Commit Graph
11 Commits
Author SHA1 Message Date
Frank 3984a33282 Add win/lose game-ending flow
Removing all 3 locked files while the timer is still running now marks
the session WON immediately (checked right after every successful rm)
and broadcasts a "game_finished" signal over Mercure so every
connected player gets redirected together, not just the one who
removed the last file. A new /won/{session} route + won.html.twig
mirrors the existing lost flow (victory narrative + the same feedback
form).

The existing timer-expiry path already set LOST but always redirected
to lostUrl regardless of actual status; it now picks won/lost based on
the status the server reports.

Also fixes a pre-existing bug on the lost page (and would-be bug on
the new won page): PlayerService::GetCurrentlyActiveAsPlayer() only
matches players in READY/PLAYING sessions, so by the time a session
has ended it always returned null there, silently breaking the
feedback form. Both pages now look the player up directly via
PlayerRepository instead.

Added a navigatingAway flag so the page's "confirm before leaving"
prompt doesn't block our own win/lose redirects.
2026-07-11 21:41:16 +02:00
Frank eee6c3a369 Auto-trigger locked-files restoration exactly at the 60s deadline
Previously the restore check only ran lazily on a player's next
message, so files could stay wrongly-removed for an arbitrary amount
of time after the window expired. The frontend now schedules a
setTimeout (using the server-provided deadline, mirroring the terminal
lock's reveal timer) that pings the backend right at the deadline so
the check runs promptly regardless of player activity. Restored via
data-files-removal-deadline on page load too, so a refresh mid-window
doesn't lose the timer.
2026-07-11 17:45:08 +02:00
Frank 6db9d42852 Wire up decode puzzle chain and lock terminal on file removal
Connects the previously-disconnected /decode command to per-player
messages: player 1 unlocks sudo for everyone, player 2 unlocks a scan
command that reveals which files the AI virus has locked, player 3
learns those files should be removed.

Also adds a retaliation mechanic: successfully removing a file locks
the player's terminal. The AI virus locks it out in red immediately;
the mainframe reveals a 12-character recovery code in green after 30
seconds, which can be submitted via /unlock to restore access early,
otherwise the terminal auto-recovers after 45 seconds.
2026-07-11 16:48:15 +02:00
Frank van den BergandClaude Sonnet 4.6 aa56617e50 hub location mercure adjustment
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-28 23:09:35 +02:00
Frank 2008a379a8 Lost page 2026-01-08 20:32:21 +01:00
Frank b6c09c267f Message when everyone is verified 2026-01-08 15:34:43 +01:00
Frank 225c14124a Hint for first part 2026-01-07 14:33:10 +01:00
Frank 25664bbc4f Layout done, probably need rework later on 2026-01-06 20:20:33 +01:00
Frank b486ca64d3 Message ipv echo voor route 2026-01-05 12:16:30 +01:00
Frank 654b4036b4 Quite some work done here. 2026-01-03 22:12:51 +01:00
Frank b58da74967 Some settings 2026-01-03 13:16:58 +01:00