New /profile route (nav link between Admin and Logout) with two
independent forms, both requiring the current password before
applying a change:
- Change password: standard current/new/repeat flow, same password
strength rules as registration.
- Change email: re-checks the new address isn't already taken (avoids
a 500 from the unique constraint), then marks the account
unverified and re-sends the confirmation email via the existing
EmailVerifier/verify-email flow, same as registration. The current
session stays logged in, but the user needs to verify the new
address before their next login (UserChecker already blocks
unverified accounts).
Fixes the 500 on admin user deletion: deleting a user with an
email_log row (i.e. basically anyone who received any email) hit an
unhandled ForeignKeyConstraintViolationException, since email_log,
reset_password_request and player all have non-nullable FKs to user
with no cascade at the DB level.
Instead of cascading the delete (which would be fine for email_log
and reset_password_request but risky for player - removing a player
row could corrupt other real players' session state), admin delete
now sets a deletedAt timestamp instead of removing the row:
- UserChecker blocks login for deleted users (checkPreAuth).
- EmailLoggerListener rejects the message before send for deleted
recipients (checked at actual send time, not at queue time).
- Added a last_login_at column + a LoginSuccessEvent listener to
populate it, and surfaced both last login and status in the admin
users list.
Added `app:users:purge-deleted`, a command intended to run on a
schedule that permanently removes users who were soft-deleted more
than 3 months ago and never played a game (join to Player via a
NOT EXISTS subquery). For that eventual hard-delete to actually
succeed, email_log and reset_password_request now cascade-delete at
the DB level (migration drops+recreates both FK constraints with ON
DELETE CASCADE) - player intentionally still isn't cascaded, so a
user with game history can never be purged this way even by mistake.
Registration now requires agreeing to the Terms and Conditions and lets
users opt in to hear about future projects. The opt-in is persisted on
the user via a new marketing_opt_in column (migration included).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Mailer dispatches MessageEvent twice when routed through Messenger:
once when queuing (queued=true) and once on the actual send from the
worker (queued=false). EmailLoggerListener logged on both, creating
two rows per email actually sent. Skip the queued dispatch.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>