Keep pregame lobby chat open for an hour after the game ends
The chat used to disappear the moment a session left CREATED status.
Sessions now record a finishedAt timestamp when they're won or lost,
and the lobby (with chat) stays reachable via /game/{session} for an
hour afterward instead of immediately redirecting to the win/lose
feedback page. The lobby template shows a distinct "game finished"
header with a link to that feedback page during this window.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -35,6 +35,7 @@ final class GameAdminSessionController extends AbstractController
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}
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$session->setStatus(SessionStatus::LOST);
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$session->setFinishedAt(new \DateTime());
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$em->flush();
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$this->addFlash('success', sprintf('Session #%d closed.', $session->getId()));
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@@ -43,6 +43,7 @@ final class GameApiController extends AbstractController
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if ($session->getStatus() === SessionStatus::PLAYING) {
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if ($session->getTimer() !== null && $now >= $session->getTimer()) {
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$session->setStatus(SessionStatus::LOST);
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$session->setFinishedAt(new \DateTime());
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$this->entityManager->persist($session);
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$this->entityManager->flush();
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$isFinished = true;
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@@ -149,7 +149,7 @@ final class GameController extends AbstractController
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// Lazily pick up readiness changes from other players since our last request
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$dashboardService->checkAllPlayersReady($session);
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if ($session->getStatus() === SessionStatus::CREATED) {
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if ($dashboardService->isLobbyChatOpen($session)) {
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return $this->render('game/lobby.html.twig', [
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'session' => $session,
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'messages' => $dashboardService->getLobbyMessages($session),
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