'p')
->where('p.user = :user')
->setParameter('user', $user)
->getQuery()
->getResult();
}
/**
* @return Game[]
*/
public function getAvailableGames(bool $isAdmin): array
{
if ($isAdmin) {
return $this->gameRepository->findAll();
}
return $this->gameRepository->findBy(['status' => GameStatus::OPEN]);
}
public function createSession(Game $game, UserInterface $user, bool $isAdmin): ?Session
{
if ($game->getStatus() !== GameStatus::OPEN && !$isAdmin) {
return null;
}
if(!$user instanceof User)
return null;
$session = new Session();
$session->setGame($game);
$session->setStatus(SessionStatus::CREATED);
$session->setTimer(0);
$player = new Player();
$player->setUser($user);
$session->addPlayer($player);
$this->entityManager->persist($session);
$this->entityManager->persist($player);
$this->entityManager->flush();
if (count($session->getPlayers()) === $session->getGame()->getNumberOfPlayers()) {
$this->startSession($session);
}
return $session;
}
public function joinSession(string $inviteCode, UserInterface $user): bool
{
if (!$user instanceof User) {
return false;
}
$setting = $this->entityManager->getRepository(SessionSetting::class)->findOneBy([
'name' => SessionSettingType::INVITE_CODE,
'value' => $inviteCode,
]);
if (!$setting) {
return false;
}
$session = $setting->getSession();
// Check if user is already in this session
foreach ($session->getPlayers() as $player) {
if ($player->getUser() === $user) {
return true; // Already joined
}
}
$playerCount = count($session->getPlayers());
if ($playerCount >= $session->getGame()->getNumberOfPlayers()) {
return false; // Session full
}
$player = new Player();
$player->setUser($user);
$session->addPlayer($player);
$this->entityManager->persist($player);
$this->entityManager->flush();
$this->publishLobbyEvent($session, 'player_joined');
if (count($session->getPlayers()) === $session->getGame()->getNumberOfPlayers()) {
$this->startSession($session);
}
return true;
}
public function leaveSession(Session $session, UserInterface $user): bool
{
if (!$user instanceof User) {
return false;
}
if (!in_array($session->getStatus(), [SessionStatus::CREATED, SessionStatus::READY]) || $session->getTimer() > 0) {
return false;
}
$playerToDelete = null;
foreach ($session->getPlayers() as $player) {
if ($player->getUser() === $user) {
$playerToDelete = $player;
break;
}
}
if (!$playerToDelete) {
return false;
}
if ($session->getStatus() === SessionStatus::READY) {
$session->setStatus(SessionStatus::CREATED);
// Clear assignments for all remaining players since the game needs to be "started" again
foreach ($session->getPlayers() as $player) {
$player->setScreen(null);
}
}
// Remove player specific settings (like rights)
foreach ($session->getSettings() as $setting) {
if ($setting->getPlayer() === $playerToDelete) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
$session->removePlayer($playerToDelete);
$this->entityManager->remove($playerToDelete);
// If no players left, we might want to delete the session and its remaining settings
if ($session->getPlayers()->isEmpty()) {
foreach ($session->getSettings() as $setting) {
$this->entityManager->remove($setting);
}
$this->entityManager->remove($session);
}
$this->entityManager->flush();
return true;
}
private function initializePlayerSettings(Player $player): void
{
$screen = $player->getScreen();
$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
if ($rightsSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($rightsSettingName);
$setting->setValue(json_encode(['chat', 'help', 'ls', 'pwd']));
$this->entityManager->persist($setting);
}
$pwdSettingName = SessionSettingType::tryFrom('PwdForPlayer' . $screen);
if ($pwdSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($pwdSettingName);
$setting->setValue('/var/home/' . $player->getUser()->getUsername());
$this->entityManager->persist($setting);
}
$chatTrackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $screen);
if ($chatTrackingSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($chatTrackingSettingName);
$setting->setValue(json_encode([]));
$this->entityManager->persist($setting);
}
$verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
if ($verifyCodesSettingName) {
$codes = [];
$numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
for ($i = 1; $i <= $numPlayers; $i++) {
if ($i !== $screen) {
$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
}
}
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($verifyCodesSettingName);
$setting->setValue(json_encode($codes));
$this->entityManager->persist($setting);
}
$verificationProgressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
if ($verificationProgressSettingName) {
$setting = new SessionSetting();
$setting->setSession($player->getSession());
$setting->setPlayer($player);
$setting->setName($verificationProgressSettingName);
$setting->setValue(json_encode([]));
$this->entityManager->persist($setting);
}
}
// Picks decoy usernames for /var/home and verifyCodes.txt, excluding any name
// already taken by a real player in this session so they can never collide.
private function initializeDecoyUsernames(Session $session): void
{
$realUsernames = array_map(
static fn (Player $p) => $p->getUser()->getUsername(),
$session->getPlayers()->toArray()
);
$availableDecoys = array_values(array_diff(self::DECOY_USERNAME_POOL, $realUsernames));
shuffle($availableDecoys);
$selected = array_slice($availableDecoys, 0, self::DECOY_USERNAME_COUNT);
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::DECOY_USERNAMES);
$setting->setValue(json_encode($selected));
$this->entityManager->persist($setting);
}
// Picks which 3 rapports carry the coded messages this session, so it isn't
// always the same Doyle/Vega/Lennox trio.
private function initializeSpecialReportAssignments(Session $session): void
{
$files = array_keys(self::RAPPORT_AGENTS);
shuffle($files);
$chosen = array_slice($files, 0, self::SPECIAL_REPORT_COUNT);
$assignments = [];
foreach ($chosen as $index => $file) {
$assignments[] = [
'file' => $file,
'agent' => self::RAPPORT_AGENTS[$file],
'digit' => $index + 1,
];
}
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::SPECIAL_REPORT_ASSIGNMENTS);
$setting->setValue(json_encode($assignments));
$this->entityManager->persist($setting);
}
public function startSession(Session $session): bool
{
if ($session->getStatus() !== SessionStatus::CREATED) {
return false;
}
$players = $session->getPlayers()->toArray();
if (count($players) < $session->getGame()->getNumberOfPlayers()) {
return false;
}
// Clean up any existing assignments (e.g. if we reverted from READY to CREATED)
foreach ($session->getSettings() as $setting) {
if ($setting->getPlayer() !== null) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
// Shuffle players to assign random screens
shuffle($players);
foreach ($players as $index => $player) {
$screen = $index + 1;
$player->setScreen($screen);
$this->initializePlayerSettings($player);
$this->entityManager->persist($player);
}
$this->initializeDecoyUsernames($session);
$this->initializeSpecialReportAssignments($session);
$session->setStatus(SessionStatus::READY);
$this->entityManager->persist($session);
$this->entityManager->flush();
$this->publishLobbyEvent($session, 'session_started');
return true;
}
/**
* @return LobbyMessage[]
*/
public function getLobbyMessages(Session $session): array
{
return $this->lobbyMessageRepository->findForSession($session);
}
/**
* The lobby chat is open while a session is still gathering players, and stays
* open for a grace period after the game ends so players can wrap up the
* conversation before it disappears.
*/
public function isLobbyChatOpen(Session $session): bool
{
if ($session->getStatus() === SessionStatus::CREATED) {
return true;
}
if (!in_array($session->getStatus(), [SessionStatus::WON, SessionStatus::LOST], true)) {
return false;
}
$finishedAt = $session->getFinishedAt();
if ($finishedAt === null) {
return false;
}
return (new \DateTime())->getTimestamp() - $finishedAt->getTimestamp() < self::LOBBY_CHAT_GRACE_PERIOD_SECONDS;
}
public function postLobbyMessage(Session $session, User $user, string $content): ?LobbyMessage
{
if (!$this->isLobbyChatOpen($session)) {
return null;
}
$player = null;
foreach ($session->getPlayers() as $sessionPlayer) {
if ($sessionPlayer->getUser() === $user) {
$player = $sessionPlayer;
break;
}
}
if (!$player) {
return null;
}
$content = trim($content);
if ($content === '') {
return null;
}
$content = mb_substr($content, 0, self::LOBBY_MESSAGE_MAX_LENGTH);
$message = new LobbyMessage();
$message->setSession($session);
$message->setPlayer($player);
$message->setContent($content);
$this->entityManager->persist($message);
$this->entityManager->flush();
$this->publishLobbyEvent($session, 'lobby_message', [
'username' => $user->getUserIdentifier(),
'content' => $content,
'createdAt' => $message->getCreatedAt()->format(DATE_ATOM),
]);
return $message;
}
public function toggleReady(Session $session, User $user): bool
{
if ($session->getStatus() !== SessionStatus::READY) {
return false;
}
if (!$user->isVerified()) {
return false;
}
$player = null;
foreach ($session->getPlayers() as $p) {
if ($p->getUser() === $user) {
$player = $p;
break;
}
}
if (!$player) {
return false;
}
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if (!$settingName) {
return false;
}
/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
$existingSetting = $settingRepo->getSetting($session, $settingName, $player);
$nowReady = $existingSetting === null;
if ($existingSetting) {
$session->removeSetting($existingSetting);
$this->entityManager->remove($existingSetting);
} else {
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setPlayer($player);
$setting->setName($settingName);
$setting->setValue((string)(new \DateTime())->getTimestamp());
$this->entityManager->persist($setting);
}
$this->checkAllPlayersReady($session);
$this->entityManager->flush();
// If this toggle just made everyone ready, checkAllPlayersReady() already
// transitioned the session out of READY and published 'all_ready' —
// don't also publish a redundant 'player_ready'.
if ($session->getStatus() === SessionStatus::READY) {
$this->publishPlayerReady($session, $player->getScreen(), $nowReady);
}
return true;
}
/**
* Explicitly (and idempotently) expires the current user's own ready status once
* their 60-second window is genuinely up. Called by the ready player's own browser
* on a timer, so the "not ready" broadcast goes out as close to the deadline as
* possible instead of waiting for someone else's request to lazily discover it.
*/
public function expireOwnReadyIfDue(Session $session, User $user): void
{
if ($session->getStatus() !== SessionStatus::READY) {
return;
}
$player = null;
foreach ($session->getPlayers() as $p) {
if ($p->getUser() === $user) {
$player = $p;
break;
}
}
if (!$player) {
return;
}
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if (!$settingName) {
return;
}
/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
$setting = $settingRepo->getSetting($session, $settingName, $player);
if (!$setting) {
return; // Already not ready
}
$readyAtTimestamp = (int)$setting->getValue();
if ((new \DateTime())->getTimestamp() - $readyAtTimestamp < self::READY_TIMEOUT_SECONDS) {
return; // Not actually due yet
}
$session->removeSetting($setting);
$this->entityManager->remove($setting);
$this->entityManager->flush();
$this->publishPlayerReady($session, $player->getScreen(), false);
}
private function publishPlayerReady(Session $session, int $screen, bool $ready): void
{
$this->publishLobbyEvent($session, 'player_ready', ['player' => $screen, 'ready' => $ready]);
}
private function publishLobbyEvent(Session $session, string $type, array $extra = []): void
{
$this->eventDispatcher->dispatch(new PushMercureMessageEvent(
$session,
array_merge(['type' => $type], $extra),
$type,
));
}
public function checkAllPlayersReady(Session $session): void
{
if ($session->getStatus() !== SessionStatus::READY) {
return;
}
$players = $session->getPlayers();
$numPlayers = $session->getGame()->getNumberOfPlayers();
if (count($players) < $numPlayers) {
return;
}
$readyPlayersCount = 0;
$now = new \DateTime();
/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
foreach ($players as $player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if (!$settingName) {
continue;
}
$setting = $settingRepo->getSetting($session, $settingName, $player);
if (!$setting) {
continue;
}
$readyAtTimestamp = (int)$setting->getValue();
if (($now->getTimestamp() - $readyAtTimestamp) >= self::READY_TIMEOUT_SECONDS) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
$this->entityManager->flush();
$this->publishPlayerReady($session, $player->getScreen(), false);
continue;
}
$readyPlayersCount++;
}
if ($readyPlayersCount === $numPlayers) {
$session->setStatus(SessionStatus::PLAYING);
// Set the end timer
$game = $session->getGame();
/** @var \App\Game\Repository\GameSettingRepository $gameSettingRepo */
$gameSettingRepo = $this->entityManager->getRepository(\App\Game\Entity\GameSetting::class);
$totalTimeSetting = $gameSettingRepo->getSetting($game, \App\Game\Enum\GameSettingType::TOTAL_TIME);
$totalTime = $totalTimeSetting ? (int)$totalTimeSetting->getValue() : 3600; // Default to 60 minutes if not set
$session->setTimer((new \DateTime())->getTimestamp() + $totalTime);
$this->entityManager->persist($session);
// Clean up ready settings
foreach ($players as $player) {
$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
if ($settingName) {
$setting = $settingRepo->getSetting($session, $settingName, $player);
if ($setting) {
$session->removeSetting($setting);
$this->entityManager->remove($setting);
}
}
}
$this->entityManager->flush();
$this->eventDispatcher->dispatch(new PushMercureMessageEvent($session, ['type' => 'all_ready'], 'all_ready'));
}
}
public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
{
// Security check: is user part of this session?
$isPlayer = false;
foreach ($session->getPlayers() as $player) {
if ($player->getUser() === $user) {
$isPlayer = true;
break;
}
}
if (!$isPlayer && !$isAdmin) {
return null;
}
$inviteCode = bin2hex(random_bytes(4));
$setting = null;
foreach ($session->getSettings() as $s) {
if ($s->getName() === SessionSettingType::INVITE_CODE) {
$setting = $s;
break;
}
}
if (!$setting) {
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setName(SessionSettingType::INVITE_CODE);
}
$setting->setValue($inviteCode);
$this->entityManager->persist($setting);
$this->entityManager->flush();
return $inviteCode;
}
}