Author SHA1 Message Date
Frank b063e17863 Remove .env.* files from tracking and update .gitignore 2026-01-09 12:13:31 +01:00
Frank 2008a379a8 Lost page 2026-01-08 20:32:21 +01:00
Frank c0fc0b8e6e Merge pull request 'start-all-at-the-same-time' (#11) from start-all-at-the-same-time into main
Reviewed-on: #11
2026-01-08 19:12:17 +00:00
Frank 928ab3cbfe Added mercure to update when everyone is ready 2026-01-08 20:11:14 +01:00
Frank 4d021e7cf1 Trying to add waiting pages 2026-01-08 19:32:13 +01:00
Frank 834f12c40f Merge pull request 'admin-side' (#10) from admin-side into main
Reviewed-on: #10
2026-01-08 17:34:48 +00:00
Frank 30aa73bf53 Look into session logfiles 2026-01-08 18:26:32 +01:00
Frank 9d9de0fd0d Logfiles for sessions 2026-01-08 18:14:56 +01:00
Frank 979623b35e Merge pull request 'set-correct-screens-for-players' (#9) from set-correct-screens-for-players into main
Reviewed-on: #9
2026-01-08 17:02:10 +00:00
Frank 2984a6acb2 Most of the cat command 2026-01-08 17:02:16 +01:00
Frank cdb469456f Dynamic number of players 2026-01-08 15:49:47 +01:00
Frank 0ac2618f7d Merge pull request 'plaatsen-return-messages' (#8) from plaatsen-return-messages into main
Reviewed-on: #8
2026-01-08 14:35:12 +00:00
Frank b6c09c267f Message when everyone is verified 2026-01-08 15:34:43 +01:00
Frank van den Berg 229d55390d Make mercure work correctly 2026-01-08 13:05:40 +01:00
Frank 5eff66c24d Post return messages 2026-01-08 11:41:46 +01:00
Frank 7c86c919c7 Merge pull request 'Verification done' (#7) from Rechten into main
Reviewed-on: #7
2026-01-07 19:53:58 +00:00
Frank cdd5bc3fd8 Verification done 2026-01-07 20:06:28 +01:00
Frank e69e794e27 Merge pull request 'continue-puzzle-progress' (#6) from continue-puzzle-progress into main
Reviewed-on: #6
2026-01-07 16:50:36 +00:00
Frank 173407cd26 ls 2026-01-07 17:45:17 +01:00
Frank 90e5fd904f Sudo, rm and setup for ls 2026-01-07 15:00:28 +01:00
Frank 225c14124a Hint for first part 2026-01-07 14:33:10 +01:00
Frank a932161973 Merge pull request 'Created a dashboard and created an invite code for game sessions.' (#5) from game-pages into main
Reviewed-on: #5
2026-01-06 19:24:15 +00:00
Frank 01b0522bd1 Created a dashboard and created an invite code for game sessions. 2026-01-06 20:23:46 +01:00
Frank 9c5b3fbe4e Merge pull request 'Game1-layout' (#4) from Game1-layout into main
Reviewed-on: #4
2026-01-06 19:21:58 +00:00
Frank 38d134bbac Message on reload to hopefully stop the user. 2026-01-06 20:20:33 +01:00
Frank 25664bbc4f Layout done, probably need rework later on 2026-01-06 20:20:33 +01:00
Frank 4dfc8e7b15 Rechten van setup.sh 2026-01-06 20:20:17 +01:00
Frank van den Berg bf7d1ee379 Made it workable on docker containers 2026-01-06 19:48:33 +01:00
Frank 5188b6e697 Merge pull request 'Commando's-given' (#3) from Commando's-given into main
Reviewed-on: #3
2026-01-06 11:05:48 +00:00
Frank 812dc06988 Toevoeging van meer responses op messages 2026-01-05 23:37:36 +01:00
Frank 376ed3f592 Updated rechten voor speler. Settings toegevoegd en onderdelen voor game1 toegevoegd. 2026-01-05 17:07:32 +01:00
Frank 0543ed43b9 Messages handling voor spel 1 2026-01-05 15:27:37 +01:00
Frank b486ca64d3 Message ipv echo voor route 2026-01-05 12:16:30 +01:00
Frank 50b7300649 Ignored 2026-01-05 12:16:01 +01:00
Frank c9294d6df8 ignore idea 2026-01-05 12:15:41 +01:00
Frank 93f162b306 Merge pull request 'Registration' (#2) from Registration into main
Reviewed-on: #2
2026-01-05 11:13:03 +00:00
Frank 55a46a42b2 Forgot password 2026-01-03 22:57:45 +01:00
Frank 9cf04be857 Maillog 2026-01-03 22:35:56 +01:00
Frank 654b4036b4 Quite some work done here. 2026-01-03 22:12:51 +01:00
Frank b58da74967 Some settings 2026-01-03 13:16:58 +01:00
Frank 18821e2463 Startup 2026-01-02 20:27:56 +01:00
Frank 3b071eec9b Setup 2025-09-06 16:50:16 +02:00
12 changed files with 296 additions and 83 deletions
-63
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@@ -1,63 +0,0 @@
# In all environments, the following files are loaded if they exist,
# the latter taking precedence over the former:
#
# * .env contains default values for the environment variables needed by the app
# * .env.local uncommitted file with local overrides
# * .env.$APP_ENV committed environment-specific defaults
# * .env.$APP_ENV.local uncommitted environment-specific overrides
#
# Real environment variables win over .env files.
#
# DO NOT DEFINE PRODUCTION SECRETS IN THIS FILE NOR IN ANY OTHER COMMITTED FILES.
# https://symfony.com/doc/current/configuration/secrets.html
#
# Run "composer dump-env prod" to compile .env files for production use (requires symfony/flex >=1.2).
# https://symfony.com/doc/current/best_practices.html#use-environment-variables-for-infrastructure-configuration
###> symfony/framework-bundle ###
APP_ENV=dev
APP_SECRET=
###< symfony/framework-bundle ###
###> doctrine/doctrine-bundle ###
# Format described at https://www.doctrine-project.org/projects/doctrine-dbal/en/latest/reference/configuration.html#connecting-using-a-url
# IMPORTANT: You MUST configure your server version, either here or in config/packages/doctrine.yaml
#
# DATABASE_URL="sqlite:///%kernel.project_dir%/var/data_%kernel.environment%.db"
# DATABASE_URL="mysql://app:!ChangeMe!@127.0.0.1:3306/app?serverVersion=8.0.32&charset=utf8mb4"
DATABASE_URL="mysql://escapepage:b.0nqrxJ%%2FD%%2ALuf9N@localhost:3306/escapepage?serverVersion=8.0.32&charset=utf8mb4"
###< doctrine/doctrine-bundle ###
###> symfony/messenger ###
# Choose one of the transports below
# MESSENGER_TRANSPORT_DSN=amqp://guest:guest@localhost:5672/%2f/messages
# MESSENGER_TRANSPORT_DSN=redis://localhost:6379/messages
MESSENGER_TRANSPORT_DSN=doctrine://default?auto_setup=0
###< symfony/messenger ###
###> symfony/mailer ###
# Development: use Mailpit (docker compose override provides service `mailer` on port 1025)
MAILER_DSN=smtp://mailer:1025
# Production/Stage (uncomment and set SENDGRID_API_KEY in real env or secrets):
# MAILER_DSN=sendgrid+api://%env(SENDGRID_API_KEY)%
# Alternatively, via SMTP (no extra package needed):
# MAILER_DSN="smtp://apikey:%env(SENDGRID_API_KEY)%@smtp.sendgrid.net:587?encryption=tls"
# Optional default sender (used by test command if --from not passed):
# MAILER_FROM=no-reply@your-domain.tld
# SENDGRID_API_KEY=your_real_key_goes_here # Do NOT commit this; set in .env.local or deployment env
###< symfony/mailer ###
###> symfony/sendgrid-mailer ###
# MAILER_DSN=sendgrid://KEY@default
###< symfony/sendgrid-mailer ###
###> mercure ###
# Internal hub URL used by the PHP app (reachable from the php container)
MERCURE_URL=http://mercure/.well-known/mercure
# Public hub URL used by browsers
MERCURE_PUBLIC_URL=http://localhost:8090/.well-known/mercure
# Shared secret for signing JWTs (dev only). In prod, set via real env/secrets.
MERCURE_JWT_SECRET=!ChangeThisMercureJWTSignedBySymfonySecretKey!
# Base URL for Mercure topics. Use .dev in development; override to .com in prod via .env.prod or real env.
MERCURE_TOPIC_BASE=https://escapepage.dev
###< mercure ###
-4
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@@ -1,4 +0,0 @@
###> symfony/framework-bundle ###
APP_SECRET=620e9ce5f88a714b636179eb39d5be4f
###< symfony/framework-bundle ###
-9
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@@ -1,9 +0,0 @@
### Compiled or real environment variables should be used in production.
### Configure MAILER_DSN to use SendGrid API transport.
### Prefer storing SENDGRID_API_KEY using Symfony Secrets or real env vars.
###> symfony/mailer ###
# Example using SendGrid API key (replace with real secret via vault/secrets):
# SENDGRID_API_KEY=SG.xxxxx
MAILER_DSN=sendgrid+api://%env(resolve:SENDGRID_API_KEY)%@default
###< symfony/mailer ###
-3
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@@ -1,3 +0,0 @@
# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'
+3
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@@ -3,6 +3,9 @@
/.env.local /.env.local
/.env.local.php /.env.local.php
/.env.*.local /.env.*.local
/.env.dev
/.env.prod
/.env.test
/config/secrets/prod/prod.decrypt.private.php /config/secrets/prod/prod.decrypt.private.php
/public/bundles/ /public/bundles/
/var/ /var/
+48
View File
@@ -131,6 +131,8 @@ document.addEventListener('DOMContentLoaded', async () => {
const screen = cfgEl.dataset.screen; const screen = cfgEl.dataset.screen;
const apiPingUrl = cfgEl.dataset.apiPingUrl; const apiPingUrl = cfgEl.dataset.apiPingUrl;
const apiEchoUrl = cfgEl.dataset.apiEchoUrl; const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
const lostUrl = cfgEl.dataset.lostUrl;
if (mercurePublicUrl && topic) { if (mercurePublicUrl && topic) {
subscribeToMercure(mercurePublicUrl, topic, screen); subscribeToMercure(mercurePublicUrl, topic, screen);
@@ -138,6 +140,52 @@ document.addEventListener('DOMContentLoaded', async () => {
console.warn('[Mercure][game1] Missing data attributes on #mercure-config'); console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
} }
// Timer logic
const timerEl = document.getElementById('game-timer');
if (timerEl && timerEl.dataset.endTime) {
const endTime = parseInt(timerEl.dataset.endTime) * 1000;
const updateTimer = async () => {
const now = Date.now();
const diff = endTime - now;
if (diff <= 0) {
timerEl.textContent = '00:00:00';
// Timer reached zero, check with server
if (apiCheckFinishedUrl && lostUrl) {
try {
const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
if (response && response.finished) {
window.location.href = lostUrl;
return; // Stop the timer loop
}
} catch (e) {
console.error('[API][game1] Failed to check finished status:', e);
}
}
// Even if check failed or not finished, stop the loop if diff <= 0
// (though technically if the server says not finished, we might want to keep checking,
// but 00:00:00 usually means it's over).
return;
}
const hours = Math.floor(diff / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
const hDisplay = hours.toString().padStart(2, '0');
const mDisplay = minutes.toString().padStart(2, '0');
const sDisplay = seconds.toString().padStart(2, '0');
timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
setTimeout(updateTimer, 1000);
};
updateTimer();
}
// Demo API calls // Demo API calls
try { try {
if (apiPingUrl) { if (apiPingUrl) {
+30 -1
View File
@@ -3,7 +3,10 @@ declare(strict_types=1);
namespace App\Game\Controller; namespace App\Game\Controller;
use App\Game\Entity\Session;
use App\Game\Enum\SessionStatus;
use App\Game\Service\GameResponseService; use App\Game\Service\GameResponseService;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse; use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request; use Symfony\Component\HttpFoundation\Request;
@@ -15,7 +18,9 @@ final class GameApiController extends AbstractController
{ {
public function __construct( public function __construct(
protected GameResponseService $gameResponseService) { protected GameResponseService $gameResponseService,
private EntityManagerInterface $entityManager
) {
} }
@@ -29,6 +34,30 @@ final class GameApiController extends AbstractController
]); ]);
} }
#[Route('/check-finished/{session}', name: 'check_finished', methods: ['POST'])]
public function checkFinished(Session $session): JsonResponse
{
$now = (new \DateTime())->getTimestamp();
$isFinished = false;
if ($session->getStatus() === SessionStatus::PLAYING) {
if ($session->getTimer() !== null && $now >= $session->getTimer()) {
$session->setStatus(SessionStatus::LOST);
$this->entityManager->persist($session);
$this->entityManager->flush();
$isFinished = true;
}
} elseif ($session->getStatus() === SessionStatus::LOST || $session->getStatus() === SessionStatus::WON) {
$isFinished = true;
}
return $this->json([
'ok' => true,
'finished' => $isFinished,
'status' => $session->getStatus()->value,
]);
}
#[Route('/message', name: 'message', methods: ['POST'])] #[Route('/message', name: 'message', methods: ['POST'])]
public function message(Request $request): JsonResponse public function message(Request $request): JsonResponse
{ {
+70 -1
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@@ -3,6 +3,7 @@ declare(strict_types=1);
namespace App\Game\Controller; namespace App\Game\Controller;
use App\Game\Entity\Player;
use App\Game\Entity\Session; use App\Game\Entity\Session;
use App\Game\Entity\SessionSetting; use App\Game\Entity\SessionSetting;
use App\Game\Enum\SessionSettingType; use App\Game\Enum\SessionSettingType;
@@ -12,6 +13,7 @@ use App\Game\Repository\PlayerRepository;
use App\Game\Repository\SessionRepository; use App\Game\Repository\SessionRepository;
use App\Game\Service\GameDashboardService; use App\Game\Service\GameDashboardService;
use App\Tech\Entity\User; use App\Tech\Entity\User;
use App\Game\Service\PlayerService;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Bundle\SecurityBundle\Security; use Symfony\Bundle\SecurityBundle\Security;
use Symfony\Component\HttpFoundation\Request; use Symfony\Component\HttpFoundation\Request;
@@ -25,7 +27,8 @@ final class GameController extends AbstractController
{ {
public function __construct( public function __construct(
#[Autowire('%env(MERCURE_PUBLIC_URL)%')] #[Autowire('%env(MERCURE_PUBLIC_URL)%')]
private string $mercurePublicUrl private string $mercurePublicUrl,
private \Doctrine\ORM\EntityManagerInterface $entityManager
) { ) {
} }
@@ -153,10 +156,76 @@ final class GameController extends AbstractController
} }
$screen = $player ? $player->getScreen() : 0; $screen = $player ? $player->getScreen() : 0;
$session_id = $session->getId();
return $this->render('game/index.html.twig', [ return $this->render('game/index.html.twig', [
'session' => $session, 'session' => $session,
'screen' => $screen, 'screen' => $screen,
'session_id' => $session_id,
]); ]);
} }
#[Route(path: '/lost/{session}', name: 'game_lost', methods: ['GET', 'POST'])]
#[IsGranted(new Expression("is_granted('ROLE_PLAYER') or is_granted('ROLE_ADMIN')"))]
#[IsGranted('SESSION_VIEW', subject: 'session')]
public function lost(
Session $session,
Request $request,
Security $security,
PlayerService $playerService,
GameDashboardService $dashboardService
): Response {
/** @var User $user */
$user = $security->getUser();
$player = $playerService->GetCurrentlyActiveAsPlayer($user);
if ($request->isMethod('POST')) {
$difficulty = $request->request->get('difficulty');
$entertaining = $request->request->get('entertaining');
$theme = $request->request->get('theme');
$feedback = $request->request->get('feedback');
// Save feedback
if ($player) {
$this->saveFeedback($session, $player, $difficulty, $entertaining, $theme, $feedback);
$this->addFlash('success', 'Thank you for your feedback!');
return $this->redirectToRoute('game_dashboard');
}
}
return $this->render('game/lost.html.twig', [
'session' => $session,
]);
}
private function saveFeedback(Session $session, Player $player, $difficulty, $entertaining, $theme, $feedback): void
{
$settings = [
SessionSettingType::FEEDBACK_DIFFICULTY,
SessionSettingType::FEEDBACK_ENTERTAINING,
SessionSettingType::FEEDBACK_THEME,
SessionSettingType::FEEDBACK_TEXT,
];
$values = [
$difficulty,
$entertaining,
$theme,
$feedback,
];
foreach ($settings as $index => $type) {
$value = $values[$index];
if ($value === null || $value === '') continue;
$setting = new SessionSetting();
$setting->setSession($session);
$setting->setPlayer($player);
$setting->setName($type);
$setting->setValue((string)$value);
$this->entityManager->persist($setting);
}
$this->entityManager->flush();
}
} }
+4
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@@ -70,4 +70,8 @@ enum SessionSettingType: string
case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8'; case READY_AT_FOR_PLAYER8 = 'ReadyAtForPlayer8';
case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9'; case READY_AT_FOR_PLAYER9 = 'ReadyAtForPlayer9';
case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10'; case READY_AT_FOR_PLAYER10 = 'ReadyAtForPlayer10';
case FEEDBACK_DIFFICULTY = 'FeedbackDifficulty';
case FEEDBACK_ENTERTAINING = 'FeedbackEntertaining';
case FEEDBACK_THEME = 'FeedbackTheme';
case FEEDBACK_TEXT = 'FeedbackText';
} }
+10
View File
@@ -391,6 +391,16 @@ final class GameDashboardService
if ($readyPlayersCount === $numPlayers) { if ($readyPlayersCount === $numPlayers) {
$session->setStatus(SessionStatus::PLAYING); $session->setStatus(SessionStatus::PLAYING);
// Set the end timer
$game = $session->getGame();
/** @var \App\Game\Repository\GameSettingRepository $gameSettingRepo */
$gameSettingRepo = $this->entityManager->getRepository(\App\Game\Entity\GameSetting::class);
$totalTimeSetting = $gameSettingRepo->getSetting($game, \App\Game\Enum\GameSettingType::TOTAL_TIME);
$totalTime = $totalTimeSetting ? (int)$totalTimeSetting->getValue() : 3600; // Default to 60 minutes if not set
$session->setTimer((new \DateTime())->getTimestamp() + $totalTime);
$this->entityManager->persist($session); $this->entityManager->persist($session);
// Clean up ready settings // Clean up ready settings
+4 -2
View File
@@ -18,12 +18,14 @@
data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}" data-topic="{{ (mercure_topic_base ~ '/game/hub-' ~ session.id)|e('html_attr') }}"
data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}" data-api-ping-url="{{ path('game_api_ping')|e('html_attr') }}"
data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}" data-api-echo-url="{{ path('game_api_message')|e('html_attr') }}"
data-api-check-finished-url="{{ path('game_api_check_finished', {session: session.id})|e('html_attr') }}"
data-lost-url="{{ path('game_lost', {session: session.id})|e('html_attr') }}"
data-screen="{{ screen|e('html_attr') }}" data-screen="{{ screen|e('html_attr') }}"
style="display:none"> style="display:none">
</div> </div>
<div id="game-timer"> <div id="game-timer" data-end-time="{{ session.timer }}">
00:30:00 --:--:--
</div> </div>
<div id="message-container"> <div id="message-container">
+127
View File
@@ -0,0 +1,127 @@
{% extends 'base.html.twig' %}
{% block title %}Game Lost - {{ session.game.name }}{% endblock %}
{% block stylesheets %}
{{ parent() }}
<style>
body {
background-color: #1a1a1a;
color: #e0e0e0;
}
.card {
background-color: #2d2d2d;
border-color: #444;
color: #e0e0e0;
}
.form-label {
font-weight: bold;
}
.story-container {
font-style: italic;
border-left: 4px solid #dc3545;
padding-left: 20px;
margin-bottom: 30px;
}
.donation-section {
background-color: #333;
padding: 20px;
border-radius: 8px;
margin-bottom: 30px;
text-align: center;
}
.form-range::-webkit-slider-runnable-track {
background-color: #444;
}
.form-range::-moz-range-track {
background-color: #444;
}
.form-range::-webkit-slider-thumb {
background-color: #dc3545;
}
.form-range::-moz-range-thumb {
background-color: #dc3545;
}
</style>
{% endblock %}
{% block body %}
<div class="container mt-5 mb-5">
<div class="row justify-content-center">
<div class="col-md-8">
<div class="card shadow-lg">
<div class="card-header bg-danger text-white">
<h3 class="card-title mb-0">Game Over - Time's Up!</h3>
</div>
<div class="card-body">
<h4>{{ session.game.name }}</h4>
<hr>
<div class="story-container">
<p>
The screens flickered one last time before going completely dark. The hum of the servers ceased, replaced by an eerie silence.
The server seems to have shut itself down before the AI virus could complete its task in decoding the undercover agents.
</p>
<p>
In the days after some people are arrested for sabotaging the agency, but in the end nobody is convicted for the actions.
Lets hope the agents which were undercover are safe and the information needed is still saved to put the other criminals behind bars.
</p>
</div>
<div class="donation-section">
<h5>Support the Developer</h5>
<p>If you enjoyed the experience (even if you lost!), please consider a small donation to help me create more games.</p>
<a href="https://www.paypal.com/donate?hosted_button_id=X9X8KB6R6GMRU" target="_blank" class="btn btn-primary">
<i class="bi bi-paypal"></i> Donate via PayPal
</a>
</div>
<div class="feedback-form mt-4">
<h5>Feedback</h5>
<form method="post">
<div class="mb-3">
<label for="difficulty" class="form-label">How would you rate the difficulty? (<span id="difficulty-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="difficulty" name="difficulty" value="5" oninput="document.getElementById('difficulty-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="entertaining" class="form-label">How entertaining was it? (<span id="entertaining-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="entertaining" name="entertaining" value="5" oninput="document.getElementById('entertaining-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="theme" class="form-label">How was the theme? (<span id="theme-val">5</span>/10)</label>
<input type="range" class="form-range" min="1" max="10" step="1" id="theme" name="theme" value="5" oninput="document.getElementById('theme-val').innerText = this.value">
<div class="d-flex justify-content-between mt-1">
<small class="text-muted">Absolutely not</small>
-
<small class="text-muted">Absolutely</small>
</div>
</div>
<div class="mb-3">
<label for="feedback" class="form-label">Additional Feedback</label>
<textarea class="form-control" id="feedback" name="feedback" rows="4" placeholder="Tell us more about your experience..."></textarea>
</div>
<div class="d-grid gap-2">
<button type="submit" class="btn btn-success">Submit Feedback & Return to Dashboard</button>
</div>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
{% endblock %}