Dynamic number of players

This commit is contained in:
Frank
2026-01-08 15:49:47 +01:00
parent f8746207e6
commit 8e933631b2
8 changed files with 204 additions and 114 deletions

View File

@@ -67,13 +67,10 @@ final class GameDashboardService
$player = new Player();
$player->setUser($user);
$player->setSession($session);
$player->setScreen(1);
$this->entityManager->persist($session);
$this->entityManager->persist($player);
$this->initializePlayerSettings($player);
$this->entityManager->flush();
return $session;
@@ -104,17 +101,15 @@ final class GameDashboardService
}
$playerCount = count($session->getPlayers());
if ($playerCount >= 3) {
if ($playerCount >= $session->getGame()->getNumberOfPlayers()) {
return false; // Session full
}
$player = new Player();
$player->setUser($user);
$player->setSession($session);
$player->setScreen($playerCount + 1);
$this->entityManager->persist($player);
$this->initializePlayerSettings($player);
$this->entityManager->flush();
@@ -170,12 +165,7 @@ final class GameDashboardService
private function initializePlayerSettings(Player $player): void
{
$screen = $player->getScreen();
$rightsSettingName = match ($screen) {
1 => SessionSettingType::RIGHTS_FOR_PLAYER1,
2 => SessionSettingType::RIGHTS_FOR_PLAYER2,
3 => SessionSettingType::RIGHTS_FOR_PLAYER3,
default => null,
};
$rightsSettingName = SessionSettingType::tryFrom('RightsForPlayer' . $screen);
if ($rightsSettingName) {
$setting = new SessionSetting();
@@ -186,12 +176,7 @@ final class GameDashboardService
$this->entityManager->persist($setting);
}
$pwdSettingName = match ($screen) {
1 => SessionSettingType::PWD_FOR_PLAYER1,
2 => SessionSettingType::PWD_FOR_PLAYER2,
3 => SessionSettingType::PWD_FOR_PLAYER3,
default => null,
};
$pwdSettingName = SessionSettingType::tryFrom('PwdForPlayer' . $screen);
if ($pwdSettingName) {
$setting = new SessionSetting();
@@ -202,12 +187,7 @@ final class GameDashboardService
$this->entityManager->persist($setting);
}
$chatTrackingSettingName = match ($screen) {
1 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER1,
2 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER2,
3 => SessionSettingType::CHAT_TRACKING_FOR_PLAYER3,
default => null,
};
$chatTrackingSettingName = SessionSettingType::tryFrom('ChatTrackingForPlayer' . $screen);
if ($chatTrackingSettingName) {
$setting = new SessionSetting();
@@ -218,16 +198,12 @@ final class GameDashboardService
$this->entityManager->persist($setting);
}
$verifyCodesSettingName = match ($screen) {
1 => SessionSettingType::VERIFY_CODES_FOR_PLAYER1,
2 => SessionSettingType::VERIFY_CODES_FOR_PLAYER2,
3 => SessionSettingType::VERIFY_CODES_FOR_PLAYER3,
default => null,
};
$verifyCodesSettingName = SessionSettingType::tryFrom('VerifyCodesForPlayer' . $screen);
if ($verifyCodesSettingName) {
$codes = [];
for ($i = 1; $i <= 3; $i++) {
$numPlayers = $player->getSession()->getGame()->getNumberOfPlayers();
for ($i = 1; $i <= $numPlayers; $i++) {
if ($i !== $screen) {
$codes[$i] = bin2hex(random_bytes(3)); // 6 characters code
}
@@ -241,12 +217,7 @@ final class GameDashboardService
$this->entityManager->persist($setting);
}
$verificationProgressSettingName = match ($screen) {
1 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER1,
2 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER2,
3 => SessionSettingType::VERIFICATION_PROGRESS_FOR_PLAYER3,
default => null,
};
$verificationProgressSettingName = SessionSettingType::tryFrom('VerificationProgressForPlayer' . $screen);
if ($verificationProgressSettingName) {
$setting = new SessionSetting();
@@ -258,6 +229,34 @@ final class GameDashboardService
}
}
public function startSession(Session $session): bool
{
if ($session->getStatus() !== SessionStatus::CREATED) {
return false;
}
$players = $session->getPlayers()->toArray();
if (count($players) < $session->getGame()->getNumberOfPlayers()) {
return false;
}
// Shuffle players to assign random screens
shuffle($players);
foreach ($players as $index => $player) {
$screen = $index + 1;
$player->setScreen($screen);
$this->initializePlayerSettings($player);
$this->entityManager->persist($player);
}
$session->setStatus(SessionStatus::READY);
$this->entityManager->persist($session);
$this->entityManager->flush();
return true;
}
public function generateInviteCode(Session $session, UserInterface $user, bool $isAdmin): ?string
{
// Security check: is user part of this session?