Lost page
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@@ -131,6 +131,8 @@ document.addEventListener('DOMContentLoaded', async () => {
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const screen = cfgEl.dataset.screen;
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const apiPingUrl = cfgEl.dataset.apiPingUrl;
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const apiEchoUrl = cfgEl.dataset.apiEchoUrl;
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const apiCheckFinishedUrl = cfgEl.dataset.apiCheckFinishedUrl;
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const lostUrl = cfgEl.dataset.lostUrl;
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if (mercurePublicUrl && topic) {
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subscribeToMercure(mercurePublicUrl, topic, screen);
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@@ -138,6 +140,52 @@ document.addEventListener('DOMContentLoaded', async () => {
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console.warn('[Mercure][game1] Missing data attributes on #mercure-config');
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}
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// Timer logic
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const timerEl = document.getElementById('game-timer');
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if (timerEl && timerEl.dataset.endTime) {
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const endTime = parseInt(timerEl.dataset.endTime) * 1000;
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const updateTimer = async () => {
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const now = Date.now();
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const diff = endTime - now;
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if (diff <= 0) {
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timerEl.textContent = '00:00:00';
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// Timer reached zero, check with server
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if (apiCheckFinishedUrl && lostUrl) {
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try {
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const response = await fetchJson(apiCheckFinishedUrl, { method: 'POST' });
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if (response && response.finished) {
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window.location.href = lostUrl;
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return; // Stop the timer loop
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}
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} catch (e) {
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console.error('[API][game1] Failed to check finished status:', e);
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}
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}
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// Even if check failed or not finished, stop the loop if diff <= 0
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// (though technically if the server says not finished, we might want to keep checking,
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// but 00:00:00 usually means it's over).
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return;
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}
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const hours = Math.floor(diff / (1000 * 60 * 60));
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const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
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const seconds = Math.floor((diff % (1000 * 60)) / 1000);
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const hDisplay = hours.toString().padStart(2, '0');
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const mDisplay = minutes.toString().padStart(2, '0');
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const sDisplay = seconds.toString().padStart(2, '0');
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timerEl.textContent = `${hDisplay}:${mDisplay}:${sDisplay}`;
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setTimeout(updateTimer, 1000);
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};
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updateTimer();
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}
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// Demo API calls
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try {
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if (apiPingUrl) {
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