start-all-at-the-same-time #11
@@ -132,16 +132,22 @@ final class GameController extends AbstractController
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if ($session->getStatus() === SessionStatus::READY) {
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$isReady = false;
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$readyAt = null;
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if ($player) {
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$settingName = SessionSettingType::tryFrom('ReadyAtForPlayer' . $player->getScreen());
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if ($settingName) {
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$isReady = $session->getSettings()->exists(fn($i, SessionSetting $s) => $s->getName() === $settingName && $s->getPlayer() === $player);
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$setting = $session->getSettings()->filter(fn(SessionSetting $s) => $s->getName() === $settingName && $s->getPlayer() === $player)->first();
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if ($setting) {
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$isReady = true;
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$readyAt = (int)$setting->getValue();
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}
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}
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}
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return $this->render('game/waiting.html.twig', [
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'session' => $session,
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'isReady' => $isReady,
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'readyAt' => $readyAt,
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'mercure_public_url' => $this->mercurePublicUrl,
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]);
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}
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@@ -329,8 +329,12 @@ final class GameDashboardService
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$this->checkAllPlayersReady($session);
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$this->entityManager->flush();
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$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'player_ready', 'player' => $player->getScreen(), 'ready' => !$setting])));
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try {
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$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'player_ready', 'player' => $player->getScreen(), 'ready' => !$setting])));
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} catch (\Exception $e) {
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// Mercure might be down, but we don't want to crash the game
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}
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return true;
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}
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@@ -350,6 +354,7 @@ final class GameDashboardService
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$readyPlayersCount = 0;
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$now = new \DateTime();
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$anyReset = false;
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/** @var \App\Game\Repository\SessionSettingRepository $settingRepo */
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$settingRepo = $this->entityManager->getRepository(SessionSetting::class);
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@@ -367,12 +372,23 @@ final class GameDashboardService
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if (($now->getTimestamp() - $readyAtTimestamp) > 60) {
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$session->removeSetting($setting);
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$this->entityManager->remove($setting);
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$anyReset = true;
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} else {
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$readyPlayersCount++;
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}
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}
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}
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if ($anyReset) {
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$this->entityManager->flush();
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try {
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$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'player_ready'])));
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} catch (\Exception $e) {
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// Mercure might be down
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}
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}
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if ($readyPlayersCount === $numPlayers) {
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$session->setStatus(SessionStatus::PLAYING);
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$this->entityManager->persist($session);
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@@ -389,8 +405,12 @@ final class GameDashboardService
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}
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}
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$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'all_ready'])));
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try {
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$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
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$this->hub->publish(new Update($topic, json_encode(['type' => 'all_ready'])));
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} catch (\Exception $e) {
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// Mercure might be down, but we don't want to crash the game
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}
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}
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}
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@@ -336,8 +336,12 @@ class GameResponseService
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if(is_null($activeGame))
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return false;
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$topic = $_ENV['MERCURE_TOPIC_BASE'] . '/game/hub-' . $activeGame;
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$this->hub->publish(new Update($topic, json_encode([$sendTo, $message])));
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$topic = $this->mercureTopicBase . '/game/hub-' . $activeGame;
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try {
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$this->hub->publish(new Update($topic, json_encode([$sendTo, $message])));
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} catch (\Exception $e) {
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// Mercure might be down
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}
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$this->updateChatTracking($player, (int)$sendTo);
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@@ -381,7 +385,11 @@ class GameResponseService
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$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
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$notification = "Security Alert: One of your verify codes was shared and has been regenerated.";
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// We send it only to this player (screen)
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$this->hub->publish(new Update($topic, json_encode([$screen, $notification])));
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try {
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$this->hub->publish(new Update($topic, json_encode([$screen, $notification])));
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} catch (\Exception $e) {
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// Mercure might be down
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}
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}
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}
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@@ -667,7 +675,11 @@ class GameResponseService
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$topic = $this->mercureTopicBase . '/game/hub-' . $session->getId();
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$message = "Mainframe Help Modus: Agents Doyle, Vega and Lennox rapports have been updated with coded messages.";
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$this->hub->publish(new Update($topic, json_encode([0, $message])));
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try {
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$this->hub->publish(new Update($topic, json_encode([0, $message])));
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} catch (\Exception $e) {
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// Mercure might be down
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}
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}
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}
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@@ -14,6 +14,15 @@
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<h4>{{ session.game.name }}</h4>
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<p>Welcome to the game! Please wait for all players to join and signal they are ready to start.</p>
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<div class="game-info">
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Please keep the following things in mind:
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<ul>
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<li>This game is best played in full screen mode. For windows, press F11. For Mac, press Cmd+Ctrl+F.</li>
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<li>There is no need to reload the page. There is even a chance this could break the game.</li>
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<li>If your internet connection is lost, you can get back in the game after internet has been fixed.</li>
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</ul>
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</div>
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<div class="alert alert-info">
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<strong>Game Information:</strong>
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<ul class="mb-0">
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@@ -72,6 +81,7 @@
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<div id="mercure-config"
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data-mercure-public-url="{{ mercure_public_url|e('html_attr') }}"
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data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
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data-ready-at="{{ readyAt|e('html_attr') }}"
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style="display:none">
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</div>
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@@ -79,6 +89,7 @@
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const config = document.getElementById('mercure-config');
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const publicUrl = config.dataset.mercurePublicUrl;
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const topic = config.dataset.topic;
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const readyAt = config.dataset.readyAt;
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if (publicUrl && topic) {
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const url = new URL(publicUrl);
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@@ -92,5 +103,23 @@
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}
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};
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}
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// Client-side timeout for ready status
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if (readyAt) {
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const timeoutMs = 61000; // 61 seconds (slightly more than server-side 60s)
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const now = Date.now();
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const readyAtMs = readyAt * 1000;
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const timeElapsed = now - readyAtMs;
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const timeLeft = timeoutMs - timeElapsed;
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if (timeLeft > 0) {
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setTimeout(() => {
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window.location.reload();
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}, timeLeft);
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} else {
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// Already timed out, reload to sync with server
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window.location.reload();
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}
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}
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</script>
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{% endblock %}
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@@ -310,6 +310,12 @@ class GameDashboardServiceTest extends TestCase
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->method('remove')
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->with($setting1);
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$this->entityManager->expects($this->atLeastOnce())
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->method('flush');
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$this->hub->expects($this->once())
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->method('publish');
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$this->service->checkAllPlayersReady($session);
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$this->assertEquals(SessionStatus::READY, $session->getStatus());
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Reference in New Issue
Block a user