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start-all-
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env-settin
| Author | SHA1 | Date | |
|---|---|---|---|
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641573842c | ||
| abc3712d97 | |||
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66cb356955 | ||
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ffd20f5535 | ||
| 1b52f80448 |
14
.env
14
.env
@@ -25,7 +25,15 @@ APP_SECRET=
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#
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# DATABASE_URL="sqlite:///%kernel.project_dir%/var/data_%kernel.environment%.db"
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# DATABASE_URL="mysql://app:!ChangeMe!@127.0.0.1:3306/app?serverVersion=8.0.32&charset=utf8mb4"
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DATABASE_URL="mysql://escapepage:b.0nqrxJ%%2FD%%2ALuf9N@localhost:3306/escapepage?serverVersion=8.0.32&charset=utf8mb4"
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DB_DRIVER=pdo_mysql
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DB_SERVER_VERSION=8.0.32
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DB_CHARSET=utf8mb4
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DB_USER=escapepage
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DB_PASSWORD="b.0nqrxJ/D*Luf9N"
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DB_HOST=localhost
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DB_PORT=3306
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DB_NAME=escapepage
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DATABASE_URL="${DB_DRIVER}://${DB_USER}:${DB_PASSWORD}@${DB_HOST}:${DB_PORT}/${DB_NAME}?serverVersion=${DB_SERVER_VERSION}&charset=${DB_CHARSET}"
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###< doctrine/doctrine-bundle ###
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###> symfony/messenger ###
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@@ -58,6 +66,8 @@ MERCURE_URL=http://mercure/.well-known/mercure
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MERCURE_PUBLIC_URL=http://localhost:8090/.well-known/mercure
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# Shared secret for signing JWTs (dev only). In prod, set via real env/secrets.
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MERCURE_JWT_SECRET=!ChangeThisMercureJWTSignedBySymfonySecretKey!
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# Base URL for Mercure topics. Use .dev in development; override to .com in prod via .env.prod or real env.
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# CORS allowed origins (default)
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MERCURE_CORS_ALLOWED_ORIGINS=http://localhost:8080
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# Base URL for Mercure topics.
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MERCURE_TOPIC_BASE=https://escapepage.dev
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###< mercure ###
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4
.env.dev
4
.env.dev
@@ -1,4 +0,0 @@
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###> symfony/framework-bundle ###
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APP_SECRET=620e9ce5f88a714b636179eb39d5be4f
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###< symfony/framework-bundle ###
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@@ -1,9 +0,0 @@
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### Compiled or real environment variables should be used in production.
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### Configure MAILER_DSN to use SendGrid API transport.
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### Prefer storing SENDGRID_API_KEY using Symfony Secrets or real env vars.
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###> symfony/mailer ###
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# Example using SendGrid API key (replace with real secret via vault/secrets):
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# SENDGRID_API_KEY=SG.xxxxx
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MAILER_DSN=sendgrid+api://%env(resolve:SENDGRID_API_KEY)%@default
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###< symfony/mailer ###
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@@ -1,3 +0,0 @@
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# define your env variables for the test env here
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KERNEL_CLASS='App\Kernel'
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APP_SECRET='$ecretf0rt3st'
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@@ -131,6 +131,8 @@ document.addEventListener('DOMContentLoaded', async () => {
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const screen = cfgEl.dataset.screen;
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const apiPingUrl = cfgEl.dataset.apiPingUrl;
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const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
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const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
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const lostUrl = cfgEl.dataset.lostUrl;
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if (mercurePublicUrl && topic) {
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subscribeToMercure(mercurePublicUrl, topic, screen);
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@@ -138,6 +140,52 @@ document.addEventListener('DOMContentLoaded', async () => {
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console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
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}
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// Timer logic
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const timerEl = document.getElementById('game-timer');
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if (timerEl && timerEl.dataset.endTime) {
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const endTime = parseInt(timerEl.dataset.endTime) * 1000;
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const updateTimer = async () => {
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const now = Date.now();
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const diff = endTime - now;
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if (diff <= 0) {
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timerEl.textContent = '00:00:00';
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// Timer reached zero, check with server
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if (apiCheckFinishedUrl && lostUrl) {
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try {
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const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
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if (response && response.finished) {
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window.location.href = lostUrl;
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return; // Stop the timer loop
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}
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} catch (e) {
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console.error('[API][game1] Failed to check finished status:', e);
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}
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}
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// Even if check failed or not finished, stop the loop if diff <= 0
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// (though technically if the server says not finished, we might want to keep checking,
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// but 00:00:00 usually means it's over).
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return;
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}
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const hours = Math.floor(diff / (1000 * 60 * 60));
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const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
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const seconds = Math.floor((diff % (1000 * 60)) / 1000);
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const hDisplay = hours.toString().padStart(2, '0');
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const mDisplay = minutes.toString().padStart(2, '0');
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const sDisplay = seconds.toString().padStart(2, '0');
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timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
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setTimeout(updateTimer, 1000);
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};
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updateTimer();
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}
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// Demo API calls
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try {
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if (apiPingUrl) {
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@@ -7,11 +7,11 @@ services:
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environment:
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# Uncomment the following line to disable HTTPS,
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#SERVER_NAME: ':80'
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MERCURE_PUBLISHER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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MERCURE_SUBSCRIBER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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MERCURE_PUBLISHER_JWT_KEY: ${MERCURE_JWT_SECRET}
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MERCURE_SUBSCRIBER_JWT_KEY: ${MERCURE_JWT_SECRET}
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# Set the URL of your Symfony project (without trailing slash!) as value of the cors_origins directive
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MERCURE_EXTRA_DIRECTIVES: |
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cors_origins http://localhost:8080
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cors_origins ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
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# Comment the following line to disable the development mode
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command: /usr/bin/caddy run --config /etc/caddy/dev.Caddyfile
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healthcheck:
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@@ -1,6 +1,14 @@
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doctrine:
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dbal:
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url: '%env(resolve:DATABASE_URL)%'
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# url: '%env(resolve:DATABASE_URL)%'
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driver: '%env(DB_DRIVER)%'
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server_version: '%env(DB_SERVER_VERSION)%'
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host: '%env(DB_HOST)%'
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port: '%env(DB_PORT)%'
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user: '%env(DB_USER)%'
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password: '%env(DB_PASSWORD)%'
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dbname: '%env(DB_NAME)%'
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charset: '%env(DB_CHARSET)%'
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# IMPORTANT: You MUST configure your server version,
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# either here or in the DATABASE_URL env var (see .env file)
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@@ -63,12 +63,12 @@ services:
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container_name: escapepage-mercure
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environment:
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SERVER_NAME: ":80"
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MERCURE_PUBLISHER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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MERCURE_SUBSCRIBER_JWT_KEY: '!ChangeThisMercureJWTSignedBySymfonySecretKey!'
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MERCURE_CORS_ALLOWED_ORIGINS: http://localhost:8080
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MERCURE_PUBLISH_ALLOWED_ORIGINS: http://localhost:8080
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MERCURE_PUBLISHER_JWT_KEY: ${MERCURE_JWT_SECRET}
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MERCURE_SUBSCRIBER_JWT_KEY: ${MERCURE_JWT_SECRET}
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MERCURE_CORS_ALLOWED_ORIGINS: ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
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MERCURE_PUBLISH_ALLOWED_ORIGINS: ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
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MERCURE_EXTRA_DIRECTIVES: |
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cors_origins http://localhost:8080
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cors_origins ${MERCURE_CORS_ALLOWED_ORIGINS:-http://localhost:8080}
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# Allow anonymous subscribers in dev only
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anonymous
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ports:
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@@ -82,9 +82,9 @@ services:
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image: mysql:8.0
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container_name: escapepage-db
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environment:
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MYSQL_DATABASE: ${MYSQL_DATABASE:-app}
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MYSQL_USER: ${MYSQL_USER:-app}
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MYSQL_PASSWORD: ${MYSQL_PASSWORD:-!ChangeMe!}
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MYSQL_DATABASE: ${DB_NAME:-app}
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MYSQL_USER: ${DB_USER:-app}
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MYSQL_PASSWORD: ${DB_PASSWORD:-!ChangeMe!}
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MYSQL_ROOT_PASSWORD: ${MYSQL_ROOT_PASSWORD:-root}
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healthcheck:
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test: ["CMD", "mysqladmin", "ping", "-h", "127.0.0.1", "-uroot", "-p${MYSQL_ROOT_PASSWORD:-root}"]
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@@ -3,7 +3,10 @@ declare(strict_types=1);
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namespace App\Game\Controller;
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use App\Game\Entity\Session;
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use App\Game\Enum\SessionStatus;
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use App\Game\Service\GameResponseService;
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use Doctrine\ORM\EntityManagerInterface;
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use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
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use Symfony\Component\HttpFoundation\JsonResponse;
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use Symfony\Component\HttpFoundation\Request;
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@@ -15,7 +18,9 @@ final class GameApiController extends AbstractController
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{
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public function __construct(
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protected GameResponseService $gameResponseService) {
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protected GameResponseService $gameResponseService,
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private EntityManagerInterface $entityManager
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) {
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}
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@@ -29,6 +34,30 @@ final class GameApiController extends AbstractController
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]);
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}
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#[Route('/check-finished/{session}', name: 'check_finished', methods: ['POST'])]
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public function checkFinished(Session $session): JsonResponse
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{
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$now = (new \DateTime())->getTimestamp();
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$isFinished = false;
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if ($session->getStatus() === SessionStatus::PLAYING) {
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if ($session->getTimer() !== null && $now >= $session->getTimer()) {
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$session->setStatus(SessionStatus::LOST);
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$this->entityManager->persist($session);
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$this->entityManager->flush();
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$isFinished = true;
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}
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} elseif ($session->getStatus() === SessionStatus::LOST || $session->getStatus() === SessionStatus::WON) {
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$isFinished = true;
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}
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return $this->json([
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'ok' => true,
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'finished' => $isFinished,
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'status' => $session->getStatus()->value,
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]);
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}
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#[Route('/message', name: 'message', methods: ['POST'])]
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public function message(Request $request): JsonResponse
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{
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@@ -3,6 +3,7 @@ declare(strict_types=1);
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namespace App\Game\Controller;
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use App\Game\Entity\Player;
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use App\Game\Entity\Session;
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use App\Game\Entity\SessionSetting;
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use App\Game\Enum\SessionSettingType;
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@@ -12,6 +13,7 @@ use App\Game\Repository\PlayerRepository;
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use App\Game\Repository\SessionRepository;
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use App\Game\Service\GameDashboardService;
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use App\Tech\Entity\User;
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use App\Game\Service\PlayerService;
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use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
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use Symfony\Bundle\SecurityBundle\Security;
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use Symfony\Component\HttpFoundation\Request;
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@@ -25,7 +27,8 @@ final class GameController extends AbstractController
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{
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public function __construct(
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#[Autowire('%env(MERCURE_PUBLIC_URL)%')]
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private string $mercurePublicUrl
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private string $mercurePublicUrl,
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private \Doctrine\ORM\EntityManagerInterface $entityManager
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) {
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}
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@@ -153,10 +156,76 @@ final class GameController extends AbstractController
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}
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$screen = $player ? $player->getScreen() : 0;
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$session_id = $session->getId();
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return $this->render('game/index.html.twig', [
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'session' => $session,
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'screen' => $screen,
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'session_id' => $session_id,
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]);
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}
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#[Route(path: '/lost/{session}', name: 'game_lost', methods: ['GET', 'POST'])]
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#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
|
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#[IsGranted('SESSION_VIEW', subject: 'session')]
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public function lost(
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Session $session,
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Request $request,
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Security $security,
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PlayerService $playerService,
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GameDashboardService $dashboardService
|
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): Response {
|
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/** @var User $user */
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$user = $security->getUser();
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$player = $playerService->GetCurrentlyActiveAsPlayer($user);
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|
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if ($request->isMethod('POST')) {
|
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$difficulty = $request->request->get('difficulty');
|
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$entertaining = $request->request->get('entertaining');
|
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$theme = $request->request->get('theme');
|
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$feedback = $request->request->get('feedback');
|
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// Save feedback
|
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if ($player) {
|
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$this->saveFeedback($session, $player, $difficulty, $entertaining, $theme, $feedback);
|
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$this->addFlash('success', 'Thank you for your feedback!');
|
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return $this->redirectToRoute('game_dashboard');
|
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}
|
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}
|
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|
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return $this->render('game/lost.html.twig', [
|
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'session' => $session,
|
||||
]);
|
||||
}
|
||||
|
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private function saveFeedback(Session $session, Player $player, $difficulty, $entertaining, $theme, $feedback): void
|
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{
|
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$settings = [
|
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SessionSettingType::FEEDBACK_DIFFICULTY,
|
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SessionSettingType::FEEDBACK_ENTERTAINING,
|
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SessionSettingType::FEEDBACK_THEME,
|
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SessionSettingType::FEEDBACK_TEXT,
|
||||
];
|
||||
|
||||
$values = [
|
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$difficulty,
|
||||
$entertaining,
|
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$theme,
|
||||
$feedback,
|
||||
];
|
||||
|
||||
foreach ($settings as $index => $type) {
|
||||
$value = $values[$index];
|
||||
if ($value === null || $value === '') continue;
|
||||
|
||||
$setting = new SessionSetting();
|
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$setting->setSession($session);
|
||||
$setting->setPlayer($player);
|
||||
$setting->setName($type);
|
||||
$setting->setValue((string)$value);
|
||||
$this->entityManager->persist($setting);
|
||||
}
|
||||
|
||||
$this->entityManager->flush();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,4 +70,8 @@ enum SessionSettingType: string
|
||||
case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8';
|
||||
case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9';
|
||||
case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10';
|
||||
case FEEDBACK_DIFFICULTY = 'FeedbackDifficulty';
|
||||
case FEEDBACK_ENTERTAINING = 'FeedbackEntertaining';
|
||||
case FEEDBACK_THEME = 'FeedbackTheme';
|
||||
case FEEDBACK_TEXT = 'FeedbackText';
|
||||
}
|
||||
|
||||
@@ -391,6 +391,16 @@ final class GameDashboardService
|
||||
|
||||
if ($readyPlayersCount === $numPlayers) {
|
||||
$session->setStatus(SessionStatus::PLAYING);
|
||||
|
||||
// Set the end timer
|
||||
$game = $session->getGame();
|
||||
/** @var \App\Game\Repository\GameSettingRepository $gameSettingRepo */
|
||||
$gameSettingRepo = $this->entityManager->getRepository(\App\Game\Entity\GameSetting::class);
|
||||
$totalTimeSetting = $gameSettingRepo->getSetting($game, \App\Game\Enum\GameSettingType::TOTAL_TIME);
|
||||
$totalTime = $totalTimeSetting ? (int)$totalTimeSetting->getValue() : 3600; // Default to 60 minutes if not set
|
||||
|
||||
$session->setTimer((new \DateTime())->getTimestamp() + $totalTime);
|
||||
|
||||
$this->entityManager->persist($session);
|
||||
|
||||
// Clean up ready settings
|
||||
|
||||
@@ -18,12 +18,14 @@
|
||||
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
|
||||
data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}"
|
||||
data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
|
||||
data-api-check-finished-url="{{ path('game_api_check_finished', {session: session.id})|e('html_attr') }}"
|
||||
data-lost-url="{{ path('game_lost', {session: session.id})|e('html_attr') }}"
|
||||
data-screen="{{ screen|e('html_attr') }}"
|
||||
style="display:none">
|
||||
</div>
|
||||
|
||||
<div id="game-timer">
|
||||
00:30:00
|
||||
<div id="game-timer" data-end-time="{{ session.timer }}">
|
||||
--:--:--
|
||||
</div>
|
||||
<div id="message-container">
|
||||
|
||||
|
||||
127
templates/game/lost.html.twig
Normal file
127
templates/game/lost.html.twig
Normal file
@@ -0,0 +1,127 @@
|
||||
{% extends 'base.html.twig' %}
|
||||
|
||||
{% block title %}Game Lost - {{ session.game.name }}{% endblock %}
|
||||
|
||||
{% block stylesheets %}
|
||||
{{ parent() }}
|
||||
<style>
|
||||
body {
|
||||
background-color: #1a1a1a;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
.card {
|
||||
background-color: #2d2d2d;
|
||||
border-color: #444;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
.form-label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.story-container {
|
||||
font-style: italic;
|
||||
border-left: 4px solid #dc3545;
|
||||
padding-left: 20px;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
.donation-section {
|
||||
background-color: #333;
|
||||
padding: 20px;
|
||||
border-radius: 8px;
|
||||
margin-bottom: 30px;
|
||||
text-align: center;
|
||||
}
|
||||
.form-range::-webkit-slider-runnable-track {
|
||||
background-color: #444;
|
||||
}
|
||||
.form-range::-moz-range-track {
|
||||
background-color: #444;
|
||||
}
|
||||
.form-range::-webkit-slider-thumb {
|
||||
background-color: #dc3545;
|
||||
}
|
||||
.form-range::-moz-range-thumb {
|
||||
background-color: #dc3545;
|
||||
}
|
||||
</style>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div class="container mt-5 mb-5">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-md-8">
|
||||
<div class="card shadow-lg">
|
||||
<div class="card-header bg-danger text-white">
|
||||
<h3 class="card-title mb-0">Game Over - Time's Up!</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<h4>{{ session.game.name }}</h4>
|
||||
<hr>
|
||||
|
||||
<div class="story-container">
|
||||
<p>
|
||||
The screens flickered one last time before going completely dark. The hum of the servers ceased, replaced by an eerie silence.
|
||||
The server seems to have shut itself down before the AI virus could complete its task in decoding the undercover agents.
|
||||
</p>
|
||||
<p>
|
||||
In the days after some people are arrested for sabotaging the agency, but in the end nobody is convicted for the actions.
|
||||
Lets hope the agents which were undercover are safe and the information needed is still saved to put the other criminals behind bars.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="donation-section">
|
||||
<h5>Support the Developer</h5>
|
||||
<p>If you enjoyed the experience (even if you lost!), please consider a small donation to help me create more games.</p>
|
||||
<a href="https://www.paypal.com/donate?hosted_button_id=X9X8KB6R6GMRU" target="_blank" class="btn btn-primary">
|
||||
<i class="bi bi-paypal"></i> Donate via PayPal
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<div class="feedback-form mt-4">
|
||||
<h5>Feedback</h5>
|
||||
<form method="post">
|
||||
<div class="mb-3">
|
||||
<label for="difficulty" class="form-label">How would you rate the difficulty? (<span id="difficulty-val">5</span>/10)</label>
|
||||
<input type="range" class="form-range" min="1" max="10" step="1" id="difficulty" name="difficulty" value="5" oninput="document.getElementById('difficulty-val').innerText = this.value">
|
||||
<div class="d-flex justify-content-between mt-1">
|
||||
<small class="text-muted">Absolutely not</small>
|
||||
-
|
||||
<small class="text-muted">Absolutely</small>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="entertaining" class="form-label">How entertaining was it? (<span id="entertaining-val">5</span>/10)</label>
|
||||
<input type="range" class="form-range" min="1" max="10" step="1" id="entertaining" name="entertaining" value="5" oninput="document.getElementById('entertaining-val').innerText = this.value">
|
||||
<div class="d-flex justify-content-between mt-1">
|
||||
<small class="text-muted">Absolutely not</small>
|
||||
-
|
||||
<small class="text-muted">Absolutely</small>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="theme" class="form-label">How was the theme? (<span id="theme-val">5</span>/10)</label>
|
||||
<input type="range" class="form-range" min="1" max="10" step="1" id="theme" name="theme" value="5" oninput="document.getElementById('theme-val').innerText = this.value">
|
||||
<div class="d-flex justify-content-between mt-1">
|
||||
<small class="text-muted">Absolutely not</small>
|
||||
-
|
||||
<small class="text-muted">Absolutely</small>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="feedback" class="form-label">Additional Feedback</label>
|
||||
<textarea class="form-control" id="feedback" name="feedback" rows="4" placeholder="Tell us more about your experience..."></textarea>
|
||||
</div>
|
||||
|
||||
<div class="d-grid gap-2">
|
||||
<button type="submit" class="btn btn-success">Submit Feedback & Return to Dashboard</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
Reference in New Issue
Block a user